In the dark and mysterious world of Closure, only what you see exists. Manipulate lights to phase objects in and out of reality in this multiple-award-winning puzzle game. Play as a strange spider-like demon who explores the stories of three human characters through beautiful, eerie environments such as a decrepit factory, a murky...
リリース日: 2012年9月7日
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レビュー

IGN: 8.5/10 - "Stylish and engaging, Closure’s thoughtful and pensive approach to the puzzle genre should be applauded."

1-UP: A- - "The game is crammed with challenges and collectibles that will hold your attention well passed the expiration date of most downloadable titles."

Joystiq: 4/5 - "Closure offers up a unique puzzle experience set in a wonderfully moody environment caught somewhere between the designs of Dan Paladin and Edward Gorey."

ゲームについて

In the dark and mysterious world of Closure, only what you see exists. Manipulate lights to phase objects in and out of reality in this multiple-award-winning puzzle game. Play as a strange spider-like demon who explores the stories of three human characters through beautiful, eerie environments such as a decrepit factory, a murky forest, an abandoned carnival, and the strange, surreal realm that connects them together.

システム要件 (PC)

    Minimum:

    • OS:Windows 7/Vista/XP
    • Processor:Intel Core 2 Duo or higher
    • Memory:512 MB RAM
    • Graphics:512MB with support for OpenGL 2.0, older or integrated cards may not work
    • Hard Drive:512 MB HD space
    • Additional:email support@closuregame.com if you have problems

    Recommended:

    • Memory:1 GB RAM
    • Additional:email support@closuregame.com if you have problems

システム要件 (Mac)

    Minimum:

    • OS:10.6
    • Processor:Intel Core 2 Duo or higher
    • Memory:512 MB RAM
    • Graphics:512MB with support for OpenGL 2.0, older or integrated cards may not work
    • Hard Drive:512 MB HD space
    • Additional:email support@closuregame.com if you have problems

    Recommended:

    • Memory:1 GB RAM
    • Additional:email support@closuregame.com if you have problems
役立つカスタマーレビュー
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 51
1 件のレビュー
記録時間: 0.8 時間
一つのアイディアにここまで感心させられるとは思わなかった。
あまりやっている人間を見ないが、やって後悔することはないはず
投稿日: 2013年12月6日
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3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 230
78 件のレビュー
記録時間: 0.6 時間
光を利用したパズルゲーム
光に照らされてるところは問題なく歩けるが、一歩でも光の外に出るとそこは無の空間
それは先程まで普通に歩いてた道でも、暗闇になると何も無くなり奈落へと落ちてしまう
持ち歩ける光源やライトを使い、明るみにして足場を作ったり暗闇にして壁をすり抜けるなどして進む
日本語なし(無くてもなんとかなるかも)
コントローラー対応
投稿日: 2013年12月6日
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17 人中 17 人 (100%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 669
28 件のレビュー
記録時間: 9.1 時間
Closure's puzzle design is new, unique, and absolutely brilliant. The story is told without you ever reading anything or any voice acting. The music and art style is extremely moody and creepy in an almost Tim Burton-esque way, but still has plenty of it's own personality. Highly reccomended for it's top notch atmosphere and genious puzzle design. Solving the puzzles always feels rewarding. I cannot complement the developers enough on this masterpiece.
投稿日: 2013年11月2日
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11 人中 11 人 (100%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 152
5 件のレビュー
記録時間: 12.7 時間
This game has a unique aesthetic combined with a novel game mechanic. The multi-legged shape-shifting protagonist uses light to manipulate the game world. Whatever is not illuminated does not exist. The levels build on this mechanic and become increasingly complex as the player works through the challenge of completing the game.

Some levels (at least for me) are fairly challenging while others will seem straight forward, but I suspect different gamers will find a varying level of challenge on the same levels. i.e. What is a piece of cake for me might be a bear for you and vice versa.

I've played this game for about 8 hours over a few days and am closing in on completing it. Hoping to achieve 100% completion. The game has fascinated me and left me wanting to get back and see what new creative challenge the next level holds.
投稿日: 2013年12月5日
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9 人中 8 人 (89%) がこのレビューが参考になったと投票しました
アカウント内の製品数: 149
5 件のレビュー
記録時間: 3.9 時間
The fear of the dark is one of the most common phobias. But how many people really fear the dark, and not just the real or imagined threats it conceals? Certainly anyone who plays Closure, Eyebrow Interactive's wickedly creative indie game. In Closure's world, only what is visible exists-- step on a shadow and you'll fall right off the screen. To light a path through each level, the player must learn to use various arrangements of fixed, rotating, or portable light sources.

This is two-dimensional platforming like you've never seen before. Carry lamps to preserve the solid ground beneath you. Divide walls into stepping stones by lighting them in segments. Free trapped objects by temporarily eliminating obstructions from reality. Even across 72 levels, these inventive puzzles never fail to surprise.

Closure's spooky, greyscale style perfectly matches its central theme of light and shadow. Artist Jon Schubbe is responsible for the hallucinatory environments, which range from underground mines to deserted carnivals; Chris Rhyne provides the unearthly music and sound effects; and programmer Tyler Glaiel ties it all together. With no unnecessary parts, this game is an articulate, memorable experience.

The player takes control of three human characters throughout the game, each with their own backstory that is left open to interpretation. The player can also travel to the “hub world,” a land of doors occupied by an arachnid creature with horns and a hollow face, who gives access to the human protagonists. The difficulty ramps up smoothly when the levels are played in consecutive order, but if you get stuck in one world, you can use the hub world to jump to another.

Gamers exhausted by the frantic pace of many games will find relief in the methodical progression of Closure. No time limits or point scores here-- not even a Heads-Up Display. The game clearly wants you to share the unhurried pace of the protagonists as you explore their environments. Before proceeding through a level, it is sometimes necessary to study the paths taken by meandering globes of light, which I found to be a relaxing, almost meditative experience. If you're feeling impulsive, however, a fast respawn speed lets you experiment without punishment.

With Closure, Eyebrow Interactive proves that a game built around a single gameplay mechanic can offer not only an absorbing experience, but a re-playable one as well. To reach the game's many collectable items, players are often required to devise entirely new solutions to familiar puzzles. This results in a more sophisticated difficulty scale than traditional “easy” or “hard” modes, as players can choose their difficulty mid-level. That said, some of the later levels are mind-boggling. But a good challenge is healthy, and in a market saturated with mindless button-mashers, it is good to see a game that encourages thoughtfulness.

TL;DR -- Cool concept with a haunting aesthetic; smart puzzles that award creative solutions.
投稿日: 2013年12月15日
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