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Szoftver Demók Ajánlott HÍREK
A független zsoldosok élete ritkán unalmas. Vár az űrhajód. Kalandod a Sapphire naprendszerben kezdődik.
Megjelenés dátuma: 16 Jan 2012
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Evochron Mercenary vásárlása


Legutóbbi frissítések Mind a(z) (2)

Evochron Mercenary 2.848 available...

28 május 2014

Version 2.848 is now live and includes the following improvements:

- New scaling option added to modification options for 3D radar.
- Positioning of 3D radar and target object display updated for improved positioning and more modification flexibility.
- Several container locations repositioned to be more accessible, more now also allowed to orbit planets as debris.
- Option to lock the mouse pointer to the display field during gameplay added to Options menu.
- Water shader updated to prevent certain indicators from casting a reflection.

Changes to the 3D radar and target display may impact some cockpit mods using non-default placement values in the gauges.txt file. So some mods may need to update some of the position values. While testing, I discovered that some cockpit mods used old gauges.txt files that also lacked shadow placement values for the chase view mode. So for a few of them, I've updated the gauges files myself to provide proper alignment for the radar and target display as well as including shadow placement values that they lacked before. The new values for the 'SilicuMax' and 'Perch' cockpits are available in the customizing forum here:

The new Mouse Lock option can be optionally bypassed in the exit menu while the game is paused as well as during gameplay by toggling the mouse flight-to-selection control lock mode (press both Alt keys to toggle on or off).

For more update information and details, the game's official news page is here:

4 megjegyzés Tovább

Evochron Mercenary 2.828 available (plus past changelogs)...

7 május 2014

Version 2.828 is now live and includes the following improvements:

- 3D radar updated to reflect distance as well as direction via blip size scaling based on proximity.
- AI controlled capital ship pre-jump point placement scanning accuracy increased to reduce potential jump point collisions.
- Under certain conditions while travelling in deep space, a station license for a player built station could be lost, now fixed.
- Certain contract actions in multiplayer could result in effects on single player reputation levels, now locked.
- Rotation input adjusted to provide a more linear result throughout the full range of variable control.
- Variable input control reversed for inertial forward/reverse thrusters and aligned for linear input.

For more update information and details, the game's official news page is here:

For reference, here are additional changelogs for past updates over the last year:

April 8th, 2014
Version 2.808 is available for download. This update includes the following improvements:

- IDS scale level control can now be mapped to an axis channel input.
- Improved resolution detection systems for initial launch and Game Options menu.
- Shield array energy augment controls can now be mapped to directional HAT inputs.
- Jump drive system updated to let player select an exit velocity via throttle and IDS scale level.
- If a partial disconnect occurs in multiplayer, the game can now attempt to automatically reconnect.
- Multiplayer exit weapon fire detection now focuses only on gunfire and missiles fired at and by player.
- Additional integrity check added for player built stations in profile saving system.
- Gray sphere would appear on rare occasion after a jump drive exit, now fixed.
- Click range for down buttons in message log adjusted for better alignment.
- Multiplayer exit countdown timer duration reduced to about 5 seconds.
- Improved multiplayer partial disconnect detection system.
- Fuel tank sizes increased to 500 units from 400 units.

The server program has also been updated for this build and includes the following improvements:

- Option to auto-save the chatlog via entering a text marker as a message added (text2.dat lines 850 and 851). Can be used by server operator (no brackets) or client (entered in brackets, subject to specified admin password).

January 8th, 2014
Version 2.788 is available for download. This update includes the following improvements:

- SX, SY, and SZ sector coordinate labels added to passenger delivery description line.
- Much more forgiving racing system implemented with larger courses allowing for more room to maneuver.
- MDTS indicator displaying a lock after being deactivated then reactivated with no target in gunsight fixed.
- Exit menu and respawn menu multiplayer text chat system now uses selected in-game clan or sector secure chat mode.
- Mod options added to nav map to allow changing coordinate labels (text.dat lines 1631-1635).
- '+' and '-' characters added to arrows on nav map to more clearly indicate directional values.
- System for 'ffenable.txt' file updated to correct value mismatch that occurred occasionally.
- Asteroid collision check with mining beam reduced in size for more accurate placement.
- Precision of local client ping and related timer calculations increased.
- Minor click range improvements to the UI.

October 8th, 2013
Version 2.728 is available for download. This update includes the following improvements:

- Gun turret hull armor indicator now changes color based on damage level.
- Control axis mapping system updated to better support inertial thruster invert selection on systems with multiple devices.
- Alt key option added for weapon and shield energy management selection for quickly setting to maximum/minimum levels.
- Text notification now displayed in the message log when payment is received from a fleet ship after completing a mining cycle.
- Nav map point selection now applies two sector coordinate values relative to map orientation, X and Z for top view, X and Y for rear view.
- When zooming in on the nav map in rear view mode, maplog waypoints could block left click nav point selection, now fixed.
- When transitioning from terrain walker back to spaceship, engine sounds might not restart properly, now fixed.
- Custom music files above group level 3 may not load correctly under certain folder conditions, now fixed.
- Several minor bug fixes.

July 8th, 2013
Version 2.708 is available for download. This update includes the following improvements:

- Faster pre-generated planet terrain building system added.
- Systems with intermittent read/write hard drive reliability problems could encounter an error 105 during loading at around 30-50%, new loading processes implemented to reduce error potential on such systems by generating more content in memory.
- Minor issue with message log shadow resulting in mismatched alignment when no lines of data are contained fixed.
- Using station detonators in single player could result in the flight timer being reset, now fixed.
- Terrain walker HUD elements could remain behind after being destroyed, now fixed.
- Excessive price variations for commodities sold from planet cities fixed.
- Several minor bug fixes.

April 25th, 2013
Version 2.488 is available for download. This update includes the following improvements:

- New quadrant maps with improved system placement accuracy and image quality.
- Option to change gunsight and display coloring (hue and RGB) added to Options menu (HUD Configuration).
- New frame graphics added for navigation, inventory, and trade consoles (better aligning them with other menus).
- Under some conditions, planet terrain could be rendered at multiple detail levels simultaneously, occasionally causing subtle flickering, now fixed.
- If the game is interrupted during gameplay to the point media resources are deleted/lost from memory, it will now to auto-save the profile and attempt to reload all media assets automatically.
- If the game is interrupted during a file extraction and/or loading process by external interference or system problems causing file corruption/damage, it can now automatically attempt to clean and repair the damage next time it is launched.
- HUD Flight Path Marker updated to better indicate offset course and to account for additional factors including gravity.
- Optional Horizontal and Vertical Velocity Marker added to the HUD Configuration menu to provide legacy functionality.
- Friction factor based on velocity and atmospheric density now applies to hull burn glow effect for a better visual cue.
- Overall reputation level changing when travelling from sector to sector in the same system fixed.
- Options to set a custom value for CvC kills and clan linked contracts in multiplayer added.
- TrackIR, padlock, and mouse look view modes updated for a wider vertical viewing range.
- 400% increase in multiplayer terrain control credit for CvC kills (default value).
- Sound effect volume setting now applies to mouse clicks in main menu as well.
- MDTS auto-aiming prediction system updated for smoother movement.
- HUD indicator positions adjusted to better support stereoscopic 3D.
- Scaling option for pitch ladder added (details in customizing kit).
- Position option for compass added (details in customizing kit).
- Flight Path Marker added to 3D radar.
- Wind sound effect volume reduced.
- Several minor bug fixes.

The server program has also been updated for this build. The 400% increase in default territory control credit for clan-vs-clan kills will only apply on servers running the updated server build.

7 megjegyzés Tovább

A játékról: 

Ellenséges erők mellett ellopakodva kereskedsz áruval, a környék legjobb pilótáival versenyzel, gyémántot bányászol, a túlélésedért tárgyalsz, egy kíváncsi energiacégnek kémkedsz, koszos napelemtáblákat takarítasz, egy türelmetlen utast szállítasz... és még csak hétfő van. A független zsoldosok élete ritkán unalmas. Van, amikor szerződéses alapon dolgozol, máskor inkább saját kezedbe akarod venni a dolgokat, hogy növeld hírneved és vagyonod. Vár az űrhajód. Kalandod a Sapphire naprendszerben kezdődik.
Az Evochronban szabadon keresheted a pénzt független zsoldosként egy kalandban, melyet a te döntéseid, képességeid és teljesítményeid irányítanak. Minden játékos saját egyedi képességeit és érdeklődését viheti a játékba, együttműködő klánokat formálva közös célokért, vagy egyedül teljesítve feladatokat egy valóban szabad űrszimulációs játékmenet során.
Fő jellemzők:
  • Valóban szabad játékmenet történeti korlátozások és feltételek nélkül. Nincsenek karakterjellemzők vagy képességek, melyek visszafognának. Tapasztald meg a tökéletes játékmeneti szabadságot, és játszd a játékot úgy, ahogy te akarod. A te döntéseid és képességeid határozzák meg szereped a játékban, és alapozzák meg hírneved, vagyonod, előrehaladásod és rangsorolásod.
  • Változatos játékmeneti döntések és tevékenységek, például versenyzés, kémkedés, bányászat, kereskedelem, áruszállítás, kíséret, harc (mind a civil űrben, mind katonai harci zónákban), felfedezés, aszteroida-megsemmisítés, felszereléstisztítás, legénységkezelés, állomásépítés és hajótervezés. Számos módja van a pénzkeresésnek és a játékban való előrehaladásnak.
  • Hatalmas, összefüggő univerzum, melyben bárhová mehetsz töltőképernyők nélkül. Az Evochron univerzum nincs „falak” közé vagy „szobákba” zárva, melyek között ugrókapu „ajtókon” át kell közlekedni, nincsenek kötelező kapuk vagy kereskedelmi útvonalak, melyek korlátoznák a mozgásod és visszafognának. Szinte oda mész, ahová csak akarsz. Ereszkedj le bolygók légkörébe, hogy városi kereskedelmi állomásokon szállj le, értékes ásványokat bányássz, vagy rejtett tárgyakat fedezz fel. Elmenekülhetsz gázködökbe, hogy rejtve legyél a szenzorok elől, vagy elrejtőzhetsz hatalmas aszteroidák üregeiben. Repülj bolygótól bolygóig, csillagtól csillagig, naprendszertől naprendszerig.
  • Az egyesített játékmenet-architektúra és profil lehetővé teszi, hogy megtartsd hajód, fejlesztéseid, felszerelésed, pénzed, fegyvereid, legénységed és áruid mind az egy-, mind a többjátékos módban való használatra.
  • Együttműködő többjátékos feladatok, melyek minden összekapcsolt játékosnak fizetnek. Csatlakozz más játékosokhoz nagyobb kihívást jelentő, sokkal jobban fizető többjátékos feladatok teljesítéséhez.
  • Építs űrállomásokat a játék univerzumának dinamikus kibővítésére új kereskedelmi útvonalakkal, dokkolóhelyekkel és gazdaságokkal. Az online többjátékos rendszer a szerveren tárolja a játékosok által épített állomásokat, így más játékosok is hozzáférhetnek az általad készített állomásokhoz és kereskedelmi útvonalakhoz.
  • Specializált ipar és gazdaság nyújt valószerűen változatos áruválasztékot és árazást.
  • Vagyonodat használva tervezz és építs új hajót, vegyél jobb fegyvereket, vegyél fel legénységi tagokat, bérelj fel más hajókat, szerelj be fejlesztéseket, rakodj be árut, és sok mást.
  • A fejlett fizikai rendszer sebességtől függő gyorsítási görbéket használ, és figyelembe veszi a tömeget, tolóerőt és mozgásvektort. Valószerű nullgravitációs, lendületmegmaradás-alapú „Newtoni” repülési modell teljes háromtengelyes forgási és fordulási irányítással, és választható beviteli eszközökkel. Fejlett tehetetlenségi tompítórendszer segít az irányítás egyszerűvé tételében az űrben, a légkörben és gravitációs mezőkben.
  • A műfaj szokásos „háttérposzter” megoldásán messze túlmutató valószerű környezeti interakció. A gázködök, aszteroidamezők, a bolygók légköre, a holdak és sok más mind egyedi lehetőségeket kínálnak rejtőzésre és stratégiára. Ezen elemek között van a változó gravitáció, üzemanyag-fogyasztás, fizika, szenzorhatósugár és láthatóság.
  • Támogatja a billentyűzettel, egérrel, játékvezérlővel és botkormánnyal irányított repülést. Használd a játékhoz az általad kedvelt irányítóeszközt.
  • Támogatja a Natural Point TrackIR 3D fejvezérlést a pilótafülke-nézet teljes, hat szabadságfokú mozgatásához.


    • Operációs rendszer: Windows XP, Vista, 7
    • Processzor: 2.0 GHz AMD / Intel
    • Memória: 1.5 GB RAM
    • Merevlemez-terület: 750 MB
    • Videokártya: 128 MB-os DirectX kompatibilis
    • DirectX®: 9.0c
Hasznos vásárlói értékelések
23 emberből 21 (91%) találta hasznosnak ezt az értékelést
242 termék a fiókon
61 értékelés
117.5 óra a nyilvántartásban
This game gets a "must buy" rating from me for anyone who is interested in this genre of spaceflight simulation/comba/trading game. The realistic newtonian physics model and controls are so much better than the status quo "airplane physics in space" in practically every other similar game, and you really can seamlessly fly down onto a planet's surface! And you really can fly anywhere between solar systems without jump gates, though it would take 100s of jumps without a "special" hard to find type of jump drive. All of this is done very well.

