The life of an independent mercenary is rarely without excitement. Your spacecraft awaits and your adventure begins in the Sapphire solar system.
User reviews: Very Positive (300 reviews)
Release Date: Jan 16, 2012

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Recommended By Curators

"I've got no video of this one yet, but I've played it enough to know it's a good time if you want an open, modular, single or multiplayer space sim."

Recent updates View all (6)

June 8

Evochron Mercenary 2.918 Update...

Version 2.918 is now live and includes the following improvements:

- New 'Zero Throttle' key and button remappable control option added to configuration menu.
- A very rare scenario with targeting could cause mouse point flight control to disable, now fixed.
- Also very rare, certain exit and restart conditions might allow player names to carry over into other multiplayer sessions temporarily, now fixed.
- Viewing multiplayer status list could cause radar direction indicator to disappear under certain conditions, now fixed.
- Deleting entries in the flight log would often result in remaining blank lines, now fixed.

8 comments Read more

April 8

Evochron Mercenary 2.908 Update...

Version 2.908 is now live and includes the following improvements:

- Loading data performance for item descriptions in inventory console improved.
- Passenger transport range based pay limit increased, providing higher potential pay for longer distances.
- Passenger transport rate of pay decrease reduced, giving more time to reach required destination.
- Asteroids could sometimes incorrectly appear at the borders of certain sectors, now fixed.
- Option to select full negative and positive range of motion for throttle control added.

For the new throttle control option an additional checkbox has been added to the axis configuration menu labeled 'Full Range'. When enabled, the option will allow the player to use their throttle control axis for both forward and reverse levels with center being zero throttle. This should be a useful option for gamepad users who can only use thumbsticks that auto center themselves as well as for any joystick users who might want to have full range throttle control without having to use the reverse throttle toggle option.

By default, the game provides a small auto-center region to help accommodate slight imprecision in a device, making it a little easier to set throttle to zero at/near the center of the axis range. As an option, the game also supports using a custom file to specify a wider center zone for devices that may have additional unwanted imprecision near center. To use this option, create a file in the save data folder (c:\sw3dg\EvochronMercenary by default) named throttlecenter.txt and in the first line enter a value from 0 to 900. A roughly 10% deadzone would use a value of 100, a 50% deadzone would use a value of 500.

8 comments Read more

About This Game

Trading commodities while sneaking past hostile forces, racing the best pilots in the area, mining for diamonds, negotiating for survival, spying for a curious energy company, cleaning dirty solar arrays, transporting an impatient passenger... and that's just on a Monday. The life of an independent mercenary is rarely without excitement. At times, you may choose to work under contract, while at others, you may want to take matters into your own hands in a quest to build your reputation and fortune. Your spacecraft awaits. Your adventure begins in the Sapphire solar system.
In Evochron, you are free to seek your fortune as an independent mercenary in an adventure directed by your choices, abilities, and accomplishments. Each player can bring their unique skills and interests to the game, forming clans for cooperative goals or remaining solo to complete objectives on their own in true freeform space-sim gameplay.
Key Features:
  • True freeform gameplay without plot restrictions, conditions, or limitations. No character attribute/skill limitations to hold you back. Experience ultimate gameplay freedom and play the game the way you want to. Your decisions and abilities define your role in the game and establish your reputations, wealth, progress, and ranking.
  • Diverse gameplay choices and activities including racing, spying, mining, trading, commodity shipping, escorting, combat (both in civilian space and military war zones), exploring, asteroid clearing, equipment cleaning, crew management, station building, and ship designing. There are many ways to make money and advance in the game.
  • A vast seamless universe that lets you fly anywhere without in-game loading screens. The Evochron universe is not boxed in by 'walls' or 'rooms' that require a jumpgate 'door' to access, there are no required gates or trade lanes to restrict your travel and hold you back. You can travel virtually anywhere you want. Descend into planet atmospheres to land at city trade stations, mine valuable materials, or explore for hidden items. You can escape to nebula clouds for sensor cover or hide in a massive asteroid cave for protection. Fly from planet to planet, star to star, and solar system to solar system.
  • Unified gameplay architecture and profiles let you keep the ship, upgrades, equipment, money, weapons, crew, and commodities you acquire in the game for use in both single player and multiplayer.
  • Cooperative multiplayer objectives that pay all linked players. Join forces with other players to complete more challenging activities that can offer much better pay.
  • Construct space stations to dynamically expand the game's universe with new trade routes, docking points, and economies. The online multiplayer system stores player built stations with the server so other players can have access to the new stations and trade routes you create.
  • Specialized industries and economies provide realistically variable item availability and pricing.
  • Use your wealth to design and build a new ship, buy better weapons, hire crew members, recruit other ships, install upgrades, load commodities, and more.
  • Advanced physics system features velocity adjusted acceleration curves and accounts for mass, thrust, and vector calculations. Realistic zero gravity inertia based 'Newtonian' style flight model including complete 3-way rotation and 3-way direction control with optional variable input. An advanced inertial dampening system helps keep flight control simple in space, atmospheres, and gravity fields.
  • Realistic environment interaction far beyond the genre's typical 'background wallpaper'. Nebula clouds, asteroid fields, planet atmospheres, moons, and more all provide unique options for shelter and strategy. Such environment elements include changes in gravity, fuel consumption, physics, sensor range, and visibility.
  • Supports keyboard, mouse, gamepad, and joystick flight control. Use the control device you prefer to play the game.
  • Supports Natural Point's TrackIR 3D head control system for managing the viewpoint from the cockpit with all six degrees of movement.

