Quoi de mieux que d'incarner un mercenaire ? Votre vaisseau vous attend. Partez explorer le système solaire de Sapphire.
Évaluations des utilisateurs : Très positive (240 évaluation(s))
Date de parution: 16 jan 2012

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Acheter Evochron Mercenary

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Recommandé par les curateurs

"I've got no video of this one yet, but I've played it enough to know it's a good time if you want an open, modular, single or multiplayer space sim."

Mises à jour récentes Tout voir (4)

7 décembre

Evochron Mercenary 2.888 Update...

Version 2.888 is now live and includes the following improvements:

- Digital compass readout added below tape compass readout.
- Planetary water shader effect now fades in smoothly as player descends into atmospheres.
- TrackIR system updated to prevent DLL error message dialogue when no TrackIR software is present.
- Support for mapping throttle and inertial forward/reverse thrusters to the same axis channel added.
- Fleet system now displays 'fleet ship left' message when hired AI ship departs group due to friendly fire.
- HUD pitch ladder now smoother and more accurate for planetary atmospheric flight.
- 'Mouse Point Rev Y' and 'Mouse Point Roll X Rev Y' flight control modes added.
- 3D radar sphere updated with thinner lines for improved legibility.
- 'Inactive' crew member loyalty and skill values are now locked.

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1 août

Evochron Mercenary 2.878 Update...

Version 2.878 is now live and includes the following improvements:

- Current selected device now displayed in individual axis channel control mapping menu.
- Individual axis channels can now be mapped across multiple devices (previously required the complete binding process).
- Crew members are now kept with the player in an 'inactive' status when they pilot ships that lack the capacity to use them.
- Ship rescue distress call time limit doubled and cargo delivery distress call time limit increased by about 50%.
- Option to move a selected crew member to the top of the list in the crew management console added.
- Updated button input binding system to better accommodate button 32 on certain devices.
- Clearing individual axis channels now limited to selected device only.


To access the option to move a crew member to the top of the list, hold the Alt key in the crew management console.

The server program has also been updated for this version to accommodate the new distress call time limit increases. Server operators will need to update to the new server build to allow for the longer time limits in multiplayer, otherwise the old limits will apply.

