La vida de un mercenario independiente no suele ser aburrida. Tu nave espacial te espera y tus aventuras en el sistema solar Sapphire comienzan.
Análisis de usuarios:
Global:
Muy positivos (363 análisis) - El 80% de los 363 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 16 ene. 2012

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Comprar Evochron Mercenary

¡REBAJAS DE VERANO! La oferta termina el 4 de julio

-30%
$19.99
$13.99
 

Acerca de este juego

Trading commodities while sneaking past hostile forces, racing the best pilots in the area, mining for diamonds, negotiating for survival, spying for a curious energy company, cleaning dirty solar arrays, transporting an impatient passenger... and that's just on a Monday. The life of an independent mercenary is rarely without excitement. At times, you may choose to work under contract, while at others, you may want to take matters into your own hands in a quest to build your reputation and fortune. Your spacecraft awaits. Your adventure begins in the Sapphire solar system.
In Evochron, you are free to seek your fortune as an independent mercenary in an adventure directed by your choices, abilities, and accomplishments. Each player can bring their unique skills and interests to the game, forming clans for cooperative goals or remaining solo to complete objectives on their own in true freeform space-sim gameplay.
Key Features:
  • True freeform gameplay without plot restrictions, conditions, or limitations. No character attribute/skill limitations to hold you back. Experience ultimate gameplay freedom and play the game the way you want to. Your decisions and abilities define your role in the game and establish your reputations, wealth, progress, and ranking.
  • Diverse gameplay choices and activities including racing, spying, mining, trading, commodity shipping, escorting, combat (both in civilian space and military war zones), exploring, asteroid clearing, equipment cleaning, crew management, station building, and ship designing. There are many ways to make money and advance in the game.
  • A vast seamless universe that lets you fly anywhere without in-game loading screens. The Evochron universe is not boxed in by 'walls' or 'rooms' that require a jumpgate 'door' to access, there are no required gates or trade lanes to restrict your travel and hold you back. You can travel virtually anywhere you want. Descend into planet atmospheres to land at city trade stations, mine valuable materials, or explore for hidden items. You can escape to nebula clouds for sensor cover or hide in a massive asteroid cave for protection. Fly from planet to planet, star to star, and solar system to solar system.
  • Unified gameplay architecture and profiles let you keep the ship, upgrades, equipment, money, weapons, crew, and commodities you acquire in the game for use in both single player and multiplayer.
  • Cooperative multiplayer objectives that pay all linked players. Join forces with other players to complete more challenging activities that can offer much better pay.
  • Construct space stations to dynamically expand the game's universe with new trade routes, docking points, and economies. The online multiplayer system stores player built stations with the server so other players can have access to the new stations and trade routes you create.
  • Specialized industries and economies provide realistically variable item availability and pricing.
  • Use your wealth to design and build a new ship, buy better weapons, hire crew members, recruit other ships, install upgrades, load commodities, and more.
  • Advanced physics system features velocity adjusted acceleration curves and accounts for mass, thrust, and vector calculations. Realistic zero gravity inertia based 'Newtonian' style flight model including complete 3-way rotation and 3-way direction control with optional variable input. An advanced inertial dampening system helps keep flight control simple in space, atmospheres, and gravity fields.
  • Realistic environment interaction far beyond the genre's typical 'background wallpaper'. Nebula clouds, asteroid fields, planet atmospheres, moons, and more all provide unique options for shelter and strategy. Such environment elements include changes in gravity, fuel consumption, physics, sensor range, and visibility.
  • Supports keyboard, mouse, gamepad, and joystick flight control. Use the control device you prefer to play the game.
  • Supports Natural Point's TrackIR 3D head control system for managing the viewpoint from the cockpit with all six degrees of movement.

