Low Magic Age is a fantasy RPG that focused on turn-based, party-based tactical combat. The most unique feature of the combat system is various kinds of strategy elements, such as war fog, field of view, ZOC (zone of control), cover and flanking, etc.
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Meget positive (81 anmeldelser) - 86% af de 81 brugeranmeldelser for dette spil er positive.
Udgivelsesdato: 10. jan 2017

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Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“The final pattern of this game will be turn-based tactical combat + adventure sandbox. At present the primary gameplay, turn-based and party-based tactical combat with the Arena mode, has been completed, players who just like combat would be able to get a lot of fun. So we release the Early Access version to collect players' feedbacks. And then continue to develop another core content: the Adventure/Story mode.”

Hvor lang tid vil dette spil være i tidlig adgang?

“The most difficult part is the combat system that has been finished. We worked on it concentratedly for more than one year. The total development cycle is much longer if included the early stage which used to study and research on various rules.

Fortunately, it has been basically completed. Adding new classes/feats/items, and the Adventure/Story mode is relatively simple. These contents will be finished within six months to one year. At that time, the official version will be published.”

Hvordan er det planlagt, at den fulde version skal være anderledes fra tidlig adgang-versionen?

“The full version of Low Magic Age will be a fantasy RPG game of turn-based and party-based tactical combat, adventure sandbox, main story/random quests, trading and running businesses, role and team development, etc.

More player classes, multi-classing and prestige classes, characterized monsters, magic items and game modes will be added later.”

Hvad er den nuværende tilstand for tidlig adgang-versionen?

“At this stage, we already have the completed combat system and the exciting Arena mode, with 100+ classical fantasy monsters and 100+ magic items.”

Er prisen på spillet anderledes under og efter tidlig adgang?

“The price of the official version will be higher than the Early Access version. We are willing to give more benefits to players who grew up with this game and given us long-term support.”

Hvordan planlægger I at involvere fællesskabet i jeres udviklingsproces?

“We'll collect suggestions and bug reporting actively from the steam player community. It'll help us to fix those hard-to-find bugs and improve our game. We'll release new game contents timely to the community, and then adjust them based on the players' feedbacks. This mode can help us to make the game more fun and perfect.

Actually, from the beginning of the prototype, we've been maintaining a long-term and intimate connection with our players. Today's Low Magic Age was created by these SLG and TRPG enthusiasts from major forums, post bars and groups!”
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Seneste opdateringer Vis alle (4)

21. januar

v0.82.10 Patch Notes

Allowed the Steam Offline Mode
Ajusted UI for the upcoming multi-language support
Ajusted initial positions of common actions on the Actbar
More detailed crafting tips
Unified some terms, such as Modifier

5 kommentarer Læs mere

17. januar

v0.82.9 Patch Notes

Disabled the ranged attack shortcut for thrown weapons
Low-magic encyclopaedia new item: Circumstance bonuses on battlefields
Changed the term "One/Two-handed" to "Main hand" and added related description
Added the superimposed mechanism description of the "Improved Critical" feat and the "Keen" enchantment

7 kommentarer Læs mere
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-- The English version will be added ASAP --


Low Magic Age is a fantasy RPG that focused on turn-based, party-based tactical combat. The most unique feature of the combat system is various kinds of strategy elements, such as war fog, field of view, ZOC (zone of control), cover and flanking, etc.

The combat system of Low Magic Age is based upon the Open Game Licence 3.5 (OGL), the set of rules based on the pen-n-paper version of the best selling fantasy role-playing game of all time, made by Wizards of the Coast.

In order to apply a set of rules designed for a pen-and-paper game to a computer game, many rules in the open game content had been adjusted or improved.

Normally, you'll create and customize a small party of 4~6 characters: choosing from seven races, three basic classes and ten class variants, dozens of feats and spells. And then fight with all kinds of monsters!

Features:

  • Inherited from classic game rules: Evolved from historic pen-and-paper game rules, plus well designed information display UI, clear prompt of hit percent and damage range, help players to learn and immerse in the fantasy world. The innovative combat system, flanking, charging, full-attack, etc., various circumstance bonuses bring more meaningful tactics selections.

  • Classical fantasy monsters: 7 categories, 100+ classical fantasy monsters. Goblins, trolls, giant ants, basilisks and much much more. Different monsters need different strategies and tactics to defeat.

  • Tons of equipment and wondrous items: 60+ common items, 90+ wondrous items, 80+ enchantments. Slashing, piercing and bludgeoning, different weapons against different monsters. Gloves of Dexterity, Counterstrike Bracers, Ring of Regeneration, Belt of Magnificence, Cloak of Thorns, Elemental Gem, collecting powerful magical artifacts to create the hero character in your mind.

  • Well designed skills and spells: Fighters own a variety of martial arts movements, not only basic attacks. All of the arcane spells and divine spells of caster classes are greatly improved, too.

About graphics similarity with another game ToME4:

We purchased and used a tileset of monsters/items from the Norwegian artist Raymond E. Gaustadnes (Shockbolt). He made another tileset for ToME4. So, both tilesets share the similar style and a few same tiles.

Thanks to the Open Gaming License (OGL) from Wizards of the Coast:

It has been stated explicitly by Wizards of the Coast that anyone can make a computer game using the open game content under the terms of the OGL. The OGL can be viewed on the OGL section of their official website, or the help system of this game.

Systemkrav

    Minimum:
    • Styresystem: Windows XP SP3/7/8/10
    • Processor: 1 GHz
    • Hukommelse: 512 MB RAM
    • Grafik: Intel HD Graphics or better
    • DirectX: Version 9.0c
    • Diskplads: 200 MB tilgængelig plads
    • Lydkort: Any
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