이제 마지막으로 남은 기억마저 어둠 속으로 사라지려 하고 있습니다. 당신의 정신은 엉망이 되었고 이제 남은 것은 당신이 쫓기고 있다는 느낌 뿐입니다. 당신은 이 곳에서 탈출해야만 합니다. 각성하라... Amnesia: The Dark Descent 는 1인칭 서바이벌 호러 게임입니다. 이 게임은 악몽 속으로 빠져드는 자신과, 그 속에서 이루어지는 발견, 그리고 생존에 관한 것입니다. 이 게임에서 당신은 뼛속까지 얼어붙는 경험을 하실 수 있을 것입니다. 저 먼 곳에서 울음 소리가 들리자 당신은 좁은 복도를 비틀거리며 걷고 있다. 점점 소리가 가까워져온다. 탐사하라...
사용자 평가: 압도적으로 긍정적 (평가 7,212 개)
출시 날짜: 2010년 9월 8일

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Amnesia: The Dark Descent 구매

이 게임이 포함된 패키지

Amnesia Collection 구매

2개 아이템 포함: Amnesia: A Machine for Pigs, Amnesia: The Dark Descent

 

큐레이터의 추천

"Rich in atmosphere and big on scares, Amnesia: The Dark Descent goes where survival-horror fears to tread."
Read the full review here.

게임에 대해

이제 마지막으로 남은 기억마저 어둠 속으로 사라지려 하고 있습니다. 당신의 정신은 엉망이 되었고 이제 남은 것은 당신이 쫓기고 있다는 느낌 뿐입니다. 당신은 이 곳에서 탈출해야만 합니다.
각성하라...
Amnesia: The Dark Descent 는 1인칭 서바이벌 호러 게임입니다. 이 게임은 악몽 속으로 빠져드는 자신과, 그 속에서 이루어지는 발견, 그리고 생존에 관한 것입니다. 이 게임에서 당신은 뼛속까지 얼어붙는 경험을 하실 수 있을 것입니다.
저 먼 곳에서 울음 소리가 들리자 당신은 좁은 복도를 비틀거리며 걷고 있다.
점점 소리가 가까워져온다.
탐사하라...
Amnesia: The Dark Descent 를 플레이하는 당신은 자신의 기억이 거의 남지 않은 Daniel이 되어 적막한 성에서 눈을 뜨게 됩니다. 으스스한 좁은 길을 탐험하며 당신은 Daniel의 기억을 되찾는 일에 가담하게 됩니다. 공포는 자신을 둘러싸고 있는 환경뿐만 아니라 내면에서도 눈뜨는 법입니다. 인간이 가진 어두운 내면으로 떠나는 충격적인 고난이 당신을 기다립니다.
발이 질질 끌리는 소리가 들린 것 같다. 그렇지 않다면 당신의 내면이 트릭을 걸고 있는 것일까?
경험하라...
이 게임은 우리가 사는 진짜 같이 물리적인 법칙이 적용되는 세계에서, 최첨단 3D 그래픽과 실제와 같은 사운드 시스템으로 당신을 사정없이 몰입하도록 할 것입니다. 한 번 당신이 게임을 시작하면 끝까지 이 게임을 그만 둘 수 없게 될 것입니다. 이 게임에는 어떠한 컷신도, 급작스러운 시간 변화도 나타나지 않습니다. 이 게임에서 일어나는 일은 전부 Daniel에게 시시각각 일어나는 것들입니다.
무언가가 어둠 속에서 나타난 것 같다. 무엇이 나타난 것인지는 모르겠지만 매우 빠르게 가까이 다가오고 있다.
살아남으라...
Amnesia: The Dark Descent 를 플레이하는 당신은 구석구석에 위험이 숨어있는 세상으로 내던져진 것입니다. 당신이 쓸 수 있는 생존 수단은 오로지 적절한 은폐와 뜀박질, 그리고 재치 뿐입니다.
당신은 생존을 위해 필요한 그 무엇을 갖고 있습니까?

