Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core.
Análises de utilizadores: Extremamente positivas (8,514 análises)
Data de lançamento: 8 Set, 2010

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Inclui 2 itens: Amnesia: A Machine for Pigs, Amnesia: The Dark Descent

 

Recomendações de Curadores

"Rich in atmosphere and big on scares, Amnesia: The Dark Descent goes where survival-horror fears to tread."
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Acerca deste jogo

As últimas memórias desaparecem na escuridão. A tua mente está confusa e só te resta a sensação de estar a ser perseguido. Tens de fugir.
Acorda...
Amnesia: The Dark Descent, um jogo do género survival horror em primeira pessoa. Um jogo sobre imersão, descoberta e sobrevivência dentro de um pesadelo. Uma experiência de arrepiar.
Tropeças pelos corredores apertados enquanto ouves um choro distante.
Está a ficar mais próximo.
Explora...
Amnesia: The Dark Descent põe-te na pele de Daniel quando este acorda num castelo desolador, com quase nenhuma lembrança do seu passado. Enquanto exploras caminhos misteriosos, terás também de suportar as memórias perturbadoras de Daniel. O Terror não só vem de fora, como também de dentro. Uma odisseia perturbadora até aos cantos sombrios da mente humana espera-te.
Ouves o som de pés a arrastar? Ou estará a tua mente a enganar-te?
Experiencia...
Usando um mundo físico totalmente simulado, gráficos 3D impressionantes e um sistema de som dinâmico, o jogo não poupa nos recursos para criar um ambiente imersivo. A partir do momento em que começa, controlarás a personagem do início até ao fim. Não existem cenas cinematográficas ou saltos no tempo, tudo o que acontecer ser-te-á mostrado em primeira mão.
Algo emerge da escuridão. Está a aproximar-se. Rapidamente.
Sobrevive...
Amnesia: The Dark Descent atira-te para um mundo hostil onde o perigo surge de todos os lados. Os teus únicos meios de defesa são esconder-te, fugir ou usar a tua perspicácia.
Tens o que é preciso para sobreviver?

Requisitos do Sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP/Vista/7
    • Processor: 2.0Ghz - Low budget CPUs such as Celeron or Duron needs to be at about twice the CPU speed
    • Memory: 2 GB
    • Hard Drive: 3GB
    • Graphics: Radeon X1000/GF 6 - Integrated graphics and very low budget cards might not work.
    Minimum:
    • OS: Mac OS X 10.5.8 or newer
    • Processor: 2.0Ghz
    • Memory: 1 GB RAM
    • Graphics: Radeon X1000/GeForce 6 (Integrated Intel Graphics not supported)
    • Hard Drive: 2GB space free
    Minimum:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 2.0Ghz - Low budget CPUs such as Celeron or Duron needs to be at about twice the CPU speed.
    • Memory: 2 GB
    • Graphics: Radeon X1000/GeForce 6 - Integrated graphics and low budget cards might not work.
    • Hard Drive: 3 GB
Análises úteis de clientes
957 de 1,049 pessoas (91%) acharam esta análise útil
13 pessoas acharam esta análise engraçada
14.2 hrs em registo
Publicada: 26 de Outubro de 2014
Get Amnesia they said, it will be fun they said.
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426 de 475 pessoas (90%) acharam esta análise útil
12 pessoas acharam esta análise engraçada
40.1 hrs em registo
Publicada: 12 de Novembro de 2014
By far, the strongest laxative ever made.
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156 de 167 pessoas (93%) acharam esta análise útil
1 pessoa achou esta análise engraçada
8.2 hrs em registo
Publicada: 26 de Outubro de 2014
Similar to the Penumbra games, Amnesia: TDD is all about atmosphere and storytelling. The biggest difference between the two series is that Amnesia does include more of the classic horror induced moments of being chased and hunted. Not that Penumbra didn't have a bit of that, but I'd say in Amnesia, there were specific moments designed to inject some action.

Overall however, the game is paced similarly. I could wander about, sip some coffee, read my notes and mementos and take in my surroundings.
This may sound casual but what Amnesia succeeds in doing is creating a sense of dread. Brennenburg Castle is a miserable place and rarely do you find yourself feeling too comfortable. When an enemy does discover you and then gives chase, it is probably one of the more scary moments I've experienced in a game. The music, the blurriness of your view, the sound of the monster chasing you...not to mention, when you do finally get behind a closed door and find a hiding spot, you then get to watch as the door is violently brought down into pieces. All you can do is hope you're not spotted as you stare at the wall (there is a "sanity" element if you're new to these games). IRL, I am guilty of some audible "gasping" during these moments. During one particular chase I couldn't find an adequate path to get away from my pursuer and let out a frightened yelp that I am ashamed to even admit. Though, it is important to mention that I allowed the game to get under my skin purely because it was better that way. I could have played it and completely steeled myself from letting it get to me (e.g. left the lights on, lowered the sound, casually approached the objectives), but what's fun about that? For me, nothing.

As far as the story is concerned, I felt compelled to move forward to find the next clue. I could feel a bit of excitement (or perhaps it's better described as relief) every time I saw a new note to read or completed a puzzle. Naturally I won't reveal any spoilers just in case someone does read this review.

I must emphasize that this is not a game full of jump scares and over the top gore. With that being said, there are some very disturbing scenes that you come across. I walk away from this game still thinking about some of what I experienced. Not just from the imagery but the story in general. Per the recommendation from the developers when you first start the game, play with the lights off, don't worry about saving and allow the story to drive you forward.
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128 de 164 pessoas (78%) acharam esta análise útil
7 pessoas acharam esta análise engraçada
3.2 hrs em registo
Publicada: 19 de Novembro de 2014
You go insane after looking at bald, naked men.
Ken/10.
What even.
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49 de 51 pessoas (96%) acharam esta análise útil
0.3 hrs em registo
Publicada: 20 Janeiro
A true classic and the benchmark by which all other horror games are judged.

Amnesia is an old school horror experience where it is what you can't quite see that terrifies you more than what you can see. It puts you on the edge of madness and terror and keeps you there without ever pushing you to the point where it because mundane.

The story is actually very engaging, with the protagonist being an Englishman suffering amnesia, stumbling around a dark castle searching for answers. But those answer are unlikely to bring you joy. However whilst the story is horrific enough, the true brilliance of this game is the way it injects you with a feeling of utter helplessness and despair. You never feel like you have any options other than to run and hide, and even those options feel temporary, simply putting off the inevitable for a little longer. And yet run and hide you do.

And no game I have ever played has used darkness so effectively. It is both your best friend and greatest enemy at the same time. It will hide you from the terrors, but it will expose you to the insanity brewing in your own mind. So you flit from light to dark, never able to truly feel comfortable in either.

Everything about this game works well to produce a true feeling of fear. The sound and the visuals are great and the game mechanics are actually very cool. Pushing and pulling items around, moving chairs in front of doors, it all works to give that genuine horror movie experience.

If you like horror games this is a must have. And I dare you to play it at night, with the lights off and headphones one :)

I recorded my full play through and you can watch it here : https://www.youtube.com/watch?v=xQyIjLHJg70&list=PL5204B6DA22162CC3&index=1

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48 de 55 pessoas (87%) acharam esta análise útil
8 pessoas acharam esta análise engraçada
2.3 hrs em registo
Publicada: 25 de Novembro de 2014
1.) Bought Game
2.) Played for 2 hours
3.) ♥♥♥♥ my pants
4.) Uninstall Amnesia and Steam
5.) Throw my Computer out of window
6.) Clean my pants


10/10
3 spooky 5 me.
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57 de 75 pessoas (76%) acharam esta análise útil
1 pessoa achou esta análise engraçada
105.2 hrs em registo
Publicada: 5 de Novembro de 2014
The best horror game ive ever played. :D
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32 de 35 pessoas (91%) acharam esta análise útil
11.6 hrs em registo
Publicada: 30 de Outubro de 2014
Very atmospheric, very scary. Definitley play alone, in a dark room, with headphones on. If you're looking to be scared, you won't be disappointed.
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94 de 144 pessoas (65%) acharam esta análise útil
1 pessoa achou esta análise engraçada
11.3 hrs em registo
Publicada: 2 de Novembro de 2014
0/10 not enough tinderboxes.
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39 de 51 pessoas (76%) acharam esta análise útil
1 pessoa achou esta análise engraçada
7.8 hrs em registo
Publicada: 17 de Novembro de 2014
Your enjoyment of Amnesia: The Dark Descent hinges almost entirely on what you expect to get out of it.

As a horror game, certainly what it’s advertised and probably considered by most to be, it shockingly comes across as rather...uninteresting. It does an amazing job setting a tense, foreboding atmosphere, layering on copious amounts of disturbing exposition and twisted imagery. And then sort of throws it away when it attempts to bring it all to boiling point and scare you out of your wits, relying on a sluggish, rather dimwitted monster which is rather less than frightening and scare tactics which all too quickly become predictable.

The sense of dread I felt when I first awoke in the mysterious castle that makes up Amnesia, was lost after just a few hours, as it became dreadfully easy to guess exactly when and how the game would attempt to scare me, no matter how much I kept hoping that it would reject my expectations. Picking up key items, opening a particularly unappealing door, or finding a note; Amnesia’s list of triggers is short and used liberally, making for an experience that quite frankly left me a bit annoyed at how little it managed to get to me. I was practically begging to be scared by the end, but aside from a few very brief standout sections Amnesia almost does more to set you at ease than it does to freak you out.

I say all this, and yet, Amnesia is still immensely compelling as something completely atypical of what I would have guessed: a traditional adventure game. Behind the gruesome imagery and very effective atmosphere, the excellent puzzle designs and exploration were what kept me intrigued and wanting to come back to the game. Though they’re often simple in design, there’s a rewarding logic to each puzzle that makes them unexpectedly enjoyable to solve. Frictional Games manages to make blind exploration and continual backtracking interesting and continually stimulating, with each area you visit being visually distinct and engaging, and often holding within contextual exposition that creates a great sense of place and causes the castle to feel far larger than just the areas you explore.

When you’re not solving puzzles, the disorganized narrative compels you forward, leaving you vague notes that give just enough information to make you want to learn more while rarely telling you the whole story until the very end. Finding the details of this plot are often disturbing and thoroughly unpleasant, leaving me feeling rather mixed about my protagonists actions but nonetheless complacent as I couldn’t leave this story unfinished. The flashbacks/hallucinations that your character often witnesses gives a look into how the castle used to operate, horribly inhumane and driven by some mysterious supernatural element, but all the same a place I wanted to learn more about if only so I could make sense of my character’s madness.

This madness is perhaps the game’s strongest achievement, distorting the world around you and causing you to see things that may very well not be there. Staying too long in the dark wears on your sanity, requiring you to ransack every room you come across so you can be sure to have enough oil for your lantern and tinderboxes to light candles and torches. I was a bit disappointed that these resources came in such large supply, as it made darkness less of a threat and more of an occasional hindrance to your view, but the mechanic was still engaging enough to cause me to pay more attention to the environment and as a result find things I may otherwise have missed.

It’s a little funny to me that despite being let down by the aspect that I expected would have prevented me from even finishing the game, what I found underneath it proved more than enough to push me through the game. If you’re hoping Amnesia will leave you terrified and sleeping with the lights on, you’ll most likely be let down by the underdeveloped, somewhat lazy frights found here. But if you can appreciate the game without those prerequisites, there’s an eerie and twisted adventure game waiting to swallow you whole into its brilliantly realized darkness.
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23 de 24 pessoas (96%) acharam esta análise útil
25.2 hrs em registo
Publicada: 29 de Outubro de 2014
Amnesia : The Dark Descent is a blend of adventure game elements such as exploration and physic based puzzles in a horror themed environment. They complement each other well, as the places you wander through get gradually more terrifying, the fairly unconvoluted riddles help you ease the tension that can become almost unbearable at times. This is where this game shines, the pace is skillfully mastered, even if you have difficulties persisting in horror games you might very well finish this one. The design is tighly knot around exploration, lightening candles and torches to ward off the darkness, finding the scattered pieces of the story and a death mechanic inconsequential to your progress. The game manages to fill you both with a sense of curiosity as you descent further into the abyss to unravel its mysteries, and a sense of dread to what awaits you in its darkest recesses. You won't be disappointed by its climax.

