In the dark and mysterious world of Closure, only what you see exists. Manipulate lights to phase objects in and out of reality in this multiple-award-winning puzzle game. Play as a strange spider-like demon who explores the stories of three human characters through beautiful, eerie environments such as a decrepit factory, a murky...
İncelemeler:
Toplam:
Çok Olumlu (626 inceleme) - Bu oyun için yazılan 626 adet kullanıcı incelemesinden %88 kadarı olumlu.
Çıkış Tarihi: 7 Eyl 2012

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Closure Satın Alın

 

İncelemeler

IGN: 8.5/10 - "Stylish and engaging, Closure’s thoughtful and pensive approach to the puzzle genre should be applauded."

1-UP: A- - "The game is crammed with challenges and collectibles that will hold your attention well passed the expiration date of most downloadable titles."

Joystiq: 4/5 - "Closure offers up a unique puzzle experience set in a wonderfully moody environment caught somewhere between the designs of Dan Paladin and Edward Gorey."

Bu Oyun Hakkında

In the dark and mysterious world of Closure, only what you see exists. Manipulate lights to phase objects in and out of reality in this multiple-award-winning puzzle game. Play as a strange spider-like demon who explores the stories of three human characters through beautiful, eerie environments such as a decrepit factory, a murky forest, an abandoned carnival, and the strange, surreal realm that connects them together.

Sistem Gereksinimleri

Windows
Mac OS X
    Minimum:
    • OS:Windows 7/Vista/XP
    • Processor:Intel Core 2 Duo or higher
    • Memory:512 MB RAM
    • Graphics:Dedicated graphics card, 512MB with support for OpenGL 2.0, older or integrated (intel HD) cards probably will not work.
    • Hard Drive:512 MB HD space
    • Additional:email support@closuregame.com if you have problems
    Minimum:
    • OS:10.6
    • Processor:Intel Core 2 Duo or higher
    • Memory:512 MB RAM
    • Graphics:Dedicated graphics card, 512MB with support for OpenGL 2.0, older or integrated (intel HD) cards probably will not work.
    • Hard Drive:512 MB HD space
    • Additional:email support@closuregame.com if you have problems
Müşteri incelemeleri
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Toplam:
Çok Olumlu (626 inceleme)
Yakın Zamanda Yayınlananlar
Aekuems
( kayıtlarda 5.8 saat )
Yayınlanma: 4 Mayıs
Very interesting puzzle-platformer in which the only things that exist are things which are illuminated.
Great fun, challanging at times as well, very good.
Yararlı mı? Evet Hayır Komik
Ch0plol
( kayıtlarda 3.1 saat )
Yayınlanma: 18 Nisan
Cool atmospheric puzzle-platformer. I recommend this one. At $10 I'd say it's worth it, and when Steam sales come up it will be definitely worth it
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Salarn
( kayıtlarda 3.7 saat )
Yayınlanma: 1 Mart
https://youtu.be/cVtCelcXhN0

This puzzle platformer uses light and shadow to not only control what is seen by the player but also what surfaces are available for navigation. This clever twist gives closure a lot of mechanics to work with despite having a small set of player verbs.

The high contrast black & white visuals combined with a eerie sound track builds tension and a sense of dread that puts an ominous weight play that enhances the overall experience.
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FranRH
( kayıtlarda 22.7 saat )
Yayınlanma: 28 Şubat
A wonderful puzzle game.
The game’s difficulty is well balanced and the atmosphere it creates with its music and art are amazing.
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Shrink
( kayıtlarda 8.0 saat )
Yayınlanma: 27 Şubat
Quite innovate idea. If you like 2D puzzle games, I suggest you give this game a try. Not only it's quite unique in its design, game has very cool scary/dreamy flavour to it. I personally enjoyed it very much.
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Bachuuu
( kayıtlarda 3.1 saat )
Yayınlanma: 15 Şubat
Waste of time and money, look away.
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beef flavored human substitute
( kayıtlarda 8.3 saat )
Yayınlanma: 14 Şubat
Closure is a solid little puzzle game with unique mechanics, excellent atmosphere, and some truly challenging puzzles. It can be unforgiving, small missteps making a level un-winnable, and the physics occasionally uncooperative, but a quick reset button and generally short levels curb the frustration.

