Low Magic Age is a fantasy RPG that focused on turn-based party-based tactical combat. Field of View, Fog of War, Cover, Zone of Control, Charging and Flanking, various and abundant tactical elements are implemented in the game rules that evolved from Wizards of the Coast's Open Game License (OGL).
User reviews:
Very Positive (63 reviews) - 93% of the 63 user reviews in the last 30 days are positive.
Very Positive (494 reviews) - 93% of the 494 user reviews for this game are positive.
Release Date: Jan 10, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The final pattern of this game will be turn-based tactical combat + adventure sandbox. At present the primary gameplay, turn-based and party-based tactical combat with the Arena mode, has been completed, players who just like combat would be able to get a lot of fun. So we release the Early Access version to collect players' feedbacks. And then continue to develop another core content: the Adventure/Story mode.”

Approximately how long will this game be in Early Access?

“The most difficult part is the combat system that has been finished. We worked on it concentratedly for more than one year. The total development cycle is much longer if included the early stage which used to study and research on various rules.

Fortunately, it has been basically completed. Adding new classes/feats/items, and the Adventure/Story mode is relatively simple. These contents will be finished within six months to one year. At that time, the official version will be published.”

How is the full version planned to differ from the Early Access version?

“The full version of Low Magic Age will be a fantasy RPG game of turn-based and party-based tactical combat, adventure sandbox, main story/random quests, trading and running businesses, role and team development, etc.

More player classes, multi-classing and prestige classes, characterized monsters, magic items and game modes will be added later.”

What is the current state of the Early Access version?

“At this stage, we already have the completed combat system and the exciting Arena mode, with 100+ classical fantasy monsters and 100+ magic items.”

Will the game be priced differently during and after Early Access?

“The price of the official version will be higher than the Early Access version. We are willing to give more benefits to players who grew up with this game and given us long-term support.”

How are you planning on involving the Community in your development process?

“We'll collect suggestions and bug reporting actively from the steam player community. It'll help us to fix those hard-to-find bugs and improve our game. We'll release new game contents timely to the community, and then adjust them based on the players' feedbacks. This mode can help us to make the game more fun and perfect.

Actually, from the beginning of the prototype, we've been maintaining a long-term and intimate connection with our players. Today's Low Magic Age was created by these SLG and TRPG enthusiasts from major forums, post bars and groups!”
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Recent updates View all (50)

August 16

About Future Updates

Hello Adventurers,

Since Low Magic Age was released on Steam, we have been improving it with weekly minor updates for months. This rapid iterative development method can quickly collect player feedbacks and process in time. It is a perfect solution when there are a lot of details and minor problems to deal with.

After we moved on to the adventure mode as the main job, we found the old updating solution is no longer high-efficiency. No matter how much time is spent on a routine update, the adventure mode development will always be interrupted and work efficiency reduced ;(

The better way is that finishing a complete adventure code module and then making a big update based on player feedbacks collected during the period. It's also more suitable for major content updates, like new classes or the vancian magic system.

So we'll use this solution for future updates, instead of the weekly minor updating.

- AM
Low Magic Studios
17 comments Read more

August 16

v0.85.11 Patch Notes

Added 14 spells:

True Strike
You gain temporary, intuitive insight into the immediate future during your next attack. Your next single attack roll gains a +20 bonus.

Remove Fear
You instill courage in the subject, remove the fear effect and grant it a +4 morale bonus against fear effects.

Protection from Spells
The subject gains a +8 resistance bonus against spells.

Imbues target with great bravery and morale in battle. The target gains a +2 morale bonus on attack rolls and saves.

Greater Heroism
Functions like heroism, but the bonus is +4. Additionally, the target gains immunity to fear effects, and temporary hit points equal to your caster level.

False Life
You harness the power of unlife to grant yourself a limited ability to avoid death. While this spell is in effect, you gain temporary hit points equal to 1d10 +1 per caster level.

