In the dark and mysterious world of Closure, only what you see exists. Manipulate lights to phase objects in and out of reality in this multiple-award-winning puzzle game. Play as a strange spider-like demon who explores the stories of three human characters through beautiful, eerie environments such as a decrepit factory, a murky...
Valutazione degli utenti:
Recenti:
Molto positiva (16 recensioni) - 93% delle 16 recensioni degli utenti pubblicate negli ultimi 30 giorni sono positive.
Complessivamente:
Molto positiva (646 recensioni) - 646 recensioni degli utenti (88%) per questo gioco sono positive.
Data di rilascio: 7 set 2012

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Acquista Closure

 

Recensioni

IGN: 8.5/10 - "Stylish and engaging, Closure’s thoughtful and pensive approach to the puzzle genre should be applauded."

1-UP: A- - "The game is crammed with challenges and collectibles that will hold your attention well passed the expiration date of most downloadable titles."

Joystiq: 4/5 - "Closure offers up a unique puzzle experience set in a wonderfully moody environment caught somewhere between the designs of Dan Paladin and Edward Gorey."

Informazioni sul gioco

In the dark and mysterious world of Closure, only what you see exists. Manipulate lights to phase objects in and out of reality in this multiple-award-winning puzzle game. Play as a strange spider-like demon who explores the stories of three human characters through beautiful, eerie environments such as a decrepit factory, a murky forest, an abandoned carnival, and the strange, surreal realm that connects them together.

Requisiti di sistema

Windows
Mac OS X
    Minimum:
    • OS:Windows 7/Vista/XP
    • Processor:Intel Core 2 Duo or higher
    • Memory:512 MB RAM
    • Graphics:Dedicated graphics card, 512MB with support for OpenGL 2.0, older or integrated (intel HD) cards probably will not work.
    • Hard Drive:512 MB HD space
    • Additional:email support@closuregame.com if you have problems
    Minimum:
    • OS:10.6
    • Processor:Intel Core 2 Duo or higher
    • Memory:512 MB RAM
    • Graphics:Dedicated graphics card, 512MB with support for OpenGL 2.0, older or integrated (intel HD) cards probably will not work.
    • Hard Drive:512 MB HD space
    • Additional:email support@closuregame.com if you have problems
Recensioni dei giocatori
Sistema delle recensioni degli utenti aggiornato! Ulteriori informazioni
Recenti:
Molto positiva (16 recensioni)
Complessivamente:
Molto positiva (646 recensioni)
Pubblicate di recente
PeaceOwl
( 34.4 ore in totale )
Pubblicata: 23 luglio
This review wants your love!!
Gameplaydesign---mediocre
Leveldesign--------good
Narrative-----------mediocre
Animations---------good
Artdesign ----------very good
Sounddesign-------good
Technical----------mediocre
=> Personal (possibly subjective) verdict: 0.74 "good puzzle platformer" with 0.5 being mediocre.
Recommended for puzzleplatformer enthusiasts.
You might play in short bursts only, due to the games grim atmosphere.
<3
Closure is an intriguing little 2d puzzle platformer set in a grim but gorgeous black and white lovecraftian setting. It has the very innovative twist that things wich aren't illuminated simply don't exist. You start of as an adorable spider demon in the main hub area, where you can access different worlds filled with multiple levels. In each world, the spider demon gets into the role of a different protagonist until you play as the demon himself, tying up relations among the characters. Apart from beating all the levels, you can collect hidden "moths" which will unlock "a little revelation" (nothing to crazy) at the end of the game. ; )
<3
Gameplaydesign/ Leveldesign:
While responsive, the movement is quite basic and does not feel particularly great. But that did not really impact my experience in a negative way, since the main mechanic is not platforming but rather the interesting light and shadow puzzles. There you will make your journey through the various levels by manipulating lights in many different ways in order to reach the door out. The developers managed to explore this mechanic quite well and came up with a lot statisfying and intelligent puzzles. The game offers a good amount of levels, most of them unique in their own way. The dificulty is increasing throughout the entire game and will even challange experienced players.
<3
The Narrative
of closure is delivered entirely through environments and achievements (by revealing area names etc). The games story is very subtle, obscure and completely up to interpretation as there is not even an official stand. While being intriguing, it may leave a less observant player quite disappointed.
<3
Animations:
The hand drawn character animations and effects are very charming and look great. : )
<3
Artdesign:
The environments and characters are presented white on black with a very high contrast. The lovecraftian theme is expertly executed and makes for a very mysterious and grim feeling.
<3
Sounddesign:
The excellent atmospheric music easily makes up for the rather simple soundeffects and contributes greatly to the games tense atmosphere. The music is mixed up in theme and volume but might become repetetive on longer brainfarts.
<3
Technical:
You can rebind keys wich is nice because the default keyboard controls appeared odd to me. You get multiple resolution options up to 1080p, although some of the art appears to be in 720p regardless (I might be wrong). Volume sliders are there too. I experienced quite a lot of physics based glitches when I was playing on my low powered ultrabook which might be a result of framerate issues. The game ran decently without any bugs or glitches on my PC however.
<3
END
TicClick
( 17.3 ore in totale )
Pubblicata: 10 luglio
What you see is all there is.
TrogledyWretched
( 4.9 ore in totale )
Pubblicata: 3 luglio
This game is really worth it for two things: the mechanics and the style.
The restriction to movement while you are near a light source is unsettling, and challenging to wrap your head around, and it allows for some really interesting usage of level design and puzzle layouts. The dark, hand drawn style is extra appreciated for how detailed and eerie it can be with limited visibility.

