Low Magic Age is a fantasy RPG that focused on turn-based party-based tactical combat. Field of View, Fog of War, Cover, Zone of Control, Charging and Flanking, various and abundant tactical elements are implemented in the game rules that evolved from Wizards of the Coast's Open Game License (OGL).
Évaluations récentes :
très positives (41) - 95% des 41 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Toutes les évaluations :
très positives (625) - 94% des 625 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution :
10 janv. 2017
Développeur :
Éditeur :

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Jeu en accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : ce jeu en accès anticipé peut changer ou ne pas changer de façon significative. Si celui-ci ne vous intéresse pas dans son état actuel, vous devriez peut-être attendre qu'il se développe davantage. En savoir plus

Ce que les développeurs ont à dire :

Pourquoi l'accès anticipé ?

“The final pattern of this game will be turn-based tactical combat + adventure sandbox. At present the primary gameplay, turn-based and party-based tactical combat with the Arena mode, has been completed, players who just like combat would be able to get a lot of fun. So we release the Early Access version to collect players' feedbacks. And then continue to develop another core content: the Adventure/Story mode.”

Pendant environ combien de temps ce jeu sera-t-il en accès anticipé ?

“The most difficult part is the combat system that has been finished. We worked on it concentratedly for more than one year. The total development cycle is much longer if included the early stage which used to study and research on various rules.

Fortunately, it has been basically completed. Adding new classes/feats/items, and the Adventure/Story mode is relatively simple. These contents will be finished within six months to one year. At that time, the official version will be published.”

En quoi la version finale prévoit d'être différente de la version en accès anticipé ?

“The full version of Low Magic Age will be a fantasy RPG game of turn-based and party-based tactical combat, adventure sandbox, main story/random quests, trading and running businesses, role and team development, etc.

More player classes, multi-classing and prestige classes, characterized monsters, magic items and game modes will be added later.”

Quel est l'état actuel de la version en accès anticipé ?

“At this stage, we already have the completed combat system and the exciting Arena mode, with 100+ classical fantasy monsters and 100+ magic items.”

Le jeu sera-t-il tarifé différemment pendant et après l'accès anticipé ?

“The price of the official version will be higher than the Early Access version. We are willing to give more benefits to players who grew up with this game and given us long-term support.”

Comment comptez-vous impliquer la communauté dans le processus de développement ?

“We'll collect suggestions and bug reporting actively from the steam player community. It'll help us to fix those hard-to-find bugs and improve our game. We'll release new game contents timely to the community, and then adjust them based on the players' feedbacks. This mode can help us to make the game more fun and perfect.

Actually, from the beginning of the prototype, we've been maintaining a long-term and intimate connection with our players. Today's Low Magic Age was created by these SLG and TRPG enthusiasts from major forums, post bars and groups!”
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30 novembre

Adventure Preview #9

Noncombat Skills


Noncombat skills are a variety of abilities that can be used outside the battlefield, such as Listen, Search, and Disable Device, etc.. The specific value of each skill of a character depends on character's level, related ability modifier, and other miscellaneous modifiers.

Commonly Used Skills in Dungeons
Listen: Use this skill to hear monsters behind a door, to detect someone sneaking up on you from behind, or to eavesdrop on someone else’s conversation.
Search: You can find hidden treasure, traps, and other details not readily apparent.
Disable Device: Use this skill to disarm a trap, jam a lock, or rig a wagon wheel to fall off. The use of masterwork thieves’ tools enables you to make the check with a +2 circumstance bonus.

Skill Checks without Rolls
Unlike common attack rolls in combat, for most skill checks, when you have plenty of time, you are faced with no threats or distractions, and the skill being attempted carries no penalties for failure, you can take the best result directly!


Concept of Time


Many things in the adventure involve the concept of time, such as travel, delivery goods, the consumption of supplies, and so on.

