Monday Night Combat is a class-based, third-person shooter… and the most popular lethal sport of the future!
Käyttäjäarvostelut:
Viimeaikaiset:
Enimmäkseen kielteinen (11 arvostelua) - Edellisten 30 päivän aikana tehdyistä 11 arvostelusta 27% on myönteisiä.
Yhteensä:
Enimmäkseen myönteinen (731 arvostelua) - 79% / 731 tämän pelin pelaajien arvosteluista ovat positiivisia
Julkaisupäivä: 24. tammi, 2011

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Osta Monday Night Combat

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Tietoja pelistä

Monday Night Combat is a class-based, third-person shooter… and the most popular lethal sport of the future! It blends intense combat, finishing moves, and gameshow-like challenges and rewards to produce an action experience unlike any other. Why fight for “honor” or “duty” when you can fight for the real American dream: cash, fame and endorsements?

Key Features:

It’s the Throwback Throwdown in Monday Night Combat! Uncle Tully’s Funland is now available in Crossfire with new game play features! First up we have Chickey Cantor. He will now spawn in Uncle Tully’s Funland. Make Chickey fly away by shooting him and earn a big single-life buff for your entire team! Wait for Chickey to slam the ground and then you can grapple him. Ride him for eight seconds and earn big money! Just be careful, riders tend to be easy targets for enemy Pros. Secondly we’re introducing new bot spawners. These spawners have buttons for specifically spawning Jackbots, Black Jacks, Slims, Scramblers, Gremlins, Gapshots and Bouncers.

Co-op
Blitz mode allow players to defend their Money Ball against armies of robots by themselves or four player co-op over Steam. During various Blitz challenges, players can spend money earned by destroying bots to build defensive turrets around the Moneyball, upgrade one of six unique character classes, or set off robot crushing environment hazards. The Challenges vary from a ten round Exhibition Blitz to endless robot waves of ever increasing difficulty in Super Sudden Death Blitz. Money earned from each Challenge goes into a persistent Lifetime Earnings that allows players to unlock over 370 ProTags, create custom classes, and get ranked on Leaderboards.

Competitive Multiplayer
Crossfire mode pits teams of players against each other over Steam. Each team is supported by an endless stream of robots fighting on their behalf; overwhelming your opponent’s stream, upgrading your Pros, and base defenses will be the key to your success!

Customizable Characters
Each Pro caters to their unique style of play and comes with their own set of upgradeable skills. Customize those skills and abilities even further with a variety of unlockable products in the Custom Class feature.

Persistent Stats
Every game of Monday Night Combat earns the player money that goes towards their Lifetime Earnings. Lifetime Earnings can be spent on unlocking custom classes and buying earned ProTags. How much Lifetime Earnings you have also determines what level you are. Monday Night Combat keeps a large set of persistent statistics for all aspects of gameplay. MNC features over 370 ‘ProTags’ which are customizable tags you can show off to other players and friends.

Dedicated Servers
Host multiple instances of MNC dedicated servers with full stand alone client.

Järjestelmävaatimukset

    • OS: XP(SP3)/Vista/Windows 7
    • Processor: 2 GHz Processor
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c/Shader3.0 compatible, VRAM 512 MB (NVIDIA GeForce 7800 series or ATI Radeon X1900)
    • DirectX®: 9.0c
    • Hard Drive: 2 GB of free space
    • Sound: DirectX 9.0c compatible sound card
Asiakasarvostelut
Päivitetty asiakasarvostelujärjestelmä! Lue lisää
Viimeaikaiset:
Enimmäkseen kielteinen (11 arvostelua)
Yhteensä:
Enimmäkseen myönteinen (731 arvostelua)
Lähiaikoina julkaistu
fra diavolo
( 0.2 tuntia pelattu )
Julkaistu 5. heinäkuu.
game is dead, should be removed from the game store
Hyödyllinen? Kyllä Ei Hauska
BongBreath
( 0.6 tuntia pelattu )
Julkaistu 3. heinäkuu.
well looked good for the price but steam lies neither can find or create a server..... PLEASE STEAM UPDATE YOU GAME DISCRIPTIONS
Hyödyllinen? Kyllä Ei Hauska
Doge
( 67.4 tuntia pelattu )
Julkaistu 2. heinäkuu.
very nice game Don't play it on laptop it might not hadnle it
Hyödyllinen? Kyllä Ei Hauska
Loeffel
( 184.8 tuntia pelattu )
Julkaistu 2. heinäkuu.
very fun game.. too bad there a no active server's
Hyödyllinen? Kyllä Ei Hauska
Skilgannon
( 11.0 tuntia pelattu )
Julkaistu 30. kesäkuu.
buy it for a dollar
Hyödyllinen? Kyllä Ei Hauska
BettersonMcgee -Team Heavy
( 0.4 tuntia pelattu )
Julkaistu 25. kesäkuu.
Seems fun but literally nobody plays 0 servers
Hyödyllinen? Kyllä Ei Hauska
Macho Man Randy Savage
( 1.5 tuntia pelattu )
Julkaistu 9. kesäkuu.
do you want to play mnc with your friend or stranger steam user ? this game is dead i mean really really dead you will never find the server in this game