Amnesia : The Dark Descent is a very enjoyable and rewarding experience, yet a highly unpleasant one, reaching that difficult balance each horror game aims to find. It lasts 7 to 8 hours, and there is the possibility to play custom stories, which I might review here as I go through them.
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46 de 64 pessoas (72%) acharam esta análise útil
1 pessoa achou esta análise engraçada
13.9 hrs em registo
Publicada: 23 de Novembro de 2014
"I make $4M a year by screaming like an idiot into a camera"

"8/10, don't make enough money."
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25 de 29 pessoas (86%) acharam esta análise útil
1 pessoa achou esta análise engraçada
4.1 hrs em registo
Publicada: 13 de Dezembro de 2014
The spookiest game of hide and seek I ever played.
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21 de 23 pessoas (91%) acharam esta análise útil
1 pessoa achou esta análise engraçada
30.2 hrs em registo
Publicada: 26 de Novembro de 2014
"YEAH LETS PLAY AMNESIA"

*loads up game*

"LETS DO THIS, I AIN'T NO ♥♥♥♥♥"

*monster noises*

"eh, I have somewhere else to be then playing this game, I'll continue this playthrough never."
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22 de 25 pessoas (88%) acharam esta análise útil
5.2 hrs em registo
Publicada: 16 Março
Competent, Unadulterated Survival-Horror

+ Atmosphere is palpable and relentless
+ The 'insanity' feature is well integrated into the game's environment, and the restrictive nature of needing to stay within a light-source adds a challenging mechanic to one's adventure
+ The little voice-acting present in the game is superb in quality
+ Graphics and textures, though dated, have aged well
+ Level designs are well-planned and make one feel thoroughly immersed
+ Controls are smooth, responsive, and blissfully minimalist
+ The story has multiple endings to choose from, and they differ enough as to be worth seeing
+ The plot is interesting and incredibly well-delivered
+ Pages and mementos are well-worth the effort to obtain, and do well to enrich the experience
+ Supports custom story-quests

- Save for a drive to see the other endings, there is little incentive to replay the main quest
- Plot is advanced through linear exploration and fetch-quests; this does not necessarily detract from the experience, and indeed this was the intended method of gameplay, but gamers uncomfortable with this style may find themselves turning away from the game due to an underlying tedium

If you enjoyed this review, please follow my curator page. Also, feel free to join my group, LockeProposal's Big Day Out for discussion and announcements. Thanks for reading!
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26 de 34 pessoas (76%) acharam esta análise útil
5.5 hrs em registo
Publicada: 29 de Outubro de 2014
scary.
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20 de 24 pessoas (83%) acharam esta análise útil
1 pessoa achou esta análise engraçada
9.6 hrs em registo
Publicada: 18 de Dezembro de 2014
1. open a door
2. see a thing
3. crap yer pants

10/10
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13 de 13 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
10.6 hrs em registo
Publicada: 30 de Outubro de 2014
10/10 would cri again.
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14 de 15 pessoas (93%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
7.7 hrs em registo
Publicada: 30 de Novembro de 2014
Do you like getting chased by naked guys? Do you like dead naked bodies of men? Do you like big glowing balls? If so then you're probably gay. And this game is for you. I loved it.
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13 de 14 pessoas (93%) acharam esta análise útil
1 pessoa achou esta análise engraçada
2.2 hrs em registo
Publicada: 21 de Novembro de 2014
2 Spooky 4 Me
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