Monday Night Combat es un shooter en tercera persona basado en clases… ¡y el deporte letal más popular del futuro!
Análisis de usuarios: Muy positivos (635 análisis)
Fecha de lanzamiento: 24 ene. 2011

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Monday Night Combat es un shooter en tercera persona basado en clases… ¡y el deporte letal más popular del futuro! Es una mezcla de fiero combate, movimientos finales y desafíos y recompensas estilo espectáculo que genera una experiencia de acción como ninguna otra. ¿Por qué luchar por el “honor” o el “deber” cuando puedes luchar por el auténtico sueño americano?: ¡Dinero, fama y promociones!

Características Principales:

¡Es hora de dar caña en Monday Night Combat! ¡El parque de atracciones del Tío Tully ya está disponible y con nuevas características! En primer lugar tenemos a Chickey Cantor, que aparecerá en el parque de atracciones del Tío Tully. ¡Haz volar a Chickey disparándole y ganando una gran bonificación durante una vida para todo tu equipo! ¡Espera a que Chickey toque tierra y móntalo durante ocho segundos para conseguir una gran cantidad de dinero! Ten cuidado, los jinetes suelen ser un blanco fácil para los pros del equipo contrario. En segundo lugar tenemos los nuevos generadores de bots. Estos generadores tienen botones específicos para generar Jackbots, Black Jacks, Slims, Scramblers, Gremlins, Gapshots y Bouncers.

Cooperativo
El modo Blitz permite a los jugadores defender su Bola de Dinero contra ejércitos de robots, en solitario o en grupos de cuatro jugadores mediante Steam. Durante los diversos desafíos de Blitz, los jugadores pueden utilizar el dinero obtenido al destruir robots para construir torretas defensivas alrededor de la Bola de Dinero, mejorar una de las seis clases únicas de personaje o preparar trampas en el escenario para los robots. Los Desafíos varían desde la Exhibición Blitz de diez rondas hasta las oleadas infinitas de robots de dificultad creciente el modo Súper Muerte Súbita Blitz. El dinero obtenido en cada Desafío pasará a formar parte de sus Ganancias Vitalicias y le permitirá desbloquear más de 370 ProTags, crear clases personalizadas y puntuar en las tablas de clasificación.

Multijugador Competitivo
El modo Fuego Cruzado enfrenta a dos equipos de jugadores mediante Steam. Cada equipo dispone de oleadas inagotables de robots que lucharán para ellos; ¡superar a las oleadas del enemigo, mejorar tus Pros y las defensas de tu base son la clave del éxito!

Personajes Personalizables
Cada Pro se adapta a un estilo de juego y dispone de su propio juego de habilidades mejorables. Personaliza aún más estas habilidades con una gran variedad de productos desbloqueables con la características Clase Personalizada.

Estadísticas Persistentes
Cada partida de Monday Night Combat hace ganar dinero al jugador y se acumula en sus Ganancias Vitalicias, que se pueden utilizar para desbloquear clases personalizadas y comprar los ProTags obtenidos. Las Ganancias Vitalicias de que dispongas también determinarán tu nivel. Monday Night Combat mantiene una gran cantidad de estadísticas persistentes para todos los aspectos del juego. MNC incluye más de 370 ‘ProTags’ personalizables que podrás mostrar a otros jugadores y a tus amigos.

Servidores Dedicados
Hospeda varias instancias del servidor dedicado de MNC desde el mismo cliente del juego.

Requisitos del sistema

    • SO: XP (SP3) / Vista / Windows 7
    • Procesador: 2 GHz
    • Memoria: 1 GB de RAM
    • Gráficos: Compatible con DirectX 9.0c y Shader Model 3.0, 512 MB de VRAM (familia nVidia GeForce 7800 o ATI Radeon X1900)
    • DirectX®: 9.0c
    • Disco Duro: 2 GB de espacio libre
    • Sonido: Compatible con DirectX 9.0c
Análisis útiles de usuarios
A 22 de 24 personas (92%) les ha sido útil este análisis
2.4 h registradas
Publicado el 25 de junio
Monday Night Combat had a nice aesthetic that captured the feel of a sports show, with an intriguingly unnerving game world, and interesting if somewhat flawed gameplay that was at least worth a look.

