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La vida de un mercenario independiente no suele ser aburrida. Tu nave espacial te espera y tus aventuras en el sistema solar Sapphire comienzan.
Fecha de lanzamiento: 16 Ene 2012
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Evochron Mercenary 2.878 Update...

1 agosto 2014

Version 2.878 is now live and includes the following improvements:

- Current selected device now displayed in individual axis channel control mapping menu.
- Individual axis channels can now be mapped across multiple devices (previously required the complete binding process).
- Crew members are now kept with the player in an 'inactive' status when they pilot ships that lack the capacity to use them.
- Ship rescue distress call time limit doubled and cargo delivery distress call time limit increased by about 50%.
- Option to move a selected crew member to the top of the list in the crew management console added.
- Updated button input binding system to better accommodate button 32 on certain devices.
- Clearing individual axis channels now limited to selected device only.

To access the option to move a crew member to the top of the list, hold the Alt key in the crew management console.

The server program has also been updated for this version to accommodate the new distress call time limit increases. Server operators will need to update to the new server build to allow for the longer time limits in multiplayer, otherwise the old limits will apply.

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Evochron Mercenary 2.848 available...

28 mayo 2014

Version 2.848 is now live and includes the following improvements:

- New scaling option added to modification options for 3D radar.
- Positioning of 3D radar and target object display updated for improved positioning and more modification flexibility.
- Several container locations repositioned to be more accessible, more now also allowed to orbit planets as debris.
- Option to lock the mouse pointer to the display field during gameplay added to Options menu.
- Water shader updated to prevent certain indicators from casting a reflection.

Changes to the 3D radar and target display may impact some cockpit mods using non-default placement values in the gauges.txt file. So some mods may need to update some of the position values. While testing, I discovered that some cockpit mods used old gauges.txt files that also lacked shadow placement values for the chase view mode. So for a few of them, I've updated the gauges files myself to provide proper alignment for the radar and target display as well as including shadow placement values that they lacked before. The new values for the 'SilicuMax' and 'Perch' cockpits are available in the customizing forum here:

The new Mouse Lock option can be optionally bypassed in the exit menu while the game is paused as well as during gameplay by toggling the mouse flight-to-selection control lock mode (press both Alt keys to toggle on or off).

For more update information and details, the game's official news page is here:

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Acerca del juego

Trading commodities while sneaking past hostile forces, racing the best pilots in the area, mining for diamonds, negotiating for survival, spying for a curious energy company, cleaning dirty solar arrays, transporting an impatient passenger... and that's just on a Monday. The life of an independent mercenary is rarely without excitement. At times, you may choose to work under contract, while at others, you may want to take matters into your own hands in a quest to build your reputation and fortune. Your spacecraft awaits. Your adventure begins in the Sapphire solar system.
In Evochron, you are free to seek your fortune as an independent mercenary in an adventure directed by your choices, abilities, and accomplishments. Each player can bring their unique skills and interests to the game, forming clans for cooperative goals or remaining solo to complete objectives on their own in true freeform space-sim gameplay.
Key Features:
  • True freeform gameplay without plot restrictions, conditions, or limitations. No character attribute/skill limitations to hold you back. Experience ultimate gameplay freedom and play the game the way you want to. Your decisions and abilities define your role in the game and establish your reputations, wealth, progress, and ranking.
  • Diverse gameplay choices and activities including racing, spying, mining, trading, commodity shipping, escorting, combat (both in civilian space and military war zones), exploring, asteroid clearing, equipment cleaning, crew management, station building, and ship designing. There are many ways to make money and advance in the game.
  • A vast seamless universe that lets you fly anywhere without in-game loading screens. The Evochron universe is not boxed in by 'walls' or 'rooms' that require a jumpgate 'door' to access, there are no required gates or trade lanes to restrict your travel and hold you back. You can travel virtually anywhere you want. Descend into planet atmospheres to land at city trade stations, mine valuable materials, or explore for hidden items. You can escape to nebula clouds for sensor cover or hide in a massive asteroid cave for protection. Fly from planet to planet, star to star, and solar system to solar system.
  • Unified gameplay architecture and profiles let you keep the ship, upgrades, equipment, money, weapons, crew, and commodities you acquire in the game for use in both single player and multiplayer.
  • Cooperative multiplayer objectives that pay all linked players. Join forces with other players to complete more challenging activities that can offer much better pay.
  • Construct space stations to dynamically expand the game's universe with new trade routes, docking points, and economies. The online multiplayer system stores player built stations with the server so other players can have access to the new stations and trade routes you create.
  • Specialized industries and economies provide realistically variable item availability and pricing.
  • Use your wealth to design and build a new ship, buy better weapons, hire crew members, recruit other ships, install upgrades, load commodities, and more.
  • Advanced physics system features velocity adjusted acceleration curves and accounts for mass, thrust, and vector calculations. Realistic zero gravity inertia based 'Newtonian' style flight model including complete 3-way rotation and 3-way direction control with optional variable input. An advanced inertial dampening system helps keep flight control simple in space, atmospheres, and gravity fields.
  • Realistic environment interaction far beyond the genre's typical 'background wallpaper'. Nebula clouds, asteroid fields, planet atmospheres, moons, and more all provide unique options for shelter and strategy. Such environment elements include changes in gravity, fuel consumption, physics, sensor range, and visibility.
  • Supports keyboard, mouse, gamepad, and joystick flight control. Use the control device you prefer to play the game.
  • Supports Natural Point's TrackIR 3D head control system for managing the viewpoint from the cockpit with all six degrees of movement.

Requisitos del sistema

    • SO: Windows XP / Windows Vista / Windows 7
    • Procesador: AMD / Intel a 2.0 GHz
    • Memoria: 1.5 GB de RAM
    • Disco Duro: 750 MB de espacio libre
    • Tarjeta de Vídeo: 128 MB de VRAM y compatible con DirectX
    • Versión de DirectX®: 9.0c
Análisis útiles de usuarios
A 6 de 6 personas (100%) les ha sido útil este análisis
110 productos en la cuenta
6 análisis
68.6 h registradas
Evochron es un juego bastante divertido que te permitirá avanzar lo rápido que quieras en tu dominio del universo, realiza tranquilos contratos de limpieza de paneles solares, explora en busca de nuevos sistemas, realiza operaciones mineras, comercia con materias primas o realiza intensas misiones de combate de múltiples waypoints.

En Evochron tu eliges cómo vivir tu aventura, tiene una curva de aprendizaje algo cerrada, pero no imposible y siempre descubres cosas nuevas, tanto del manejo de la nave, tácticas de combate o métodos para descubrir nuevos sistemas, rutas comerciales provechosas, etc. Además también hay disponible muchísima información (Tanto en Inglés como en Español)

Aunque gráficamente no es lo mejor a lo que váis a jugar, Evochron tiene unos gráficos bastante decentes y se pueden realizar unas capturas de pantalla geniales. (Las capturas de la comunidad de Evochron en Steam lo demuestra).

El juego tiene grandes bazas a su favor, está prorgamado por una sola persona que atiende sin descansar a la comunidad, que está 100% activa en todo momento, también dispone de gran cantidad de MODS, nuevas cabinas, mejores fondos, mejores nebulosas, etc. Además aunque hace algún tiempo que salió su programador lo mantiene constantemente actualizado, tanto en el arreglo de bugs como en añadir más cosas al juego.

Otros añadidos son el modo multijugador y que existe una traducción en español para el juego.

Tiene sus carencias, está claro, pero si me decís otro juego espacial con más de 600 sistemas diferentes (y subiendo en cada update) con el que podamos entrar y salir de los planetas en tiempo real, sin pantallas de carga y cuyos sistemas no estén "estanciados", sino que sea universo abierto (Podemos ir a un sistema vecino usando una puerta de salto o navegando por el espacio "vacío", que muchas veces incluye sistemas rebeldes o deshabitados donde iniciar el comercio) con físicas newtonianas, efectos de gravedad solar, planetaria y en agujeros negros, con una economía dinámica, que incluya varios modos de vuelo (asistido e inercial), totalmente sandbox, que disponga de modo multijugador (en el que se pueden realziar acciones cooperativas o PvP), con una comunidad tan activa y colaborativa en cuanto a guías, ayudas se refiere, que funcione en equipos relativamente "antiguos" y que ocupe menos de 160 mb, me lo compraré, pero mientras, seguiré jugando a Evochron Mercenary. :P

Publicado: 26 junio 2014
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A 19 de 19 personas (100%) les ha sido útil este análisis
284 productos en la cuenta
4 análisis
30.3 h registradas
Really fun. Great graphics (especially with the mods, which are worth looking into) and sound. Singleplayer and Multiplayer (basically the Singleplayer world but with other players on servers).

No real loading screens except for like, 20 seconds when you first start playing. The game install itself is less than 200 MBs or so but if you don't like even the starting loading screen, setting the 'Procedural' generation to 'Pre-Generated' adds 2+ GBs and makes it so it doesn't have to reload everything every time. Very useful.

You can go from space right into planets and land on a major trade city or maybe walk around the surface in a terrain walker mech (but don't go too fast in atmo unless you want to burn up), manage your fuel levels, take some contracts or follow the storyline (not necessary unless you want to follow it) or be even more enterprising and find a way to maximize profit by buying low, selling high, mining hydrogen or water or metals and turning that into something which you might turn into a warp drive that you can sell for much more.

Hire crewmembers to make your ship perform better (but keep paying so that they don't jump ship next time you dock).

The combat has a learning curve (the game has proper Newtonian physics but also a setting that uses your engines to try to keep your ship still for the most part when you throttle down) but once you get into it, it's very exciting and strategic.

The universe is massive and you can pretty much fly in any direction and you'll find unmapped sectors with planets. Or you might have a run-in with pirates or the mysterious Vonari alien race. The playerbase is still finding new things in the universe regularly.

The game really understands space travel. Not everything is on the same x-axis or y-axis and you might warp somewhere to find out that the station is actually above you a ways. Little touches like that add to the whole feel of actually being in space.

You wanna build a station for repairing your ship or constructing things and hide it out in the unmapped sectors of space? Go do that.

I'd suggest the game to people that enjoy open sandbox games, space as a setting, sci-fi, and games like Elite. The game doesn't care if you're a miner, a racer (yeah, there are space races, which are very interesting with the newtonian physics), a fighter pilot, a bandit that uses a cargo scanner to pick targets and blast 'em, a trader that's playing the markets, or maybe you just want to shuttle people from one station to another. It's all up to you and this game really excels at that.
Publicado: 27 julio 2014
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A 12 de 13 personas (92%) les ha sido útil este análisis
41 productos en la cuenta
3 análisis
19.9 h registradas
Best sandbox space sim I ever played. Has a fairly steep learning curve, but after an hour or so, you realize all that depth leads to such an immersive experience! I haven't lost myself in a game world like this in a long time. I find myself exploring, just for the sake of curiosity, and I never do that in other games. Combat is hard and fun, and the method of travel is possible the most "realistic" ever put in a space sim. The controls will make you want to break out your joystick. The inertial flight is so amazing, and combined with gravity fields, is simply the best thing ever to happen to space sims. And it is multiplayer!
Publicado: 12 mayo 2014
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A 8 de 8 personas (100%) les ha sido útil este análisis
127 productos en la cuenta
22 análisis
12.0 h registradas
One of the best space fighter simulations out there, Evochron Mercenary gives you the freedom you should expect from space.
Even though it's not perfect feature-wise, those who loved Elite, Wing Commander or Freelancer must try Evochron for sure.

There's a good number of missions to do and places to go, and the seamless universe is a very change of pace considering all other space sims available.
Differently from almost all other space sims, you can fly to (or jump to) anywhere, without loading screens. You can also fly to planets, land on their cities or land anywhere and hop into a mech-explorer, then back to space seamslessly.

There's an economy going on and lot's of combat to get into.
You can also modify your ship to make it most efficient for the role you want (Trader, Miner, Multi-Purpose, etc) or even get a Military Ship that's best fitted for combat.

The flaw of this game is exactly on its strongest point: there's a lot of random things to do, but nothing is really persistent or makes sense in the long run. All existing ships are random, the stations you build are not yours (you own a license that gives you discounts, among other things), you cannot command ships bigger than a fighter and you can't (properly) own and command a fleet. The universe is big and has no boundaries, but the game's scope is actually very limited.

If you ever played the X series (X: Beyond the Frontier, X2: The Threat, X3 Reunion etc), the lack of decent combat, freedom, proper flying model and seamless universe that X has, is fulfilled by Evochron Mercenary.
However, the lack of persistence, fleet control and ownership, consistent and non-random economy and capital ship control is found on X.

Therefore, Evochron Mercenary satisfies those who want a good space fighter simulator with a basic sandbox thrown in, but for large scale economy and anything more persistent, consistent and less random, you should look somewhere else.

Still, as said before, if you're into space games, you MUST try Evochron!
It's a must-have for those who want proper space-flight experience.
Publicado: 22 abril 2014
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A 5 de 5 personas (100%) les ha sido útil este análisis
71 productos en la cuenta
1 análisis
18.2 h registradas
Love the game. Graphics are beautiful. the physics of the game are the best i have seen.
Publicado: 15 mayo 2014
¿Te ha sido útil este análisis? No