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À propos de ce jeu

Échanger des marchandises tout en se faufilant entre les forces hostiles, faire la course face aux meilleurs pilotes de la région, faire de l'exploitation minière pour extraire des diamants, négocier pour survivre, espionner pour le compte d'une curieuse société d'énergie, nettoyer des panneaux solaires, transporter un passager impatient... et tout ça juste le lundi. La vie d'un mercenaire indépendant est rarement peu excitante. Parfois, vous pouvez choisir de travailler sur contrat alors que la fois suivante, vous pouvez choisir de prendre les choses en main afin de partir dans une quête pour établir votre réputation et votre fortune. Votre vaisseau vous attend. Votre aventure débute dans le système solaire Sapphire.
Dans Evochron, vous êtes libre de faire fortune en tant que mercenaire indépendant dans une aventure dirigée par vos choix, aptitudes et accomplissements. Chaque joueur peut apporter ses talents et intérêts uniques au jeu, former des clans pour atteindre des objectifs communs ou rester solitaire pour compléter des objectifs grâce à une jouabilité de simulation spatiale libre et réaliste.
Caractéristiques :
  • Jouabilité véritablement libre, sans restrictions, conditions ou limitations scénaristiques. Pas de limitations d'attributs ou de talents du personnage pour vous retenir. Vivez une liberté de jeu ultime et jouez de la façon dont vous le souhaitez. Vos décisions et aptitudes définissent votre rôle dans le jeu et établissent votre réputation, richesse, progression et votre niveau.
  • Divers choix et activités de jeu comprenant des courses, de l'espionnage, de l'exploitation minière, du commerce, de la livraison de biens, de l'escorte, des combats (soit dans l'espace aérien civil, soit dans des zones de guerres militaires), de l'exploration, de la destruction d'astéroïdes, du nettoyage d'équipement, de la gestion d'équipage, de la construction des stations et de la création de vaisseaux. Il y a beaucoup de possibilités de se faire de l'argent et d'avancer dans le jeu.
  • Un univers vaste et fluide qui vous laisse voler n'importe où sans le moindre temps de chargement. L'univers d'Evochron n'est pas limité par des "murs" ou des "pièces" qui requièrent des portes de saut pour y accéder, il n'y a aucun portail requis ou zones commerciales pour troubler votre voyage. Vous pouvez virtuellement voyager où bon vous semble. Descendez dans les atmosphères des planètes pour atterrir dans les stations des villes marchandes, exploiter des matières précieuses ou explorer à la recherche d'objets cachés. Vous pouvez vous échapper dans des nuages nébuleux pour une couverture sensitive ou vous cacher dans la grotte d'un astéroïde pour vous protéger. Volez de planète en planète, d'étoile en étoile et de système solaire en système solaire.
  • Architecture de la jouabilité unifiée et profils vous permettant de conserver le vaisseau, améliorations, équipements, argent, armes, équipage et biens acquis en jeu pour être utilisés soit en mode solo, soit en multijoueurs.
  • Objectifs multijoueurs en coopération qui récompensent les joueurs reliés. Combinez les forces avec d'autres joueurs pour compléter des activités plus difficiles qui payent beaucoup plus.
  • Construisez des stations spatiales pour étendre dynamiquement l'univers du jeu avec de nouvelles routes commerciales, points d'ancrage et de nouvelles économies. Le système multijoueurs stocke les stations créées par les joueurs sur le serveur afin que les autres joueurs puissent avoir accès aux nouvelles stations et routes que vous avez mis en place.
  • Industries et économies spécialisées fournissant une disponibilité et un prix des objets variables et réalistes.
  • Utilisez votre fortune pour concevoir et créer un nouveau vaisseau, acheter de meilleures armes, engager de nouveaux équipiers, recruter des nouveaux vaisseaux, installer des améliorations, charger des biens et bien plus encore.
  • Système physique avancé incluant des courbes d'accélération ajustées par la vélocité et une prise en compte des calculs de masses, de poussée et de vecteurs. Inertie gravitationnelle réaliste basée sur un modèle de vol "Newtonien" comprenant une rotation et un contrôle de direction sur 3 axes avec une variable d'entrée optionnelle. Un système de mouillage inertiel avancé aide à conserver le contrôle de vol accessible dans l'espace, les atmosphères et les champs de gravité.
  • Interaction réaliste avec l'environnement, au-delà des "arrières-plans statiques" typiques du genre. Nuages nébuleux, champs d'astéroïdes, atmosphères des planètes, lunes parmi d'autres choses offrent des possibilités uniques de stratégie ou pour s'abriter. De tels éléments d'environnement incluent des changements dans la gravité, la consommation de carburant, la physique, la portée sensitive et la visibilité.
  • Support du clavier, de la souris, de la manette, du joystick pour le contrôle de vol. Utilisez le périphérique que vous souhaitez pour jouer au jeu.
  • Support du système de contrôle 3D de Natural Point, le TrackIR, pour permettre une vision du cockpit avec les six degrés de mouvement de la tête.

Configuration requise

    • Système d'exploitation : Windows XP, Vista, 7
          
    • Processeur : AMD / Intel 2.0 GHz
          
    • Mémoire vive : 1.5 Go de RAM
          
    • Disque dur : 750 Mo d'espace disque disponible
          
    • Carte graphique : Carte compatible DirectX comportant 128 Mo de mémoire vidéo
          
    • DirectX® : 9.0c
Évaluations intéressantes des utilisateurs
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
30.0 heures en tout
Posté le : 28 novembre
Une alternative (jolie qui plus est à Elite / frontière=
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
96.6 heures en tout
Posté le : 27 octobre
Des milliers de planètes, des graphismes raisonable, jeu extrèment modable

excellent
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
72.3 heures en tout
Posté le : 11 octobre
Un mot : Excellent
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71 personne(s) sur 73 (97%) ont trouvé cette évaluation utile
30.6 heures en tout
Posté le : 27 juillet
Really fun. Great graphics (especially with the mods, which are worth looking into) and sound. Singleplayer and Multiplayer (basically the Singleplayer world but with other players on servers).

No real loading screens except for like, 20 seconds when you first start playing. The game install itself is less than 200 MBs or so but if you don't like even the starting loading screen, setting the 'Procedural' generation to 'Pre-Generated' adds 2+ GBs and makes it so it doesn't have to reload everything every time. Very useful.