The unique light mechanics make for some wonderful puzzles, and the art design complements them well. Certainly though, the music in the game caught me by surprise. It works perfectly for the puzzles. With its wide variety of ambiance, Closure's soundtrack has become one of my favorites.

The dev commentary is also a nice little addition that I wish I saw more often in games.

In any case, I definitely recommend this game for anyone who enjoys a good puzzle.
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Sojiro
( kayıtlarda 1.9 saat )
Yayınlanma: 2 Şubat
A really interesting and original atmospheric puzzle that's beatifully crafted and illustrated. It will tie your brain into knots as it plays with your notion of reality.
Yararlı mı? Evet Hayır Komik
Oddysia Pa'ar
( kayıtlarda 1.2 saat )
Yayınlanma: 1 Şubat
Ugh I love this game, it's so distrpurbingly different with its concept if nothing existing except within the light. The style is fabulous, gameplay addictive and also eerie. If you like puzzle games that are truly dark and different, then this is for you.
Yararlı mı? Evet Hayır Komik
ITALIAN
( kayıtlarda 8.2 saat )
Yayınlanma: 28 Ocak
Closure é um game de Puzzle, Dark 2D bem legal.
Gostei da sonora, ambiente e os desenhos.
O que achei mais legal é você ter que manipular a luz dentro do cenário para andar, explorar e resolver os puzzles.
Comprei no Winter Sale por 1,99 e valeu super a pena, recomendo =)
Yararlı mı? Evet Hayır Komik
PsychoToast3r CSGOrage.com
( kayıtlarda 8.8 saat )
Yayınlanma: 27 Ocak
Great Puzzle game that plays with lights and shadow. Some levels are pretty difficult but not unsolvable.
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Zhiu
( kayıtlarda 0.7 saat )
Yayınlanma: 24 Ocak
1/5 stars.
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Unidentified
( kayıtlarda 3.8 saat )
Yayınlanma: 23 Ocak
WTB actual colours
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lymond
( kayıtlarda 22.4 saat )
Yayınlanma: 19 Ocak
Really fun and challenging little puzzle game. Puzzles range from fairly easy to extremely challengine, with most falling on the latter part of the scale. Many levels may require quite a few start overs to complete as you will die often. Levels are otherwise quite short so starting over often is not a big deal.

Game has an interesting aesthetic and pleasant soundscape/mood. Your main character thing - not sure what it is - morphs into other more human like characters for different level sets, which sort of provides a theme to those levels.

Game presents you with about 80 or so levels. Depending on your aptitude at solving the puzzles, the game could take several hours to complete the first time; maybe a couple of days even. It does have replay value as you can play again to find more - and solving - of the secrets you etiher missed the first time through or avoided due to the challenge. Of course, you can try to complete the game as fast as possible the next time you play.

The game is pretty darn hard the first time playing, but once you make it through, a second or third play through should be relatively easier. A very enjoyable game that will make you think and use brain cells. The game I can think of that most compares to this is "Limbo", another fine and challenging puzzle game.
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janzenerik
( kayıtlarda 4.5 saat )
Yayınlanma: 17 Ocak
If Tim Burton was a game dev, this would be one of the games he would make.
Yararlı mı? Evet Hayır Komik
Milani
( kayıtlarda 10.0 saat )
Yayınlanma: 17 Ocak
An amazing Indie Game, challenging puzzles, a stunning artwork and a great soundtrack. 10/10
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TrueChicken
( kayıtlarda 3.8 saat )
Yayınlanma: 9 Ocak
Its a finnety-fine game.

Its a fine fork felony fellatio fat fond funky furry game.

It this game was an apple, it would be a green apple.