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    • OS: Windows XP/Vista/7
    • Processor: 2.0Ghz - Low budget CPUs such as Celeron or Duron needs to be at about twice the CPU speed
    • Memory: 2 GB
    • Hard Drive: 3GB
    • Graphics: Radeon X1000/GF 6 - Integrated graphics and very low budget cards might not work.
    Minimum:
    • OS: Mac OS X 10.5.8 or newer
    • Processor: 2.0Ghz
    • Memory: 1 GB RAM
    • Graphics: Radeon X1000/GeForce 6 (Integrated Intel Graphics not supported)
    • Hard Drive: 2GB space free
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 2.0Ghz - Low budget CPUs such as Celeron or Duron needs to be at about twice the CPU speed.
    • Memory: 2 GB
    • Graphics: Radeon X1000/GeForce 6 - Integrated graphics and low budget cards might not work.
    • Hard Drive: 3 GB
유용한 고객 평가
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
4.8 시간 기록
게시 일시: 2014년 11월 3일
솔직히 나는 이 게임이 무섭다는 말을 듣고 어느 여름날 사게돼었다
뭐 나는 아웃라스트까지 클리어 끝냈으니깐 이정도는 껌일거야 라고 생각하였다
근데 상상과는 달리 아웃라스트보다 더 무서운듯한 느낌이 들었다;;;;;;
아웃라스트는 도중에 꼬추형제(?)도 있고 돼지새끼 한테 쫒기는 마냥 농략하면서 튀는게 이게 공포게임인지 그런지 하였던 게임인데
으으 이 게임은 급이 다르다,정신력,체력 이런거 일일이 신경써야함
손전등 기름도 일일이 신경 써야함
아아 이게임에서 그나마 재밌었던게 무슨 성형실패한듯한 괴물한테서 숨거나 피해야 하는데
사물던지면서 농락하는게 그렇게 재미짐
아웃라스트보다는 무서운데 심장발작이다 뭐다 그런거 다 구라인거 같다

(7.5/10)
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1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
3.6 시간 기록
게시 일시: 2014년 11월 2일
정말로 무서운게임 하다가 중간에 물 첨벙첨벙 거리는 귀신에서 중단함
이 평가가 유용한가요? 아니요
176명 중 161명(91%)이 이 평가를 유용하다고 평가했습니다.
9.5 시간 기록
게시 일시: 2014년 10월 26일
Get Amnesia they said, it will be fun they said.
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66명 중 64명(97%)이 이 평가를 유용하다고 평가했습니다.
3.8 시간 기록
게시 일시: 2014년 11월 5일
-
Click for Gameplay Trailer - Review
-
Graphics:
+ detailed equipped rooms
+ right light atmosphere
- simple architecture

Balance:
+ good introduction to the game with help text
+ automatic notebook
+ objects stand out
+ many automatic save points

Sound:
+ great surround effects
+ good english speaker
+ atmospheric music
- not all texts has voice output

Control:
+ clean inventar
+ interface does not disturb the atmosphere
- sometimes complicated

Atmosphere:
+ great tense situations
+ panic and helplessness
+ good switching between quiet and haunted passages

Game Size:
+ solid playtime
+ many different locations
+ 3 endings
+ nice physic puzzle
- not replayable

Amnesia: The Dark Descent is to date, the only game that has ever scared me. Not scared as in a short burst of shock, but in a heart-pounding, sweat-inducing, I need to stop playing so I can calm down kind of scared.
The player takes the role of Daniel, the main character who wakes up in a dark castle with no memory of who he is or why he's there.
That's the entire setup, and the simplicity of this concept lends itself brilliantly to the sense of isolation that Amnesia conveys so well. Completely alone in the castle, Daniel must contend with all the things going bump in the night on his own, with no map and completely unarmed save for a lantern.

It understands that the imagined far outweighs the known in its psychological punch, and it gives you enough audio and visual cues to imagine a very carnival of horrors.
This is every part the worthy successor, with considerably higher production values, bags more atmosphere, and a deeper exploration of the parallel themes of horror and insanity.
There's not a weapon in sight: it's all about the puzzles, exploiting the neat physics engine, combining items to apply to the environment, and hiding when the nasties come.
Spooky, shadowy castle rooms add to the uncanny feeling that something awful is about to happen any second. Most of the rooms provide subtle chills, through the presence of ruined walls, smashed-open ceilings letting in rain, and lone candles sputtering in the middle of lonely cellar chambers.
Going insane comes with interesting visual effects as well, including smearing colors, teetering camera angles, and bugs crawling across the screen. You never know what's really there.

Spend too long in the gloaming, and madness beckons. As Daniel's sanity starts to stutter, imagination plays merry hell. Insects skitter across your vision, the input-lag between mouse-gesture and action goes to hell, the ground lurches sickeningly, and you'll hear things – whispers, cries and horrid noises, one of which can only be described as someone pulling crabs apart.

Actually solving the puzzles shouldn't be too difficult for anyone who's played adventure games before. Despite the bizarre and often disturbing states of the sewers, morgues, and downright revolting torture chambers later on, the solutions often require you to collect a few objects and combine and apply them in simple ways. The game makes this easily manageable by confining solutions to set areas, meaning you don't need to worry about backtracking all the way to the start of the game if near the end you worry that a particular puzzle might require an overlooked item.