Requisitos del sistema

    • SO: Windows XP / Windows Vista / Windows 7
          
    • Procesador: AMD / Intel a 2.0 GHz
          
    • Memoria: 1.5 GB de RAM
          
    • Disco Duro: 750 MB de espacio libre
          
    • Tarjeta de Vídeo: 128 MB de VRAM y compatible con DirectX
          
    • Versión de DirectX®: 9.0c
Análisis de usuarios
Se ha actualizado el sistema de análisis de usuarios. Más información
Global:
Muy positivos (363 análisis)
Publicados recientemente
AKYTheRipper
( 6.7 h registradas )
Publicado el 30 de junio
What I did in this game so far:
1) Chose to be a combat pilot.
2) Chose a mission to escort a ship, enemy ships keep coming in dozens and kills me in minutes.
3) Decides to wander a little, follows a big bright light, reaches near it. Oh, its a star, I should try to land on it. Burns to death.
4) Starts again, this time choses a simple mission, mission done.
5) Buys mining beam, does the same type of mission thrice, earns enough to upgrade ship's hyper drive.
6) Jumps a gate to next quadrant, sees a planet, tries to land on it with Afterburner on, doesn't even reach near the atmosphere, burns to death due to high heat because of high speed.
7) Combat ship doesn't support more hangars, disappointed as couldn't mine more than one type of material. Jumps another gate to reach a quadrant which has better economy for trading.
8) Quadrant is hostile, everyone is chasing me like I have killed a Chicken of their quadrant, dies.
Until now, I haven't done anything much apart from dying or loading from my last saves several times to try something new, and dying again, but I am still doing it. As it is fun to explore and realistic as well. So, anyone who loves exploring the space would love this game. You can do many things on this game and I haven't even tried the fraction of it. So, do I recommend this game? Of course.
10/10 Would try to land on a star again.
¿Es útil? No Divertido
IWantToKms
( 16.7 h registradas )
Publicado el 19 de junio
( 11 Pm) 1 hour into the game = This game looks amazing!

(12 Pm) another one hour later = So that is how you mine asteroids.....

(7 Am) 7 hours later = What the ♥♥♥♥ it's seven am already

¿Es útil? No Divertido
lee_andre33
( 3.4 h registradas )
Publicado el 16 de junio
A game that has mentally flawed mechanics, awful graphics and devil damned learning curve this game will swallow you whole suck you down into oblivion and destroy the decency of the space game genre. PLEASE do not play this game, dont make the mistake i did!
¿Es útil? No Divertido
Richard_Fist_
( 13.0 h registradas )
Publicado el 29 de abril
First, this is not a casual game by any means so if can't handle much beyond point and shoot then leave now or you'll be sent home crying over you're twenty bucks (just read the negative reviews). This game is something I've been looking for ever since I played a little indy flash game somewhere on the internet when I was 14. It had interesting lore, trading and combat in unique space mercenary environment made by someone who had a great idea and new how to code. This game is like the grown up, college educated, athletic, beautiful version of that game. It is so complex you WILL need to get a key binding sheet but everything you can do actually has a purpose. It feels like you are in Star Trek at times when you have to boost forward shields, deactivate the inertial dampening system, all power to canons and deploy counter measures! (I've done this, it's the coolest feeling when you pull it off in combat). The map is massive but divided into indivdual systems to make it easier to handle, each system tracks your reputation and has every odd job to military contract you could want. You can customize your ship and change out and upgrade equipment to tailor your ship to the jobs you want to have. The game is meduim paced from starting out, I upgraded my ship's size about 5 hours in for the first time. I've barely scratched the surface of this game but I have played plenty to give it a good recomendation. It is a game that makes you think and feel like you are immersed in this world, added with a backdrop of stunning nebulae and planets with a swelling orchestral sci-fi soundtrack.
¿Es útil? No Divertido
Sniper-Squirrel
( 85.0 h registradas )
Publicado el 22 de abril
Realy high quality work for a small team. I've enjoyed this little gem of a game for a while. The downside is that the soundtrack can be a little too relaxing to listen to. I've used the sights and sounds of this game to put some of my kids to sleep. It is a realy beutiful yet relaxing game to play. You've been warned.
¿Es útil? No Divertido
Mindcrime
( 1.5 h registradas )
Publicado el 16 de abril
I hate to review this game cuz I respect the hell out of the creator. If u are looking for action this isn't the right game for u. If u want complex controls and a loooooot of setup time go for it. I can't lie and say i got far cuz i got frustrated after about 5 hrs I think and stopped playing. Great idea but much like elite dangerous this just needs for fun factor to really call it a "game". Keep it up though creator. Add some more fun in the next game and I will fully support u.
¿Es útil? No Divertido
elseer
( 2.5 h registradas )
Publicado el 4 de abril
I foudn the controls so compeldx that I just could not get into the game. perhaps one of thease days Ill pickup a joystick and throttle and revist the game. it looks so cool but its just way too complex to learn.
¿Es útil? No Divertido
Daszman
( 2.3 h registradas )
Publicado el 26 de marzo
BLOWS takes 10 min to dock on a planet. Mission Waypoints blow. this game sucks!!!!!!!
¿Es útil? No Divertido
Death
( 9.8 h registradas )
Publicado el 16 de febrero
.
¿Es útil? No Divertido
Atech66
( 14.1 h registradas )
Publicado el 13 de febrero
Me being too dumb to play it was the only issue lol
It has a steep learning curve and the community offers plenty of help and guides
That being said after 14 hours I was lost out of fuel and couldn't find my way back to save my life.
Its a game I wanted to love because it was so pretty to look at and seemed fun.. if i could make a career of cleaning the same solor panel over and over.
I sucked the game was great
¿Es útil? No Divertido
Análisis más útiles  En los últimos 30 días
A 8 de 11 personas (73%) les ha sido útil este análisis
9 personas han encontrado divertido este análisis
Recomendado
16.7 h registradas
Publicado el 19 de junio
( 11 Pm) 1 hour into the game = This game looks amazing!

