Valves debuttittel blir kalt "Årets spill" av mer enn 50 publikasjoner: Det blander action og eventyr med prisvinnende teknologi for å skape en skremmende realistisk verden der spillerne må tenke for å overleve. Det inneholder også en spennende flerspillermodus der du kan spille mot venner og fiender over hele verden.
Brukeranmeldelser:
Overall:
Overveldende positive (11,300 anmeldelser) - 96% av 11,300 brukeranmeldelser for dette spillet er positive.
Utgivelsesdato: 8. nov, 1998

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Anbefalt av kuratorer

"Experience the game that started it all. Become Gordon Freeman as he tries to escape the aftermath of an experiment gone horribly wrong."

Om dette spillet

Valves debuttittel blir kalt "Årets spill" av mer enn 50 publikasjoner: Det blander action og eventyr med prisvinnende teknologi for å skape en skremmende realistisk verden der spillerne må tenke for å overleve. Det inneholder også en spennende flerspillermodus der du kan spille mot venner og fiender over hele verden.

Systemkrav

Windows
Mac OS X
SteamOS + Linux

    Minimumskrav: 500 MHz prosessor, 96 MB RAM, 16 MB videokort, Windows XP, mus, tastatur, Internett-tilkobling

    Anbefalt: 800 MHz prosessor, 128 MB RAM, 32 MB videokort eller høyere, Windows XP, mus, tastatur, Internett-tilkobling

    Minimum: OS X Snow Leopard 10.6.3, 1GB RAM, 4GB Hard Drive Space,NVIDIA GeForce 8 or higher, ATI X1600 or higher, or Intel HD 3000 or higher Mouse, Keyboard, Internet Connection
    Minimum: Linux Ubuntu 12.04, Dual-core from Intel or AMD at 2.8 GHz, 1GB Memory, nVidia GeForce 8600/9600GT, ATI/AMD Radeaon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1, 4GB Hard Drive Space, OpenAL Compatible Sound Card

Samfunnsskapte modifikasjoner For this game

Hjelpsomme kundeanmeldelser
3 av 3 personer (100%) syntes denne anmeldelsen var hjelpsom
0.3 timer registrert
Publisert: 2. mars
This is one of the games that are just fantastic and epic, this game started a history of games, like Portal series, Team Fortress series, Counter-Strike series, Day of Defeat series and ofcourse the Half-Life series.

I recommend this game for everyone 10/10 :)
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
2 av 2 personer (100%) syntes denne anmeldelsen var hjelpsom
13.9 timer registrert
Publisert: 4. desember, 2015
Best game ever
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
92 av 103 personer (89%) syntes denne anmeldelsen var hjelpsom
8 personer syntes at denne anmeldelsen var morsom
19.7 timer registrert
Publisert: 21. desember, 2015
This is one of the best games ever made, it is not that dated. Just play it.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
49 av 51 personer (96%) syntes denne anmeldelsen var hjelpsom
41 personer syntes at denne anmeldelsen var morsom
20.5 timer registrert
Publisert: 3. januar
Half-Life; the game where a single soldier has better accuracy than all the stormtroopers in the Galactic Empire, combined.

Old but Gold,
10/10
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
55 av 62 personer (89%) syntes denne anmeldelsen var hjelpsom
3 personer syntes at denne anmeldelsen var morsom
29.1 timer registrert
Publisert: 3. januar
It would be hard to rate this game negatively - it's really far from being bad.
But, sadly, unless you were present when it appeared, and experienced what news it brought into gaming, all you can see is an older game which plays *nicely*. Not fantastic, brilliant, just nice - it's new elements were used in the games coming after, becoming quite common. Half-life's value lies in it's gameplay and it's history, but mostly in it's history.
I remember playing HL in multiplayer during informatics class around '99-2000, but I couldn't experience the campaign. Though I remember that the lightning-gun, wasp-gun (both alien weapons), and the vast array of weapons, each with alternate fire mode left us all in awe - we played Quake 2 multiplayer before, and HL was a huge step forward.
Looking back to the game from 2016 (First game I played this year :) ) Half-life is a wild mixture of features that were great, features that could be improved upon and I couldn't really say a negative, besides the clunky bossfight.

The graphics aged quite well - as there are no cutscenes, you don't really need to check characters from up close to notice the bad lipsync. (Not to mention that Black Mesa apparently uses clone guards and a few cloned scientists, they are so alike :P ) - but for example the zombie of HL1 in my opinion is much, much creepier than HL2's if we compare their looks.
The sounds are great - footsteps can be heard and sound different on various materials. Also the 3D-sounds work incredibly well - with headphones you can pinpoint enemies by their sounds really accurately, and/or reacting fast for an incoming attack.
Weapon diversity is huge, and while I wanted to use the MP5 for the whole game, I was quite content to see that once there were no marines present who used the machine gun, I could find no more ammo for it - good point for story and world integrity.
Aaand speaking about the story - this is the point what I disliked about the game. I don't want to mention spoilers (Are there spoilers for a 18 year old game?) but the story basically consists of people telling you in A to go to B, and either you can directly go to B, or have to turn on/off some valves, doors, gates, enery to continue to B. Many people says that this game is mysterious but that's only true because there is no world-building - you're Gordon Freeman, everyone's pawn and courier who runs forward, because he was told to do so, while the world is basically a corridor around you. Not like it's a problem - afterall, game is from '98. While the story itself sounds really intresting if one's reading it, experience-wise basically I was shooting at everyone who wasn't wearing blue/labcoat and going forward... Maybe because of the constant first person gameplay (absolutely no cutscenes) I felt more like things there are just blocking me and are annoying than they were actually part of the story.
And to balance this, the story's parts I liked - mostly mechanics and ideas.
- The tentacle monster was a fantastic idea - disract with granades and sneak.
- I liked how the environment could change - like an airstrike near causes the window to shatter, opening a way to go instead of it being openable, or just straight-out open.
- Difficulty level changes more than damage and hp - enemy behaviour and attack patterns also change (to hell with Bethesda's harder -> bulletsponge difficulty scaling)
After finishing the game (LOTS of idling involved, both because chat and leaving computer) to be honest I don't feel like I played a legend. It was a good game that would have been absolutely fantastic if I play it ~15 years ago, but still holds up remarkably well, and posing more challenge on normal than Bioshock Infinite in 1999 mode (hardest) . Games definitely got easier. But it was good to see the game from start to it's end, and finally, it made me much more intrested in HL2 as I was :)
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom