Low Magic Age is a fantasy RPG that focused on turn-based party-based tactical combat. Field of View, Fog of War, Cover, Zone of Control, Charging and Flanking, various and abundant tactical elements are implemented in the game rules that evolved from Wizards of the Coast's Open Game License (OGL).
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Velmi kladné (24) - 100% z 24 uživatelských recenzí z posledních 30 dní je kladných.
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Velmi kladné (529) - 93% z 529 uživatelů ohodnotilo tuto hru kladně.
Datum vydání:
10. led. 2017
Vývojář:
Vydavatel:

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Hra s předběžným přístupem

Získejte okamžitý přístup a začněte hrát. Zapojte se do této hry již během jejího vývoje.

Poznámka: Tato hra dosud není dokončená a během vývoje se může výrazně změnit. Pokud Vás hra nyní nezaujala, zkuste počkat, až bude v další fázi vývoje. Více informací zde.

Zpráva od vývojářů:

Proč předběžný přístup?

“The final pattern of this game will be turn-based tactical combat + adventure sandbox. At present the primary gameplay, turn-based and party-based tactical combat with the Arena mode, has been completed, players who just like combat would be able to get a lot of fun. So we release the Early Access version to collect players' feedbacks. And then continue to develop another core content: the Adventure/Story mode.”

Přibližně jak dlouho bude tato hra v předběžném přístupu?

“The most difficult part is the combat system that has been finished. We worked on it concentratedly for more than one year. The total development cycle is much longer if included the early stage which used to study and research on various rules.

Fortunately, it has been basically completed. Adding new classes/feats/items, and the Adventure/Story mode is relatively simple. These contents will be finished within six months to one year. At that time, the official version will be published.”

Jak se bude plná verze lišit od předběžného přístupu?

“The full version of Low Magic Age will be a fantasy RPG game of turn-based and party-based tactical combat, adventure sandbox, main story/random quests, trading and running businesses, role and team development, etc.

More player classes, multi-classing and prestige classes, characterized monsters, magic items and game modes will be added later.”

V jaké fázi vývoje se hra nachází?

“At this stage, we already have the completed combat system and the exciting Arena mode, with 100+ classical fantasy monsters and 100+ magic items.”

Změní se cena hry po skončení předběžného přístupu?

“The price of the official version will be higher than the Early Access version. We are willing to give more benefits to players who grew up with this game and given us long-term support.”

Jak plánujete zapojit komunitu do vývoje této hry?

“We'll collect suggestions and bug reporting actively from the steam player community. It'll help us to fix those hard-to-find bugs and improve our game. We'll release new game contents timely to the community, and then adjust them based on the players' feedbacks. This mode can help us to make the game more fun and perfect.

Actually, from the beginning of the prototype, we've been maintaining a long-term and intimate connection with our players. Today's Low Magic Age was created by these SLG and TRPG enthusiasts from major forums, post bars and groups!”
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Nedávné aktualizace Zobrazit vše (53)

16. září

Adventure Preview #6

Town Interface and Functions


According to the population and community size, habitations of humanoid creatures with a civilized society can be divided into the following 8 types:
Thorp, Hamlet, Village, Small town, Large town, Small city, Large city, Metropolis.

The infrastructures and services of each town are also largely different based on the town size. A typical small village can provide adventurers with tavern, marketplace, and blacksmith, etc..





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2. září

Adventure Preview #5

Random Adventure Quests



During adventures, players can take a variety of adventure quests from cities, villages, or other human habitations. These quests are randomly generated based on the current state of locations and automatically filtered out the quest entries that are appropriate for player's current level and abilities.

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Informace o hře

Low Magic Age is a fantasy RPG that focused on turn-based party-based tactical combat. Field of View, Fog of War, Cover, Zone of Control, Charging and Flanking, various and abundant tactical elements are implemented in the combat system of Low Magic Age.


The game rules are evolved from the Open Game License (OGL), the set of rules based on the pen-n-paper version of fantasy role-playing games of all time, made by Wizards of the Coast.

Normally, you'll create and customize a small party of 4~6 characters: choosing from multiple races, classes, dozens of feats and spells, or choosing a character template directly. And then fight with all kinds of monsters!

Features:

  • Inherited from classic game rules: Evolved from historic pen-and-paper game rules, plus well designed information display UI, clear prompt of hit percent and damage range, help players to learn and immerse in the fantasy world. The innovative combat system, flanking, charging, full-attack, etc., various circumstance bonuses bring more meaningful tactics selections.

  • Classical fantasy monsters: 7 categories, 100+ classical fantasy monsters. Goblins, trolls, giant ants, basilisks and much much more. Different monsters need different strategies and tactics to defeat.



  • Tons of equipment and wondrous items: 60+ common items, 90+ wondrous items, 80+ enchantments. Slashing, piercing and bludgeoning, different weapons against different monsters. Gloves of Dexterity, Counterstrike Bracers, Ring of Regeneration, Belt of Magnificence, Cloak of Thorns, Elemental Gem, collecting powerful magical artifacts to create the hero character in your mind.



  • Well designed skills and spells: Fighters own a variety of martial arts movements, not only basic attacks. All of the arcane spells and divine spells of caster classes are greatly improved, too.

About graphics similarity with another game ToME4:

We purchased and used a tileset of monsters/items from the Norwegian artist Raymond E. Gaustadnes (Shockbolt). He made another tileset for ToME4. So, both tilesets share the similar style and a few same tiles.

Thanks to the Open Gaming License (OGL) from Wizards of the Coast:

It has been stated explicitly by Wizards of the Coast that anyone can make a computer game using the open game content under the terms of the OGL. The OGL can be viewed on the OGL section of their official website, or the help system of this game.

In order to apply a set of rules designed for a pen-and-paper game to a computer game, many rules in the OGL had been adjusted or improved.

Systémové požadavky

    Minimální:
    • Operační systém: Windows XP SP3/7/8/10
    • Procesor: 1 GHz
    • Paměť: 512 MB RAM
    • Grafická karta: Intel HD Graphics or better
    • DirectX: Verze 9.0c
    • Pevný disk: 200 MB volného místa
    • Zvuková karta: Any
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