The life of an independent mercenary is rarely without excitement. Your spacecraft awaits and your adventure begins in the Sapphire solar system.
İncelemeler: Çok Olumlu (231 inceleme)
Çıkış Tarihi: 16 Oca 2012

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Evochron Mercenary Satın Alın

 

Küratörler Tarafından Öneriliyor

"I've got no video of this one yet, but I've played it enough to know it's a good time if you want an open, modular, single or multiplayer space sim."

Son güncellemeler Tümünü görüntüle (3)

1 Ağustos

Evochron Mercenary 2.878 Update...

Version 2.878 is now live and includes the following improvements:

- Current selected device now displayed in individual axis channel control mapping menu.
- Individual axis channels can now be mapped across multiple devices (previously required the complete binding process).
- Crew members are now kept with the player in an 'inactive' status when they pilot ships that lack the capacity to use them.
- Ship rescue distress call time limit doubled and cargo delivery distress call time limit increased by about 50%.
- Option to move a selected crew member to the top of the list in the crew management console added.
- Updated button input binding system to better accommodate button 32 on certain devices.
- Clearing individual axis channels now limited to selected device only.


To access the option to move a crew member to the top of the list, hold the Alt key in the crew management console.

The server program has also been updated for this version to accommodate the new distress call time limit increases. Server operators will need to update to the new server build to allow for the longer time limits in multiplayer, otherwise the old limits will apply.

0 yorum Daha fazlasını oku

28 Mayıs

Evochron Mercenary 2.848 available...

Version 2.848 is now live and includes the following improvements:

- New scaling option added to modification options for 3D radar.
- Positioning of 3D radar and target object display updated for improved positioning and more modification flexibility.
- Several container locations repositioned to be more accessible, more now also allowed to orbit planets as debris.
- Option to lock the mouse pointer to the display field during gameplay added to Options menu.
- Water shader updated to prevent certain indicators from casting a reflection.


Changes to the 3D radar and target display may impact some cockpit mods using non-default placement values in the gauges.txt file. So some mods may need to update some of the position values. While testing, I discovered that some cockpit mods used old gauges.txt files that also lacked shadow placement values for the chase view mode. So for a few of them, I've updated the gauges files myself to provide proper alignment for the radar and target display as well as including shadow placement values that they lacked before. The new values for the 'SilicuMax' and 'Perch' cockpits are available in the customizing forum here:
SilicuMax: http://www.starwraith.com/forum/viewthread.php?tid=10093&page=3#pid170374
Perch: http://www.starwraith.com/forum/viewthread.php?tid=9243&page=4#pid170373

The new Mouse Lock option can be optionally bypassed in the exit menu while the game is paused as well as during gameplay by toggling the mouse flight-to-selection control lock mode (press both Alt keys to toggle on or off).

For more update information and details, the game's official news page is here: http://www.starwraith.com/evochronmercenary/about.htm

6 yorum Daha fazlasını oku

Bu Oyun Hakkında

Trading commodities while sneaking past hostile forces, racing the best pilots in the area, mining for diamonds, negotiating for survival, spying for a curious energy company, cleaning dirty solar arrays, transporting an impatient passenger... and that's just on a Monday. The life of an independent mercenary is rarely without excitement. At times, you may choose to work under contract, while at others, you may want to take matters into your own hands in a quest to build your reputation and fortune. Your spacecraft awaits. Your adventure begins in the Sapphire solar system.
In Evochron, you are free to seek your fortune as an independent mercenary in an adventure directed by your choices, abilities, and accomplishments. Each player can bring their unique skills and interests to the game, forming clans for cooperative goals or remaining solo to complete objectives on their own in true freeform space-sim gameplay.
Key Features:
  • True freeform gameplay without plot restrictions, conditions, or limitations. No character attribute/skill limitations to hold you back. Experience ultimate gameplay freedom and play the game the way you want to. Your decisions and abilities define your role in the game and establish your reputations, wealth, progress, and ranking.
  • Diverse gameplay choices and activities including racing, spying, mining, trading, commodity shipping, escorting, combat (both in civilian space and military war zones), exploring, asteroid clearing, equipment cleaning, crew management, station building, and ship designing. There are many ways to make money and advance in the game.
  • A vast seamless universe that lets you fly anywhere without in-game loading screens. The Evochron universe is not boxed in by 'walls' or 'rooms' that require a jumpgate 'door' to access, there are no required gates or trade lanes to restrict your travel and hold you back. You can travel virtually anywhere you want. Descend into planet atmospheres to land at city trade stations, mine valuable materials, or explore for hidden items. You can escape to nebula clouds for sensor cover or hide in a massive asteroid cave for protection. Fly from planet to planet, star to star, and solar system to solar system.
  • Unified gameplay architecture and profiles let you keep the ship, upgrades, equipment, money, weapons, crew, and commodities you acquire in the game for use in both single player and multiplayer.
  • Cooperative multiplayer objectives that pay all linked players. Join forces with other players to complete more challenging activities that can offer much better pay.
  • Construct space stations to dynamically expand the game's universe with new trade routes, docking points, and economies. The online multiplayer system stores player built stations with the server so other players can have access to the new stations and trade routes you create.
  • Specialized industries and economies provide realistically variable item availability and pricing.
  • Use your wealth to design and build a new ship, buy better weapons, hire crew members, recruit other ships, install upgrades, load commodities, and more.
  • Advanced physics system features velocity adjusted acceleration curves and accounts for mass, thrust, and vector calculations. Realistic zero gravity inertia based 'Newtonian' style flight model including complete 3-way rotation and 3-way direction control with optional variable input. An advanced inertial dampening system helps keep flight control simple in space, atmospheres, and gravity fields.
  • Realistic environment interaction far beyond the genre's typical 'background wallpaper'. Nebula clouds, asteroid fields, planet atmospheres, moons, and more all provide unique options for shelter and strategy. Such environment elements include changes in gravity, fuel consumption, physics, sensor range, and visibility.
  • Supports keyboard, mouse, gamepad, and joystick flight control. Use the control device you prefer to play the game.
  • Supports Natural Point's TrackIR 3D head control system for managing the viewpoint from the cockpit with all six degrees of movement.

Sistem Gereksinimleri

    • OS: Windows XP, Vista, 7, 8.1
          
    • Processor: 2.0 GHz AMD/Intel
          
    • Memory: 1.5 GB RAM
          
    • Hard Disk Space: 750 MB
           
    • Video Card: 128 MB DirectX Compatible
           
    • DirectX®: 9.0c
Yararlı müşteri incelemeleri
23 kişiden 23 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 12.1 saat
Yayınlanma: 28 Ekim
"I saw a distant planet with rings like saturn, as i flew closer i could see the rings were made of tiny particles of water as i drifted through them in my starship" - 8.5/10

EM is a sandbox space pilot simulator. It provides you with all the tools you need to live the life of an intrepid space explorer as you blast around an (almost) infinite galaxy filled with collossal space stations, glittering nebula, astroid belts, and planets.

How you choose to use this sandbox is very much up to you. Want to be a fighter pilot? No problem. Want to mine and trade precious minerals? You got it. Feel the need to build a fleet and have your own armada? Ok. Wanna explore the farthest reaches of the universe either by jumpgate or just pointing your ships nose at a distant star and pushing on the throttle? Oh yes! Fancy visiting the surface of that giant blue planet over there? Yep. Maybe cruise across mountains and dock at the local trade city for repairs and fuel? Sure.

Whatever you want to do EM has you covered.

However, despite the fact that it is probably obvious by now that I am impressed with this game it is only fair that I point out a few low points and ♥♥♥♥les.

Firstly, the graphics. They are pretty dated. Still, what is here is all done pretty well. Distant stars flare light across your cockpit, nebula and gas clouds sparkle and shimmer as electrical storms rage, and giant space transporters lumber across the sky. On the downside the textures are all pretty bland up close. This is not so bad in space but it is on the planet surfaces that this really lowers the immersion. The actual concept of being able to fly from outer space, into the planet's atmosphere, and right down to the tree line is brilliant and the mechanics of it work really well. Unfortunately when you get there you see that the surface is just barren and featureless. A few sparodic trees and one or two cities is not enough to save this part of the game. A real shame as the actual descending to, and launching back up from, the planets is a lovely experience. Its just annoying that there is nothing to do when you get there.

Secondly, this is no hand holder. You will need to use the forums and wiki's to get to grips with this game. My six and a half hours playtime probably equates to about half of that as actual 'game' time. Still, nothing worth having is easy and i found the learning quite fun.

Lastly, the quests are pretty generic. You will make more money in ten mins of mining than by doing a dozen starter quests. Also there is a very limited amount of detail at times as so far as the living, breathing galaxy goes. There are lots of other ships, constant radio chatter, and dozens of busy space ports, but i'm yet to see anything along the lines of real faction interactions. Still, not been playing long so we'll see

Don't let these points put you off, there are a few mods available for graphical tweaks and the community is still pretty active and helpful for the learning side of things.

EM is a wonderful opportunity to just grab a spaceship and jet off to the stars. You'll be glad that you did.
Bu inceleme yararlı oldu mu? Evet Hayır
7 kişiden 7 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 2.9 saat
Yayınlanma: 27 Ekim
Fighter, merchant, and gathering cargo , ship options are all player choicing. Travel around as a mercenary fighter to a variety of factions with different characteristic to each. For one looking for a more peaceful style, the merchant ship role is best suited. Going around from star to star, buying and trading goods, for each journey comes with beautiful galactic view. Lastly the gathering cargo ship plays hand-in-hand with both fighter and merchant, for materials can be gathered to be sold or build grand improved ships. Enjoy the view of a space simulation shipping game.
Bu inceleme yararlı oldu mu? Evet Hayır
8 kişiden 7 tanesi (88%) bu incelemeyi yararlı buldu
kayıtlarda 71.4 saat
Yayınlanma: 24 Ekim
A bit niche but my kinada game, if you like open world games, and space sims, this oddly small dowload of a game is a thing to behold. If you do not like open world games and want story driven content then you may not like it. If however you are a fan of the old Elite series from the C64 then it is a must buy.
Bu inceleme yararlı oldu mu? Evet Hayır
2 kişiden 2 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 15.2 saat
Yayınlanma: 19 Kasım
An outstanding free-form space game, but takes a while to get used to. Try it!
Bu inceleme yararlı oldu mu? Evet Hayır
1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 8.6 saat
Yayınlanma: 8 Kasım
could you please do a stabability update. Other than that great game!
Bu inceleme yararlı oldu mu? Evet Hayır
5 kişiden 2 tanesi (40%) bu incelemeyi yararlı buldu
kayıtlarda 4.9 saat
Yayınlanma: 4 Kasım
The ship building tools are great and there is a lot of scope for customising your own ship, the functionalality of this element is very limited. Sadly, that is the theme for this game, great scope all around but the execution leaves the game a bare bones space simulator.

Great flight controls but overly complicated HUD.

Mining is also a bit of a let down, i found myself sitting playing mobile games while holding down B for minutes at a time, which isn't a particularly favourite passtime of mine (i prefer holding down z)

zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
Bu inceleme yararlı oldu mu? Evet Hayır
61 kişiden 59 tanesi (97%) bu incelemeyi yararlı buldu
kayıtlarda 30.6 saat
Yayınlanma: 27 Temmuz
Really fun. Great graphics (especially with the mods, which are worth looking into) and sound. Singleplayer and Multiplayer (basically the Singleplayer world but with other players on servers).

No real loading screens except for like, 20 seconds when you first start playing. The game install itself is less than 200 MBs or so but if you don't like even the starting loading screen, setting the 'Procedural' generation to 'Pre-Generated' adds 2+ GBs and makes it so it doesn't have to reload everything every time. Very useful.

You can go from space right into planets and land on a major trade city or maybe walk around the surface in a terrain walker mech (but don't go too fast in atmo unless you want to burn up), manage your fuel levels, take some contracts or follow the storyline (not necessary unless you want to follow it) or be even more enterprising and find a way to maximize profit by buying low, selling high, mining hydrogen or water or metals and turning that into something which you might turn into a warp drive that you can sell for much more.

Hire crewmembers to make your ship perform better (but keep paying so that they don't jump ship next time you dock).

The combat has a learning curve (the game has proper Newtonian physics but also a setting that uses your engines to try to keep your ship still for the most part when you throttle down) but once you get into it, it's very exciting and strategic.

The universe is massive and you can pretty much fly in any direction and you'll find unmapped sectors with planets. Or you might have a run-in with pirates or the mysterious Vonari alien race. The playerbase is still finding new things in the universe regularly.

The game really understands space travel. Not everything is on the same x-axis or y-axis and you might warp somewhere to find out that the station is actually above you a ways. Little touches like that add to the whole feel of actually being in space.

You wanna build a station for repairing your ship or constructing things and hide it out in the unmapped sectors of space? Go do that.

I'd suggest the game to people that enjoy open sandbox games, space as a setting, sci-fi, and games like Elite. The game doesn't care if you're a miner, a racer (yeah, there are space races, which are very interesting with the newtonian physics), a fighter pilot, a bandit that uses a cargo scanner to pick targets and blast 'em, a trader that's playing the markets, or maybe you just want to shuttle people from one station to another. It's all up to you and this game really excels at that.
Bu inceleme yararlı oldu mu? Evet Hayır
72 kişiden 66 tanesi (92%) bu incelemeyi yararlı buldu
kayıtlarda 50.9 saat
Yayınlanma: 27 Eylül, 2013
If you're a fan of space-flight sims, this one is pretty interesting. It's mostly a sandbox that gives you an option to follow a storyline of missions that will lead you in the general direction of a reward. The learning curve isn't too steep and you'll likely learn something new about the game throughout the time you play it.

The closest to a "ground game" you can get is to buy a terrestrial walker so you can walk around on the surface of planets after seamlessly entering the atmosphere from space and descending down to the surface, of course. Aside from that, you can't actually leave your ship. Better hope your cockpit doubles as a restroom!
Bu inceleme yararlı oldu mu? Evet Hayır
60 kişiden 54 tanesi (90%) bu incelemeyi yararlı buldu
kayıtlarda 15.0 saat
Yayınlanma: 25 Kasım, 2013
This game is worth getting for the incredible space-flight simulation. But like the ground-breaking "flight sims" of the 1990's anything past that in this game earns a resounding "eh".

Cleaning solar pannels is a pain as you have to get 100% instead of 90%, so you end up re-cleaning cells you could have sworn you cleaned previously. Harvesting asteroids is such a snore I played another game on my cell WHILE playing this one and harvesting. But the combat is indeed enjoyable and the truly zero-gravity flight is well worth the experience.
Bu inceleme yararlı oldu mu? Evet Hayır
48 kişiden 43 tanesi (90%) bu incelemeyi yararlı buldu
kayıtlarda 28.1 saat
Yayınlanma: 30 Kasım, 2013
Playing Evochron has a feeling that I haven't found in any other modern space game yet. The tension of descending to the atmosphere of a planet and waiting for the computer to switch to avionics mode, the docking to a starbase, the realistic newtonian space battles are just some of the features that make me return to the game again and again.
Bu inceleme yararlı oldu mu? Evet Hayır
148 kişiden 105 tanesi (71%) bu incelemeyi yararlı buldu
kayıtlarda 30.0 saat
Yayınlanma: 26 Kasım, 2013
While this game is quite fun, and you literally can do almost anything you want to, it has it's shortcomings. The biggest being the limitations of upgrades. There are only a few ships you can possibly obtain, and they are not very upgradable. You are unable to have a cargo hauler with a gigantic cargo bay. All ships of all models are limited to 5 slots.

Sure, you can end up making lots of credits but what the heck are you gonna do with it? options are really limited.
Bu inceleme yararlı oldu mu? Evet Hayır
38 kişiden 36 tanesi (95%) bu incelemeyi yararlı buldu
kayıtlarda 946.8 saat
Yayınlanma: 24 Ocak
I've played now during a while (+500h) and i'm still not bored and apparently it's not going to finish :)

Well I won't repeat what you can do in this game because all is pretty much describe in the page ahah.

I will just say the game is still living with a nice communauty who like help new people.
The game is still uptaded regulary and improved.

I need say it was created and still updated by only one man..... When you see the result final this man is close to be a genius!

Many mod was created by players so you could customize a lot of things into the game as you wish.
Event are regulary organise to creat activity into the game.
Various clan into the mp are still available. PVP are respectfull. Players ask 98% of the time to another player if they want have a fight. Exeption of course clan against clan wich is logic. So it's pretty safe.
A couple of team speak 3 are proposed by players for talk easier.
Exept the trade station you build, Sp and mp are link. Everything you do in one are do in the otherone. So if nice to see some player online. It's not only fight.

I will just say it's the best game I ever played of my life.
(add me on steam for more information or question I will be happy answer your question or help new players)
I can speak english or french as you prefer.
Bu inceleme yararlı oldu mu? Evet Hayır
57 kişiden 46 tanesi (81%) bu incelemeyi yararlı buldu
kayıtlarda 14.9 saat
Yayınlanma: 26 Kasım, 2013
Ive noticed that the people who have not recommended this game have played very little time on it.I myself have spent more time at the beginning watching videos than playing but.....I love this game,i love the atmosphere about it,the way you can land on docking stations on planets,sure the graphics arnt the best (there still very good by the way),but the variety of missions and also the unique way in which your ship uses Inertia is incredible.I also forgot to add that i believe this is the work of ONE man,thats right one man did this .updates are downloaded fairly regular and you can tell that its a labour of love.I was lucky to pick it up in one of steam sales but i would,nt hesitate one minute to pick this up for full price....A great game,well recommended
Bu inceleme yararlı oldu mu? Evet Hayır
32 kişiden 30 tanesi (94%) bu incelemeyi yararlı buldu
kayıtlarda 142.4 saat
Yayınlanma: 21 Aralık, 2013
Amazing game. Sorta ilke EVE online but a lot more focus on flying than economy. Economy is still a big part of the game and finding trade routes and exploring new planets for profit is a ton of fun. Exploring is INSANELY difficult and requires use of many tools to find the untold number of secrets in this game. You can even travel to our solar system, Sol, and visit all the planets around us (if you can figure out how to actually get there!). Switching between multiplayer and single player is seamless in that it allows you to use the same pilot if you want, progressing in one will progress your character in both.

Graphics are beautiful, controls are tricky at first but very intuitive once you get the hang of it, and pvp/pve is a lot of fun. The physics aren't exactly realistic, but they do interia well and gravity is a factor when close to a celestial body. You can do whatever you want, but for a little guidance there's a story mission line that will take you through most of the universe and into some expensive secrets!
Bu inceleme yararlı oldu mu? Evet Hayır
26 kişiden 25 tanesi (96%) bu incelemeyi yararlı buldu
kayıtlarda 12.0 saat
Yayınlanma: 22 Nisan
One of the best space fighter simulations out there, Evochron Mercenary gives you the freedom you should expect from space.
Even though it's not perfect feature-wise, those who loved Elite, Wing Commander or Freelancer must try Evochron for sure.

There's a good number of missions to do and places to go, and the seamless universe is a very change of pace considering all other space sims available.
Differently from almost all other space sims, you can fly to (or jump to) anywhere, without loading screens. You can also fly to planets, land on their cities or land anywhere and hop into a mech-explorer, then back to space seamslessly.

There's an economy going on and lot's of combat to get into.
You can also modify your ship to make it most efficient for the role you want (Trader, Miner, Multi-Purpose, etc) or even get a Military Ship that's best fitted for combat.

The flaw of this game is exactly on its strongest point: there's a lot of random things to do, but nothing is really persistent or makes sense in the long run. All existing ships are random, the stations you build are not yours (you own a license that gives you discounts, among other things), you cannot command ships bigger than a fighter and you can't (properly) own and command a fleet. The universe is big and has no boundaries, but the game's scope is actually very limited.

If you ever played the X series (X: Beyond the Frontier, X2: The Threat, X3 Reunion etc), the lack of decent combat, freedom, proper flying model and seamless universe that X has, is fulfilled by Evochron Mercenary.
However, the lack of persistence, fleet control and ownership, consistent and non-random economy and capital ship control is found on X.

Therefore, Evochron Mercenary satisfies those who want a good space fighter simulator with a basic sandbox thrown in, but for large scale economy and anything more persistent, consistent and less random, you should look somewhere else.

Still, as said before, if you're into space games, you MUST try Evochron!
It's a must-have for those who want proper space-flight experience.
Bu inceleme yararlı oldu mu? Evet Hayır
26 kişiden 24 tanesi (92%) bu incelemeyi yararlı buldu
kayıtlarda 19.9 saat
Yayınlanma: 12 Mayıs
Best sandbox space sim I ever played. Has a fairly steep learning curve, but after an hour or so, you realize all that depth leads to such an immersive experience! I haven't lost myself in a game world like this in a long time. I find myself exploring, just for the sake of curiosity, and I never do that in other games. Combat is hard and fun, and the method of travel is possible the most "realistic" ever put in a space sim. The controls will make you want to break out your joystick. The inertial flight is so amazing, and combined with gravity fields, is simply the best thing ever to happen to space sims. And it is multiplayer!
Bu inceleme yararlı oldu mu? Evet Hayır
30 kişiden 26 tanesi (87%) bu incelemeyi yararlı buldu
kayıtlarda 117.5 saat
Yayınlanma: 12 Şubat
This game gets a "must buy" rating from me for anyone who is interested in this genre of spaceflight simulation/comba/trading game. The realistic newtonian physics model and controls are so much better than the status quo "airplane physics in space" in practically every other similar game, and you really can seamlessly fly down onto a planet's surface! And you really can fly anywhere between solar systems without jump gates, though it would take 100s of jumps without a "special" hard to find type of jump drive. All of this is done very well.

The main drawback of the game is that lots of areas feel kind of lacking in depth. For example, you can craft things and customize your ship but there isn't that much variety. You can land on planets and stations looking for missions or things to buy, but there are no characters with scripted conversations to talk to. Capital ships aren't very detailed or specialized, and are more like scaled-up very slow versions of fighters with lots of hit points. Basically there are lots of things you can do that you can't do in other games, but not that much intracacy in any particular part of the game.

Stll, I think most people who are interested in this sort of game will want to spend at least 10s if not 100s of hours playing it. So it's worth buying at full price, especially with multiplayer support (which honestly I haven't tried yet.)
Bu inceleme yararlı oldu mu? Evet Hayır
27 kişiden 24 tanesi (89%) bu incelemeyi yararlı buldu
kayıtlarda 43.0 saat
Yayınlanma: 27 Ocak
This game took me a while to get comfortable with but after getting there I can confidently say there is no other space combat game out there that has been as exciting and realistic for me to play. Once you get the systems down and learn navigation (There are a multitude of youtube instructional video's I highly recommend you watch as you begin playing) you are given free range of a vast universe with a multitude of locations and enemies. One of the most interesting concepts for me initially was being able to fly down to the surface of planets from space. The planets vary in type and in atmosphere some even have hostile weather systems or visibility conditions that make atmospheric flight very difficult which I found really cool. The main draw for me also being the realistic physics involved in flight. You cannot just drop through an atmosphere without burning up so you have to approach at the correct speeds and angles and flight controls shift from atmospheric to space seamlessly. Also in space you can fly using true newtonian flight or switch on the fly to an adaptive system that mimics atmospheric flight by compensating for the intended forward direction. Being able to continue on a trajectory at enormous speeds and rotate on any axis without impacting your trajectory has always been the draw of space combat for me but is rarely implemented in space games. Flipping over at speed and accelerating in the opposite direction or setting a trajectory and flipping on your side to strafe a capital ship at incredible speeds is amazing and it's made manageable by being able to switch back to a directional flight mode when you just want to point and fly. The gauges need to be researched a little bit (also on the video's) if you are unfamiliar but provide spectacular feedback that not only brings realism but adds depth and enables more control with a clear idea of the forces at work from and on your ship.