(12 Pm) another one hour later = So that is how you mine asteroids.....

(7 Am) 7 hours later = What the ♥♥♥♥ it's seven am already

¿Te ha sido útil este análisis? No Divertido
A 3 de 3 personas (100%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
Recomendado
6.7 h registradas
Publicado el 30 de junio
What I did in this game so far:
1) Chose to be a combat pilot.
2) Chose a mission to escort a ship, enemy ships keep coming in dozens and kills me in minutes.
3) Decides to wander a little, follows a big bright light, reaches near it. Oh, its a star, I should try to land on it. Burns to death.
4) Starts again, this time choses a simple mission, mission done.
5) Buys mining beam, does the same type of mission thrice, earns enough to upgrade ship's hyper drive.
6) Jumps a gate to next quadrant, sees a planet, tries to land on it with Afterburner on, doesn't even reach near the atmosphere, burns to death due to high heat because of high speed.
7) Combat ship doesn't support more hangars, disappointed as couldn't mine more than one type of material. Jumps another gate to reach a quadrant which has better economy for trading.
8) Quadrant is hostile, everyone is chasing me like I have killed a Chicken of their quadrant, dies.
Until now, I haven't done anything much apart from dying or loading from my last saves several times to try something new, and dying again, but I am still doing it. As it is fun to explore and realistic as well. So, anyone who loves exploring the space would love this game. You can do many things on this game and I haven't even tried the fraction of it. So, do I recommend this game? Of course.
10/10 Would try to land on a star again.
¿Te ha sido útil este análisis? No Divertido
Análisis más útiles  Global
A 24 de 24 personas (100%) les ha sido útil este análisis
4 personas han encontrado divertido este análisis
Recomendado
36.7 h registradas
Publicado el 1 de septiembre de 2015
La verdad es que es difícil afrontar un análisis de este juego con el “Elite dangerous” recién lanzado y el “Star citizen” a punto de entrar en nuestra atmósfera, pero el juego lo merece. Algunos de nosotros jugamos al “Elite “cuando no se llamaba “Dangerous” y empleábamos un Spectrum de 48k sobreviviendo al proceso...

Ahora en serio, ha de hacerse notar que este juego es fruto casi exclusivo de una sola persona, la cual de manera primorosa a lo largo de años, ha ido ampliando y mejorando el juego. El apartado gráfico es más que suficiente y agradable, y cumple perfectamente, posibilitando que el juego funcione en cualquier maquina.

En comparación a juegos diseñados por compañías sale perdiendo visualmente claro esta, pero no es ese el fuerte de este aguerrido mercenario.

Lo que es digno de mención en este juego, es la libertad de acción unida a la cantidad de cosas que podemos hacer.

Ademas de poder llevar a cabo actividades comunes en este tipo de juegos, comerciar, minería, transporte, misiones, contratos, caza recompensas, piratería, contrabando, etc, tenemos la posibilidad de construir estaciones e instalaciones propias, al estilo de la saga de X-Terran conflict y entregas anteriores de Egosoft.

Hasta aquí nada que no podamos encontrar en otros juegos, pero ahora empieza lo novedoso. El juego lleva implementado un pequeño editor con el que ademas de poder configurar la nave a nuestro gusto, equipandola con toda suerte de complementos, lasers, cañones, misiles, motores, espacios de carga, recolectores de fuel, unidades de reparación, y muchos otros componentes, podremos modificar su aspecto estético, de tal manera que cada nave perteneciente a un jugador tendrá un diseño propio y exclusivo.

Si, el juego cuenta con un modo multijugador de universo persistente, ¿ no lo había mencionado todavía ?.

De igual manera podemos modificar también las armas, de manera que lasers y cañones se ajusten a nuestro modo de combate.

El juego no cuenta solo con estaciones espaciales, podemos descender a los planetas e interaccionar con el entorno, esto incluye cosas como aterrizar en los asentamientos de los planetas para comerciar, minar las superficie planetaria, e incluso descender de la nave con una suerte de exoesqueleto tipo “Mech” para realizar las misiones que se llevan a cabo en tierra. Eso si, que nadie espere el grado de refinamiento de un” Shooter” convencional en ese sentido.

Cuenta también con un corto modo historia, y la posibilidad de jugar su modo “Sandbox” en solitario, por si no queremos interferencias de otros jugadores.

Haremos un par de apuntes sobre el control, el diseñador de esta pequeña joya ,tengo entendido es astrónomo, de modo que eso en el juego queda reflejado en muchos detalles. El control de velocidad y movimiento cuenta con dos modos, normal e inercial; en el segundo la nave seguirá desplazándose en la dirección del ultimo impulso por mucho que cambiemos el rumbo. El control de ambos modos de vuelo tiene su complejidad y su razón de ser, tanto en el combate como en los aterrizajes, ya que en el descenso a los planetas la gravedad o la meteorología puede complicarnos mucho las cosas.

Mención aparte merece el original sistema de exploración, el cual nos permitirá, cuando contemos con un motor de salto digno de tal nombre, explorar los muchos sistemas solares no cartografiados. Cuando digo no cartografiados es exactamente eso, no aparecen en el mapa, no hay puerta de salto alguna que nos lleve a ellos, hemos de ir explorando la vastedad del espacio mediante saltos cuidadosamente programados, y una vez hallados, registrar sus coordenadas en nuestra computadora.

Me consta que me dejo alguna cosa más en el tintero, pero lo reservo para no desvelar todos los detalles del juego.

Resumiendo, si te justa el genero de simuladores espaciales con modo “Sandbox”, y no te importa que los gráficos no sean de ultima generación, te recomiendo fervientemente este juego mi nota es un 9/10.

Tres recomendaciones de obligado cumplimiento:

-Cuidado al entrar en los “Black holes”
-Realiza el tutorial y consulta las webs con información del juego “Cadetes del espacio” es una web en Español.
-Si volando por el espacio encuentras la que probablemente es la nave más hortera del juego, no le dispares, soy yo...

Espero os haya resultado útil el análisis.
¿Te ha sido útil este análisis? No Divertido
A 22 de 22 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
124.3 h registradas
Publicado el 26 de junio de 2014
Evochron es un juego bastante divertido que te permitirá avanzar lo rápido que quieras en tu dominio del universo, realiza tranquilos contratos de limpieza de paneles solares, explora en busca de nuevos sistemas, realiza operaciones mineras, comercia con materias primas o realiza intensas misiones de combate de múltiples waypoints.