It isn't necessarily the hardest or prettiest game you'll see, but definitely one of the most unique.
Bizzles
( 2.7 ore in totale )
Pubblicata: 3 luglio
Amazing, unique puzzle platformer!! Love it!!
solitarypc
( 0.1 ore in totale )
Pubblicata: 1 luglio
Becaues I like it.
Magnat Plazmowy (MUTED)
( 0.3 ore in totale )
Pubblicata: 27 giugno
ส์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์ส์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ัส์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์็์ํ์ั์ํ์๋์ํ์ั์ํ์่์ํ์ั์ํ์๋์ํ์ั์ํ์
blob
( 1.1 ore in totale )
Pubblicata: 27 giugno
The game consistently crashed when I was playing it making progress absolutely impossible and nobody ever answered any query about it on the forums. Doesnt looks like the game got any patch either.
[Noob&CO.] BlueBox
( 1.1 ore in totale )
Pubblicata: 24 giugno
Probably one of the most innovative puzzle games that I have ever seen - this game is incredible. I bought it with other games so as to play during my week-end and this one was the best experience I have did. The minimalist but intense aesthetic is incredible - also the music. The gameplay is really impressive - something strange and quiet in the same time. I argue that you MUST buy this weird project. I love this game ++
JimDeadlock
( 22.9 ore in totale )
Pubblicata: 16 giugno
A lovely puzzle platformer with the unique concept of having to focus the light to solve the puzzle. Now that I'm only 2 levels from the end I've found a major challenge of the game to be resisting the urge to google the solutions! It can be very disappointing to give in to the urge and then realise "I should have known that!"

Also, the music really does complement the spooky atmosphere nicely.
dislexsicknik
( 8.8 ore in totale )
Pubblicata: 16 giugno
Having a day reviewing lots of the games i played on steam and this comes up in my most played list to be honest i had forgotten about it until now which is strange since i clocked so many hours into it. but thinking back i got pretty hooked to this it was interesting and weird and that's what i like. i need to revist it soon.
Recensioni più utili  Complessivamente
2 persone su 2 (100%) hanno trovato questa recensione utile
Consigliato
13.1 ore in totale
Pubblicata: 27 aprile
giocato in un periodo in cui avevo fatto scorpacciata di platform, Closure è stato quello che mi ha stomacato. preso a se è un buon gioco ma con l'offerta di rompicapi che c'è nello store passa inosservato, si perde nei grigi di tanti altri giochi del genere. lo stile grafico è oggettivamente particolare, soggettivamente non entusiasmante e la simil"trama" intasca lo stesso giudizio. il gameplay è basato sul concetto che solo ciò che è illuminato è reale; se il pavimento sotto i vostri piedi non riceve più luce, smette di esistere. il restart è fortunatamente rapido anche perchè morirete e tanto. il concetto diventa frustrante in alcuni livelli più lunghi in cui dovrete ripetere tutto il processo più volte. se dovessi dare un voto sarebbe un 5, ma lo consiglio ad un prezzaccio agli amanti del genere.
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
Consigliato
8.3 ore in totale
Pubblicata: 13 maggio
Voto 7/10

Closure è stato un errore.
;)

L'ho giocato perché volevo fare un gioco che ha giocato ed era piaciuto a mio fratello. Quel gioco non era Closure ma Oscura. OPS!

Oscure, ehm, volevo dire CLOSURE è un gioco 2d puzzle con un'idea di base molto intelligente e originale. Puoi solo toccare e camminare sulle superfici che sono illuminate, il che significa che se c'è un muro ma nessuna luce su di esso puoi semplicemente passargli attraverso. E se il pavimento è buio? Cadi e muori.

