五十家媒体联合推荐的“年度最佳”,Valve 采用大奖级技术设计的新一代动作和冒险游戏粉墨登场,营造出令人胆战心惊的现实世界,生生死死,介乎一线之间。 游戏中提供激动人心的多人联机模式,让你与好友及来自世界各地的敌人一较高下。
用户评测: 好评如潮 (7,493 篇评测)
发行日期: 1998年11月8日

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购买 Half-Life 1 Anthology

包含 4 件物品: Half-Life, Half-Life: Blue Shift, Half-Life: Opposing Force, Team Fortress Classic

购买 Half-Life Complete

包含 10 件物品: Half-Life, Half-Life 2, Half-Life 2: Deathmatch, Half-Life 2: Episode One, Half-Life 2: Episode Two, Half-Life 2: Lost Coast, Half-Life: Blue Shift, Half-Life: Opposing Force, Half-Life: Source, Team Fortress Classic

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包含 24 件物品: Counter-Strike: Global Offensive, Portal 2, Left 4 Dead 2, Left 4 Dead, Portal, Team Fortress 2, Team Fortress Classic, Counter-Strike: Source, Counter-Strike, Counter-Strike: Condition Zero, Day of Defeat, Day of Defeat: Source, Half-Life 2, Half-Life 2: Deathmatch, Half-Life 2: Lost Coast, Half-Life 2: Episode One, Half-Life 2: Episode Two, Half-Life, Half-Life: Blue Shift, Half-Life: Opposing Force, Half-Life Deathmatch: Source, Half-Life: Source, Ricochet, Deathmatch Classic

 

由鉴赏家推荐

"Experience the game that started it all. Become Gordon Freeman as he tries to escape the aftermath of an experiment gone horribly wrong."

关于这款游戏

五十家媒体联合推荐的“年度最佳”,Valve 采用大奖级技术设计的新一代动作和冒险游戏粉墨登场,营造出令人胆战心惊的现实世界,生生死死,介乎一线之间。 游戏中提供激动人心的多人联机模式,让你与好友及来自世界各地的敌人一较高下。