You can go from space right into planets and land on a major trade city or maybe walk around the surface in a terrain walker mech (but don't go too fast in atmo unless you want to burn up), manage your fuel levels, take some contracts or follow the storyline (not necessary unless you want to follow it) or be even more enterprising and find a way to maximize profit by buying low, selling high, mining hydrogen or water or metals and turning that into something which you might turn into a warp drive that you can sell for much more.

Hire crewmembers to make your ship perform better (but keep paying so that they don't jump ship next time you dock).

The combat has a learning curve (the game has proper Newtonian physics but also a setting that uses your engines to try to keep your ship still for the most part when you throttle down) but once you get into it, it's very exciting and strategic.

The universe is massive and you can pretty much fly in any direction and you'll find unmapped sectors with planets. Or you might have a run-in with pirates or the mysterious Vonari alien race. The playerbase is still finding new things in the universe regularly.

The game really understands space travel. Not everything is on the same x-axis or y-axis and you might warp somewhere to find out that the station is actually above you a ways. Little touches like that add to the whole feel of actually being in space.

You wanna build a station for repairing your ship or constructing things and hide it out in the unmapped sectors of space? Go do that.

I'd suggest the game to people that enjoy open sandbox games, space as a setting, sci-fi, and games like Elite. The game doesn't care if you're a miner, a racer (yeah, there are space races, which are very interesting with the newtonian physics), a fighter pilot, a bandit that uses a cargo scanner to pick targets and blast 'em, a trader that's playing the markets, or maybe you just want to shuttle people from one station to another. It's all up to you and this game really excels at that.
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36 personne(s) sur 36 (100%) ont trouvé cette évaluation utile
12.1 heures en tout
Posté le : 28 octobre
"I saw a distant planet with rings like saturn, as i flew closer i could see the rings were made of tiny particles of water as i drifted through them in my starship" - 8.5/10

EM is a sandbox space pilot simulator. It provides you with all the tools you need to live the life of an intrepid space explorer as you blast around an (almost) infinite galaxy filled with collossal space stations, glittering nebula, astroid belts, and planets.

How you choose to use this sandbox is very much up to you. Want to be a fighter pilot? No problem. Want to mine and trade precious minerals? You got it. Feel the need to build a fleet and have your own armada? Ok. Wanna explore the farthest reaches of the universe either by jumpgate or just pointing your ships nose at a distant star and pushing on the throttle? Oh yes! Fancy visiting the surface of that giant blue planet over there? Yep. Maybe cruise across mountains and dock at the local trade city for repairs and fuel? Sure.

Whatever you want to do EM has you covered.

However, despite the fact that it is probably obvious by now that I am impressed with this game it is only fair that I point out a few low points and ♥♥♥♥les.

Firstly, the graphics. They are pretty dated. Still, what is here is all done pretty well. Distant stars flare light across your cockpit, nebula and gas clouds sparkle and shimmer as electrical storms rage, and giant space transporters lumber across the sky. On the downside the textures are all pretty bland up close. This is not so bad in space but it is on the planet surfaces that this really lowers the immersion. The actual concept of being able to fly from outer space, into the planet's atmosphere, and right down to the tree line is brilliant and the mechanics of it work really well. Unfortunately when you get there you see that the surface is just barren and featureless. A few sparodic trees and one or two cities is not enough to save this part of the game. A real shame as the actual descending to, and launching back up from, the planets is a lovely experience. Its just annoying that there is nothing to do when you get there.

Secondly, this is no hand holder. You will need to use the forums and wiki's to get to grips with this game. My six and a half hours playtime probably equates to about half of that as actual 'game' time. Still, nothing worth having is easy and i found the learning quite fun.

Lastly, the quests are pretty generic. You will make more money in ten mins of mining than by doing a dozen starter quests. Also there is a very limited amount of detail at times as so far as the living, breathing galaxy goes. There are lots of other ships, constant radio chatter, and dozens of busy space ports, but i'm yet to see anything along the lines of real faction interactions. Still, not been playing long so we'll see

Don't let these points put you off, there are a few mods available for graphical tweaks and the community is still pretty active and helpful for the learning side of things.

EM is a wonderful opportunity to just grab a spaceship and jet off to the stars. You'll be glad that you did.
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27 personne(s) sur 41 (66%) ont trouvé cette évaluation utile
113.6 heures en tout
Posté le : 2 octobre
This game somehow looks like a cheap X saga spin-off, but with way less detailed features after you give a deep look into it.