Time passes quickly by hours and days when you travel on the world map. When you explore dungeons, the concept of time will be presented in the fine level of minutes and seconds - moving between rooms and corridors takes only a few seconds, and listening carefully to monsters in a room or searching traps takes a few minutes.
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9 novembre

v0.85.12 Patch Notes

New item type - Potion


Added 12 kinds of potions:
- Heal Potion
- Remove Fear Potion
- Shield Of Faith Potion
- Mage Armor Potion
- Bull's Strength Potion
- Cat's Grace Potion
- Bear's Endurance Potion
- Fox's Cunning Potion
- Owl's Wisdom Potion
- Eagle's Splendor Potion
- Aid Potion
- Heroism Potion


Added Heal Potion x2 to player party's starting assets
Have a chance to obtain various potions after winning new challenges
Have a chance to purchase various potions in Shop

New standard action: Use Item


Boots of Levitation functions correctly now (thanks orensatov)
- Treats all difficult terrains, including caused by spells or creatures, as normal terrains
- Immune to Web, Grease
When Helpless, treat Str score as 0 in Combat Maneuver Defense formula (thanks tudou684)
When Helpless or Grappled, doesn't provoke opportunity attacks by Irresistible Dance
More serious conditions (Helpless, Paralyzed, Irresistible Dance, etc.) cancel Defending and Grappling (thanks tudou684)
Removed incorrect Full Attack bonus for Irresistible Dance, Power Word Stun, Power Word Kill (thanks zyzy66)
Adjusted temporary HP provided by Aid, False Life, Death Knell, Divine Power, and Greater Heroism

Backup saves automatically before load and convert old version saves
Optimized rewards UI
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À propos de ce jeu

Low Magic Age is a fantasy RPG that focused on turn-based party-based tactical combat. Field of View, Fog of War, Cover, Zone of Control, Charging and Flanking, various and abundant tactical elements are implemented in the combat system of Low Magic Age.


The game rules are evolved from the Open Game License (OGL), the set of rules based on the pen-n-paper version of fantasy role-playing games of all time, made by Wizards of the Coast.

Normally, you'll create and customize a small party of 4~6 characters: choosing from multiple races, classes, dozens of feats and spells, or choosing a character template directly. And then fight with all kinds of monsters!

Features:

  • Inherited from classic game rules: Evolved from historic pen-and-paper game rules, plus well designed information display UI, clear prompt of hit percent and damage range, help players to learn and immerse in the fantasy world. The innovative combat system, flanking, charging, full-attack, etc., various circumstance bonuses bring more meaningful tactics selections.

  • Classical fantasy monsters: 7 categories, 100+ classical fantasy monsters. Goblins, trolls, giant ants, basilisks and much much more. Different monsters need different strategies and tactics to defeat.



  • Tons of equipment and wondrous items: 60+ common items, 90+ wondrous items, 80+ enchantments. Slashing, piercing and bludgeoning, different weapons against different monsters. Gloves of Dexterity, Counterstrike Bracers, Ring of Regeneration, Belt of Magnificence, Cloak of Thorns, Elemental Gem, collecting powerful magical artifacts to create the hero character in your mind.



  • Well designed skills and spells: Fighters own a variety of martial arts movements, not only basic attacks. All of the arcane spells and divine spells of caster classes are greatly improved, too.

About graphics similarity with another game ToME4:

We purchased and used a tileset of monsters/items from the Norwegian artist Raymond E. Gaustadnes (Shockbolt). He made another tileset for ToME4. So, both tilesets share the similar style and a few same tiles.

Thanks to the Open Gaming License (OGL) from Wizards of the Coast:

It has been stated explicitly by Wizards of the Coast that anyone can make a computer game using the open game content under the terms of the OGL. The OGL can be viewed on the OGL section of their official website, or the help system of this game.

In order to apply a set of rules designed for a pen-and-paper game to a computer game, many rules in the OGL had been adjusted or improved.

Configuration requise

    Minimale :
    • Système d'exploitation : Windows XP SP3/7/8/10
    • Processeur : 1 GHz
    • Mémoire vive : 512 MB de mémoire
    • Graphiques : Intel HD Graphics or better
    • DirectX : Version 9.0c
    • Espace disque : 200 MB d'espace disque disponible
    • Carte son : Any

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