系统需求

Windows
Mac OS X
SteamOS + Linux

    最低配置:500 mhz 处理器,96mb 内存,16mb 显卡,Windows XP,鼠标,键盘,互联网连接

    建议配置:800 mhz 处理器,128mb 内存,32mb 以上的显卡,Windows XP,鼠标,键盘,互联网连接

    Minimum: OS X Snow Leopard 10.6.3, 1GB RAM, 4GB Hard Drive Space,NVIDIA GeForce 8 or higher, ATI X1600 or higher, or Intel HD 3000 or higher Mouse, Keyboard, Internet Connection
    Minimum: Linux Ubuntu 12.04, Dual-core from Intel or AMD at 2.8 GHz, 1GB Memory, nVidia GeForce 8600/9600GT, ATI/AMD Radeaon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1, 4GB Hard Drive Space, OpenAL Compatible Sound Card
有价值的用户评测
16 人中有 16 人(100%)觉得这篇评测有价值
8.0 小时(记录在案的)
发布于:2月16日
当时我在看CS:S的评测时,
我看到这样一句话:
“没有这游戏,你还好意思玩STEAM?"
我简直呵呵,
没有我大半一哪来的STEAM?
没有我大半一哪来的V社?
时光飞逝,
现在的半一的画质在我们眼里越来越233,
但是RED CROWBAR的光辉还在!
我大弗里曼永远还在!
HL不死!
它在我眼里,
永远绽放着最美的光环!
(PS:QWQ第一次写这样的评测,语文水平渣渣,没有引战嫌疑,写的不好,别打我=A=)
(PSS:劳资的HL3呢!!!!(╯‵□′)╯︵┻━┻V社出来下!!!!)
这篇评测是否有价值? 欢乐
7 人中有 7 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
1.8 小时(记录在案的)
发布于:2014年12月9日
听到官方中文语音,我也是发现买正版真好!!!
不过好像系统有效麻烦,容易自己弹出.
我还是找找剧情看看,然后去半条命2好好快乐的玩耍吧!!!
这篇评测是否有价值? 欢乐
7 人中有 7 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
3.5 小时(记录在案的)
发布于:1月1日
熟悉的材质和画面真是感动,但是......特么的我每次都会转角遇到爱啊,特么的每次都把我吓得炸毛啊!!咳咳,当然不是因为我害怕啦,是因为这个游戏比较...嗯,刺激
这篇评测是否有价值? 欢乐
6 人中有 6 人(100%)觉得这篇评测有价值
0.2 小时(记录在案的)
发布于:2月21日
预发行版本评测
半条命,英文名:HALF-LIFE ,中文名:半条命,游戏的官方名称即《半条命》,一语双关,既点明主角是个科学家,又可以体现主角在灾难中劫后余生的感觉。一个科幻类型的第一人称射击电子游戏系列,初代由Valve软件开发,雪乐山公司1998年出版。最早使用的引擎是由雷神之锤II引擎修改的。最初的版本是针对微软的Windows操作系统的,后来由Gearbox Software开发了Sony的PS2版本。游戏开创了FPS游戏的新规范,开启了MOD模组游戏热潮
这篇评测是否有价值? 欢乐
6 人中有 6 人(100%)觉得这篇评测有价值
5.3 小时(记录在案的)
发布于:1月21日
半条命,一个看着根本不像恐怖游戏的恐怖游戏,玩了都要吓出半条命.
这篇评测是否有价值? 欢乐
6 人中有 6 人(100%)觉得这篇评测有价值
3.7 小时(记录在案的)
发布于:2月8日
一些好游戏都是靠他做出来的
这篇评测是否有价值? 欢乐
9 人中有 7 人(78%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
2.2 小时(记录在案的)
发布于:2月8日
别!他!妈!的!叫!半!衰!期!了!
别!他!妈!的!装!科!学!青!年!了!
这篇评测是否有价值? 欢乐
3 人中有 3 人(100%)觉得这篇评测有价值
0.6 小时(记录在案的)
发布于:2014年12月1日
太经典了,
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
5.2 小时(记录在案的)
发布于:1月2日
游戏经典
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
11.0 小时(记录在案的)
发布于:3月8日
终于通关了本作。现在评价一下。首先这游戏有难度。区别于现在流行的FPS不受攻击就回血的设定。当时主流的设定还是以血包进行补血。因此稍不注意很快就会死。本作的AI非常高。敌人会尝试不同角度对你攻击,而且会利用地形与玩家周旋。特别是敌人的手雷更是精准。游戏中的外形敌人还会突然传送,防不胜防。同时游戏难在解密上,游戏中不少场景设计解密,玩家需要观察谜题、观察地形,否则难以通关。同时,游戏倡导一种动脑子的游戏方式,比如有些地方可以用机关杀敌,有些敌人甚至可以偷袭,甚至根本不打。另外,本作难在动作上。游戏的后期很是明显。比如精准的落地,远距离跳跃,躲避各种机关。是的本作动作性很强。你很难想象当时的FPS竟然做到如此丰富的内容。同时游戏剧情也很有意思。也因为上述的要素,本作难度颇大,也缺乏提示。对于新玩家来说有很大挑战。但是值得一玩。强烈推荐。同时,值得一提的是,本作有中文文字,更有中文配音。配音还算不错。
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
7.6 小时(记录在案的)
发布于:3月14日
HL的引擎确实经典,没有HL就不会有CS。
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
19.5 小时(记录在案的)
发布于:4月17日
建议以下几种人入:
1,大包顺带入,估计大多是如此,2,有钱任性,3,经典信仰,4,像我一样玩游戏喜欢玩全系列的,哪怕前作过时了,不补完全系列不舒服斯基,硬着头皮也要玩下去的
不一定非要入,如果说你买了大包有了这游戏,玩一下确实不赖,放到现在其游戏性还是在那的,抛却其意义不谈,最起码的,普通话甲等的中文配音也是满满的诚意,当年下载盗版的时候怎么完全是英文的呢?
话说真是硬着头皮玩啊,这会儿还没玩到2,正在1代source中,尼玛的明明几乎就是1代的稍高清复刻,还是要玩下去=。=
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
3.4 小时(记录在案的)
发布于:4月17日
这是一款非常经典的游戏,虽然画质略差,但剧情引人入胜!非常推荐!
这篇评测是否有价值? 欢乐
3 人中有 2 人(67%)觉得这篇评测有价值
0.4 小时(记录在案的)
发布于:2月26日
这在198几年是很牛逼的了!!!!真佩服V社!
这篇评测是否有价值? 欢乐
534 人中有 481 人(90%)觉得这篇评测有价值
有 8 人觉得这篇评测很欢乐
17.1 小时(记录在案的)
发布于:2014年12月17日
It's from 1998 and it's still better than Call of Duty.