The main drawback of the game is that lots of areas feel kind of lacking in depth. For example, you can craft things and customize your ship but there isn't that much variety. You can land on planets and stations looking for missions or things to buy, but there are no characters with scripted conversations to talk to. Capital ships aren't very detailed or specialized, and are more like scaled-up very slow versions of fighters with lots of hit points. Basically there are lots of things you can do that you can't do in other games, but not that much intracacy in any particular part of the game.

Stll, I think most people who are interested in this sort of game will want to spend at least 10s if not 100s of hours playing it. So it's worth buying at full price, especially with multiplayer support (which honestly I haven't tried yet.)
Közzétéve: 12 február 2014
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21 emberből 19 (90%) találta hasznosnak ezt az értékelést
156 termék a fiókon
11 értékelés
43.0 óra a nyilvántartásban
This game took me a while to get comfortable with but after getting there I can confidently say there is no other space combat game out there that has been as exciting and realistic for me to play. Once you get the systems down and learn navigation (There are a multitude of youtube instructional video's I highly recommend you watch as you begin playing) you are given free range of a vast universe with a multitude of locations and enemies. One of the most interesting concepts for me initially was being able to fly down to the surface of planets from space. The planets vary in type and in atmosphere some even have hostile weather systems or visibility conditions that make atmospheric flight very difficult which I found really cool. The main draw for me also being the realistic physics involved in flight. You cannot just drop through an atmosphere without burning up so you have to approach at the correct speeds and angles and flight controls shift from atmospheric to space seamlessly. Also in space you can fly using true newtonian flight or switch on the fly to an adaptive system that mimics atmospheric flight by compensating for the intended forward direction. Being able to continue on a trajectory at enormous speeds and rotate on any axis without impacting your trajectory has always been the draw of space combat for me but is rarely implemented in space games. Flipping over at speed and accelerating in the opposite direction or setting a trajectory and flipping on your side to strafe a capital ship at incredible speeds is amazing and it's made manageable by being able to switch back to a directional flight mode when you just want to point and fly. The gauges need to be researched a little bit (also on the video's) if you are unfamiliar but provide spectacular feedback that not only brings realism but adds depth and enables more control with a clear idea of the forces at work from and on your ship.

I play a ton of games but there is something special about this one that keeps me coming back. There is a great community of people willing to help out and some incredible mods available. I have some for my HUD that uses the HUD from the ship on the movie Oblivion that's really well done and mods that make the nebulae and space in general look absolutely phenomenal. There isn't a ton of story or progression, there are a lot of different ships, weapons, components, etc. and you are given the ability to edit your own ship designs by choosing components and altering their size and placement on your ship allowing every ship to be completely different even if using identical components. I have spent hours creating and saving ship designs alone with the different components and different levels of components. There are also ship mods made by the community that use models from popular franchises like Star Wars and Star Trek. You can trade although trading is limited since cargo is extremely limited even at the highest levels but quantity is not what I assume was the goal. There are many alert style missions where a commodity is needed at a particular station or planet that appears with a timer and you need to acquire and deliver it to get the reward which is usually substantial. There are many different levels of missions with varying goals of taking out single ships to entire fleets or mining asteroids for particular minerals and even cleaning giant solar arrays with tractor beams where you remove the dirt from the panels with your ship.

The solar systems are VAST and can contain many planets and stations that require jump drives to navigate and gates connect the systems although the gates are placed in different areas in each system but do not act as doors at the barriers between rooms, you can fly past the gates and on into space if you so choose. Many gates are actually located in the center of the systems so it's not a N,S,E,W square setup. It's vary natural and organic. The stations offer vendors, supplies, components, fuel, commodities, repairs, missions and a few other things. You fly in to the stations and dock with them to interact and you are protected within until you undock and exit the force field. There are also varying levels of difficulty in the different systems with some containing very few hostile ships, some with many and although I haven't made it out there yet some are active war zones and incredibly hostile. There are also different factions that inhabit the systems with who you can build up your standings by running missions for or against their enemies. The faction standings are system specific and do not carry over throughout the universe which i found adds a lot more gameplay in that your standings affect your ability to use different stations and the prices of things like fuel and other commodities. You may also purchase licences that allow you to hunt the enemies of that faction for rewards.