This is one of the scariest games in recent memory. The loading screen recommends you turn the lights off and play with headphones, something I'll strongly echo. It was without a doubt one of the most difficult, draining, and stressful gaming experiences I have ever had, but it's also an absolute masterpiece.


Sorry for my bad english. This is my review account, because the low playtime.
Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.
Your help is greatly appreciated :)

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이 평가가 유용한가요? 아니요
62명 중 59명(95%)이 이 평가를 유용하다고 평가했습니다.
8.2 시간 기록
게시 일시: 2014년 10월 26일
Similar to the Penumbra games, Amnesia: TDD is all about atmosphere and storytelling. The biggest difference between the two series is that Amnesia does include more of the classic horror induced moments of being chased and hunted. Not that Penumbra didn't have a bit of that, but I'd say in Amnesia, there were specific moments designed to inject some action.

Overall however, the game is paced similarly. I could wander about, sip some coffee, read my notes and mementos and take in my surroundings.
This may sound casual but what Amnesia succeeds in doing is creating a sense of dread. Brennenburg Castle is a miserable place and rarely do you find yourself feeling too comfortable. When an enemy does discover you and then gives chase, it is probably one of the more scary moments I've experienced in a game. The music, the blurriness of your view, the sound of the monster chasing you...not to mention, when you do finally get behind a closed door and find a hiding spot, you then get to watch as the door is violently brought down into pieces. All you can do is hope you're not spotted as you stare at the wall (there is a "sanity" element if you're new to these games). IRL, I am guilty of some audible "gasping" during these moments. During one particular chase I couldn't find an adequate path to get away from my pursuer let out a frightened yelp that I am ashamed to even admit. Though, it is important to mention that I allowed the game to get under my skin purely because it was better that way. I could have played it and completely steeled myself from letting it get to me (i.e. left the lights on, lowered the sound, casually approached the objectives), but what's fun about that? For me, nothing.

As far as the story is concerned, I felt compelled to move forward to find the next clue. I could feel a bit of excitement every time I saw a new note to read or completed a puzzle. Naturally I won't reveal any spoilers just in case someone does read this review.

I must emphasize that this is not a game full of jump scares and over the top gore. With that being said, there are some very disturbing scenes that you come across. I walk away from this game still thinking about some of what I experienced. Not just from the imagery but the story in general. Per the recommendation from the developers when you first start the game, play with the lights off, don't worry about saving and allow the story to drive you forward.
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8명 중 8명(100%)이 이 평가를 유용하다고 평가했습니다.
7.8 시간 기록
게시 일시: 2014년 11월 17일
Your enjoyment of Amnesia: The Dark Descent hinges almost entirely on what you expect to get out of it.

As a horror game, certainly what it’s advertised and probably considered by most to be, it shockingly comes across as rather...uninteresting. It does an amazing job setting a tense, foreboding atmosphere, layering on copious amounts of disturbing exposition and twisted imagery. And then sort of throws it away when it attempts to bring it all to boiling point and scare you out of your wits, relying on a sluggish, rather dimwitted monster which is rather less than frightening and scare tactics which all too quickly become predictable.

The sense of dread I felt when I first awoke in the mysterious castle that makes up Amnesia, was lost after just a few hours, as it became dreadfully easy to guess exactly when and how the game would attempt to scare me, no matter how much I kept hoping that it would reject my expectations. Picking up key items, opening a particularly unappealing door, or finding a note; Amnesia’s list of triggers is short and used liberally, making for an experience that quite frankly left me a bit annoyed at how little it managed to get to me. I was practically begging to be scared by the end, but aside from a few very brief standout sections Amnesia almost does more to set you at ease than it does to freak you out.

I say all this, and yet, Amnesia is still immensely compelling as something completely atypical of what I would have guessed: a traditional adventure game. Behind the gruesome imagery and very effective atmosphere, the excellent puzzle designs and exploration were what kept me intrigued and wanting to come back to the game. Though they’re often simple in design, there’s a rewarding logic to each puzzle that makes them unexpectedly enjoyable to solve. Frictional Games manages to make blind exploration and continual backtracking interesting and continually stimulating, with each area you visit being visually distinct and engaging, and often holding within contextual exposition that creates a great sense of place and causes the castle to feel far larger than just the areas you explore.