PS: I HAVE played Call of Duty.
这篇评测是否有价值? 欢乐
146 人中有 135 人(92%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
14.5 小时(记录在案的)
发布于:1月14日
TL:DR? See Conclusion

NOTE: (MUST READ)
I review games to help fellow gamers decide whether they should purchase a game or not. With that said, although I consider Half-Life as a classical MASTERPIECE and possibly one of the greatest games of all time, I will still list down game mechanics from the past that some people may not enjoy today.

Think of it like this: everyone enjoys flying modern-day commercial jets like the 747, but it doesn't mean however that everyone would like to fly in a DC-3 built in the 1940s despite it being labeled as the 'most significant transport aircraft' in history.

INTRODUCTION:
Half-Life is a narrative-driven linear first-person shooter (FPS) action game and is the debut (and signature) title of Valve. Hailed as one of the greatest games of all time winning dozens of awards on release, Half-Life revolutionized the FPS genre in a way that no other title has done since Wolfenstein 3D, Doom and Quake. This game has since been the industry standard on how to make a perfect FPS game which combines realistic gameplay, fun puzzles mechanics, a narrative-driven single-player experience with fast-paced multiplayer action.

The game follows the story of Gordon Freeman, a theoretical physicist working for the Black Mesa Research Facility that is involved in Weapons Development, Research on Teleportation Technology and occasional cloning of a Security Guard named Barney Calhoun. When an experiment with an unknown alien crystal results in a catastrophic accident that opened a portal to an alien dimension named 'Xen', Gordon Freeman, wearing the H.E.V. Suit, must now travel across the entire Black Mesa facility to reach the Lambda Complex where he must enter a portal to Xen and kill the creature that is keeping the portal open for the alien invaders. Fight against Invading alien monsters and, at the same time, US Military operatives who are attempting to stop the invasion but is also trying to silence any surviving 'witnesses' of the Black Mesa incident.

LEGACY OF HALF-LIFE (PROS):
+ First FPS game to fully incorporate a Narrative-Driven story (as opposed to the industry standard of maze gallery shooters which was the Wolfenstein 3D / Doom mechanic)
+ Excellent level designs
+ Realistic combat mechanics (may be not as realistic now in 2015, but 17 years ago it was)
+ Fun puzzles
+ Great sound effects
+ First FPS game to incorporate scripted sequences for its level transitions rather than cut-scenes
+ Relatively advanced AI (back in 1998), with enemies actively dodging, tactically retreating and often times baiting you into an ambush.
+ Fun fast-paced multiplayer action that set the foundations for Counter-Strike which started as a mere mod of Half-Life
+ Mods; although Half-Life is not the first video game to be modded, it is the first to have several such mods become their own full games that still retain their Half-Life heritage
+ Challenging difficulty modes (but this is a given since most old-school shooters were challenging)

OLD GAME MECHANICS THAT NEW GENERATION OF GAMERS MAY NOT LIKE (CONS):
- Perpetual sprint with optional walking by pressing “Shift” (as opposed to today's standard which is the reverse)
- No objective tracker (players may forget what they were doing especially if they haven't played in a while)
- Melee weapon needs to be equipped rather than bound to a hotkey (though CS:GO players won't have a problem with this)

CONCLUSION:
MASTERPIECE is the only word that best describes Half-Life in my opinion. Although some of its mechanics may not necessarily be applicable in today's (2015) standard, the same can still be considered as part of its charm, much like how most of us still enjoy watching old-school movies and TV shows.

The advent of Half-Life was a turning point in gaming history, most notably, the First-person shooter genre. Before this game, the only FPS standard to be followed was Wolfenstein 3D, Doom and Quake, with the first two being plotless maze shooters and Quake being the first to implement a backstory but still retained the maze-like levels. With Half-Life, developers saw a potential for FPS games to combine intense action and gunplay with effective narrative story-telling through leniar levels (which is heavily abused by some FPS games today) and realistic game mechanics (a title, which most people agree, was held by the Metal Gear Solid franchise, a third-person action game)

Let’s put this in an analogy: Wolfenstein 3D is the Wheel (basically invented the mainstream FPS genre), Doom is the Horse-Drawn Carriage (Doom made FPS games extremely popular, accessible and widespread), Quake is the Steam Engine (Quake bridge the gap between plotless maze shooters and plot driven FPS games Credit: Steam User RGX12 for pointing this out) and Half-Life is the Ford Model T Car (Half-Life set the standard for modern day FPS games who's basic and essential features still survives today.)

TO BUY OR NOT TO BUY?
MUST BUY AND MUST HAVE. I, however, do recommend you purchase the Half-Life Anthology if you already have Half-Life 2 but if you don't have it, get Half-Life Complete.

---------------------------------------------------------
Like my Reviews? Follow my Curator's Page:

http://store.steampowered.com/curator/6861651-Miyumi%27s-Review-Corner/
这篇评测是否有价值? 欢乐
75 人中有 66 人(88%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
1,226.7 小时(记录在案的)
发布于:1月5日
The best FPS ever developed. Pure Pwnage.
这篇评测是否有价值? 欢乐
49 人中有 44 人(90%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
1.2 小时(记录在案的)
发布于:1月13日
You play the role of Gordon Freeman and arrive late for work at the Black Mesa research facility. As you are walking through the steel corridors to get down to the test chamber all the other scientists keep saying: "They are waiting for you Gordon in the test chamber". After 4 loading screens and alot of waiting on scientists to mock you for being late before letting you progress to the test chamber you at last arrive there to do some testing with crystals from the alien world Xen.

However the test goes wrong the very second you push the Xen crystal mounted on a Lawn mower into a beam for testing. This creates the resonance cascade which creates a rift between earth and Xen, allowing Vortigaunts and other alien species to enter earth at will. The Black Mesa security cannot stop the aliens and the army is called in. The army is however not there to help the Black Mesa personnel. They are there to kill everybody invovled with the project.

Gordon Freeman must now fight the aliens, fight the soldiers, try to save the scientists that mocked him for being late and with the help of the scientists reach Xen to stop Nihilanth(The Alien mastermind).


Overall Half-Life is probably one of those games ive spent the most time playing. Outside of steam that is. Bought it back in 1999 and when steam came along my key was already taken steam said(To verify my key I had to take a photo of my product and its key and send it to valve and back in 2004 that was not an easy thing to do). So I had to play it outside of steam until it ended up on one of those sales. If you have steam and don't have Half-Life then I recomend you buying it as quickly as possible.

Half-Life is also being remade by a team of dudes. The mod is called Black Mesa. Its avalible for download but it lacks the last levels that were sceduled to be released 2 years ago.

I give Half-Life 10/10 for being a great game and having great replay value.
这篇评测是否有价值? 欢乐
29 人中有 28 人(97%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
30.3 小时(记录在案的)
发布于:2月15日
You play as a mute theoretical physicist with a crowbar fetish.
这篇评测是否有价值? 欢乐
34 人中有 31 人(91%)觉得这篇评测有价值
18.7 小时(记录在案的)
发布于:2014年12月24日
What a privilege it is for you if you have finished this game. Half-Life sits in a chair in a vast and golden hall along with only the highlords of the first-person-shooting genre. There we can find the likes of DooM, Wolfenstein, Quake, Unreal, BioShock, GoldenEye, Battlefield 2... Yes, Half-Life is that noble.

Gordon Freeman is a physicist gone survivor/gunslinger in chaotic circumstances surrounding the accidental opening of a dimensional portal that brought about alien hostile presence into the Black Mesa Research Facility. The tension can be felt through every sensorial fibre of the narrative, from the stable low-pitch melodies of the soundtrack to the sudden appearances of creatures throughout the many corridors and laboratories found in the maps. The level design is extraordinary, and intelligent in progressively revealing the labyrinthine network of tunnels and ducts that hide vital items for the adequate fast-paced action of a quintessential shooter. However, such a network also provides the player with the strategic edge to approach danger and conflict, something innovative in itself for a genre that is - usually - sadly stigmatised by the shortcomings of linearity.

Its daring features are a testament to the prime product of an age that it was. Half-Life subtly overcomes limitations of its time: it pioneered non-cutscene dynamic action and continuous immersive narrative, allowing the player to actually be part of everything s/he watches from behind the screen. Gordon may never be seen or heard in the de facto game, but the initial display of routine in Black Mesa (the famous tram sequence) drowns the player in unsullied immersion, not presenting any perspective bias or character automation. Gordon Freeman is as "free" a protagonist as it gets in a game of this kind.

Be it for the strategic patience necessary to solve its puzzles, or for its compelling themes of cosmic conflict and the possible rough edges of scientific discovery, one shall find satisfaction in Half-Life. The dozens of Vortigaunts, Headcrabs, and Alien Grunts are there to remind the player that different kinds of shooting and approaching are necessary in order to survive both Black Mesa and Xen. How far into the dimensions of suspense and cunning one can get - is up to the player's willingness to brave this gaming gemstone from the late 1990s.
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