50 以上の機関で「ゲームオブザイヤー」を授賞。Valve のデビュー作であるこのゲームには、賞を獲得した技術にアクションとアドベンチャーが盛り込まれ、プレイヤーの思考力が求められる、驚異的にリアルな世界を作り上げました。また、刺激あふれるマルチプレイヤーモードで、世界中のプレイヤー仲間と対戦することもできます。
ユーザーレビュー: 圧倒的に好評 (10,521 件のレビュー) - このゲームのユーザーレビュー 10,521 件中 96% が好評です
リリース日: 1998年11月8日

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Half-Life 1 を購入する

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Half-Life 1 Anthology を購入する

4 アイテムを同梱: Half-Life, Half-Life: Blue Shift, Half-Life: Opposing Force, Team Fortress Classic

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10 アイテムを同梱: Half-Life, Half-Life 2, Half-Life 2: Deathmatch, Half-Life 2: Episode One, Half-Life 2: Episode Two, Half-Life 2: Lost Coast, Half-Life: Blue Shift, Half-Life: Opposing Force, Half-Life: Source, Team Fortress Classic

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24 アイテムを同梱: Counter-Strike: Global Offensive, Portal 2, Left 4 Dead 2, Left 4 Dead, Portal, Team Fortress 2, Team Fortress Classic, Counter-Strike: Source, Counter-Strike, Counter-Strike: Condition Zero, Day of Defeat, Day of Defeat: Source, Half-Life 2, Half-Life 2: Deathmatch, Half-Life 2: Lost Coast, Half-Life 2: Episode One, Half-Life 2: Episode Two, Half-Life, Half-Life: Blue Shift, Half-Life: Opposing Force, Half-Life Deathmatch: Source, Half-Life: Source, Ricochet, Deathmatch Classic

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キュレーターによりおすすめされています

"Experience the game that started it all. Become Gordon Freeman as he tries to escape the aftermath of an experiment gone horribly wrong."

このゲームについて

50 以上の機関で「ゲームオブザイヤー」を授賞。Valve のデビュー作であるこのゲームには、賞を獲得した技術にアクションとアドベンチャーが盛り込まれ、プレイヤーの思考力が求められる、驚異的にリアルな世界を作り上げました。また、刺激あふれるマルチプレイヤーモードで、世界中のプレイヤー仲間と対戦することもできます。

システム要件

Windows
Mac OS X
SteamOS + Linux

    最低要件:500 MHz 以上のプロセッサ、96MB 以上の RAM、16MB 以上のビデオカード、Windows XP、マウス、キーボード、インターネット接続

    推奨要件:800 MHz 以上のプロセッサ、128MB 以上の RAM、32MB 以上のビデオカード、Windows XP、マウス、キーボード、インターネット接続

    Minimum: OS X Snow Leopard 10.6.3, 1GB RAM, 4GB Hard Drive Space,NVIDIA GeForce 8 or higher, ATI X1600 or higher, or Intel HD 3000 or higher Mouse, Keyboard, Internet Connection
    Minimum: Linux Ubuntu 12.04, Dual-core from Intel or AMD at 2.8 GHz, 1GB Memory, nVidia GeForce 8600/9600GT, ATI/AMD Radeaon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1, 4GB Hard Drive Space, OpenAL Compatible Sound Card
参考になったカスタマーレビュー
126 人中 116 人 (92%) がこのレビューが参考になったと投票しました
11 人がこのレビューが面白いと投票しました
記録時間: 138.9 時間
投稿日: 2015年8月20日
Half-Life is one of the most influential games and many of us have played our fair share of it's modifications like the original Counter-Strike and many more. It surely is an important game and many refer to it as the best game ever made, but Half-Life does have it's flaws as well. I'll start off with the positive.

Most of the games at the time didn't have much depth in the story. Mainly you simply had to run and shoot and the story felt irrelevant, but in Half-Life it was different. The story is quite the usual - an experiment goes wrong and it creates a portal to another planet which allows hostile aliens to go through. Eventhough it seems nothing much, you can always feel that there's more depth put into the story. The pacing is perfect and the world you are playing in is still interesting to look at. The level design is amazing and it does hold up today, even if some of the levels may feel a bit too long. All of the weapons are unique and have use for them. All of them are useful in certain situations. There's also a big variety on how to defeat your enemy.

The multi-player is still being played today and you'll be able to find servers, but I'd suggest looking up servers on internet, since there's a bigger choice. Multi-player is a fast-paced deathmatch which reaquires a lot of skill and patience. Concept is pretty simple, but actually getting good at it is hard. Maps are well designed and it's still a fun experience, but I'd suggest finishing the story first, because it's where the real beauty of the game is.

So, there aren't many things to say about Half-Life's flaws. One of the biggest issues is that the soldiers will most likely hit you most of the time, because they are not designed to miss their shots as much. You have to kill them as fast as possible, just so you won't catch as many bullets. On the other hand, other enemies don't do this. Also the levels drag on too much sometimes. Some of the levels feel too long and it might be a little irritating if you are playing the first time. The levels where you have to jump on platforms aren't something I'd like to play through either, but hey, maybe you enjoy that.

Overall, Half-Life still holds up today despite it's age and I can see why people, including me, still play it and it's mods today. If you can't decide whether you should pick Half-Life or Half-Life: Source, I'd say that you should definitely go for the original. The new gun models, textures etc. doesn't make the game feel balanced. It's like your stuck between an old and a new game. Also, Source version does not have as many mods, so go for the original.
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58 人中 50 人 (86%) がこのレビューが参考になったと投票しました
14 人がこのレビューが面白いと投票しました
記録時間: 40.9 時間
投稿日: 2015年9月20日
hundreds of free single and MP mods.
Amazing gameplay.
Incredible story.
and more..

Old but GOLD !!!!!
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1,688 人中 1,025 人 (61%) がこのレビューが参考になったと投票しました
1,339 人がこのレビューが面白いと投票しました
記録時間: 19.1 時間
投稿日: 2015年8月26日
Stop looking for bad reviews! Buy the god dam game already!
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25 人中 22 人 (88%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 29.1 時間
投稿日: 1月3日
It would be hard to rate this game negatively - it's really far from being bad.
But, sadly, unless you were present when it appeared, and experienced what news it brought into gaming, all you can see is an older game which plays *nicely*. Not fantastic, brilliant, just nice - it's new elements were used in the games coming after, becoming quite common. Half-life's value lies in it's gameplay and it's history, but mostly in it's history.
I remember playing HL in multiplayer during informatics class around '99-2000, but I couldn't experience the campaign. Though I remember that the lightning-gun, wasp-gun (both alien weapons), and the vast array of weapons, each with alternate fire mode left us all in awe - we played Quake 2 multiplayer before, and HL was a huge step forward.
Looking back to the game from 2016 (First game I played this year :) ) Half-life is a wild mixture of features that were great, features that could be improved upon and I couldn't really say a negative, besides the clunky bossfight.

The graphics aged quite well - as there are no cutscenes, you don't really need to check characters from up close to notice the bad lipsync. (Not to mention that Black Mesa apparently uses clone guards and a few cloned scientists, they are so alike :P ) - but for example the zombie of HL1 in my opinion is much, much creepier than HL2's if we compare their looks.
The sounds are great - footsteps can be heard and sound different on various materials. Also the 3D-sounds work incredibly well - with headphones you can pinpoint enemies by their sounds really accurately, and/or reacting fast for an incoming attack.
Weapon diversity is huge, and while I wanted to use the MP5 for the whole game, I was quite content to see that once there were no marines present who used the machine gun, I could find no more ammo for it - good point for story and world integrity.
Aaand speaking about the story - this is the point what I disliked about the game. I don't want to mention spoilers (Are there spoilers for a 18 year old game?) but the story basically consists of people telling you in A to go to B, and either you can directly go to B, or have to turn on/off some valves, doors, gates, enery to continue to B. Many people says that this game is mysterious but that's only true because there is no world-building - you're Gordon Freeman, everyone's pawn and courier who runs forward, because he was told to do so, while the world is basically a corridor around you. Not like it's a problem - afterall, game is from '98. While the story itself sounds really intresting if one's reading it, experience-wise basically I was shooting at everyone who wasn't wearing blue/labcoat and going forward... Maybe because of the constant first person gameplay (absolutely no cutscenes) I felt more like things there are just blocking me and are annoying than they were actually part of the story.
And to balance this, the story's parts I liked - mostly mechanics and ideas.
- The tentacle monster was a fantastic idea - disract with granades and sneak.
- I liked how the environment could change - like an airstrike near causes the window to shatter, opening a way to go instead of it being openable, or just straight-out open.
- Difficulty level changes more than damage and hp - enemy behaviour and attack patterns also change (to hell with Bethesda's harder -> bulletsponge difficulty scaling)
After finishing the game (LOTS of idling involved, both because chat and leaving computer) to be honest I don't feel like I played a legend. It was a good game that would have been absolutely fantastic if I play it ~15 years ago, but still holds up remarkably well, and posing more challenge on normal than Bioshock Infinite in 1999 mode (hardest) . Games definitely got easier. But it was good to see the game from start to it's end, and finally, it made me much more intrested in HL2 as I was :)
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27 人中 23 人 (85%) がこのレビューが参考になったと投票しました
3 人がこのレビューが面白いと投票しました
記録時間: 19.7 時間
投稿日: 2015年12月21日
This is one of the best games ever made, it is not that dated. Just play it.
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