Too bad there is exactly one (1) dedicated server still running.


This game was basically a third-person shooter/MOBA hybrid with tower defense elements. (The free-to-play, pay-to-win sequel Super Monday Night Combat - which is currently only slightly less abandoned and which suffered from technical issues - was even more MOBA-like.)

Players chose from one of six classes that each played different roles, and money collected on the battlefield or earned from kills could be used to build turrets and upgrade player abilities. The range of mechanics available to the player was a bit confusing for newcomers even if less complex than any actual MOBA, especially when veteran TPS/MOBA players found the game more intuitive.

The two main modes were Blitz, which saw you and your team defending your Moneyball against hordes of robots, and Crossfire, which pitted your team against another team in a 6v6 game to destroy the other team's Moneyball with the help of allied robots; more or less DotA as a shooter.

The tutorial was basic: it only taught the basics of gameplay and how to play one class. Players had to consult more in-depth guides in order to effectively learn about the game.


MNC's world was briefly glimpsed yet revealing: it painted a picture of a totalitarian, consumerist society akin to the Roman Empire that hinted at darker aspects of our own world, where the downtrodden lower classes watch the Monday Night Combat show for cheap thrills.

The game's cartoony graphics weren't so stellar, even when maxed out, but they served their purpose, and you wouldn't really have played this for the graphics anyway. Player customization was pretty good though, letting players choose outfits for the classes and pick a title to display gained from completing in-game achievements, such as killing a certain number of enemies. And the characters - the Pros - had some nice diversity going on: a Hawaiian, an African-American, and a woman comprised three of the six characters.

Overall, despite some flaws, the game was fun enough to earn a decently sized playerbase back in the day.


Okay, you're probably curious about my use of past tense, not to mention my implying the game is dead. Well...

Official servers were shut down in 2012. The playerbase relies on two Steam groups to gather players for matches either on the lone public server or temporary private ones, and you can bet that most of their small number are skilled enough to utterly stomp newer players.

There's single-player Blitz available, but there is no single-player Crossfire with AI players, which means that the Crossfire-related achievements are pretty much extremely difficult to get - and are practically no longer attainable without farming. And that's terrible.


So what happened to Monday Night Combat?

Lack of support is the most obvious problem. Microsoft wouldn't let developers Uber Entertainment update the 360 version, and they ran out of money to keep updating the PC version. The small team of devs had to jump through a lot of hoops just to get the game released. This led to disengagement from the community and an inability to address their concerns.

Polygon ran an article on them that illustrates these problems; it's worth reading if you're curious.

Tying into the inability to be engaged with and work on the game, MNC's balance wasn't all that good either from what I can tell. Skilled Snipers and Assaults were difficult to counter. Cheesy tactics abounded, such as excessive use of ricocheting weapons and sniping turrets from outside their range rendering them somewhat ineffective for point defense.

The ability for players to supercharge, and the use of what was basically a doomsday weapon located in the center of every arena, meant a losing team could effectively blunt the winning team if they gained the upper hand. Hackers were a problem, the lack of community development tools/an SDK was a different problem; Tanks, Gunners and grapples were borderline overpowered off the bat, while the Assassin was apparently underpowered.


The only way you can really play this game now is to host your own server and gather a group of friends to play on it. I suppose that since this game originally came out in 2010, it could only have lasted for so long. It's a shame the devs didn't include player AI for Crossfire mode - even with its flaws, that's the one thing that would have ultimately saved this game from its ignoble death.

At least Uber Entertainment survived, and would go on to create the large-scale RTS Planetary Annihilation - another flawed yet interesting game.