This game is the closest I have ever felt to actually having a ship in space with the freedom to fly anywhere and do anything. The realism is incredible and comes through in scope of environment, optional objectives and the feel of opening up a universe for you to inhabit as you so choose. I've actually just flown around as I imagine I would to relax and enjoy the majesty and solitude of space and no other game has inspired that kind of feeling for me. That says a lot.

Disclaimer: I live in and run a home for homeless and disabled Veterans where we have multiple computers and Steam accounts so hours played does not always reflect my actual experience with the game being reviewed other than showing the minimum amount of time I have personally played as this is my personal account.
Közzétéve: 27 január 2014
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10 emberből 10 (100%) találta hasznosnak ezt az értékelést
36 termék a fiókon
3 értékelés
19.9 óra a nyilvántartásban
Best sandbox space sim I ever played. Has a fairly steep learning curve, but after an hour or so, you realize all that depth leads to such an immersive experience! I haven't lost myself in a game world like this in a long time. I find myself exploring, just for the sake of curiosity, and I never do that in other games. Combat is hard and fun, and the method of travel is possible the most "realistic" ever put in a space sim. The controls will make you want to break out your joystick. The inertial flight is so amazing, and combined with gravity fields, is simply the best thing ever to happen to space sims. And it is multiplayer!
Közzétéve: 12 május 2014
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8 emberből 8 (100%) találta hasznosnak ezt az értékelést
134 termék a fiókon
10 értékelés
92.8 óra a nyilvántartásban
Still my favorite space sim.
After playing a few more, i can really appreciate the smoothness of this game engine, and the depth of the flight controls.

I fully recommend this game to anyone who loves a good space game. It's got a pretty steep learning curve when it comes to some aspects (i'm looking at you combat) but its one of the most rewarding games ive ever played when you get decent at it.

This game was also made by one guy, which is all the more amazing.

I can only hope that StarWraith can turn the multiplayer element into something closer to an MMO.
Közzétéve: 7 február 2014
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5 emberből 5 (100%) találta hasznosnak ezt az értékelést
125 termék a fiókon
22 értékelés
12.0 óra a nyilvántartásban
One of the best space fighter simulations out there, Evochron Mercenary gives you the freedom you should expect from space.
Even though it's not perfect feature-wise, those who loved Elite, Wing Commander or Freelancer must try Evochron for sure.

There's a good number of missions to do and places to go, and the seamless universe is a very change of pace considering all other space sims available.
Differently from almost all other space sims, you can fly to (or jump to) anywhere, without loading screens. You can also fly to planets, land on their cities or land anywhere and hop into a mech-explorer, then back to space seamslessly.

There's an economy going on and lot's of combat to get into.
You can also modify your ship to make it most efficient for the role you want (Trader, Miner, Multi-Purpose, etc) or even get a Military Ship that's best fitted for combat.

The flaw of this game is exactly on its strongest point: there's a lot of random things to do, but nothing is really persistent or makes sense in the long run. All existing ships are random, the stations you build are not yours (you own a license that gives you discounts, among other things), you cannot command ships bigger than a fighter and you can't (properly) own and command a fleet. The universe is big and has no boundaries, but the game's scope is actually very limited.

If you ever played the X series (X: Beyond the Frontier, X2: The Threat, X3 Reunion etc), the lack of decent combat, freedom, proper flying model and seamless universe that X has, is fulfilled by Evochron Mercenary.
However, the lack of persistence, fleet control and ownership, consistent and non-random economy and capital ship control is found on X.

Therefore, Evochron Mercenary satisfies those who want a good space fighter simulator with a basic sandbox thrown in, but for large scale economy and anything more persistent, consistent and less random, you should look somewhere else.

Still, as said before, if you're into space games, you MUST try Evochron!
It's a must-have for those who want proper space-flight experience.
Közzétéve: 22 április 2014
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64 emberből 59 (92%) találta hasznosnak ezt az értékelést
213 termék a fiókon
33 értékelés
50.9 óra a nyilvántartásban
If you're a fan of space-flight sims, this one is pretty interesting. It's mostly a sandbox that gives you an option to follow a storyline of missions that will lead you in the general direction of a reward. The learning curve isn't too steep and you'll likely learn something new about the game throughout the time you play it.

The closest to a "ground game" you can get is to buy a terrestrial walker so you can walk around on the surface of planets after seamlessly entering the atmosphere from space and descending down to the surface, of course. Aside from that, you can't actually leave your ship. Better hope your cockpit doubles as a restroom!
Közzétéve: 27 szeptember 2013
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