La vida de un mercenario independiente no suele ser aburrida. Tu nave espacial te espera y tus aventuras en el sistema solar Sapphire comienzan.
Análisis de usuarios: Muy positivos (347 análisis) - El 81% de los 347 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 16 ene. 2012

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Actualizaciones recientes Ver todos (7)

17 de septiembre de 2015

Evochron Mercenary 2.928 Update...

Version 2.928 is now live and includes the following improvements:

- Code changes implemented to improve overall memory efficiency for shader based objects.
- Reputation levels could drop to default values under certain rare conditions, now fixed.
- Automatic bypass added for intro video if system is unable to play video on first launch.
- Ships entering radar range would sometimes require manual targeting, now automatic.


The server program (available on the game's official website, http://www.starwraith.com/evochronmercenary/downloads.htm ) has also been updated to matching version number 2.928 and includes the following improvements:

- Lost display device recovery system added (GPU enabled version), allowing the program to restore itself if interrupted due to display device interruption/reset.
- Auto reset option added, allowing the operator to automatically reset the server at a specified interval of time.

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Acerca de este juego

Trading commodities while sneaking past hostile forces, racing the best pilots in the area, mining for diamonds, negotiating for survival, spying for a curious energy company, cleaning dirty solar arrays, transporting an impatient passenger... and that's just on a Monday. The life of an independent mercenary is rarely without excitement. At times, you may choose to work under contract, while at others, you may want to take matters into your own hands in a quest to build your reputation and fortune. Your spacecraft awaits. Your adventure begins in the Sapphire solar system.
In Evochron, you are free to seek your fortune as an independent mercenary in an adventure directed by your choices, abilities, and accomplishments. Each player can bring their unique skills and interests to the game, forming clans for cooperative goals or remaining solo to complete objectives on their own in true freeform space-sim gameplay.
Key Features:
  • True freeform gameplay without plot restrictions, conditions, or limitations. No character attribute/skill limitations to hold you back. Experience ultimate gameplay freedom and play the game the way you want to. Your decisions and abilities define your role in the game and establish your reputations, wealth, progress, and ranking.
  • Diverse gameplay choices and activities including racing, spying, mining, trading, commodity shipping, escorting, combat (both in civilian space and military war zones), exploring, asteroid clearing, equipment cleaning, crew management, station building, and ship designing. There are many ways to make money and advance in the game.
  • A vast seamless universe that lets you fly anywhere without in-game loading screens. The Evochron universe is not boxed in by 'walls' or 'rooms' that require a jumpgate 'door' to access, there are no required gates or trade lanes to restrict your travel and hold you back. You can travel virtually anywhere you want. Descend into planet atmospheres to land at city trade stations, mine valuable materials, or explore for hidden items. You can escape to nebula clouds for sensor cover or hide in a massive asteroid cave for protection. Fly from planet to planet, star to star, and solar system to solar system.
  • Unified gameplay architecture and profiles let you keep the ship, upgrades, equipment, money, weapons, crew, and commodities you acquire in the game for use in both single player and multiplayer.
  • Cooperative multiplayer objectives that pay all linked players. Join forces with other players to complete more challenging activities that can offer much better pay.
  • Construct space stations to dynamically expand the game's universe with new trade routes, docking points, and economies. The online multiplayer system stores player built stations with the server so other players can have access to the new stations and trade routes you create.
  • Specialized industries and economies provide realistically variable item availability and pricing.
  • Use your wealth to design and build a new ship, buy better weapons, hire crew members, recruit other ships, install upgrades, load commodities, and more.
  • Advanced physics system features velocity adjusted acceleration curves and accounts for mass, thrust, and vector calculations. Realistic zero gravity inertia based 'Newtonian' style flight model including complete 3-way rotation and 3-way direction control with optional variable input. An advanced inertial dampening system helps keep flight control simple in space, atmospheres, and gravity fields.
  • Realistic environment interaction far beyond the genre's typical 'background wallpaper'. Nebula clouds, asteroid fields, planet atmospheres, moons, and more all provide unique options for shelter and strategy. Such environment elements include changes in gravity, fuel consumption, physics, sensor range, and visibility.
  • Supports keyboard, mouse, gamepad, and joystick flight control. Use the control device you prefer to play the game.
  • Supports Natural Point's TrackIR 3D head control system for managing the viewpoint from the cockpit with all six degrees of movement.

Requisitos del sistema

    • SO: Windows XP / Windows Vista / Windows 7
          
    • Procesador: AMD / Intel a 2.0 GHz
          
    • Memoria: 1.5 GB de RAM
          
    • Disco Duro: 750 MB de espacio libre
          
    • Tarjeta de Vídeo: 128 MB de VRAM y compatible con DirectX
          
    • Versión de DirectX®: 9.0c
Análisis útiles de usuarios
A 20 de 20 personas (100%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
36.7 h registradas
Publicado el 1 de septiembre de 2015
La verdad es que es difícil afrontar un análisis de este juego con el “Elite dangerous” recién lanzado y el “Star citizen” a punto de entrar en nuestra atmósfera, pero el juego lo merece. Algunos de nosotros jugamos al “Elite “cuando no se llamaba “Dangerous” y empleábamos un Spectrum de 48k sobreviviendo al proceso...

Ahora en serio, ha de hacerse notar que este juego es fruto casi exclusivo de una sola persona, la cual de manera primorosa a lo largo de años, ha ido ampliando y mejorando el juego. El apartado gráfico es más que suficiente y agradable, y cumple perfectamente, posibilitando que el juego funcione en cualquier maquina.

En comparación a juegos diseñados por compañías sale perdiendo visualmente claro esta, pero no es ese el fuerte de este aguerrido mercenario.

Lo que es digno de mención en este juego, es la libertad de acción unida a la cantidad de cosas que podemos hacer.

Ademas de poder llevar a cabo actividades comunes en este tipo de juegos, comerciar, minería, transporte, misiones, contratos, caza recompensas, piratería, contrabando, etc, tenemos la posibilidad de construir estaciones e instalaciones propias, al estilo de la saga de X-Terran conflict y entregas anteriores de Egosoft.

Hasta aquí nada que no podamos encontrar en otros juegos, pero ahora empieza lo novedoso. El juego lleva implementado un pequeño editor con el que ademas de poder configurar la nave a nuestro gusto, equipandola con toda suerte de complementos, lasers, cañones, misiles, motores, espacios de carga, recolectores de fuel, unidades de reparación, y muchos otros componentes, podremos modificar su aspecto estético, de tal manera que cada nave perteneciente a un jugador tendrá un diseño propio y exclusivo.

Si, el juego cuenta con un modo multijugador de universo persistente, ¿ no lo había mencionado todavía ?.

De igual manera podemos modificar también las armas, de manera que lasers y cañones se ajusten a nuestro modo de combate.

El juego no cuenta solo con estaciones espaciales, podemos descender a los planetas e interaccionar con el entorno, esto incluye cosas como aterrizar en los asentamientos de los planetas para comerciar, minar las superficie planetaria, e incluso descender de la nave con una suerte de exoesqueleto tipo “Mech” para realizar las misiones que se llevan a cabo en tierra. Eso si, que nadie espere el grado de refinamiento de un” Shooter” convencional en ese sentido.

Cuenta también con un corto modo historia, y la posibilidad de jugar su modo “Sandbox” en solitario, por si no queremos interferencias de otros jugadores.

Haremos un par de apuntes sobre el control, el diseñador de esta pequeña joya ,tengo entendido es astrónomo, de modo que eso en el juego queda reflejado en muchos detalles. El control de velocidad y movimiento cuenta con dos modos, normal e inercial; en el segundo la nave seguirá desplazándose en la dirección del ultimo impulso por mucho que cambiemos el rumbo. El control de ambos modos de vuelo tiene su complejidad y su razón de ser, tanto en el combate como en los aterrizajes, ya que en el descenso a los planetas la gravedad o la meteorología puede complicarnos mucho las cosas.

Mención aparte merece el original sistema de exploración, el cual nos permitirá, cuando contemos con un motor de salto digno de tal nombre, explorar los muchos sistemas solares no cartografiados. Cuando digo no cartografiados es exactamente eso, no aparecen en el mapa, no hay puerta de salto alguna que nos lleve a ellos, hemos de ir explorando la vastedad del espacio mediante saltos cuidadosamente programados, y una vez hallados, registrar sus coordenadas en nuestra computadora.

Me consta que me dejo alguna cosa más en el tintero, pero lo reservo para no desvelar todos los detalles del juego.

Resumiendo, si te justa el genero de simuladores espaciales con modo “Sandbox”, y no te importa que los gráficos no sean de ultima generación, te recomiendo fervientemente este juego mi nota es un 9/10.

Tres recomendaciones de obligado cumplimiento:

-Cuidado al entrar en los “Black holes”
-Realiza el tutorial y consulta las webs con información del juego “Cadetes del espacio” es una web en Español.
-Si volando por el espacio encuentras la que probablemente es la nave más hortera del juego, no le dispares, soy yo...

Espero os haya resultado útil el análisis.
¿Te ha sido útil este análisis? No Divertido
A 49 de 50 personas (98%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
57.9 h registradas
Publicado el 15 de agosto de 2015
This is the first time I've ever bothered to write a review on Steam. Long story short - EM has really struck a chord with me and I'd happily reccommend to others hungry for some immersive, expansive, open-universe space fun.

I'm only just getting started into this game; only 50-odd hours so far - but already I am REALLY liking the experience, and can envision this consuming MANY hours in the future. This game seems to give me what I've been looking for in a space sim game for a long time. The atmosphere, the feel, the freedom and sense of scale - really succeeds in giving the feel of a lone wolf mercenary with the vastness of space just outside his cockpit.

I started slow; some mining, some trading, some exploring, some simple contracts - and have only in the last session or two had a taste of combat. That's part of what's great about this game: you do what you want to do. And even after just scratching the surface I can see there is a LOT to do in this big chunk of space. Love the mood (or moods) of the game; relaxing one moment frantic the next depending on what you want; where you go, what you do.

I'll admit to being personally shallow enough that I needed to get a cockpit and UI mod before really being able to get immersed - made a huge difference and there's tons to choose from. Don't let the first few seconds of the game throw you. There is a LOT of beauty in this game (I've taken a ton of screenshots already), and the feel is top notch.

I've only played singleplayer so far, but the multiplayer sounds great - enough to convince a die-hard singleplayer to be very tempted to dip in.. soon. The community seems active and friendly, and the dev (yes, a single individual is behind this!) deeply involved and interested and responsive. And it would seem he is currently working hard on the next iteration - which seems like it will only make this very good thing even better, much better. Can't wait.. but in the meantime I've a huge chunk of space to explore, so back to it..!

** EDIT: Surprise! Evochron Legacy has now been released on Steam! Saw it - bought it - downloaded it - now it's play time! **
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A 22 de 23 personas (96%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
68.9 h registradas
Publicado el 14 de noviembre de 2015
Amazing, the only thing more amazing is the optimization and performance. Runs great on my old XP machine, and doesn't need a ton of Ram or Hard Drive space.

It is also supremely cool to be able to go from space to planet surfaces seamlessly. Even planetary rings become space dust when you fly into them.

There IS a learning curve with the complex controls, (most of the keyboard is bound to something lol) but eventually you learn which controls are important and which are just there for extra fine control. I found transposing the arrow key binds with the WASD ones really helped, and there is a training mode to help you get accustomed to the controls and general gameplay. You can map most of the important controls onto a standard USB PS1 controller.

I'll also mention that space station contracts are where the meat of single player objectives are, and space gates allows travel to different galaxies.


Combat feels like a refined version of Wing Commander, and there are times I feel like I'm playing a sandboxed version of that, which is a good thing IMO.


Get this game if you like space. It has definitely earned it's Very Positive rating. I'm thoroughly impressed.
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A 25 de 32 personas (78%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
52.9 h registradas
Publicado el 4 de noviembre de 2015
How is it possible I didn't saw this game be released back in 2012 ? This gem....

Forget about empty premium AAA over-priced hype ELITE:DANGEROUS.

EVOCHRON MERCENARY is a game made by one man, alone, and he puts so much love into it, you feel it when you play !

There are a tons of things to do in this game ! You won't be bored anytime soon. Cargo, mining, spying, killing, exploring, trading, ....

Multiplayer is fun also (and single player and multi player progression is syncced too).

You can even test the game before you buy, there is a demo ! Yeah !

Try it, if spaces sims is your thing, you won't regret it !
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A 17 de 24 personas (71%) les ha sido útil este análisis
4.0 h registradas
Publicado el 21 de diciembre de 2015
I bought this game, because I wanted to customize my ship and then have a "sandbox" environment to kick around in. After half an hour of playing, I realized I'd bitten off way more than I'd ever wanted to chew, so I put the game away for months. I came back at it with the intent of finally mastering the thing. After spending an hour and a half beating my head against the control options, I finally learned how to toggle inertial flying and began to work my way through the first few frankly boring missions and got to the race against the AI ship. After half a dozen frustrating goes of bouncing helplessly around and then out of the course "rings", I had my fill of the Evo after 4 hours of playing.

I really wanted to give this game a positive recommendation, I really did, but it all comes down to the game trying too hard to be too much. Yes, the hardcore space simulator enthusiast looking for perfect immersion will LOVINGLY CARESS this game all night long (so if that's you, I TOTALLY recommend this game), but if you are a more casual gamer looking for a fun sandbox space combat game you can jump into and start kicking around in immediately? This is the exact opposite of that.

The controls are designed for a high level of investment in both time and energy in learning how to play. Ultimately, to get the best experience, a full function joystick and throttle are NOT OPTIONAL. Don't even buy the game unless you have a very robust controller. You'll have to devote yourself to memorizing dozens of key commands and unfortunately the opposite of intuitive control options, which is the only serious knock I have against the game from a critical standpoint. The control options desperately need better laying out (IE: movement controls need to be separate from head swivel controls need to be separate from combat controls, etc.)

Compared to other space themed games (ie: Wing Commander, X-Wing, Freelancer, Colony Wars, etc.), Evo is orders of magnitude more difficult to play, being marketted as a "game" (which it is technically), but it's more accurate to call it a space simulator with game elements bootstrapped on. So I simply can't recommend this game to anyone that isn't a hardcore space simulator enthusiast.

Unfortunately, my search for a nice middle ground space combat sim continues.
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