The little time I spent with Monday Night Combat was pretty fun, and it certainly had potential. The main menu song was pretty good, at any rate. But I really cannot recommend it.

Oh, well. The TF2 promo items were nice.
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A 6 de 9 personas (67%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
12.2 h registradas
Publicado el 12 de junio
Game is good,but haven't seen any ppl online for a while
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A 4 de 6 personas (67%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
2.0 h registradas
Publicado el 8 de julio
Worth the money to see my cool summer shades in action.
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A 1 de 1 personas (100%) les ha sido útil este análisis
1.9 h registradas
Publicado el 4 de agosto
There is a warning at the bottom of this review, I reccomend you read it after the rest of the review before purchasing.
tl;dr: Amazing, funny, fun team based third person shooter with minor MOBA elements that's saddly very, very dead currently. If you have friends and they're all willing, it's a fantastic game though.

I'll say this now, the original Monday Night Combat is one of my favorite games of all time.
It's a class based, PVP/PVE, team centric third person shooter set in a hilariously dark (but never seen) dystopian future where you compete as a group of clones fighting in a lethal sport in specially made and company branded arenas.
Got all that?
Oh and there's also upgrading skills, bacon, a mascot you shoot to get money, dual miniguns, half of the classes have jetpacks, light tower defense mechanics, taunting is a way you earn money AND a sexy mascot who's also the one providing you turrets?

There's light twinges of MOBAs in Monday Night Combat, but if that makes you cringe from past experiences with MOBAs, set it aside because everything is easy enough to understand and nowhere near as punishing as your typical MOBA.

The game plays like this: There are two teams, with "bases" on each side of the symmetrical map, each base has several spots where you can place turrets and a "money ball" to defend with its own shield which has to be destroyed for the other team to win. Each base also spawns bots (which can be killed to get cash)Act, which meet at the middle of the map and clash, but without players helping them out, they won't get far. The trick is that each money ball has a shield, one that can only be broken if a friendly bot reaches the enemy money ball.
There's also the hilarious narrator who gives details about the setting and comments on how well you are playing. He doesn't really ever get old.
There's also a lot more I could talk about, like custom boost loadouts to be unlocked, each class has its own spawn-able bot type, chickey cantor... I could go on forever but I'll try to make this review short-er.

The good: It's funny, it's REALLY fun to play, it has a fantastic visual style, and the balancing is very good for the most part. It's just... really, really good. Also Chickey Cantor... gotta add at least a whole point on the review score for having a giant robotic chicken.

The bad: (Mostly nitpicks) Parts of it haven't aged so well, such as parts of the gunplay. The balance isn't perfect as that a few clases in the right hands can almost steamroll such as The Support and The Sniper. Losing isn't very fun, and sometimes you can get stuck in a losing game without much way of getting back up due to some bad investments.

It's overall a fantastic game.
HOWEVER, WARNING
Here's where the sad part of the review comes in... right now the multiplayer community is, except for a few groups who meet occasionally, pretty much dead. If you're wondering about my hours played being something like 1.6 or 1.9, it's because most of this game I played on the Xbox LIVE version, which had fewer maps and costumes but was still the same damn game you can buy here, and feels great with and without a controller.
There's also Super Monday Night Combat, the Free 2 play "sequel" is available, which more or less dumbed down the importance of the shooty bits and made it feel a bit more like a typical MOBA, but also added a whole new roster of characters and another announcer that makes it twice as funny as the original MNC. It's also dead, but you can unlock items for TF2 and vice-versa.
As for this game... most of what you can do now is join groups like Hotshots Forever . Sad to see such a good game go.
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A 3 de 5 personas (60%) les ha sido útil este análisis
19.3 h registradas
Publicado el 16 de enero de 2012
Análisis de preestreno
Si compras esto a estas alturas eres un idiota. Pagas por un juego desbalanceado y muriendo, cuando la versión free es infinitamente mejor.

Just sayin'
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