If this game was an youtuber, it wouldnt be a really famous youtuber like pewdiepie but an youtuber with more subscribers than the average youtuber nonetheless.
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gnigl
( kayıtlarda 9.7 saat )
Yayınlanma: 9 Ocak
I admire original idea, visual style, sometimes catchy music and of course great puzzles. I recommend this piece for everyone, who likes to solve logic puzzles. I appreciate also achievements, which are not insane and don't force players to uselessly reapeat the game.
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Virsath
( kayıtlarda 1.3 saat )
Yayınlanma: 8 Ocak
This game's weird. I like it.
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henrik.d.lee
( kayıtlarda 12.3 saat )
Yayınlanma: 8 Ocak
Let's get one thing straight: I'm a sucker for a novel premise. If a game brings forth something that I haven't seen, I've gonna play the game a lot. That's the biggest drawing point of this game - it takes the generic puzzle platformer and changes the mechanics of the game.

That being said, it has a lot of virtually soul-crushing moments, whether it's doing something blatantly wrong or 99% right with the 1% throwing you off the edge of a cliff. But that's what you buy a puzzle platformer like this for. You buy it for the mental and physical test, with willpower on top of it. This isn't Mario (farm 99 lives and blaze through most levels) and this isn't just a puzzle game.

It's a great package of art, music (startling moments of sound in game), and gameplay. It's short, but I'd definitely rank it pretty high on my list of games.

TLDR: If you like puzzle platformers, this game is worth it.
Yararlı mı? Evet Hayır Komik
En Yararlı İncelemeler  Son 180 gün içinde
11 kişiden 11 tanesi (100%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 13.0 saat
Yayınlanma: 24 Aralık 2015
Remember those short levels in Yoshi's Island where you could only see through a small light circle surrounding your character ?
This puzzle game elaborates upon the idea on more sophisticated ways, but with a unique catch: what cannot be seen does not exist. Platforms and walls become thin air when not in light.
From this base, there is enough variation not to be bored along the way.

Please note that the atmosphere is very strange and gloomy in this game, which you may or may not like.

If you want a demo, I advise you to try the Flash prototype the devs published a long time ago at Newsground. The final game is slightly better and more refined iirc, but it should give you a taste.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
4 kişiden 4 tanesi (100%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 62.3 saat
Yayınlanma: 9 Aralık 2015
Closure is a solid puzzle-platformer, hampered only slightly by its limited scope but aided by gorgeously stark visuals and moody score.

You play as a weird little spider thing that puts on masks of people's faces and traverses their memories (I assume, as there's no spoken dialogue). Platforms are only solid when a light source is illuminating them, and you manipulate a variety of these to create or remove terrain so you can reach the exit door in each stage. The mechanic is consistent, buta llittle finnicky -- terrain partially lit by orbs tends to create sloped edges or free-floating pixels of floor, which combined with slippery controls will kill you a few times. The most frustrating moments come from falling through a floor or wall after painstakingly setting up platforms in a 1-2 minute stage, because you weren't quite precise enough. But engine quirks come with the territory in indie platformers, so it's easily overlooked.

What makes Closure really work is the way the level chains are paced. It has over 100 levels, but cerebral puzzle-solving is broken up by stages that serve only to (literally) illuminate the backstory of the characters whose lives you're navigating. You only realize this as you're moving through it, and realize there's no puzzle beyond carrying the light to the exit and seeing the environment unfold ahead of you. It's a neat trick that made me want to keep playing in a way that an unbroken string of puzzles wouldn't have.

The game has some rough edges, but it's a very enjoyable playthrough if you like puzzle-platformers. Definitely recommend.
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2 kişiden 2 tanesi (100%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 9.7 saat
Yayınlanma: 9 Ocak
I admire original idea, visual style, sometimes catchy music and of course great puzzles. I recommend this piece for everyone, who likes to solve logic puzzles. I appreciate also achievements, which are not insane and don't force players to uselessly reapeat the game.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
4 kişiden 3 tanesi (75%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
Tavsiye Ediliyor
kayıtlarda 8.2 saat
Yayınlanma: 28 Ocak
Closure é um game de Puzzle, Dark 2D bem legal.
Gostei da sonora, ambiente e os desenhos.
O que achei mais legal é você ter que manipular a luz dentro do cenário para andar, explorar e resolver os puzzles.
Comprei no Winter Sale por 1,99 e valeu super a pena, recomendo =)
Bu inceleme yararlı oldu mu? Evet Hayır Komik
6 kişiden 4 tanesi (67%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 9.5 saat
Yayınlanma: 30 Aralık 2015
I've installed it for cards and started playing. After a few minutes, I forgot about anything else than how to solve THAT little annoying piece of ... puzzle. And so on and so on - level after level, hour after hour.

Closure is worth its price. It steals whole evening and makes you go to sleep later that you planned.
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2 kişiden 1 tanesi (50%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 1.3 saat
Yayınlanma: 8 Ocak
This game's weird. I like it.
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2 kişiden 1 tanesi (50%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 8.8 saat
Yayınlanma: 27 Ocak
Great Puzzle game that plays with lights and shadow. Some levels are pretty difficult but not unsolvable.
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10 kişiden 5 tanesi (50%) bu incelemeyi yararlı buldu
Tavsiye Edilmiyor
kayıtlarda 1.5 saat
Yayınlanma: 8 Ocak
No matter how hard I tried I just couldn't get into this game, and because of that it just seemed boring and tedius. I don't know why I find other puzzle games are fun, but not this one.
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En Yararlı İncelemeler  Tamamı
3 kişiden 3 tanesi (100%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
Tavsiye Edilmiyor
kayıtlarda 2.1 saat
Yayınlanma: 22 Aralık 2014
öncelikle, bu yazıyı kim okuyor? eğer benim gibi "a-aa benim böyle oyunum da mı varmış?" diye şaşkınlık içinde kütüphanenizin bir köşesinde bulduysanız oynayın, oyunun iyi yanları kesinlikle var ve bunlara değineceğim. önermeyişim oyunu almayı veya almamayı düşünenlere.

peki madem iyi yanları var neden önermiyorum? oyun çoğu indie oyunun olduğu gibi puzzle-platformer türünde. ilk kez duyduğum bu oyun da neymiş diye internette bakınırken iki sene öncesinden bir TotalBiscuit WTF'i gördüm, o da bu noktaya dikkat çekiyor, yapımcıya sorduğunda demiş ki "çünkü puzzle-platformer'ları biricik (unique) yapmak için tek bir mekanik/numara/sıradışılık yeter" bu oyunun da hatırlanmasını sağlayacak olan bir sıradışılık var: göremediğiniz platform, yoktur! oyunun ışık ve gölgelerle çok içli dışlı olduğunu belirterek, şöyle anlatmaya çalışayım: elinizde ışık küreniz var, çevrenizi görerek gidiyorsunuz. sonra bir nedenle küreyi yere bırakıp geri dönmek istiyorsunuz ve o da ne?! ışığın ulaşmadığı yerde -az önce üzerinde yürümenize rağmen- bir platform yok, boşluğa düşüp bölüme tekrar başlıyorsunuz. kesinlikle ilginç ve daha önce görmediğim bir mekanik, ancak hala iyi kısımları anlatmama rağmen ufaktan şikayetlerim de başladı, fark etmişsinizdir.
pekala, sıradışı bir mekanik var, indie puzzle-platformer listesinden bunu işaretledik, başka? tabii ki indie'yim diyen her oyunun olmazsa olmazı karakteristik görseller de var. mekanlar, her ne kadar ışık-gölge meselelerinden ötürü yarısını göremiyor olsak da, ilginç, (ruhen) karanlık ve boğucu. görseller siyah-beyaz ve gayet emek vererek hazırlanmışa benziyor. yani şimdilik oyunu iyi bir indie oyun yapacak şeyler listesinde 2/2 gidiyoruz, sıkıntı nedir?

öncelikle, en büyük kabahatinden başlayayım: olmaması gereken kadar hata kabul etmez. bu bir action oyunu değil, double jump yapıp duvarlara tam uygun piksel'den yapışıp 2 sn. içinde üzerimize gelen roketten kaçmayacağız. o zaman neden nasıl çözüleceğini gördüğüm bir bulmacayı kutunun 2 adım ilerisine atladım diye 20 kere tekrar oynamam gerekiyor?! bu sadece bir puzzle oyunu, çözümü gördüğünde sonuca ulaşmak için bir kaç denemenin yetmesi lazım. buna bağlı olarak, çözümler de her zaman akla uygun olmayabiliyor. adventure oyunlarında yaşadığım tecrübeye hızlıca dönüştü: çözdükten sonra "ah, tabii ya!" diyorsun ama oraya gelene kadar aynı derecede işe yarar görünen bir ton farklı adım var. bulmaca oyunlarının esas olayının bu olduğu söylenebilir, katılmıyorum. bulmaca oyunlarını deneme-yanılma ile çözmek çok kötü bir fikir.
bir başka şikayet noktası da müzikler. görseller gibi, ilk bakışta yaratılmaya çalışılan havaya uyuyor: "ilginç, karanlık ve boğucu" maalesef hızla tekrara dönüyor. tam ekran çalışan oyunları kendi müziğiyle oynuyorum, saçma bir kriter gibi görünebilir ama şöyle düşünün: yapımcı, sizi oyuna tamamen dahil etmek istiyor, ekran tamamıyla onun olacak. tamam, ben de buna işbirliği yapmaya hazırım ama bu müzikler beni oyuna dahil etmektense uzaklaştırıyor.
son sıkıntı ise kontroller. bir gamepad düşünülerek hazırlanmış (zaten ilk PS3'e çıkmış) ve bunu klavyeye en olabileceği şekilde aktarmışlar ama klavye ve gamepad farklı araçlar. gamepad'de iki el de birbirine yakın durur, ikisi de az iş yapar ama klavye-fare'de iki el olabildiğine uzaktır ve ikisi de harala gürele çalışır. özetle, hadi hareket için ok tuşlarını kullanmayı kabullenelim de zıplama ve kullanma tuşlarının yanyana (A ve S) olması hiç olmuyor. hepsini bir FPS oyunu gibi bir araya topladığımda da sağ elim boş kalıyor, abur cubur mu yiyeyim ne yapayım karar veremiyorum. tabii, şikayet etmiş olmak için şikayet etmiş olmayayım: kontroller, isteğinize göre farklı tuşlara atanabiliyor.