When you’re not solving puzzles, the disorganized narrative compels you forward, leaving you vague notes that give just enough information to make you want to learn more while rarely telling you the whole story until the very end. Finding the details of this plot are often disturbing and thoroughly unpleasant, leaving me feeling rather mixed about my protagonists actions but nonetheless complacent as I couldn’t leave this story unfinished. The flashbacks/hallucinations that your character often witnesses gives a look into how the castle used to operate, horribly inhumane and driven by some mysterious supernatural element, but all the same a place I wanted to learn more about if only so I could make sense of my character’s madness.

This madness is perhaps the game’s strongest achievement, distorting the world around you and causing you to see things that may very well not be there. Staying too long in the dark wears on your sanity, requiring you to ransack every room you come across so you can be sure to have enough oil for your lantern and tinderboxes to light candles and torches. I was a bit disappointed that these resources came in such large supply, as it made darkness less of a threat and more of an occasional hindrance to your view, but the mechanic was still engaging enough to cause me to pay more attention to the environment and as a result find things I may otherwise have missed.

It’s a little funny to me that despite being let down by the aspect that I expected would have prevented me from even finishing the game, what I found underneath it proved more than enough to push me through the game. If you’re hoping Amnesia will leave you terrified and sleeping with the lights on, you’ll most likely be let down by the underdeveloped, somewhat lazy frights found here. But if you can appreciate the game without those prerequisites, there’s an eerie and twisted adventure game waiting to swallow you whole into its brilliantly realized darkness.
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8명 중 8명(100%)이 이 평가를 유용하다고 평가했습니다.
25.2 시간 기록
게시 일시: 2014년 10월 29일
Amnesia : The Dark Descent is a blend of adventure game elements such as exploration and physic based puzzles in a horror themed environment. They complement each other well, as the places you wander through get gradually more terrifying, the fairly unconvoluted riddles help you ease the tension that can become almost unbearable at times. This is where this game shines, the pace is skillfully mastered, even if you have difficulties persisting in horror games you might very well finish this one. The design is tighly knot around exploration, lightening candles and torches to ward off the darkness, finding the scattered pieces of the story and a death mechanic inconsequential to your progress. The game manages to fill you both with a sense of curiosity as you descent further into the abyss to unravel its mysteries, and a sense of dread to what awaits you in its darkest recesses. You won't be disappointed by its climax.

Amnesia : The Dark Descent is a very enjoyable and rewarding experience, yet a highly unpleasant one, reaching that difficult balance each horror game aims to find. It lasts 7 to 8 hours, and there is the possibility to play custom stories, which I might review here as I go through them.
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31명 중 20명(65%)이 이 평가를 유용하다고 평가했습니다.
10.3 시간 기록
게시 일시: 2014년 11월 2일
0/10 not enough tinderboxes.
이 평가가 유용한가요? 아니요
11명 중 9명(82%)이 이 평가를 유용하다고 평가했습니다.
50.2 시간 기록
게시 일시: 2014년 11월 5일
The best horror game ive ever played. :D
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7명 중 6명(86%)이 이 평가를 유용하다고 평가했습니다.
5.5 시간 기록
게시 일시: 2014년 10월 29일
scary.
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13명 중 9명(69%)이 이 평가를 유용하다고 평가했습니다.
27.8 시간 기록
게시 일시: 2014년 10월 21일
I love this game. The game is a very good looking game but also has a good atmosphere. Also, the game has custom stories. So you can play other peoples levels.
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13명 중 9명(69%)이 이 평가를 유용하다고 평가했습니다.
24.7 시간 기록
게시 일시: 2014년 10월 24일
This game is THE Best horror games I have played
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16명 중 10명(63%)이 이 평가를 유용하다고 평가했습니다.
9.0 시간 기록
게시 일시: 2014년 10월 31일
this game made me kill my family
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3명 중 3명(100%)이 이 평가를 유용하다고 평가했습니다.
8.1 시간 기록
게시 일시: 2014년 11월 1일
One of the best games of all time! Any survival horror fan (and anyone who likes videogames in any way) must play this game! Amazing story, chilling from begining to end. BUY IT NOW!
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3명 중 3명(100%)이 이 평가를 유용하다고 평가했습니다.
10.3 시간 기록
게시 일시: 2014년 11월 1일
Amnesia: The Dark Descent is one of the greatest horror experiences a gamer can have. It is horrifying. It is unsettling. If you take the time to explore Castle Brennenburg, it has an engrossing plot. Every part of this game is crafted to give the player a sense of place, dread, and in many cases, disgust. You will be scared like you never have before. Easily stands with the greatest horror games of all time!
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3명 중 3명(100%)이 이 평가를 유용하다고 평가했습니다.
31.7 시간 기록
게시 일시: 2014년 11월 12일
By far, the strongest laxative ever made.
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2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
17.8 시간 기록
게시 일시: 2014년 10월 29일
Scariest game I've played in my life.

Heart was literally racing faster than 120 bpm at several points, I counted. I wish I could still be scared of horror video games, finishing this one makes all other titles seem shallow or hilariously predictable.

I'm glad this game scared me out of my mind during a time I was naive enough to be terrified.
이 평가가 유용한가요? 아니요
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
11.6 시간 기록
게시 일시: 2014년 10월 30일
Very atmospheric, very scary. Definitley play alone, in a dark room, with headphones on. If you're looking to be scared, you won't be disappointed.
이 평가가 유용한가요? 아니요
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
10.3 시간 기록
게시 일시: 2014년 10월 30일
The game that is right up there with the original Resident Evil for fundamentally altering my perception on what a scary game could be. Unending, godless nightmarish tension combined with some of the most brilliant sound design in any game create an amazing level of immersion. I think that even people who don't care for horror games should at least try it out, and it's mandatory for those that do.
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2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
45.9 시간 기록
게시 일시: 2014년 10월 25일
Amnesia is a game that has become infamous since its release as one of the most terrifying horror games of the past decade or so. How true that claim might be is difficult to say as fear and horror is a rather subjective issue, but to give my own experiences... I've played a lot of horror games in my time, and Amnesia is definitely one of my top favorites, as well as one of the few to genuinely disturb me while playing.

You play as Daniel, a British artifact curator who has come into the company of a Prussian baron, Alexander of Brannenburg, in the early 19th century. For reasons initially unknown to you at current, Daniel and Alexander have had a falling out, resulting in Daniel consuming an amnesia-inducing potion and leaving a letter to himself telling him to seek out Alexander in the depths of his castle and kill him. As Daniel progresses through the castle, he experiences flashbacks and memory relapses which combined with journal notes and cryptic loading screen texts tell Amnesia's story. The entire thing is very DIY and requires the player to be attentive, as only the basics of the plot are handed out easily to the player. However, the end result is well worth the effort, as the bigger picture coming together creates a realization that only adds to the horror of the game.

What makes Amnesia's horror stand out, however, is the dynamic which light and darkness have an effect on Daniel as you creep through Brannenburg castle. The longer you stay in the darkness (and this game gets PITCH BLACK DARK), the more your sanity drops. As your sanity drops, your controls become loose, vision becomes warped and distorted, and Daniel may hallucinate things that are not there, causing delays. When his sanity gets too low, he essentially buckles over onto the floor and collapses in a paranoid heap for a long while, leaving you vulnerable. The remedy to this is to stay in lit areas, which slowly restores sanity. However, staying in the light is dangerous as it makes you visible to any monsters that are creeping nearby and they will make short work of you if seen. This contradictory dynamic makes the entire game a stress inducing nightmare where you must constatly think about when it is safe to stay in the light and when you need to hide and lose sanity, as well as managing your limited supply of tinderboxes to lighten up candles which can either provide you with a safe haven or deny you a place to hide should you come across an enemy. You are never truly safe, but you always have some control over your situtation, and this dynamic is what makes Amnesia stand out from other horror games, especially "helpess" ones where you can not fight back.

There are other elements which add to the experience of the game, namely atmosphere, sound design, and disturbing imagery, and all of them are utilized fairly responsibly to deliver an unnerving experience. The game is largely built around simple to modest adventure game style puzzles, which a fair amount of exploration and searching involved to find what you need. It isn't the most inventive or intuitive problem solving, but it gets the job done and does not distract from the core attraction of the game which is the fear and horror. The story is top notch in my opinion and the characters of both Daniel and Alexander are well fleshed out and written, and as said before piecing together the story whole adds a whole new layer to the fear in the game. The main destriment is honestly the consequences of death, or real lack thereof. Getting killed does little to punish you for your mistakes, except the loss of items you may have used in a vain attempt to survive beforehand. Otherwise the game treats death as a light slap on the wrist and resets you at the most recent save point, which is often the door you just came in through. That said, the actual fear of one of the monsters coming at you and slicing you up can make up for it, perhaps.

Lastly, Amnesia supports custom modules for unique, player-made games and there are plenty of top-quality ones out there to try, so even after the game loses its luster there are fresh new terrors to experience, many of them providing their own unique twists and scares.

If you're a fan of adventure games or horror games, Amnesia is definitely worth looking into. Looks past the hype and praise and instead let yourself become immersed in its story and atmosphere, and there is a good chance you won't be dissapointed.

But don't play Justine. Justine is really bad.
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