En Evochron tu eliges cómo vivir tu aventura, tiene una curva de aprendizaje algo cerrada, pero no imposible y siempre descubres cosas nuevas, tanto del manejo de la nave, tácticas de combate o métodos para descubrir nuevos sistemas, rutas comerciales provechosas, etc. Además también hay disponible muchísima información (Tanto en Inglés como en Español)

Aunque gráficamente no es lo mejor a lo que váis a jugar, Evochron tiene unos gráficos bastante decentes y se pueden realizar unas capturas de pantalla geniales. (Las capturas de la comunidad de Evochron en Steam lo demuestra).

El juego tiene grandes bazas a su favor, está prorgamado por una sola persona que atiende sin descansar a la comunidad, que está 100% activa en todo momento, también dispone de gran cantidad de MODS, nuevas cabinas, mejores fondos, mejores nebulosas, etc. Además aunque hace algún tiempo que salió su programador lo mantiene constantemente actualizado, tanto en el arreglo de bugs como en añadir más cosas al juego.

Otros añadidos son el modo multijugador y que existe una traducción en español para el juego.

Tiene sus carencias, está claro, pero si me decís otro juego espacial con más de 600 sistemas diferentes (y subiendo en cada update) con el que podamos entrar y salir de los planetas en tiempo real, sin pantallas de carga y cuyos sistemas no estén "estanciados", sino que sea universo abierto (Podemos ir a un sistema vecino usando una puerta de salto o navegando por el espacio "vacío", que muchas veces incluye sistemas rebeldes o deshabitados donde iniciar el comercio) con físicas newtonianas, efectos de gravedad solar, planetaria y en agujeros negros, con una economía dinámica, que incluya varios modos de vuelo (asistido e inercial), totalmente sandbox, que disponga de modo multijugador (en el que se pueden realziar acciones cooperativas o PvP), con una comunidad tan activa y colaborativa en cuanto a guías, ayudas se refiere, que funcione en equipos relativamente "antiguos" y que ocupe menos de 160 mb, me lo compraré, pero mientras, seguiré jugando a Evochron Mercenary. :P

¡Saludos!
¿Te ha sido útil este análisis? No Divertido
A 2 de 2 personas (100%) les ha sido útil este análisis
Recomendado
36.4 h registradas
Publicado el 22 de mayo de 2012
Si os gusta la libertat en el espacio, la guerra de clanes por el control de sistemas (y sustanciosos ingresos), personalizaros la nave y libertat de acción (minar, buscar objetos escondidos, pelear contra piratas, atacar mercantes, descubrir ciudades secretas, misiones de espionage, comerciar y buscar buenas rutas de comercio, etc) este es vuestro juego.

Un X3 descafeinado, mucho mas sencillo, pero con detalles de los cuales el gran titulo carece: comercio de la mano de los jugadores, descenso a los planetas, modelos de vuelo realistas (tanto en espacio como dentro de los planetas) y sobre todo el PvP y el Clan vs. Clan!!!!
¿Te ha sido útil este análisis? No Divertido
A 2 de 4 personas (50%) les ha sido útil este análisis
4 personas han encontrado divertido este análisis
Recomendado
5.2 h registradas
Publicado el 11 de junio de 2015
Un juegazo que se asemeja a la corrida de Nacho Vidal. Denso y casi incuantificable.
Con un apartado gráfico mucho más creible que la segunda virginidad de Leticia Sabater.
Con mas posiblilidad de maniobras que cuando te follas a una enana y disfrutas lo mismo.
Recomendado 100%
¿Te ha sido útil este análisis? No Divertido
A 1 de 3 personas (33%) les ha sido útil este análisis
Recomendado
21.9 h registradas
Publicado el 28 de diciembre de 2015
Si, hasta que arturo caraculo lo rompio.
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A 170 de 176 personas (97%) les ha sido útil este análisis
8 personas han encontrado divertido este análisis
Recomendado
318.5 h registradas
Publicado el 2 de julio de 2015
Ok i bought this game during the summer sale and so far I like it!