System Requirements

    • OS: Windows XP, Vista, 7, 8.1
    • Processor: 2.0 GHz AMD/Intel
    • Memory: 1.5 GB RAM
    • Hard Disk Space: 750 MB
    • Video Card: 128 MB DirectX Compatible
    • DirectX®: 9.0c
Helpful customer reviews
32 of 37 people (86%) found this review helpful
5.4 hrs on record
Posted: February 6
First that comes to mind is Holy Sh*t...(been playing this for about 5 hours) , I am a seasoned veteran of these type of games since first Elite on Commodore 64 back in the 80:s and this is the only one compared to that i can say that captures the same atmosphere and immersion..
I have Played Wing Commander series (Including privateer obviously), Federation of Free Traders, First Encounters,New Frontier,X-series and been in EVE-Online since 2008 ...
But now that i have found this gem... Goodbye social life :) Good bye EVE ..See ya later wife... Im off to Olympus Prime with my Pulsar class ship...
I dont want to upgrade my pc for Elite dangerous or Star Citizen ... this is both of them for me and for a good price...
If this truly is a work of a one man ..then 07 For you!!! Please keep on going!!

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23 of 23 people (100%) found this review helpful
1 person found this review funny
317.3 hrs on record
Posted: July 2
Ok i bought this game during the summer sale and so far I like it!

The Good!
Open world.. You can do what you want to do if you have some imagination!

A large mapped out universe with safe systems.. Not so safe systems.. And just down right Angry systems!

Even more systems that arn't mapped out... Not sure how many so far, I have only found a few of them and their hard to find which is a good thing! Remember Space is a big place so it shouldn't be to easy to find everything!

You can Generate space stations in locations you chose that arn't to close to other stations.. Gives you a tactical advantige or a trading benifit, howerver you wish to use it! Thats kinda up to you to figure out!

You can Mine, Trade, Do Missions from a mission board, or just Pirate cargo from NPC ships to make credit's

Guessing 30 plus spacecraft frames to chose from..Or upgrade to with in game credits if you can find a station that has them!

Upgradeable engins, cargo bays, wings, fuel tanks and Sheilds if you can afford them!

A really Neat wepons lab where you can craft your own version of the perfect Beam or Partical wepons!

A hanger in most stations where you can store a frame for later use..... For a price of course!

Good flight model with inerta or thrust driven modes and even an in atmosphere mode.

Custimazable enough controlls without being just way to much and confusing!

Can land on planets and planet base Locations.

