Low Magic Age is a fantasy RPG that focused on turn-based party-based tactical combat. Field of View, Fog of War, Cover, Zone of Control, Charging and Flanking, various and abundant tactical elements are implemented in the game rules that evolved from Wizards of the Coast's Open Game License (OGL).
Nutzerreviews:
Kürzlich:
Sehr positiv (52 Reviews) - 92% der 52 Nutzerreviews der letzten 30 Tage sind positiv.
Insgesamt:
Sehr positiv (438 Reviews) - 93 % der 438 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 10. Jan. 2017

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Early Access-Spiel

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Hinweis: Dieses Early Access-Spiel ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

“The final pattern of this game will be turn-based tactical combat + adventure sandbox. At present the primary gameplay, turn-based and party-based tactical combat with the Arena mode, has been completed, players who just like combat would be able to get a lot of fun. So we release the Early Access version to collect players' feedbacks. And then continue to develop another core content: the Adventure/Story mode.”

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

“The most difficult part is the combat system that has been finished. We worked on it concentratedly for more than one year. The total development cycle is much longer if included the early stage which used to study and research on various rules.

Fortunately, it has been basically completed. Adding new classes/feats/items, and the Adventure/Story mode is relatively simple. These contents will be finished within six months to one year. At that time, the official version will be published.”

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

“The full version of Low Magic Age will be a fantasy RPG game of turn-based and party-based tactical combat, adventure sandbox, main story/random quests, trading and running businesses, role and team development, etc.

More player classes, multi-classing and prestige classes, characterized monsters, magic items and game modes will be added later.”

Was ist der derzeitige Stand der Early Access-Version?

“At this stage, we already have the completed combat system and the exciting Arena mode, with 100+ classical fantasy monsters and 100+ magic items.”

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

“The price of the official version will be higher than the Early Access version. We are willing to give more benefits to players who grew up with this game and given us long-term support.”

Wie werden Sie versuchen, die Community in den Entwicklungsprozess mit einzubeziehen?

“We'll collect suggestions and bug reporting actively from the steam player community. It'll help us to fix those hard-to-find bugs and improve our game. We'll release new game contents timely to the community, and then adjust them based on the players' feedbacks. This mode can help us to make the game more fun and perfect.

Actually, from the beginning of the prototype, we've been maintaining a long-term and intimate connection with our players. Today's Low Magic Age was created by these SLG and TRPG enthusiasts from major forums, post bars and groups!”
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Kürzliche Updates Alle anzeigen (44)

26. Juli

v0.85.08 Patch Notes

5 New Spells:


Aid
Grants the target 1d8 temporary HP +1/level, +1 morale bonus on attack rolls and saves against fear.


Divine Power
Calling upon the divine power of your patron, you imbue yourself with strength and skill in combat.
You gain +2 bonus to weapon attack rolls, Str +6, and 1 temporary HP/level.


Hold Person
The subject becomes paralyzed, freezes in place and cannot take any actions.
Each round on its turn, the subject attempts a saving throw automatically to end the effect.


Mass Hold Person
Functions like Hold Person, but bigger area of effect.


Wail of the Banshee
You emit a terrible scream that kills creatures that hear it (except for yourself).

More detailed information of hit points for new temporary hit points mechanic
Optimized Character Panel information display

16 Kommentare Weiterlesen

19. Juli

OGL/SRD 3R Spells Quick Query

Hello Adventurers,

Recently, we made a spells viewer (a set of html pages) for the subsequent spells development of LMA. We are happy to share it with our players and others who are interested in Wizards of the Coast's game rules.

The viewer contains all the 605 spells in Wizards of the Coast's SRD v3.5 Open Game Content. You can browse by spell name, character class, or spell ring.

Online:
http://www.lowmagicage.com/files/ogl_3r_spls/en

Download (including 3 versions: English, Chinese, Chinese/English):
http://www.lowmagicage.com/files/ogl_3r_spls/ogl_3r_spls.zip


6 Kommentare Weiterlesen
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Über dieses Spiel

Low Magic Age is a fantasy RPG that focused on turn-based party-based tactical combat. Field of View, Fog of War, Cover, Zone of Control, Charging and Flanking, various and abundant tactical elements are implemented in the combat system of Low Magic Age.


The game rules are evolved from the Open Game License (OGL), the set of rules based on the pen-n-paper version of fantasy role-playing games of all time, made by Wizards of the Coast.

Normally, you'll create and customize a small party of 4~6 characters: choosing from multiple races, classes, dozens of feats and spells, or choosing a character template directly. And then fight with all kinds of monsters!

Features:

  • Inherited from classic game rules: Evolved from historic pen-and-paper game rules, plus well designed information display UI, clear prompt of hit percent and damage range, help players to learn and immerse in the fantasy world. The innovative combat system, flanking, charging, full-attack, etc., various circumstance bonuses bring more meaningful tactics selections.

  • Classical fantasy monsters: 7 categories, 100+ classical fantasy monsters. Goblins, trolls, giant ants, basilisks and much much more. Different monsters need different strategies and tactics to defeat.



  • Tons of equipment and wondrous items: 60+ common items, 90+ wondrous items, 80+ enchantments. Slashing, piercing and bludgeoning, different weapons against different monsters. Gloves of Dexterity, Counterstrike Bracers, Ring of Regeneration, Belt of Magnificence, Cloak of Thorns, Elemental Gem, collecting powerful magical artifacts to create the hero character in your mind.



  • Well designed skills and spells: Fighters own a variety of martial arts movements, not only basic attacks. All of the arcane spells and divine spells of caster classes are greatly improved, too.

About graphics similarity with another game ToME4:

We purchased and used a tileset of monsters/items from the Norwegian artist Raymond E. Gaustadnes (Shockbolt). He made another tileset for ToME4. So, both tilesets share the similar style and a few same tiles.

Thanks to the Open Gaming License (OGL) from Wizards of the Coast:

It has been stated explicitly by Wizards of the Coast that anyone can make a computer game using the open game content under the terms of the OGL. The OGL can be viewed on the OGL section of their official website, or the help system of this game.

In order to apply a set of rules designed for a pen-and-paper game to a computer game, many rules in the OGL had been adjusted or improved.

Systemanforderungen

    Minimum:
    • Betriebssystem: Windows XP SP3/7/8/10
    • Prozessor: 1 GHz
    • Arbeitsspeicher: 512 MB RAM
    • Grafik: Intel HD Graphics or better
    • DirectX: Version 9.0c
    • Speicherplatz: 200 MB verfügbarer Speicherplatz
    • Soundkarte: Any
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