Death Knell
You draw forth the ebbing life force of a living creature and use it to fuel your own power. The hit points of the target must be less than 1/5 max hit points. If the spell succeeds, the target dies, and you gain 1d8 temporary hit points and a +2 bonus to Strength. Additionally, your effective caster level goes up by +1, improving spell effects dependent on caster level.

Death Ward
The subject is immune to all death spells, magical death effects, and any negative energy effects.

Halt Undead
Renders undead creatures immobile. A nonintelligent undead creature gets no saving throw; an intelligent undead creature does. The effect is broken if the halted creatures are attacked or take damage.

Hold Monster
Functions like Hold Person, but affects any living creature.

Mass Hold Monster
Functions like Hold Monster, but bigger area of effect.

Irresistible Dance
The subject feels an undeniable urge to dance and begins doing so, complete with foot shuffling and tapping.\n\nThe spell effect makes it impossible for the subject to do anything other than caper and prance in place. The effect imposes a -4 penalty to AC and a -10 penalty on Reflex saves, and it negates any AC bonus granted by a shield the target holds. The dancing subject provokes opportunity attacks each round on its turn.

Power Word Stun
You utter a single word of power that instantly causes one creature of your choice to become stunned 1d4 rounds. The current HP of the creature must be less than 150 or 1/5 of max HP.

Power Word Kill
You utter a single word of power that instantly kills one living creature of your choice. The current HP of the creature must be less than 100 or 1/10 of max HP.

Minions now use conservative attack mode: deal stable damage but no crits (thanks Kiana)
Point-Blank Shot and ranged attack circumstance modifiers are now for ranged weapon attacks only
Fixed tip problems of damage immunity and mind-affecting
Optimized immunity list on character panel
10 comments Read more
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About This Game

Low Magic Age is a fantasy RPG that focused on turn-based party-based tactical combat. Field of View, Fog of War, Cover, Zone of Control, Charging and Flanking, various and abundant tactical elements are implemented in the combat system of Low Magic Age.

The game rules are evolved from the Open Game License (OGL), the set of rules based on the pen-n-paper version of fantasy role-playing games of all time, made by Wizards of the Coast.

Normally, you'll create and customize a small party of 4~6 characters: choosing from multiple races, classes, dozens of feats and spells, or choosing a character template directly. And then fight with all kinds of monsters!


  • Inherited from classic game rules: Evolved from historic pen-and-paper game rules, plus well designed information display UI, clear prompt of hit percent and damage range, help players to learn and immerse in the fantasy world. The innovative combat system, flanking, charging, full-attack, etc., various circumstance bonuses bring more meaningful tactics selections.

  • Classical fantasy monsters: 7 categories, 100+ classical fantasy monsters. Goblins, trolls, giant ants, basilisks and much much more. Different monsters need different strategies and tactics to defeat.

  • Tons of equipment and wondrous items: 60+ common items, 90+ wondrous items, 80+ enchantments. Slashing, piercing and bludgeoning, different weapons against different monsters. Gloves of Dexterity, Counterstrike Bracers, Ring of Regeneration, Belt of Magnificence, Cloak of Thorns, Elemental Gem, collecting powerful magical artifacts to create the hero character in your mind.

  • Well designed skills and spells: Fighters own a variety of martial arts movements, not only basic attacks. All of the arcane spells and divine spells of caster classes are greatly improved, too.

About graphics similarity with another game ToME4:

We purchased and used a tileset of monsters/items from the Norwegian artist Raymond E. Gaustadnes (Shockbolt). He made another tileset for ToME4. So, both tilesets share the similar style and a few same tiles.

Thanks to the Open Gaming License (OGL) from Wizards of the Coast:

It has been stated explicitly by Wizards of the Coast that anyone can make a computer game using the open game content under the terms of the OGL. The OGL can be viewed on the OGL section of their official website, or the help system of this game.

In order to apply a set of rules designed for a pen-and-paper game to a computer game, many rules in the OGL had been adjusted or improved.

System Requirements

    • OS: Windows XP SP3/7/8/10
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • Graphics: Intel HD Graphics or better
    • DirectX: Version 9.0c
    • Storage: 200 MB available space
    • Sound Card: Any
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