demek istediğim, maalesef çok iyi bir açılış yapmasına rağmen devam ettiremedi ve 2 saat içinde havlu attım. oyunun hikayesi var mı (var diyorlar) o konuda yazamayacağım. ve, bunu yapmak pek hoş olmasa da, sıradışı bir mekaniğe ve karakteristik görsellere sahip ve iyi bir indie puzzle-platformer olarak the swapper'ı önereyim. biraz daha pahalı, ancak onu bitirmek için sabır testlerini geçmeye ihtiyacım olmamıştı.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 5.8 saat
Yayınlanma: 12 Ocak 2013
Oyun dinamikleri ve fikri efsane. Indie platform/puzzle seviyorsan kaçırma
Bu inceleme yararlı oldu mu? Evet Hayır Komik
33 kişiden 29 tanesi (88%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 1.4 saat
Yayınlanma: 1 Temmuz 2013
CLOSURE is a black and white alienish platform puzzle game where the world exists because of light. Without light, there is only nothing and I mean nothing, if you try to jump onto a platform that doesn't have light near it, you will fall through the world. If you are swimming and your light floats away, you will drop out of the world without it. Solid walls become jumps when there is no light on them. The object of each of the almost 100 levels is basically to make it to the door at the end. You can pick up lit orbs, you can put lit orbs into carriers that will carry them. This leads to some really interesting platform mechanics, such as moving lights turn into elevators when normally they'd be solid walls. You can put orbs into transporters that will make 2 areas lit instead of 1. There are push boxes, push rollers that will of course roll, lit push boxes, lamps that you can adjust to cast light onto different areas and so on. This is a unique, enjoyable, atmospheric, immerse game, but I have a feeling that once you're done, you're done. They made a really alien world here and the music is awesome and belongs in a suspense drama. After the tutorial levels when the game opens up, the music eases up so its not as intense. Very worth a play through, I own it a few different ways, Steam, GOG, did I mention its free for Playstation Plus members?
Bu inceleme yararlı oldu mu? Evet Hayır Komik
21 kişiden 21 tanesi (100%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 17.4 saat
Yayınlanma: 13 Ekim 2014
Guide your little person up the ladder, across the gaps in the floor and out the door. But if you can't see it, It doesn't exist. Walk off into the darkness and fall into oblivion. Wall lamps can be rotated to reveal floors and glowing orbs can be carried to light your way. Some doors need to be unlocked with a key and you can carry only one thing at a time. Appropriate for a game about light and shadow the odd art design is done entirely in black and white.

The levels were a bit on the easy side, But I enjoyed the light/dark aspect, music and art design. Things are kept at a minimum, Though perhaps too minimal. I think more interesting things could have been done with the games gimmick. There's no story in the game. Just different themes for the three groups of levels. Which is fine as the game is fairly abstract anyway, But filling out the vignettes more would have been nice.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
19 kişiden 19 tanesi (100%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 10.2 saat
Yayınlanma: 2 Kasım 2013
Closure's puzzle design is new, unique, and absolutely brilliant. The story is told without you ever reading anything or any voice acting. The music and art style is extremely moody and creepy in an almost Tim Burton-esque way, but still has plenty of it's own personality. Highly reccomended for it's top notch atmosphere and genious puzzle design. Solving the puzzles always feels rewarding. I cannot complement the developers enough on this masterpiece.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
20 kişiden 19 tanesi (95%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 7.1 saat
Yayınlanma: 6 Temmuz 2014
Closure is a platform-puzzle game in a very unique form.

It has a very beautiful and minimalist (and kind of creepy) design all in black and white and very good sound and music as well. The way the game works with the shadow/light is pretty cool, and the levels are very well design, some of them has more than one way to be completed or some "secrets", and that's pretty cool.

The gameplay is pretty simple: you walk, grab some items, jump and enter the doors. That's it. The little tutorial in the beginning of the game is cool and teach that in a nice and practical way.

The light/shadow trick is the heart of the game, only the things that are in the light are visible and exists, you can't go out or place any object in the shadow. This is the point of most fun and sometimes frustration.

The idea of taking a light always with you to know and (literally) make your path is awesome, and very original. It is explored in many ways until the end of the game but there are levels that you will take so much time to you figure what to do and in the last moment you let go that beam of light and it's all lost because the key is gone in the dark.

The good point is that you can play it for 15 minutes or so, clear one or two levels and return later, because you will not have to learn all over again. It's pretty intuitive.

So, if you like some puzzles you should definitely try Closure, it is nice, simple, beautiful, original and challenging.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
45 kişiden 31 tanesi (69%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
Tavsiye Edilmiyor
kayıtlarda 7.9 saat
Yayınlanma: 3 Ocak 2015
I suppose the concept is pretty original, yes, but I think that's for a reason... there's just no way it could've worked. A puzzle platformer where the puzzles are easy and the platforming is clunky. Spend several minutes on tedious puzzles only to fail a jump and have to restart the entire level. Whoops, that looked solid, but apparently it isn't. Item babysitting is really fun, especially when the entire game is focused around it.

Sigh. I can't be nice to this game, there's not much enjoyable about it.

The "puzzles" in this game are not ever too challenging. The hardest part is figuring out whether or not what you're trying to do is actually possible, since it's often ambiguous. Move speed is slow, jump is barely passable in height. It's not really a very good platforming engine, and the physics are often clunky. There's some decent brainteasers in the game though so I'm not going to pretend it's devoid of real puzzle design, but the tricky stuff is tricky for the wrong reasons. A lot of the puzzles seem to want to make you explore the area a bit and then restart because you did something wrong while exploring. And there's not a lot of variety; lots of the same things over and over with no clever twists on them.

The game's also way too punishing for how long some of the puzzles go on. Way too easy to jump up onto a box but WHOOPS you forgot to leave your orb next to the box so it plummets into the abyss. Fail a jump you're not sure you can make and WHOOPS back to the start. Losing keys also happens frequently. And the physics lead to some fun times, enjoy your accidentally crushed orb please and thank you. This is especially annoying in the levels that are comprised of several smaller puzzles instead of one big one. Screw up one puzzle and you have to redo all the others too, even though there's no good reason to. The puzzles are already tedious enough without the game forcing you to play them over and over again to figure out everything about them.

In short, it's not fun. At all.

The art style is okay, though the lack of color results in everything looking pretty samey after a while. The music's way too overblown for the game and there's far too few different music tracks. The game has too many levels, could've stood to have less considering the lack of variety, it just feels overlong. Especially when there are levels without any puzzle to be found; not kidding. I think this would've been better with a Braid-like rewind system to avoid the tedium of having to replay everything whenever you screw up a puzzle, honestly. Even if it's a "ripoff" that way, well, at least it'd be more fun to play.

Not recommended at all for either puzzle fans or platforming fans, there's far better out there than this.
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12 kişiden 12 tanesi (100%) bu incelemeyi yararlı buldu
Tavsiye Ediliyor
kayıtlarda 12.7 saat
Yayınlanma: 5 Aralık 2013
This game has a unique aesthetic combined with a novel game mechanic. The multi-legged shape-shifting protagonist uses light to manipulate the game world. Whatever is not illuminated does not exist. The levels build on this mechanic and become increasingly complex as the player works through the challenge of completing the game.

Some levels (at least for me) are fairly challenging while others will seem straight forward, but I suspect different gamers will find a varying level of challenge on the same levels. i.e. What is a piece of cake for me might be a bear for you and vice versa.

I've played this game for about 8 hours over a few days and am closing in on completing it. Hoping to achieve 100% completion. The game has fascinated me and left me wanting to get back and see what new creative challenge the next level holds.
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11 kişiden 11 tanesi (100%) bu incelemeyi yararlı buldu
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kayıtlarda 14.4 saat
Yayınlanma: 30 Ekim 2014
Closure is a puzzle game with a simple premise - what you cant see really isn't there. I thought this was a cool premise.

Most of the puzzles were very easy some even purely atmospheric. However, many times i fell through annoying small holes in the ground or messed up on something really minute causing me to replay the whole level. This game was still very fun despite being really annoying.

The final level set and secret bonuses were mostly pretty challenging and enjoyable. Closure has no replay value but the over 100 levels should last a decent amount of time themselves. There is also a developer commentary unlocked when you complete the game any%. I found it fairly interesting.

I got this game in the 1$ humble bundle. I thought it was a great game buy it if you like an atmospheric puzzler
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13 kişiden 12 tanesi (92%) bu incelemeyi yararlı buldu
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kayıtlarda 14.5 saat
Yayınlanma: 14 Ekim 2014
Closure is a 2D platform puzzle game, where everything that has light on it exists. Everything that doesn't have lights will make you fall down. If you fall down to the bottom of the screen you will die. That sounds really simple as a mechanic, but is really well executed in the game. With a great look at detail. The thing you have to do is in every level is that you have to open a door to get to the next level. So you for instance have to find a key or get some object activated to open the door. You will be really challenged by many of puzzles. Some puzzles also got me really stuck for a while. What I like in the levels are the many different puzzles with new objects. The design and the sounddesign combine well within the game, working well with the game's aesthetics. The only bad thing I can say about the game was that at the third stage of the game the puzzles where strangely enough really easy. When compared to the stages before that. (Maybe it was just me.) Closure is instead of many other puzzle games I experienced, packed with many hours of gameplay. (12 hours )
Closure is also one of the few games that convinced me to replay some levels over again to get all the collectables. Which is challenging.