Ci sono diversi livelli e tendenzialmente sono fatti bene, quindi il gioco si impara senza tutorial ma grazie ai livelli che all'inizio sono facili e diventano via via più impegnativi.
Insomma mi sono divertito a trovare la soluzione di ogni quadro, ma ad essere onesto ho cercato aiuto su internet per il livello 6 dell'ultima porta. Ma a chi interessa? ;)

Il punto di forza del gioco è proprio l'idea originale della luce. La maggior debolezza invece è che a volte muori solo per un piccolo errore e devi ricomnciare il livello da capo. Quasi sempre trovavo la soluzione MOLTO prima di metterla concretamente in pratica... A causa di questi piccoli errori. E non si può ricominciare "due secondi prima di morire" ma devi proprio ripartire... il che è brutto e talvolta frustrante.

Comunque consiglio il gioco a chi ama i puzzle e chi vuole provare qualcosa di nuovo per usare l'intelligenza in qualche modo nuovo.

+ Puzzle molto originali basati sulla luce
+ Buona atmosfera (bianco e nero e musiche)

- Un piccolo errore può costringerti a ricominciare il livello da capo
- Il finale dà poca soddisfazione
Questa recensione ti è stata utile? No Divertente
31 persone su 35 (89%) hanno trovato questa recensione utile
Consigliato
1.4 ore in totale
Pubblicata: 1 luglio 2013
CLOSURE is a black and white alienish platform puzzle game where the world exists because of light. Without light, there is only nothing and I mean nothing, if you try to jump onto a platform that doesn't have light near it, you will fall through the world. If you are swimming and your light floats away, you will drop out of the world without it. Solid walls become jumps when there is no light on them. The object of each of the almost 100 levels is basically to make it to the door at the end. You can pick up lit orbs, you can put lit orbs into carriers that will carry them. This leads to some really interesting platform mechanics, such as moving lights turn into elevators when normally they'd be solid walls. You can put orbs into transporters that will make 2 areas lit instead of 1. There are push boxes, push rollers that will of course roll, lit push boxes, lamps that you can adjust to cast light onto different areas and so on. This is a unique, enjoyable, atmospheric, immerse game, but I have a feeling that once you're done, you're done. They made a really alien world here and the music is awesome and belongs in a suspense drama. After the tutorial levels when the game opens up, the music eases up so its not as intense. Very worth a play through, I own it a few different ways, Steam, GOG, did I mention its free for Playstation Plus members?
Questa recensione ti è stata utile? No Divertente
21 persone su 21 (100%) hanno trovato questa recensione utile
Consigliato
17.4 ore in totale
Pubblicata: 13 ottobre 2014
Guide your little person up the ladder, across the gaps in the floor and out the door. But if you can't see it, It doesn't exist. Walk off into the darkness and fall into oblivion. Wall lamps can be rotated to reveal floors and glowing orbs can be carried to light your way. Some doors need to be unlocked with a key and you can carry only one thing at a time. Appropriate for a game about light and shadow the odd art design is done entirely in black and white.

The levels were a bit on the easy side, But I enjoyed the light/dark aspect, music and art design. Things are kept at a minimum, Though perhaps too minimal. I think more interesting things could have been done with the games gimmick. There's no story in the game. Just different themes for the three groups of levels. Which is fine as the game is fairly abstract anyway, But filling out the vignettes more would have been nice.
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20 persone su 20 (100%) hanno trovato questa recensione utile
Consigliato
10.2 ore in totale
Pubblicata: 2 novembre 2013
Closure's puzzle design is new, unique, and absolutely brilliant. The story is told without you ever reading anything or any voice acting. The music and art style is extremely moody and creepy in an almost Tim Burton-esque way, but still has plenty of it's own personality. Highly reccomended for it's top notch atmosphere and genious puzzle design. Solving the puzzles always feels rewarding. I cannot complement the developers enough on this masterpiece.
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19 persone su 20 (95%) hanno trovato questa recensione utile
Consigliato
7.1 ore in totale
Pubblicata: 6 luglio 2014
Closure is a platform-puzzle game in a very unique form.

It has a very beautiful and minimalist (and kind of creepy) design all in black and white and very good sound and music as well. The way the game works with the shadow/light is pretty cool, and the levels are very well design, some of them has more than one way to be completed or some "secrets", and that's pretty cool.

The gameplay is pretty simple: you walk, grab some items, jump and enter the doors. That's it. The little tutorial in the beginning of the game is cool and teach that in a nice and practical way.

The light/shadow trick is the heart of the game, only the things that are in the light are visible and exists, you can't go out or place any object in the shadow. This is the point of most fun and sometimes frustration.

The idea of taking a light always with you to know and (literally) make your path is awesome, and very original. It is explored in many ways until the end of the game but there are levels that you will take so much time to you figure what to do and in the last moment you let go that beam of light and it's all lost because the key is gone in the dark.