Can fly inside some very large astroids and find some lootable stuff!

Can get a Mech Walker and walk planetside or even fight planetside if you can find something to fight!

Good bit of tech to buy in the stations and with limited space it make's you think and make desisions on how you want your ship to performe, Not enough room for everything so you have to decide whats important for the way you want to play.. The largest ships in the game cant carry everything even! and thats a good thing, makes you think!

I have read some reviews about a hard learning curve.... This is my first space sim since Tie Fighter and it took a while to learn but it wasn't bad and that was part of the fun in my opinion!

Theirs more good stuff but just cant remember it all!

The Bad!
Making credits is to easy once you figure out where to buy low and sell high... Some players think you have to find the lost city but you can make credits really easy just paying attition to prices... On my second Pilot I made 50 Million in just a few hours of game play because I had figured it out on my first pilot.. Needs to be a bit harder to make credits so you can't just get the best gear so quick!

TO HARD TO FIND OTHER REAL PLAYERS TO PLAY WITH.... I have managed to log onto a multiplayer server but I was the only player on it :( Would be nice if you could find others to play with! Seems like not to many people play multiplayer sadly..It might be fun!

Not enough Places to store loot in the hangers...Yes you can use multiable hangers in multible Space Ports but Dang their expensive and a pain being so spread out... Would like to see them let you chose a hanger locaion or build a Space Port to use as your home base and let you store multable ships and alot of looted and Pillaged goodies!

Can't figure out how to create my own Guild? Would be neat if you could start your own guild then search out an uncharted galaxy... then build it up with Ports and stuff and have your own guild Galaxy, If you could name it that would be even cooler but some peeps would do some real silly names I relize sadly!

If you lack Imagination... You will probably get bored after a while... Persionally I keep trying to find new stuff and tinkering around to see what i can do.... I'm still learning the deepth of the game!

Anyway all in all it has been fun even if I havent got to play multiplayer yet! But maybe someone will see this review and we can find a server and start building a universe!

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15 of 17 people (88%) found this review helpful
6.9 hrs on record
Posted: February 22

If you like the concept of Elite: Dangerous but at 1/3 the cost, this is your game. Alternatively, if you've never played a space sim before, this is a good jumping off point.

Works well with or without a joystick
Hours of gameplay; whether you're into blowing stuff up or mining, there's something to do.
Light Crafting Elements
Mix and match parts to create a ship you want, not a cookie cutter ship.
Large Universe to experience and lots going on

Not as polished as E:D
Medium Learning Curve - It takes a bit to get used to the controls / config hotkeys for your tastes
Combat and other duties can get repetative if you have gamer A.D.D. (which I do)
Could use more varied types of quests and Steam Workshop assets

Overall this game is well worth the money and is pretty enjoyable. Early upgrades don't take forever to buy and the game doesn't waste your time with silly docking procedures like E:D does. As I said before, it's not as polished as other games in the genre, though it isn't lacking for visuals.

I feel bad that I have to compare it to Elite: Dangerous so much, but that is sort of the stardard right now even if this came out 2 years before it.

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5 of 5 people (100%) found this review helpful
81.3 hrs on record
Posted: February 7
A good starter game for Space SIms. I use the word SIM lightly. The mechanics of the game are realistic. if you use your boosters in space you will fly in that direction. If you turn off your boosters, you will still fly in that direction. Dogfights are a little dull, and it can often feel like a basic fps in space. But, the sense of freedom is astounding. Atmospheric, beautiful. i recommend a few mods to tweak to your liking. Imagination can be a factor, use it or be bored. I spent a lot of time in the shipyard making custom ships of all sizes in an oddly different but versatile creation kit. However, in the end every ship felt very much the same. Same cockpit, almost same handling, no real difference in flying a freighter or a fighter. Can be a great casual game for exploring.
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2 of 2 people (100%) found this review helpful
93.2 hrs on record
Posted: June 13
Amazing game. I don't know why it it took me so long to find it.
Several hour of gameplay and still have lots to learn and discover.
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