The strong point of this game is the combat system, which has really nice physics, and requires ability in order to succeed in battle. But the trading, mining, base building and other features in general are quite lacking. A real shame, as this game could had been better than it is with a couple of tweaks.

I really liked the idea of being able to go down into planets and land there, but after a time, you realize they're just like huge stations. There's not much to do there beyond what you already do on space. Picking up missions, maybe fighting down there if the chance is given, mining some stuff from the surface... that's it. It could had been detailed a bit more.

After I got to know about the X series, (specially X3: Albion Prelude), I kind of stopped playing this game completely. It had not much for me to be interested on.

It seems like the devs sometimes tweak one thing or two from time to time. But I don't feel like it's going to improve too much with time given.
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8 personne(s) sur 8 (100%) ont trouvé cette évaluation utile
52.9 heures en tout
Posté le : 9 octobre
A fairly good game with some nice ideas. It's a bit like Freelancer, but a little more "real" and more involved. The multiplayer is where the majority of the fun is at, but you will find it lacks depth. Once you have enough money to buy the best ship in the game (which does not take long at all), you will struggle to find anything to do except explore.

The control of your ship never seems quite right, and you find yourself constantly "sliding" everywhere. I have no problem playing space games with inertial dampeners off, but something about this just feels wrong - it takes forever to make course changes if you have any kind of speed.

The developer is absolutely brilliant though. I visited their forums to ask some questions and instantly got a reply from the developer, who implemented a new mechanic to the game based on my questions and feedback. I was stunned at how welcoming and kind the community is for this game. That alone is worth its weight in gold.

A good game, that could be a great game.

Jimbo Rating: 6/10
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8 personne(s) sur 8 (100%) ont trouvé cette évaluation utile
2.9 heures en tout
Posté le : 27 octobre
Fighter, merchant, and gathering cargo , ship options are all player choicing. Travel around as a mercenary fighter to a variety of factions with different characteristic to each. For one looking for a more peaceful style, the merchant ship role is best suited. Going around from star to star, buying and trading goods, for each journey comes with beautiful galactic view. Lastly the gathering cargo ship plays hand-in-hand with both fighter and merchant, for materials can be gathered to be sold or build grand improved ships. Enjoy the view of a space simulation shipping game.
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9 personne(s) sur 11 (82%) ont trouvé cette évaluation utile
71.4 heures en tout
Posté le : 24 octobre
A bit niche but my kinada game, if you like open world games, and space sims, this oddly small dowload of a game is a thing to behold. If you do not like open world games and want story driven content then you may not like it. If however you are a fan of the old Elite series from the C64 then it is a must buy.
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9 personne(s) sur 12 (75%) ont trouvé cette évaluation utile
247.2 heures en tout
Posté le : 1 octobre
Well, do You remember what Ozu said in Freelancer?

"Ozu: Sometimes the simplest solutions are the best."

And its true. EM just proved it by itself. Game offers some variety of well-know ideas since first Elite, and really huge and open Universe with many secrets. Space combat is very dynamic, sometimes not so easy, trade is simple, but may be dangerous, mining, crafting and stations building are fine, missions as well, You can do whatever You like, even spending hours only exploring uncharted systems and trying to raise reputation among the forgotten and hostile colonists, if You find them.
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6 personne(s) sur 7 (86%) ont trouvé cette évaluation utile
8.6 heures en tout
Posté le : 29 juin
A complete sandbox set in space. You start from a space station after choosing the type of vessel to start with and then it's up to you what to do. I loved the scenarios and with the help of some mods i made some awesome cinematic videos with this masterpiece. I highly suggest it.
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6 personne(s) sur 7 (86%) ont trouvé cette évaluation utile
28.9 heures en tout
Posté le : 16 juillet
If you want an immersive space game, this is it. Controls can be a bit overwhelming at first and there's a bit of a learning curve but this is perfect for a joystick which is what I wanted. You'll need patience to get anywhere. If you want to do anything, you'll need money and money doens't come easy.
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7 personne(s) sur 10 (70%) ont trouvé cette évaluation utile
48.2 heures en tout
Posté le : 14 octobre
The closest you'll ever get to living and working in space, you poor Earth-child. By the time humanity gets to do everything this game allows you to do in the far corners of the universe, your grand-grand-grand-grand-grand-children will be long dead.
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10 personne(s) sur 16 (63%) ont trouvé cette évaluation utile
10.1 heures en tout
Posté le : 18 octobre
I was happy to buy the game when it was out, but been playing it recently and I must say it is really limited in a number of options. I think it is fun however the limited choice of ships to buy is a real killer for me. As I pursued a career of a miner/trader, I only could install a limited number of cargobays which is no fun a all. I wanted to buy a bigger ship, like a big trade vessel, but there are none.. no big ships to command.

