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Monday Night Combat ist Third-Person-Shooter per Klassen… und der beliebteste, tödliche Sport der Zukunft!
Veröffentlichung: 24. Jan. 2011
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Über das Spiel

Monday Night Combat ist ein klassenbasierter Third-Person Shooter ... und die beliebteste tödliche Sportart in der Zukunft! Eine Verbindung aus intensiven Kämpfen, Finishern, Herausforderungen im Gameshow-Stil und Belohnungen erzeugt eine einzigartige Spielerfahrung. Warum für Werte wie "Moral" oder "Pflicht" kämpfen, wenn man auch für den Amerikanischen Traum kämpfen kann: Geld, Ruhm und Anerkennung?

Hauptmerkmale:

Es ist 'Throwback Throwdown' Zeit in Monday Night Combat! 'Uncle Tully’s Funland' steht jetzt in 'Crossfire' mit neuen Spielfunktionen zur Verfügung! Zu aller erst haben wir 'Chickey Cantor'. Er wird nun in 'Uncle Tully’s Funland' auftreten. Schießen Sie auf 'Chickey', damit er davonfliegt und Sie erhalten einen großen Lebensbonus für Ihr gesamtes Team! Warten Sie, bis 'Chickey' auf den Boden aufschlägt, damit Sie ihn sich holen können. Reiten Sie ihn für acht Sekunden und Sie werden reichlich entlohnt werden! Aber seien Sie vorsichtig, denn Reiter werden für feindliche Pros leichtes Kanonenfutter sein. Zudem führen wir neue 'Bot Spawners' ein. Diese Spawner besitzen Schaltflächen, um spezielle Jackbots, Black Jacks, Slims, Scramblers, Gremlins, Gapshots und Bouncers fallen zu lassen.

Co-op
Im Blitz-Modus kämpft der Spieler alleine oder zusammen mit bis zu vier Spielern über Steam gegen eine Armee von Robotern um den Money Ball zu verteidigen. Während der Blitz-Herausforderungen ist es Spielern möglich Geld für Geschütztürme um den Money Ball, ein Upgrade für eine der 6 unterschiedlichen Klassen oder tödliche Roboterfallen auszugeben, welche sie Vorher durch das Ausschalten der Roboter erhalten haben. Die Herausforderungen beinhalten eine zehnründige Blitz Partie oder ein unendliches Spiel namens Super Sudden Death Blitz, bei dem der Schwierigkeitsgrad kontinuierlich steigt. Mit dem aus den Herausforderungen verdienten Geld können Belohnungen gekauft werden, um über 370 ProTags freizuschalten, neue Klassen zu erschaffen oder in den Highscorelisten eingetragen zu werden.

Kompetitiver Mehrspielermodus
Über Steam können im Crossfire-Modus Teams gegeneinander antreten. Jedes Team wird durch eine endlose Armee Roboter unterstützt. Der Schlüssel zum Ziel ist es hierbei, die gegnerische Armee zurückzudrängen, Pros upzugraden und die Basis zu verteidigen!

Anpassbare Charaktere
Jeder Pro besitzt eine einzigartige Spielweise und besitzt ein eigenes Set und verbesserbaren Skills. Passen Sie die Skills und Fähigkeiten weiter an, indem Sie ihren Pro mit einer großen Auswahl an freischaltbaren Objekten ausrüsten.

Permanente Boni
Jedes Monday Night Combat Match gewährt dem Spieler Geld, dass in permanente Boni umgewandelt werden kann. Diese permanenten Boni können eingesetzt werden um anpassbare Klassen freizuschalten und ProTags zu kaufen. Die Anzahl der permanenten Boni beeinflusst auch den Spielerlevel. Monday Night Combat beinhaltet eine große Anzahl an permanenten Boni für viele verschiedene Spielaspekte. In MNC gibt es außerdem über 370 'ProTags', die angepasst und Mitspielern oder Freunden gezeigt werden können.

Dedizierte Server
Hosten Sie verschiedene Instanzen dezidierter MNC Server. Vollständiger Stand-Alone Client wird bald veröffentlicht.

Systemvoraussetzungen

    • Betriebssystem: XP(SP3)/Vista/Windows 7
    • Prozessor: 2 GHz Prozessor
    • Speicher: 1 GB RAM
    • Grafik: DirectX 9.0c/Shader3.0 kompatibel, VRAM 512 MB (NVIDIA GeForce 7800 Serien oder ATI Radeon X1900)
    • DirectX®: 9.0c
    • Festplatte: 2 GB frei
    • Sound: DirectX 9.0c kompatible Soundkarte
Hilfreiche Kundenreviews
72 von 92 Personen (78%) fanden dieses Review hilfreich
3.5 Std. insgesamt
No one plays this game anymore. Don't waste your money.
Verfasst: 19. Juni
War dieses Review hilfreich? Ja Nein
32 von 39 Personen (82%) fanden dieses Review hilfreich
108.0 Std. insgesamt
Really fun game to play...better than SuperMNC imo.
Shame its dead.
Verfasst: 18. Juni
War dieses Review hilfreich? Ja Nein
15 von 18 Personen (83%) fanden dieses Review hilfreich
2.6 Std. insgesamt
Do NOT buy this game nor its free pay-to-play counterpart, Super Monday Night Combat.

The developer, Uber Entertainment, has abandoned support for this game for more than a year; not officially, mind you, but dead silence on anything from the company on the MNC/SMNC front as they are concentrating support on another game of theirs.

While this is a fun, balanced 3rd person MOBA, mixing Team Fortress 2 and DOTA, as well as being one of the few games that is not only ACTUALLY hilarious, unlike other games where the jokes are funny once and never again, this has such an extensive library of well-written lines, it is sad that the developer decided to sabotage the game for a quick buck via the F2P & in-game store model.

Save your money.
Verfasst: 30. Juni
War dieses Review hilfreich? Ja Nein
13 von 17 Personen (76%) fanden dieses Review hilfreich
109.5 Std. insgesamt
Monday Night Combat is pretty much a Tower-Defense-Team-Play-Third-Person-MOBA-Shooter. You can pick between 2 modes to play. On the one side you have Crossfire ( multiplayer ) and on the other side you have Blitz (Co-Op).

Crossfire is pretty much the heart of the game. In this game mode you can pick one of 6 "Pro's" where every Pro has his own strength and weaknesses. For example: The sniper class is the only Pro who can do headshot-kills, but on the other hand this class has also very low health and can be killed very fast. When playing as him you will avoid close combat and only play on long range. The 6 classes of you can choose are Assasin, Assault, Gunner, Sniper, Support and Tank. Each of those classes have also seperate skills like grappling, calling an airstrike, being invisible, etc. Every Pro has exactly 4 skills which you can level up to Lv3(max) by ingame earned cashh. When you are then going out on the field it is all about the moneyball. Every team has a moneyball flying in the air protecting itself by shield you cannot break through. So you migh wondering "How do I destroy the moneyball?". Also on every side of the team are spawning bots which are the only way of getting the shield of the moneyball down. Your target is to lead your bots to the enemys moneyball and kill enemy bots & players through building up turrets or with your own gun. That's pretty much Crossfire, even though there are many other things that should be mentioned but that is for now enough to give you a quick over-view about the game.

The second game mode is Bliz which is pretty much a smaller version of Crossfire. You and your team protecting your moneyball of enemy bots without enemy players. That's how it is. Much fun to play until you get to the point where you found out a strategy, team-combination and highly skilled palyers where no bot has a slight chance.

That's pretty much the game, if you like what i just told you, then I can say: "This game is totally for you!", it means if you can live up with the humor of the game. With the jokes of the commentator and the commetns of your pros. If you will like the humor i can't tell you. Just look for some Trailers about this game and you will fast figure out if you like the humor.
Now to the bad parts of the game:

There are actually only 2 things which I consider really as bad about this game:
First, nearly no one is playing it anymore. There are still times where many players are playing and when you get to play it, it is incredible fun. But smotly you will see servers with 0 players. And also, the european and asian servers are shut down. If you live in europe or asia you have to live with a Ping of about 150.
Secondly, the game does an awful bad job in explaining you how this game works. It still has a tutorial hidden somewhere. But even the tutorial does only explain one class to you and forgets many things to add about the crossfire and blitz mode.
Another thing is that each Pro is pretty much "over-powered" if you paly it the way you should play him. A player who figured out how to play a Pro can easily dominate a game, but on the other hand. He sticked long enough to the class to learn how to paly it, he should get his benefits for doing so. And every class is in someway over-powered so it's fine again. Since an other player can also counter him back with another over-powert playing style, and so on. A weird way of balancing a game, but it works. You will never find you in a situation where you think "I could not have done anything against that!".

To sum things up, I had and still have much fun with this game. It does what it trys extremely good, it means if you like what it does you can't go wrong. It has unfortunatelly a very low player-base but you will still find on certain times a large number of people playing. The balancing is weird but completely fine and the humor is outstanding.

Overall: 5/5 MUST HAVE
Verfasst: 17. Juli
War dieses Review hilfreich? Ja Nein
6 von 7 Personen (86%) fanden dieses Review hilfreich
95.9 Std. insgesamt
Monday Night Combat is a classic killed by negligence on Uber's behalf. The game had amazing potential as an IP, the idea was there, the characters and enviroments were all well crafted, but where it absolutely lacked, was the gameplay department. The idea was a good one, a "third person shooter moba" if you will, but what it lacked in was balance. So many obvious exploits went unchecked all the way to the games grave while Uber did nothing but release skins after skins. The sniper's headshot was still too high a skill ceiling, the assassins dash-grapple was effecvtively a means to negate the horribly loud cloaking noise, the assassin on juice was just a pure unstoppable turret destroying machine, you could buy juice over and over again as assassin and just wreck bases on your own (the ONLY counter was to grapple the spinning ball of death and shirikans, but all that did was procrastinate your demise). The tank could gain juice insanely fast by just deploying in a mob field, the engineer was an all around pointless class as healing did not generate money, and base turrets were a waste of money due to the formentioned assassin exploits, and the all star was just too good all around with both the lowest skill floor and a fairly high skill ceiling.

If all of this was not enough to convince you Uber is at fault for its own demise then the most damned of all is Uber's behavior on the forums during all of this. Or dare I say their completely LACK of behavior on the forums. Uber flat out abanonded the steam forums and retreated to their own, even there any questions of balanced and fixes were met with their oh to trademark trolling "The rules have changed". Uber does not deserve anyones trust and they do not deserve anyones money, not after what they did to MNC and the abombination known as Super MNC.
Verfasst: 13. August
War dieses Review hilfreich? Ja Nein
477 von 536 Personen (89%) fanden dieses Review hilfreich
8.6 Std. insgesamt
don't tell anyone but sometimes i play this on tuesdays.
Verfasst: 8. Januar
War dieses Review hilfreich? Ja Nein