The Good!
Open world.. You can do what you want to do if you have some imagination!

A large mapped out universe with safe systems.. Not so safe systems.. And just down right Angry systems!

Even more systems that arn't mapped out... Not sure how many so far, I have only found a few of them and their hard to find which is a good thing! Remember Space is a big place so it shouldn't be to easy to find everything!

You can Generate space stations in locations you chose that arn't to close to other stations.. Gives you a tactical advantige or a trading benifit, howerver you wish to use it! Thats kinda up to you to figure out!

You can Mine, Trade, Do Missions from a mission board, or just Pirate cargo from NPC ships to make credit's

Guessing 30 plus spacecraft frames to chose from..Or upgrade to with in game credits if you can find a station that has them!

Upgradeable engins, cargo bays, wings, fuel tanks and Sheilds if you can afford them!

A really Neat wepons lab where you can craft your own version of the perfect Beam or Partical wepons!

A hanger in most stations where you can store a frame for later use..... For a price of course!

Good flight model with inerta or thrust driven modes and even an in atmosphere mode.

Custimazable enough controlls without being just way to much and confusing!

Can land on planets and planet base Locations.

Can fly inside some very large astroids and find some lootable stuff!

Can get a Mech Walker and walk planetside or even fight planetside if you can find something to fight!

Good bit of tech to buy in the stations and with limited space it make's you think and make desisions on how you want your ship to performe, Not enough room for everything so you have to decide whats important for the way you want to play.. The largest ships in the game cant carry everything even! and thats a good thing, makes you think!

I have read some reviews about a hard learning curve.... This is my first space sim since Tie Fighter and it took a while to learn but it wasn't bad and that was part of the fun in my opinion!

Theirs more good stuff but just cant remember it all!

The Bad!
Making credits is to easy once you figure out where to buy low and sell high... Some players think you have to find the lost city but you can make credits really easy just paying attition to prices... On my second Pilot I made 50 Million in just a few hours of game play because I had figured it out on my first pilot.. Needs to be a bit harder to make credits so you can't just get the best gear so quick!

TO HARD TO FIND OTHER REAL PLAYERS TO PLAY WITH.... I have managed to log onto a multiplayer server but I was the only player on it :( Would be nice if you could find others to play with! Seems like not to many people play multiplayer sadly..It might be fun!

Not enough Places to store loot in the hangers...Yes you can use multiable hangers in multible Space Ports but Dang their expensive and a pain being so spread out... Would like to see them let you chose a hanger locaion or build a Space Port to use as your home base and let you store multable ships and alot of looted and Pillaged goodies!

Can't figure out how to create my own Guild? Would be neat if you could start your own guild then search out an uncharted galaxy... then build it up with Ports and stuff and have your own guild Galaxy, If you could name it that would be even cooler but some peeps would do some real silly names I relize sadly!

If you lack Imagination... You will probably get bored after a while... Persionally I keep trying to find new stuff and tinkering around to see what i can do.... I'm still learning the deepth of the game!

Anyway all in all it has been fun even if I havent got to play multiplayer yet! But maybe someone will see this review and we can find a server and start building a universe!

Sleepy
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A 104 de 107 personas (97%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
Recomendado
12.6 h registradas
Publicado el 28 de octubre de 2014
"I saw a distant planet with rings like saturn, as i flew closer i could see the rings were made of tiny particles of water as i drifted through them in my starship" - 8.5/10

EM is a sandbox space pilot simulator. It provides you with all the tools you need to live the life of an intrepid space explorer as you blast around an (almost) infinite galaxy filled with collossal space stations, glittering nebula, astroid belts, and planets.

How you choose to use this sandbox is very much up to you. Want to be a fighter pilot? No problem. Want to mine and trade precious minerals? You got it. Feel the need to build a fleet and have your own armada? Ok. Wanna explore the farthest reaches of the universe either by jumpgate or just pointing your ships nose at a distant star and pushing on the throttle? Oh yes! Fancy visiting the surface of that giant blue planet over there? Yep. Maybe cruise across mountains and dock at the local trade city for repairs and fuel? Sure.

Whatever you want to do EM has you covered.

However, despite the fact that it is probably obvious by now that I am impressed with this game it is only fair that I point out a few low points and niggles.

Firstly, the graphics. They are pretty dated. Still, what is here is all done pretty well. Distant stars flare light across your cockpit, nebula and gas clouds sparkle and shimmer as electrical storms rage, and giant space transporters lumber across the sky. On the downside the textures are all pretty bland up close. This is not so bad in space but it is on the planet surfaces that this really lowers the immersion. The actual concept of being able to fly from outer space, into the planet's atmosphere, and right down to the tree line is brilliant and the mechanics of it work really well. Unfortunately when you get there you see that the surface is just barren and featureless. A few sparodic trees and one or two cities is not enough to save this part of the game. A real shame as the actual descending to, and launching back up from, the planets is a lovely experience. Its just annoying that there is nothing to do when you get there.

Secondly, this is no hand holder. You will need to use the forums and wiki's to get to grips with this game. My six and a half hours playtime probably equates to about half of that as actual 'game' time. Still, nothing worth having is easy and i found the learning quite fun.

Lastly, the quests are pretty generic. You will make more money in ten mins of mining than by doing a dozen starter quests. Also there is a very limited amount of detail at times as so far as the living, breathing galaxy goes. There are lots of other ships, constant radio chatter, and dozens of busy space ports, but i'm yet to see anything along the lines of real faction interactions. Still, not been playing long so we'll see

Don't let these points put you off, there are a few mods available for graphical tweaks and the community is still pretty active and helpful for the learning side of things.

EM is a wonderful opportunity to just grab a spaceship and jet off to the stars. You'll be glad that you did.
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A 98 de 101 personas (97%) les ha sido útil este análisis
Recomendado
30.7 h registradas
Publicado el 27 de julio de 2014
Really fun. Great graphics (especially with the mods, which are worth looking into) and sound. Singleplayer and Multiplayer (basically the Singleplayer world but with other players on servers).

No real loading screens except for like, 20 seconds when you first start playing. The game install itself is less than 200 MBs or so but if you don't like even the starting loading screen, setting the 'Procedural' generation to 'Pre-Generated' adds 2+ GBs and makes it so it doesn't have to reload everything every time. Very useful.

You can go from space right into planets and land on a major trade city or maybe walk around the surface in a terrain walker mech (but don't go too fast in atmo unless you want to burn up), manage your fuel levels, take some contracts or follow the storyline (not necessary unless you want to follow it) or be even more enterprising and find a way to maximize profit by buying low, selling high, mining hydrogen or water or metals and turning that into something which you might turn into a warp drive that you can sell for much more.

Hire crewmembers to make your ship perform better (but keep paying so that they don't jump ship next time you dock).

The combat has a learning curve (the game has proper Newtonian physics but also a setting that uses your engines to try to keep your ship still for the most part when you throttle down) but once you get into it, it's very exciting and strategic.

The universe is massive and you can pretty much fly in any direction and you'll find unmapped sectors with planets. Or you might have a run-in with pirates or the mysterious Vonari alien race. The playerbase is still finding new things in the universe regularly.

The game really understands space travel. Not everything is on the same x-axis or y-axis and you might warp somewhere to find out that the station is actually above you a ways. Little touches like that add to the whole feel of actually being in space.

You wanna build a station for repairing your ship or constructing things and hide it out in the unmapped sectors of space? Go do that.

I'd suggest the game to people that enjoy open sandbox games, space as a setting, sci-fi, and games like Elite. The game doesn't care if you're a miner, a racer (yeah, there are space races, which are very interesting with the newtonian physics), a fighter pilot, a bandit that uses a cargo scanner to pick targets and blast 'em, a trader that's playing the markets, or maybe you just want to shuttle people from one station to another. It's all up to you and this game really excels at that.
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