I have played around 10 hours now and I do like the scenery and the graphics are pleasing to me, the game is well constructed as in the graphics as well landing on planets is nice. Sadly I can not make this a positive review as it´s not for me.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
25.9 heures en tout
Posté le : 9 décembre
This is an often overlooked gem of a space sim. Known for a very steep learning curve, especially with the flight model within a newtonian physics engine. Amazing but challenging.

Works well with mouse + keyboard, gamepad (360 USB) and Joysticks (Logitech Extreme 3D Pro and CH Fighterstick). Doesn't need the newest system to run maxed and looks pretty damn amazing in most situations.

Vice (the creator) is an amazing individual. I've purchased the last two titles as well, playing the hell out of them learning as I go. The Evochron series has been a solid space sim series for those that want the pilot experience. So much has been accomplished with Mercenary, just been amazing to be a part of.

I play this and Elite Dangerous (currently Gamma 1.05) a lot, and if you're good in one, you'll do well in the other. Evochron has a lot to offer the person that doesn't need led by a carrot on a stick, especially if you go online (seamless online/offline experience btw, along with seamless world and seamless planetary landings) as there is plenty of fellow pilots looking to help you become a skilled ace.

Once you spend enough time to become a decent pilot in EvoMerc, and things start to click, trades become a fast income, combat stays intense but is amazing when you can beat several foes and have a couple of hired wingmen to back you up. Upgrading and designing your ship is awesome, the community is among the best without an elitist attitude towards newcomers, very welcoming.

If you want an amazing space sim that doesn't break the bank or your PC, but offers one of the best piloting experiences period, you cannot look past Evochron Mercenary. As I said before often overlooked, but appreciated by most that give it a chance. Anyone that has enjoyed space sims in the past, arcade or realistic, easy or challenging, will find something to like here.

Buy it! Support Vice and future Evochron upgrades/patches (he does this frequently and for years with each release) and future titles.
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
25.8 heures en tout
Posté le : 26 novembre
I can't believe I just found this game!!!!! I used to play star wars x-wing alliance years ago and have loved space sims ever since. I have been going crazy waiting for elite dangerous and a star citizen to be released, and in the mean time starting searching for a great space sim and BOOM I found it. I can't believe this was made by one guy and I don't get how it only could be 156 mb download. Totally awesome game! Love it. I just got done playing it for 8 hours straight.
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
16.9 heures en tout
Posté le : 2 septembre
This game is tremendously executed! For one developer, he's done an excellent job making this game. You can do anything you want, explore any planet, and customize your ship to your liking. Another aspect of this game I particularly enjoy is velocity flight. It's one of the best ways to conserve your fuel as you go out exploring. The learning curve is fairly steep, but once you figure out it (which, honestly, doesn't take much time), you'll certainly enjoy it.

The graphics are a bit dated, but the gameplay makes up for it incredibly.
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
28.2 heures en tout
Posté le : 25 août
Great Game.
I am super picky when it comes to these types of games, and have a very short attention span for bad game play ideas.

Let me tell you, this game is sort of old school looking (early EVE online type), but is so interesting to play. It's just fun!!
Not over easy, nor too hard, not boring in any way... yes even mining is interesting.
Flying and jumping are straight forward... just really like the game, and for $25. it's a really good deal for the entertainment value.



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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
20.9 heures en tout
Posté le : 19 novembre
An outstanding free-form space game, but takes a while to get used to. Try it!
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
20.7 heures en tout
Posté le : 6 octobre
It takes some time to get used to and you DON'T need a joystick, you can play it with mouse/keyboard perfectly fine. Once you get the hang of the mechanics of the game; outfitting your ship, accepting contracts, completing them properly, you'll get hooked.
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