The brand new helicopter game from independent developers Bohemia Interactive – creators of the award-winning military-Sim series Arma 2. Built upon over 10 years of experience in cutting-edge simulator development, Take On Helicopters immerses players within beautifully rich landscapes and an authentic flight model.
Brukeranmeldelser:
Overall:
Blandet (485 anmeldelser) - 53% av 485 brukeranmeldelser for dette spillet er positive.
Utgivelsesdato: 27. okt, 2011

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Inkluderer 2 objekter: Take On Helicopters, Take On Helicopters: Hinds

 

Om dette spillet

The brand new helicopter game from independent developers Bohemia Interactive – creators of the award-winning military-Sim series Arma 2. Built upon over 10 years of experience in cutting-edge simulator development, Take On Helicopters immerses players within beautifully rich landscapes and an authentic flight model.
The player takes on the role of a civilian helicopter pilot. Harry Larkin’s aviation business has fallen on tough times. Built up over decades, it’s now only days away from closure. His sons face an uncertain future, struggling to save the company their father spent his whole life building. Together, they must take on contracts and competitors; together, they take on helicopters!
Take your first steps towards mastering rotor-wing flight across a massive range of enjoyable challenges, or create your own missions using the powerful easy-to-use mission editor.
Take to the air above two beautifully rich and expansive environments, based upon real-world North American and South Asian terrain-data.
Take on cutting-edge technology, helicopters modeled in stunning detail, a large-scale, open-world sandbox and authentic flight dynamics…

Take On Helicopters Offers:

  • High fidelity flight dynamics modelling
  • Richly modelled helicopters & cockpits
  • Expansive & detailed environments
  • Powerful & intuitive mission editor
  • Multiplayer – co-op & competitive scenarios

Take On Helicopters features two huge terrains:

  • Seattle, a 60x60km chunk of North America
  • South Asia, a 120x120km terrain populated with vegetation and urban structures.

Take On Helicopters introduces the player to three distinct classes of helicopter:

Systemkrav

    Minimum:
    • OS:Windows XP
    • Processor:Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz or faster
    • Memory:2 GB RAM
    • Graphics:NVIDIA GeForce 8800GT or ATI Radeon 4850 with Shader Model 3 and 512 MB VRAM or faster
    • DirectX®:dx90c
    • Hard Drive:20 GB HD space
    • Sound:DirectX 9.0c compatible audio-card
    Recommended:
    • OS:Windows Vista, Windows 7
    • Processor:Intel Dual-Core 3GHz or AMD Dual-Core Athlon 3GHz or faster
    • Memory:4 GB RAM
    • Graphics:NVIDIA GeForce 9800GT or ATI Radeon 5850 with Shader Model 3 and 1024 MB VRAM or faster
    • DirectX®:dx90c
    • Hard Drive:20 GB HD space
    • Sound:DirectX 9.0c compatible audio-card
    • Other Requirements:Broadband Internet connection
Hjelpsomme kundeanmeldelser
19 av 27 personer (70%) syntes denne anmeldelsen var hjelpsom
2 personer syntes at denne anmeldelsen var morsom
2.0 timer registrert
Publisert: 19. desember, 2015
This is not "brand new" in any way. It's just the arma2 engine with almost all aircraft removed and some of them now sold back at half the game price each. It's like they're mocking us. Such dishonest advertising is immoral.

+ Helpful basic flight instruments at the bottom of the screen
+ The one big-ish heli they saved is a good looking one.
+ Felt really good to beat the task "Ride as passenger".
+ Nice screenshot potential from the engine being made for ground battles and processor torture and implement more detail than a copy-paste of google earth.
- The AI shows how jerky the flying is, and this constant state of parkinsons is even more apparent when you get out of the helicopter in the first mission and have motion sickness by the third step, while the heli you just got out of crashes into the water.
- EVEN dodgier physics than arma2 (the one thing they should have put in some effort to fix)
- If you have the hardware to make this game half playable you are way out of it's leauge and wouldn't even consider it.
-The way the collective works is just... Hold half a second too long and it won't even move, hold a second too long and overtorque is likely. Had vortex ring state conditions been possible then this game would have been a nightmare.
- In real life a slight push of either pedal wouldn't generate turn sufficient to sever the tail boom.
- Every other mechanic that makes flying annoying in arma2 is still there (Especially camera control)
- The music and ATC 'things' are just bat ♥♥♥♥. All genres awkwardly out of place. ATC only mean the random unreadable radio chatter like that which you usually can't turn off in flight sims with an actual game engine for it. Yes, they had to ad that. Also, like arma, every single radio transmission is a 2/5 at best and sound like they're on the LF band.