The good point is that you can play it for 15 minutes or so, clear one or two levels and return later, because you will not have to learn all over again. It's pretty intuitive.

So, if you like some puzzles you should definitely try Closure, it is nice, simple, beautiful, original and challenging.
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33 persone su 49 (67%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Sconsigliato
7.9 ore in totale
Pubblicata: 3 gennaio 2015
I suppose the concept is pretty original, yes, but I think that's for a reason... there's just no way it could've worked. A puzzle platformer where the puzzles are easy and the platforming is clunky. Spend several minutes on tedious puzzles only to fail a jump and have to restart the entire level. Whoops, that looked solid, but apparently it isn't. Item babysitting is really fun, especially when the entire game is focused around it.

Sigh. I can't be nice to this game, there's not much enjoyable about it.

The "puzzles" in this game are not ever too challenging. The hardest part is figuring out whether or not what you're trying to do is actually possible, since it's often ambiguous. Move speed is slow, jump is barely passable in height. It's not really a very good platforming engine, and the physics are often clunky. There's some decent brainteasers in the game though so I'm not going to pretend it's devoid of real puzzle design, but the tricky stuff is tricky for the wrong reasons. A lot of the puzzles seem to want to make you explore the area a bit and then restart because you did something wrong while exploring. And there's not a lot of variety; lots of the same things over and over with no clever twists on them.

The game's also way too punishing for how long some of the puzzles go on. Way too easy to jump up onto a box but WHOOPS you forgot to leave your orb next to the box so it plummets into the abyss. Fail a jump you're not sure you can make and WHOOPS back to the start. Losing keys also happens frequently. And the physics lead to some fun times, enjoy your accidentally crushed orb please and thank you. This is especially annoying in the levels that are comprised of several smaller puzzles instead of one big one. Screw up one puzzle and you have to redo all the others too, even though there's no good reason to. The puzzles are already tedious enough without the game forcing you to play them over and over again to figure out everything about them.

In short, it's not fun. At all.

The art style is okay, though the lack of color results in everything looking pretty samey after a while. The music's way too overblown for the game and there's far too few different music tracks. The game has too many levels, could've stood to have less considering the lack of variety, it just feels overlong. Especially when there are levels without any puzzle to be found; not kidding. I think this would've been better with a Braid-like rewind system to avoid the tedium of having to replay everything whenever you screw up a puzzle, honestly. Even if it's a "ripoff" that way, well, at least it'd be more fun to play.

Not recommended at all for either puzzle fans or platforming fans, there's far better out there than this.
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12 persone su 12 (100%) hanno trovato questa recensione utile
Consigliato
12.7 ore in totale
Pubblicata: 5 dicembre 2013
This game has a unique aesthetic combined with a novel game mechanic. The multi-legged shape-shifting protagonist uses light to manipulate the game world. Whatever is not illuminated does not exist. The levels build on this mechanic and become increasingly complex as the player works through the challenge of completing the game.

Some levels (at least for me) are fairly challenging while others will seem straight forward, but I suspect different gamers will find a varying level of challenge on the same levels. i.e. What is a piece of cake for me might be a bear for you and vice versa.

I've played this game for about 8 hours over a few days and am closing in on completing it. Hoping to achieve 100% completion. The game has fascinated me and left me wanting to get back and see what new creative challenge the next level holds.
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12 persone su 12 (100%) hanno trovato questa recensione utile
Consigliato
14.4 ore in totale
Pubblicata: 30 ottobre 2014
Closure is a puzzle game with a simple premise - what you cant see really isn't there. I thought this was a cool premise.

Most of the puzzles were very easy some even purely atmospheric. However, many times i fell through annoying small holes in the ground or messed up on something really minute causing me to replay the whole level. This game was still very fun despite being really annoying.

The final level set and secret bonuses were mostly pretty challenging and enjoyable. Closure has no replay value but the over 100 levels should last a decent amount of time themselves. There is also a developer commentary unlocked when you complete the game any%. I found it fairly interesting.

I got this game in the 1$ humble bundle. I thought it was a great game buy it if you like an atmospheric puzzler
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12 persone su 12 (100%) hanno trovato questa recensione utile
Consigliato
13.0 ore in totale
Pubblicata: 24 dicembre 2015
Remember those short levels in Yoshi's Island where you could only see through a small light circle surrounding your character ?
This puzzle game elaborates upon the idea on more sophisticated ways, but with a unique catch: what cannot be seen does not exist. Platforms and walls become thin air when not in light.
From this base, there is enough variation not to be bored along the way.

Please note that the atmosphere is very strange and gloomy in this game, which you may or may not like.

If you want a demo, I advise you to try the Flash prototype the devs published a long time ago at Newsground. The final game is slightly better and more refined iirc, but it should give you a taste.
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