Rest In Peace Monday Night Combat
Hyödyllinen? Kyllä Ei Hauska
Ears14U
( 6.6 tuntia pelattu )
Julkaistu 2. kesäkuu.
This game is actually a blast to play. I have yet to see or play chickee cantor though. I only have played the single player mode so I hope reaching him is possible.
Hyödyllinen? Kyllä Ei Hauska
Toxic Sonata
( 1.4 tuntia pelattu )
Julkaistu 1. kesäkuu.
The game is dead but this game was easily one of my favorites and the style was very creative and original. Played it on the Xbox 360 but I decided to buy it here for the heck of it. Sad there arent any more servers though.
Hyödyllinen? Kyllä Ei Hauska
[C&R] Sh4d0w [NL] 🏃
( 5.9 tuntia pelattu )
Julkaistu 17. toukokuu.
Love this game so much..
sad its death :(

Lets play?
Inv me if u want to :)
Hyödyllinen? Kyllä Ei Hauska
Hyödyllisimmät arvostelut  Edeltävät 30 päivää
6/6 (100%) arvioi tämän hyödylliseksi
Ei suositeltu
0.2 tuntia pelattu
Julkaistu 5. heinäkuu.
game is dead, should be removed from the game store
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
5/5 (100%) arvioi tämän hyödylliseksi
Ei suositeltu
0.6 tuntia pelattu
Julkaistu 3. heinäkuu.
well looked good for the price but steam lies neither can find or create a server..... PLEASE STEAM UPDATE YOU GAME DISCRIPTIONS
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
3/3 (100%) arvioi tämän hyödylliseksi
Suositeltu
184.8 tuntia pelattu
Julkaistu 2. heinäkuu.
very fun game.. too bad there a no active server's
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
4/5 (80%) arvioi tämän hyödylliseksi
Ei suositeltu
0.4 tuntia pelattu
Julkaistu 25. kesäkuu.
Seems fun but literally nobody plays 0 servers
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
Hyödyllisimmät arvostelut  Kaikken aikojen
556/632 (88%) arvioi tämän hyödylliseksi
80 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
8.6 tuntia pelattu
Ennakkoarvostelu
Julkaistu 8. tammikuu, 2014.
don't tell anyone but sometimes i play this on tuesdays.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
98/116 (84%) arvioi tämän hyödylliseksi
3 käyttäjän mielestä tämä arvostelu oli hauska
Ei suositeltu
53.2 tuntia pelattu
Ennakkoarvostelu
Julkaistu 27. marraskuu, 2015.
Dead by now, but It was incredible when it was released. One of the most fun online games of that year.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
71/78 (91%) arvioi tämän hyödylliseksi
Ei suositeltu
2.4 tuntia pelattu
Julkaistu 25. kesäkuu, 2015.
Monday Night Combat had a nice aesthetic that captured the feel of a sports show, with an intriguingly unnerving game world, and interesting if somewhat flawed gameplay that was at least worth a look.

Too bad there is exactly one (1) dedicated server still running.


This game was basically a third-person shooter/MOBA hybrid with tower defense elements. (The free-to-play, pay-to-win sequel Super Monday Night Combat - which is currently only slightly less abandoned and which suffered from technical issues - was even more MOBA-like.)

Players chose from one of six classes that each played different roles, and money collected on the battlefield or earned from kills could be used to build turrets and upgrade player abilities. The range of mechanics available to the player was a bit confusing for newcomers even if less complex than any actual MOBA, especially when veteran TPS/MOBA players found the game more intuitive.