I play a ton of games but there is something special about this one that keeps me coming back. There is a great community of people willing to help out and some incredible mods available. I have some for my HUD that uses the HUD from the ship on the movie Oblivion that's really well done and mods that make the nebulae and space in general look absolutely phenomenal. There isn't a ton of story or progression, there are a lot of different ships, weapons, components, etc. and you are given the ability to edit your own ship designs by choosing components and altering their size and placement on your ship allowing every ship to be completely different even if using identical components. I have spent hours creating and saving ship designs alone with the different components and different levels of components. There are also ship mods made by the community that use models from popular franchises like Star Wars and Star Trek. You can trade although trading is limited since cargo is extremely limited even at the highest levels but quantity is not what I assume was the goal. There are many alert style missions where a commodity is needed at a particular station or planet that appears with a timer and you need to acquire and deliver it to get the reward which is usually substantial. There are many different levels of missions with varying goals of taking out single ships to entire fleets or mining asteroids for particular minerals and even cleaning giant solar arrays with tractor beams where you remove the dirt from the panels with your ship.

The solar systems are VAST and can contain many planets and stations that require jump drives to navigate and gates connect the systems although the gates are placed in different areas in each system but do not act as doors at the barriers between rooms, you can fly past the gates and on into space if you so choose. Many gates are actually located in the center of the systems so it's not a N,S,E,W square setup. It's vary natural and organic. The stations offer vendors, supplies, components, fuel, commodities, repairs, missions and a few other things. You fly in to the stations and dock with them to interact and you are protected within until you undock and exit the force field. There are also varying levels of difficulty in the different systems with some containing very few hostile ships, some with many and although I haven't made it out there yet some are active war zones and incredibly hostile. There are also different factions that inhabit the systems with who you can build up your standings by running missions for or against their enemies. The faction standings are system specific and do not carry over throughout the universe which i found adds a lot more gameplay in that your standings affect your ability to use different stations and the prices of things like fuel and other commodities. You may also purchase licences that allow you to hunt the enemies of that faction for rewards.

This game is the closest I have ever felt to actually having a ship in space with the freedom to fly anywhere and do anything. The realism is incredible and comes through in scope of environment, optional objectives and the feel of opening up a universe for you to inhabit as you so choose. I've actually just flown around as I imagine I would to relax and enjoy the majesty and solitude of space and no other game has inspired that kind of feeling for me. That says a lot.

Disclaimer: I live in and run a home for homeless and disabled Veterans where we have multiple computers and Steam accounts so hours played does not always reflect my actual experience with the game being reviewed other than showing the minimum amount of time I have personally played as this is my personal account.
Bu inceleme yararlı oldu mu? Evet Hayır
24 kişiden 21 tanesi (88%) bu incelemeyi yararlı buldu
kayıtlarda 5.0 saat
Yayınlanma: 2 Ocak
Just bought this and so far its so far the closest cross between eve and Freelancer I have found
Bu inceleme yararlı oldu mu? Evet Hayır
15 kişiden 14 tanesi (93%) bu incelemeyi yararlı buldu
kayıtlarda 10.8 saat
Yayınlanma: 21 Haziran
This space flight simulator is wildly complex. From the power-to-weight ratio of your craft, to turning rates and angular velocity, to Newtonian physics in space or atmosphere, you can pretty much do it all in Evochron Mercenary.

If this is on sale, especially sub $15, pick it up!
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