In short: A puzzle game with many hours of play where only anything in the light exists.

If you are interested you can try the gameplay out on newgrounds:
http://www.newgrounds.com/portal/view/480006
( Also maybe interesting for people who own it because it has different levels )
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15 kişiden 13 tanesi (87%) bu incelemeyi yararlı buldu
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kayıtlarda 16.2 saat
Yayınlanma: 14 Haziran 2015
Very unique puzzle - platforming game, utilising light as the main element. The game introduces different mechanics very well on each level, and tests the player with different combined mechanics within a level. The artwork is brilliant, Tim Burton-ish style glamoured with Lovecraft's world. The music is beautifully composed, bringing up different theme on each level but still retaining the eerie atmosphere. The game also entices you to explore the level- not just completing the puzzle, by putting hidden moths throughout all levels which is complusory to finish the game completely. I would recommend this game for people who likes puzzle games and/or gothic art style.
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12 kişiden 11 tanesi (92%) bu incelemeyi yararlı buldu
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kayıtlarda 3.9 saat
Yayınlanma: 15 Aralık 2013
The fear of the dark is one of the most common phobias. But how many people really fear the dark, and not just the real or imagined threats it conceals? Certainly anyone who plays Closure, Eyebrow Interactive's wickedly creative indie game. In Closure's world, only what is visible exists-- step on a shadow and you'll fall right off the screen. To light a path through each level, the player must learn to use various arrangements of fixed, rotating, or portable light sources.

This is two-dimensional platforming like you've never seen before. Carry lamps to preserve the solid ground beneath you. Divide walls into stepping stones by lighting them in segments. Free trapped objects by temporarily eliminating obstructions from reality. Even across 72 levels, these inventive puzzles never fail to surprise.

Closure's spooky, greyscale style perfectly matches its central theme of light and shadow. Artist Jon Schubbe is responsible for the hallucinatory environments, which range from underground mines to deserted carnivals; Chris Rhyne provides the unearthly music and sound effects; and programmer Tyler Glaiel ties it all together. With no unnecessary parts, this game is an articulate, memorable experience.

The player takes control of three human characters throughout the game, each with their own backstory that is left open to interpretation. The player can also travel to the “hub world,” a land of doors occupied by an arachnid creature with horns and a hollow face, who gives access to the human protagonists. The difficulty ramps up smoothly when the levels are played in consecutive order, but if you get stuck in one world, you can use the hub world to jump to another.

Gamers exhausted by the frantic pace of many games will find relief in the methodical progression of Closure. No time limits or point scores here-- not even a Heads-Up Display. The game clearly wants you to share the unhurried pace of the protagonists as you explore their environments. Before proceeding through a level, it is sometimes necessary to study the paths taken by meandering globes of light, which I found to be a relaxing, almost meditative experience. If you're feeling impulsive, however, a fast respawn speed lets you experiment without punishment.

With Closure, Eyebrow Interactive proves that a game built around a single gameplay mechanic can offer not only an absorbing experience, but a re-playable one as well. To reach the game's many collectable items, players are often required to devise entirely new solutions to familiar puzzles. This results in a more sophisticated difficulty scale than traditional “easy” or “hard” modes, as players can choose their difficulty mid-level. That said, some of the later levels are mind-boggling. But a good challenge is healthy, and in a market saturated with mindless button-mashers, it is good to see a game that encourages thoughtfulness.

TL;DR -- Cool concept with a haunting aesthetic; smart puzzles that award creative solutions.
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