If this was a community mod I'd think it was cute, but it's not and not.
I went in with hopes of a refined game focusing on helicopters, but was disappointed since it is completely based on an (basically unchanged) ancillary game mechanic from a complete game.

Final score: God damn it
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
78 av 88 personer (89%) syntes denne anmeldelsen var hjelpsom
14 personer syntes at denne anmeldelsen var morsom
41.0 timer registrert
Publisert: 14. november, 2014
video of me doing one of the extreme time trials in this game:
https://www.youtube.com/watch?v=zzOpNE7_YK0
Take On Helicopters has similar strengths and weaknesses to the ARMA series, only more so. It tries to bridge the gap between simulators and conventional video games, which it does with some success. There are few niche games like this, so it is good when one shows up, even if it is not perfect. It reminds me a bit of SimCopter from 1996.

Realism and flight physics are very good but not perfect. There is a start-up procedure, but it is simplified. There is no autopilot but there is an optional auto-hover helper. The controls have the same kind of problems as in ARMA, and I had to spend a long time tweaking them. Unlike most sims, you control a human as you would in any shooter game, who in turn can board and pilot helicopters realistically.

There is a career mode that has interesting missions and a decent believable story. It takes 10-15 hours but I wish it was longer. There is also a small management aspect - you can buy new equipment, inspect your helicopter, and pay for maintenance to prevent breakdowns. While the voice acting is good, it does have a low-budget / mod feel with crude character animations etc. And as with ARMA, some missions were a bit difficult, and had unreliable scripting, forcing me to retry a few times. Overall, I still enjoyed it.

Then there are the more challenging time trials, where you have to fly as fast as you can through virtual hoops placed between buildings and under bridges etc. The courses range from moderate to insane - these are awesome, but require you to have mastered the helicopter controls . They are probably the most intense and challenging races I have tried in any game, partly thanks to the additional vertical dimension - car racing games are so 2-dimensional by comparison (pun intended).

Contrary to what most say, the graphics look good and I get a decent 60 fps with only ocasional slowdowns to 40 fps (with an i5-4570 and overclocked GTX660). The Seattle environment is detailed and beautiful. I did have to carefully tweak the video settings though. My youtube video stutters a bit but that is just youtube, the game was smooth.

Sadly multiplayer does not work, due to the gamespy server shutdown. While you can just about play with a keyboard or controller, you really do need a '3-axis + thruster' joystick (about $30).
Despite its flaws, I would strongly recommend this to mature patient gamers willing to try a flight sim.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
189 av 262 personer (72%) syntes denne anmeldelsen var hjelpsom
3 personer syntes at denne anmeldelsen var morsom
37.9 timer registrert
Publisert: 7. januar, 2014
I own this game quite a while, occasionally taking free flights in Seattle and i must admit - level of detail in envelopment is far beyond for any flight simulator game even today. There is probably thousand of different models for buildings, not only for landmark, but any major building have it's own model and detailed texturing. Those also all collision enabled, meaning you can crash or land on. Even trees are crashable 3D models. You can even land and get out of your bird and start playing ARMAII in Seattle. Or in normal ARMAII maps - if you own it in Steam.

I was so looking forward to start playing single player campaign, imagining limitless country of fun with all goodness above combining with full range of civil helicopter's activities, starting with simple taxi missions and ending with sling load operation and search-and-rescue mission using FLIR (thermal vision camera).

To my very disappointment there is - as we russians say - one spoon of ♥♥♥♥ in barrel of honey. And it's flying itself. I'm not IRL pilot so i can't explain things in the right worlds, but i own (and fly almost daily) DCS UH-1 and X-Plane 10 with some payware helos, so i guess i know that is right and that is wrong. And TKOH helicopters are behaves wrong. More of that - they all share same dynamics, just with different coefficients. For example all of them have same speed. It's not like i didn't notice that playing free flights, i just thought i could deal with slow response, overreacting titling and nonexistent transition on lightest bird in campaign.

Turns out what with adding more power by coefficients thing only becomes worse, so heaviest copter not only overreacting inputs (but still slow) but tends to get lift with smallest lateral movement and suddenly drop it then you manage to get steady. Combined with oversaturated (remember - we have add power) tendency for forward movement (you need a several degrees of back pitch to hold it in place) makes most docile and presumable easy to hover craft unmanageable. So on second container in 7th mission of campaign i ragequit.

Speaking of campaign - in 7 (+2 sidemissions) missions i did, there was only two civilian missions. Three if you count whale seeing mission, but single engine helo without emergency water landing equipment not sounds like civilian job for me here. And there is more of such nonsense. Why two-engine helicopters goes down after one failed? Yeah we have two turbine for fancier look. Why we need rope insertion on flat roof in heavy wind, especially after i perfectly landed before mission marker even appears.

Concluding, i wouldn't recommend this game to any flight sim enthusiast. Despite perfect envelopment flying itself is unbearably broken and won't be fixed because of 3rd party component BI have to rely here.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
55 av 69 personer (80%) syntes denne anmeldelsen var hjelpsom
13.9 timer registrert
Publisert: 25. november, 2013
CAUTIOUS THUMBS UP: *THE FREE DEMO HAS VIRTUALLY THE SAME CONTENT AND ENTERTAINMENT VALUE*
I DO like it, but wouldn't buy it until you try the demo first.

But its saving grace is the "Reloaded" update in the full game which means you can fly around in maps from other BI games (Arma1, Arma2 chernarus, tavania etc), which makes it cool and worth the money if you have some other Bohemia Interactive Military Sims already (the demo can't run mods and add-ons)

Unless its in a Steam Sale I wouldn't recommend this as a heli-sim by itself when there are far better (and free) flight simulators out there with a lot more content.

But if you just want to chill out flying an easy helicopter around, the sound effects are ok, the missions are fairly simple and basic, but at the end of the day most people will have to leave the graphics on medium and probably just fly around a bit in free flight while they're waiting for dinner then put it down and forget about it for a while.
on a scale of 1 to 10 for being memorable: 4

TL:DR
Maybe I missed the point of this game - But it doesn't seem to have a unique selling point or do anything particularly well enough to make you come back to it very often
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
31 av 32 personer (97%) syntes denne anmeldelsen var hjelpsom
25.1 timer registrert
Publisert: 9. august, 2014
A very unique kind of balance between a game and a simulator, that certainly won't fit anyone. I review and rate this game as it succeeded as a flight simulator to me, a flight simulator ethusianist.

If you haven't noticed already, this is Arma. The same engine, only with upgraded visuals, picture-in-3D picture availability, and a highly realistic flight model for helicopters. It also works like an Operation Arrowhead, that you can mount all Arma 2 DLCs into this, plus some ToH-specific expansions (yeah, you can play the normal Arma at this, with tanks, Chernarus, guns n stuff).

The main feature of this game, it's flight engine- it feels pretty damn realistic, even when compared to FSX or other simulators. I've spent some years on FSX and had no problems in X-Plane, but this game still needed some balls to master on the most realistic difficulty.
Do not play this game without a joystick, you're gonna miss a lot or not even be able to fly at all. I don't know if it's even possible to handle the helicopters safely at the most realistic setting, without majorly using the auto-hover option, flying only by mouse or keyboard. Joystick settings provide all forms of options, such as rebinding some axis, deathzones or individual sensitivities. Controls use the classical, Arma style of options, which was already confusing enough at Arma 2 but copied all the controls over to here and added several more to that, to make it even harder to navigate.

The campaign is quite fun and challenging. Between each missions, you're able to dwell around on the helipad, check your helicopter for issues, upgrade or repaint it and also buy a different one (for an ammount of cash that takes some time to get. By upgrades I mean usually mission-only equipment, such as a camera or a hook, but you can also buy doors, seats or a rear mirror which might come useful sometimes. It's not much of pimp yo choppa, and could be a bit more extended. But rather than that, I would have more than just three god damn machines, it also has no unique rideable planes. The description is kinda misleading in here:

WHAT IT SAYS: Three classes of helicopters
WHAT IT MEANS: Three helicopters, each with many different liveries or custom one-color RGB painting

Campaign is easy to screw up by selling a wrong helicopter and if you do so, you're bound to doing extremely tideous mission which self-repeats itself and takes even from 30 to 60 minutes (by adequately using the time acceleration), dozens of times. Asked other people several times but noone replied, because the community for this game (on both BIS forums and here) is probably dead.

The multiplayer is also dead. The server list is not working and ToH did not receive it's own server list hosting, like other Arma games did. The multiplayer mission making of this game has a high potential, but nobody apparently used it, as the community also doesn't care much about this thing (but you can still fly n fight around with friends if one can host). The new maps are HUGE, the Asia is like several kilometers across (expect a lower ground detail aswell, but it has one very large city full of accessible buildings, several times bigger than Chernogorsk), so flying in the asian map wouldn't feel "small" at all, even with a C-130, where amazing missions could be created.

But my goal is to rate this game for it's realism, not for how much armaish flaws or bad optimisation it has. And if you're a flight sim lover looking for challenges, I can't think of any harder helicopter flying experience. But if you expect a good combat experience as in Arma, lots of multiplayer action, detailed terrain and can't run Arma 2 decently with full settings and 3000 - 4000 visibility, you should rather leave this game where it is
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom