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Monday Night Combat es un shooter en tercera persona basado en clases… ¡y el deporte letal más popular del futuro!
Fecha de lanzamiento: 24 de Ene, 2011
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Monday Night Combat es un shooter en tercera persona basado en clases… ¡y el deporte letal más popular del futuro! Es una mezcla de fiero combate, movimientos finales y desafíos y recompensas estilo espectáculo que genera una experiencia de acción como ninguna otra. ¿Por qué luchar por el “honor” o el “deber” cuando puedes luchar por el auténtico sueño americano?: ¡Dinero, fama y promociones!

Características Principales:

¡Es hora de dar caña en Monday Night Combat! ¡El parque de atracciones del Tío Tully ya está disponible y con nuevas características! En primer lugar tenemos a Chickey Cantor, que aparecerá en el parque de atracciones del Tío Tully. ¡Haz volar a Chickey disparándole y ganando una gran bonificación durante una vida para todo tu equipo! ¡Espera a que Chickey toque tierra y móntalo durante ocho segundos para conseguir una gran cantidad de dinero! Ten cuidado, los jinetes suelen ser un blanco fácil para los pros del equipo contrario. En segundo lugar tenemos los nuevos generadores de bots. Estos generadores tienen botones específicos para generar Jackbots, Black Jacks, Slims, Scramblers, Gremlins, Gapshots y Bouncers.

Cooperativo
El modo Blitz permite a los jugadores defender su Bola de Dinero contra ejércitos de robots, en solitario o en grupos de cuatro jugadores mediante Steam. Durante los diversos desafíos de Blitz, los jugadores pueden utilizar el dinero obtenido al destruir robots para construir torretas defensivas alrededor de la Bola de Dinero, mejorar una de las seis clases únicas de personaje o preparar trampas en el escenario para los robots. Los Desafíos varían desde la Exhibición Blitz de diez rondas hasta las oleadas infinitas de robots de dificultad creciente el modo Súper Muerte Súbita Blitz. El dinero obtenido en cada Desafío pasará a formar parte de sus Ganancias Vitalicias y le permitirá desbloquear más de 370 ProTags, crear clases personalizadas y puntuar en las tablas de clasificación.

Multijugador Competitivo
El modo Fuego Cruzado enfrenta a dos equipos de jugadores mediante Steam. Cada equipo dispone de oleadas inagotables de robots que lucharán para ellos; ¡superar a las oleadas del enemigo, mejorar tus Pros y las defensas de tu base son la clave del éxito!

Personajes Personalizables
Cada Pro se adapta a un estilo de juego y dispone de su propio juego de habilidades mejorables. Personaliza aún más estas habilidades con una gran variedad de productos desbloqueables con la características Clase Personalizada.

Estadísticas Persistentes
Cada partida de Monday Night Combat hace ganar dinero al jugador y se acumula en sus Ganancias Vitalicias, que se pueden utilizar para desbloquear clases personalizadas y comprar los ProTags obtenidos. Las Ganancias Vitalicias de que dispongas también determinarán tu nivel. Monday Night Combat mantiene una gran cantidad de estadísticas persistentes para todos los aspectos del juego. MNC incluye más de 370 ‘ProTags’ personalizables que podrás mostrar a otros jugadores y a tus amigos.

Servidores Dedicados
Hospeda varias instancias del servidor dedicado de MNC desde el mismo cliente del juego.

Requisitos del sistema

    • SO: XP (SP3) / Vista / Windows 7
    • Procesador: 2 GHz
    • Memoria: 1 GB de RAM
    • Gráficos: Compatible con DirectX 9.0c y Shader Model 3.0, 512 MB de VRAM (familia nVidia GeForce 7800 o ATI Radeon X1900)
    • DirectX®: 9.0c
    • Disco Duro: 2 GB de espacio libre
    • Sonido: Compatible con DirectX 9.0c
Análisis útiles de usuarios
A 74 de 94 personas (79%) les ha sido útil este análisis
3.5 h registradas
No one plays this game anymore. Don't waste your money.
Publicado: 19 de Junio
¿Te ha sido útil este análisis? No
A 32 de 39 personas (82%) les ha sido útil este análisis
108.0 h registradas
Really fun game to play...better than SuperMNC imo.
Shame its dead.
Publicado: 18 de Junio
¿Te ha sido útil este análisis? No
A 15 de 18 personas (83%) les ha sido útil este análisis
2.6 h registradas
Do NOT buy this game nor its free pay-to-play counterpart, Super Monday Night Combat.

The developer, Uber Entertainment, has abandoned support for this game for more than a year; not officially, mind you, but dead silence on anything from the company on the MNC/SMNC front as they are concentrating support on another game of theirs.

While this is a fun, balanced 3rd person MOBA, mixing Team Fortress 2 and DOTA, as well as being one of the few games that is not only ACTUALLY hilarious, unlike other games where the jokes are funny once and never again, this has such an extensive library of well-written lines, it is sad that the developer decided to sabotage the game for a quick buck via the F2P & in-game store model.

Save your money.
Publicado: 30 de Junio
¿Te ha sido útil este análisis? No
A 13 de 17 personas (76%) les ha sido útil este análisis
114.5 h registradas
Monday Night Combat is pretty much a Tower-Defense-Team-Play-Third-Person-MOBA-Shooter. You can pick between 2 modes to play. On the one side you have Crossfire ( multiplayer ) and on the other side you have Blitz (Co-Op).

Crossfire is pretty much the heart of the game. In this game mode you can pick one of 6 "Pro's" where every Pro has his own strength and weaknesses. For example: The sniper class is the only Pro who can do headshot-kills, but on the other hand this class has also very low health and can be killed very fast. When playing as him you will avoid close combat and only play on long range. The 6 classes of you can choose are Assasin, Assault, Gunner, Sniper, Support and Tank. Each of those classes have also seperate skills like grappling, calling an airstrike, being invisible, etc. Every Pro has exactly 4 skills which you can level up to Lv3(max) by ingame earned cashh. When you are then going out on the field it is all about the moneyball. Every team has a moneyball flying in the air protecting itself by shield you cannot break through. So you migh wondering "How do I destroy the moneyball?". Also on every side of the team are spawning bots which are the only way of getting the shield of the moneyball down. Your target is to lead your bots to the enemys moneyball and kill enemy bots & players through building up turrets or with your own gun. That's pretty much Crossfire, even though there are many other things that should be mentioned but that is for now enough to give you a quick over-view about the game.

The second game mode is Bliz which is pretty much a smaller version of Crossfire. You and your team protecting your moneyball of enemy bots without enemy players. That's how it is. Much fun to play until you get to the point where you found out a strategy, team-combination and highly skilled palyers where no bot has a slight chance.

That's pretty much the game, if you like what i just told you, then I can say: "This game is totally for you!", it means if you can live up with the humor of the game. With the jokes of the commentator and the commetns of your pros. If you will like the humor i can't tell you. Just look for some Trailers about this game and you will fast figure out if you like the humor.
Now to the bad parts of the game:

There are actually only 2 things which I consider really as bad about this game:
First, nearly no one is playing it anymore. There are still times where many players are playing and when you get to play it, it is incredible fun. But smotly you will see servers with 0 players. And also, the european and asian servers are shut down. If you live in europe or asia you have to live with a Ping of about 150.
Secondly, the game does an awful bad job in explaining you how this game works. It still has a tutorial hidden somewhere. But even the tutorial does only explain one class to you and forgets many things to add about the crossfire and blitz mode.
Another thing is that each Pro is pretty much "over-powered" if you paly it the way you should play him. A player who figured out how to play a Pro can easily dominate a game, but on the other hand. He sticked long enough to the class to learn how to paly it, he should get his benefits for doing so. And every class is in someway over-powered so it's fine again. Since an other player can also counter him back with another over-powert playing style, and so on. A weird way of balancing a game, but it works. You will never find you in a situation where you think "I could not have done anything against that!".

To sum things up, I had and still have much fun with this game. It does what it trys extremely good, it means if you like what it does you can't go wrong. It has unfortunatelly a very low player-base but you will still find on certain times a large number of people playing. The balancing is weird but completely fine and the humor is outstanding.

Overall: 5/5 MUST HAVE
Publicado: 17 de Julio
¿Te ha sido útil este análisis? No
A 6 de 7 personas (86%) les ha sido útil este análisis
95.9 h registradas
Monday Night Combat is a classic killed by negligence on Uber's behalf. The game had amazing potential as an IP, the idea was there, the characters and enviroments were all well crafted, but where it absolutely lacked, was the gameplay department. The idea was a good one, a "third person shooter moba" if you will, but what it lacked in was balance. So many obvious exploits went unchecked all the way to the games grave while Uber did nothing but release skins after skins. The sniper's headshot was still too high a skill ceiling, the assassins dash-grapple was effecvtively a means to negate the horribly loud cloaking noise, the assassin on juice was just a pure unstoppable turret destroying machine, you could buy juice over and over again as assassin and just wreck bases on your own (the ONLY counter was to grapple the spinning ball of death and shirikans, but all that did was procrastinate your demise). The tank could gain juice insanely fast by just deploying in a mob field, the engineer was an all around pointless class as healing did not generate money, and base turrets were a waste of money due to the formentioned assassin exploits, and the all star was just too good all around with both the lowest skill floor and a fairly high skill ceiling.

If all of this was not enough to convince you Uber is at fault for its own demise then the most damned of all is Uber's behavior on the forums during all of this. Or dare I say their completely LACK of behavior on the forums. Uber flat out abanonded the steam forums and retreated to their own, even there any questions of balanced and fixes were met with their oh to trademark trolling "The rules have changed". Uber does not deserve anyones trust and they do not deserve anyones money, not after what they did to MNC and the abombination known as Super MNC.
Publicado: 13 de Agosto
¿Te ha sido útil este análisis? No
A 2 de 2 personas (100%) les ha sido útil este análisis
19.3 h registradas
Si compras esto a estas alturas eres un idiota. Pagas por un juego desbalanceado y muriendo, cuando la versión free es infinitamente mejor.

Just sayin'
Publicado: 16 de Enero, 2012
¿Te ha sido útil este análisis? No