The two main modes were Blitz, which saw you and your team defending your Moneyball against hordes of robots, and Crossfire, which pitted your team against another team in a 6v6 game to destroy the other team's Moneyball with the help of allied robots; more or less DotA as a shooter.

The tutorial was basic: it only taught the basics of gameplay and how to play one class. Players had to consult more in-depth guides in order to effectively learn about the game.


MNC's world was briefly glimpsed yet revealing: it painted a picture of a totalitarian, consumerist society akin to the Roman Empire that hinted at darker aspects of our own world, where the downtrodden lower classes watched Monday Night Combat for cheap thrills.

The game's cartoony graphics weren't so stellar even when maxed out, but they served their purpose, and you wouldn't really have played this for the graphics anyway. Player customization was pretty good though, letting players choose outfits for the classes and pick a title to display gained from completing in-game achievements, such as killing a certain number of enemies. And the characters - the Pros - had some nice diversity going on: a Hawaiian, an African-American, and a woman comprised three of the six characters.

Overall, despite some flaws, the game was fun enough to earn a decently sized playerbase back in the day.


Okay, you're probably curious about my use of past tense, not to mention my implication that the game is dead. Well...

Official servers were shut down in 2012. The playerbase relies on two Steam groups to gather players for matches either on the lone public server or temporary private ones, and you can bet that most of their small number are skilled enough to utterly stomp newer players.

There's single-player Blitz available, but there is no single-player Crossfire with AI players, which means that the Crossfire-related achievements are pretty much extremely difficult to get - and are practically no longer attainable without farming. And that's terrible.


So what happened to Monday Night Combat?

Lack of support is the most obvious problem. Microsoft wouldn't let developers Uber Entertainment update the 360 version, and they ran out of money to keep updating the PC version. The small team of devs had to jump through a lot of hoops just to get the game released. This led to disengagement from the community and an inability to address their concerns.

Polygon ran an article that illustrated these problems; it's worth reading if you're curious.

Tying into the inability to be engaged with and work on the game, MNC's balance wasn't all that good either from what I can tell. Skilled Snipers and Assaults were difficult to counter. Cheesy tactics abounded, such as excessive use of ricocheting weapons and sniping turrets from outside their range rendering them somewhat ineffective for point defense.

The ability for players to supercharge, and the use of what was basically a doomsday weapon located in the center of every arena, meant a losing team could effectively blunt the winning team's progress if they gained the upper hand. Hackers were a problem, the lack of community development tools/an SDK was a different problem; Tanks, Gunners and grapples were borderline overpowered off the bat, while the Assassin was apparently underpowered.


The only way you can really play this game now is to gather a group of friends and host your own server. I suppose that since this game originally came out in 2010, it could only have lasted for so long. It's a shame the devs didn't include player AI for Crossfire mode - even with its flaws, that's the one thing that would have ultimately saved this game from its ignoble death.

At least Uber Entertainment survived, and would go on to create large-scale RTS Planetary Annihilation - another flawed yet interesting game.

The little time I spent with Monday Night Combat was pretty fun, and it certainly had potential. The main menu song was pretty good, at any rate. But I really cannot recommend it.

Oh, well. The TF2 promo items were nice.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
138/186 (74%) arvioi tämän hyödylliseksi
Ei suositeltu
3.5 tuntia pelattu
Julkaistu 19. kesäkuu, 2014.
No one plays this game anymore. Don't waste your money.

If you don't believe me, just see for yourself: http://steamcharts.com/app/63200


And yeah, this game is a MOBA so most of the value lies within the multiplayer experience.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
67/79 (85%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
Ei suositeltu
2.6 tuntia pelattu
Julkaistu 30. kesäkuu, 2014.
Do NOT buy this game nor its free pay-to-play counterpart, Super Monday Night Combat.

The developer, Uber Entertainment, has abandoned support for this game for more than a year; not officially, mind you, but dead silence on anything from the company on the MNC/SMNC front as they are concentrating support on another game of theirs.

While this is a fun, balanced 3rd person MOBA, mixing Team Fortress 2 and DOTA, as well as being one of the few games that is not only ACTUALLY hilarious, unlike other games where the jokes are funny once and never again, this has such an extensive library of well-written lines, it is sad that the developer decided to sabotage the game for a quick buck via the F2P & in-game store model.

Save your money.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
87/116 (75%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
Suositeltu
25.6 tuntia pelattu
Julkaistu 30. joulukuu, 2013.
Dead but it was awesome
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska