Monday Night Combat is a class-based, third-person shooter… and the most popular lethal sport of the future!
用户评测: 特别好评 (610 篇评测)
发行日期: 2011年1月24日

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关于这款游戏

Monday Night Combat is a class-based, third-person shooter… and the most popular lethal sport of the future! It blends intense combat, finishing moves, and gameshow-like challenges and rewards to produce an action experience unlike any other. Why fight for “honor” or “duty” when you can fight for the real American dream: cash, fame and endorsements?

Key Features:

It’s the Throwback Throwdown in Monday Night Combat! Uncle Tully’s Funland is now available in Crossfire with new game play features! First up we have Chickey Cantor. He will now spawn in Uncle Tully’s Funland. Make Chickey fly away by shooting him and earn a big single-life buff for your entire team! Wait for Chickey to slam the ground and then you can grapple him. Ride him for eight seconds and earn big money! Just be careful, riders tend to be easy targets for enemy Pros. Secondly we’re introducing new bot spawners. These spawners have buttons for specifically spawning Jackbots, Black Jacks, Slims, Scramblers, Gremlins, Gapshots and Bouncers.

Co-op
Blitz mode allow players to defend their Money Ball against armies of robots by themselves or four player co-op over Steam. During various Blitz challenges, players can spend money earned by destroying bots to build defensive turrets around the Moneyball, upgrade one of six unique character classes, or set off robot crushing environment hazards. The Challenges vary from a ten round Exhibition Blitz to endless robot waves of ever increasing difficulty in Super Sudden Death Blitz. Money earned from each Challenge goes into a persistent Lifetime Earnings that allows players to unlock over 370 ProTags, create custom classes, and get ranked on Leaderboards.

Competitive Multiplayer
Crossfire mode pits teams of players against each other over Steam. Each team is supported by an endless stream of robots fighting on their behalf; overwhelming your opponent’s stream, upgrading your Pros, and base defenses will be the key to your success!

Customizable Characters
Each Pro caters to their unique style of play and comes with their own set of upgradeable skills. Customize those skills and abilities even further with a variety of unlockable products in the Custom Class feature.

Persistent Stats
Every game of Monday Night Combat earns the player money that goes towards their Lifetime Earnings. Lifetime Earnings can be spent on unlocking custom classes and buying earned ProTags. How much Lifetime Earnings you have also determines what level you are. Monday Night Combat keeps a large set of persistent statistics for all aspects of gameplay. MNC features over 370 ‘ProTags’ which are customizable tags you can show off to other players and friends.

Dedicated Servers
Host multiple instances of MNC dedicated servers with full stand alone client.

系统需求

    • OS: XP(SP3)/Vista/Windows 7
    • Processor: 2 GHz Processor
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c/Shader3.0 compatible, VRAM 512 MB (NVIDIA GeForce 7800 series or ATI Radeon X1900)
    • DirectX®: 9.0c
    • Hard Drive: 2 GB of free space
    • Sound: DirectX 9.0c compatible sound card
有价值的用户评测
12 人中有 11 人(92%)觉得这篇评测有价值
2.1 小时(记录在案的)
发布于:2月16日
It was fun while it lasted.
这篇评测是否有价值? 欢乐
4 人中有 4 人(100%)觉得这篇评测有价值
2.4 小时(记录在案的)
发布于:6月25日
Monday Night Combat had a nice aesthetic that captured the feel of a sports show, with an intriguing (and slightly scary) game world, and interesting if somewhat flawed gameplay that was at least worth a look.

Too bad there is exactly one (1) dedicated server still running.


This game was basically a third-person shooter/MOBA hybrid with tower defense elements. (The free-to-play, pay-to-win sequel Super Monday Night Combat - which is only slightly less abandoned and suffers from technical issues - was even more MOBA-like.)

Players chose from one of six classes that each played different roles, and money collected on the battlefield or earned from kills could be used to build turrets and upgrade player abilities. The range of mechanics available to the player was a bit confusing for newcomers even if less complex than any actual MOBA, especially when veteran TPS/MOBA players found the game more intuitive.

The two main modes were Blitz, which saw you and your team defending your Moneyball against hordes of robots, and Crossfire, which pitted your team against another team in a 6v6 game to destroy the other team's Moneyball with the help of allied robots; more or less DotA as a shooter.

The tutorial was basic: it only taught the basics of gameplay and how to play one class. Players had to consult more in-depth guides in order to effectively learn about the game.


MNC's world was briefly glimpsed yet revealing: it painted a picture of a totalitarian, consumerist society akin to the Roman Empire that hinted at darker aspects of our own, where the downtrodden lower classes watch the Monday Night Combat show for cheap thrills.

The game's cartoony graphics weren't so stellar, even when maxed out, but they served their purpose, and you wouldn't really have played this for the graphics anyway. Player customization was pretty good though, letting players choose outfits for the classes and pick a title to display gained from completing in-game achievements, such as killing a certain number of enemies. And the characters (that is to say the Pros) had some nice diversity going on - a Hawaiian, an African-American, and a woman comprised three of the six characters.

Overall, despite some flaws, the game was fun enough to earn a decently sized playerbase back in the day.


Okay, you're probably curious about my use of past tense, not to mention my implying the game is dead. Well...

Official servers were shut down in 2012. The playerbase relies on two Steam groups to gather players for matches, and you can bet that most of their small number are skilled enough to stomp newer players.

There's single-player Blitz available, but there is no single-player Crossfire with AI players, which means that the Crossfire-related achievements are pretty much extremely difficult to get - and are practically no longer attainable without farming. And that's terrible.


So what happened to Monday Night Combat?

Lack of support is the most obvious problem. Microsoft wouldn't let the developers Uber Entertainment update the 360 version, and they ran out of money to keep updating the PC version. The small team of devs had to jump through a lot of hoops just to get the game released. This led to disengagement from the community and an inability to address their concerns.

Polygon ran an article on them that illustrates these problems; it's worth reading if you're curious.

Tying into the inability to be engaged with and work on the game, MNC's balance wasn't all that good either from what I can tell. Skilled Snipers and Assaults were difficult to counter. Cheesy tactics abounded, such as excessive use of ricocheting weapons and turret sniping from outside their range.

The ability for players to supercharge, and the use of what was basically a doomsday weapon located in the center of every arena, meant a losing team could effectively blunt the winning team when they gain the upper hand. Hackers were a problem, the lack of community development tools and an SDK were a different problem, Tanks, Gunners and graples were more powerful off the bat, while the Assassin was apparently underpowered.


The only way you can really play this game now is host your own server and gather a group of friends to play on it. I suppose that since this game originally came out in 2010, it could only have lasted for so long. It's a shame the devs didn't include player AI for Crossfire mode - even with its flaws, that's the one thing that would have ultimately saved this game from its ignoble death.

At least Uber Entertainment survived, and would go on to create the large-scale RTS Planetary Annihilation - another flawed yet interesting game.

The little time I spent with Monday Night Combat was pretty fun, and it certainly had potential. The main menu song was pretty good, at any rate. But I really cannot recommend it.

Oh, well. At least the TF2 promo items were nice.
这篇评测是否有价值? 欢乐
4 人中有 3 人(75%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
12.2 小时(记录在案的)
发布于:6月12日
Game is good,but haven't seen any ppl online for a while
这篇评测是否有价值? 欢乐
10 人中有 6 人(60%)觉得这篇评测有价值
1.5 小时(记录在案的)
发布于:2月13日
I bought this game for about 10 bucks (one copy for a friend of mine, one for me), expecting it to be a great co-op and PvP game, after reading the glowing reviews and the way it is advertised on Steam.

What can i say? Don't bother. There's a good game in there but you can hardly play it. The first thing i noticed were input and settings related bugs. Then crashes. But worst of all, no servers and the inability to actually create a co-op room and invite you friends (remember, it was advertised to have this feature).

If you're lucky, you may still find a dedicated server, which most likely will be empty. If you create your own lobby, you will be unable to invite your friends and your friends won't be able to see it in the server browser (we tried it, multiple times and with multiple settings/solutions).

The only way to play this online, is to get into one of the two empty servers i have found and let your friend join them too. The downside is, you can't select the game mode or map and you most likely end up in opposing teams (1vs1 basically).

It's a shame, really, because the game itself promoses to be fun. I don't care if this was released on 2011. It's still sold and advertised on steam and i expect the advertised features to work. It may be "just" 10 bucks, but i want it back anyway.

This game is the straw that broke the camel's back and i will refrain from buying anything on steam for a while.
这篇评测是否有价值? 欢乐
6 人中有 3 人(50%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
10.3 小时(记录在案的)
发布于:4月10日
Uninstall button works great 10/10
这篇评测是否有价值? 欢乐