Amnesia: The Dark Descent, a first person survival horror. A game about immersion, discovery and living through a nightmare. An experience that will chill you to the core.
Brugeranmeldelser:
Seneste:
Meget positive (323 anmeldelser) - 91% af de 323 brugeranmeldelser, fra de seneste 30 dage, er positive.
Samlet:
Overvældende positive (14,034 anmeldelser) - 95% af de 14,034 brugeranmeldelser for dette spil er positive.
Udgivelsesdato: 8. sep 2010

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Pakker, der indeholder dette spil

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Indeholder 2 emner: Amnesia: A Machine for Pigs, Amnesia: The Dark Descent

 

Om dette spil

De sidste erindringer falmer væk ind i mørket. Dit sind er et rod og kun følelsen af at blive jagtet er tilbage. Du må flygte.
Vågn op...
Amnesia: The Dark Descent, en førstepersons-overlevelsesgyser. Et spil om nedsænkelse, opdagelse og at gennemleve et mareridt. En oplevelse der vil ryste dig helt ind til rygmarven.
Du famler dig gennem de smalle korridorer, da du hører et skrig i det fjerne.
Det kommer nærmere.
Udforsk...
Amnesia: The Dark Descent sætter dig i skoene på Daniel, idet han vågner op i et forladt slot, kun med en svag anelse om hans fortid. Under opdagelsen af de uhyggelige gange må du også tage del i Daniels forstyrrende erindringer. Rædslen kommer ikke kun udefra, men også indefra. En foruroligende rejse ind i de mørke hjørner af det menneskelige sind venter.
En lyd af slæbende fodskridt? Eller spiller dit sind dig et puds?
Oplev...
Ved hjælp af en fuldt ud fysisk-simuleret verden, banebrydende 3D-grafik og et dynamisk lydsystem lægger spillet ikke fingrene imellem i forsøget på at fordybe dig. Så snart spillet starter, er du i kontrol, fra start til slut. Der er ingen mellem-scener eller hop i tiden, hvad end du ser ske, vil det ske lige nu.
Noget kommer ud af mørket. Det nærmer sig. Hurtigt.
Overlev...
Amnesia: The Dark Descent kaster dig med hovedet først ind i en farlig verden, hvor faren kan lure bag hvert hjørne. Dit eneste forsvar er at gemme dig, løbe eller at bruge din forstand.
Har du, hvad det kræver for at overleve?

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP/Vista/7
    • Processor: 2.0Ghz - Low budget CPUs such as Celeron or Duron needs to be at about twice the CPU speed
    • Memory: 2 GB
    • Hard Drive: 3GB
    • Graphics: Radeon X1000/GF 6 - Integrated graphics and very low budget cards might not work.
    Minimum:
    • OS: Mac OS X 10.5.8 or newer
    • Processor: 2.0Ghz
    • Memory: 1 GB RAM
    • Graphics: Radeon X1000/GeForce 6 (Integrated Intel Graphics not supported)
    • Hard Drive: 2GB space free
    Minimum:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 2.0Ghz - Low budget CPUs such as Celeron or Duron needs to be at about twice the CPU speed.
    • Memory: 2 GB
    • Graphics: Radeon X1000/GeForce 6 - Integrated graphics and low budget cards might not work.
    • Hard Drive: 3 GB
Kundeanmeldelser
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Seneste:
Meget positive (323 anmeldelser)
Samlet:
Overvældende positive (14,034 anmeldelser)
Senest opslået
Asteo600
( 18.2 timer bogført )
Indsendt: 25. juli
After spending days thinking about what to write in this review, I finally have come to the conclusion that mere words cannot summarize this gem of a game. I could write tremendously long essays describing what makes Amnesia: The Dark Descent an unique masterpiece, but it's to no avail. One would have to play the game in order to understand its beauty and its charm...

"Wait a second, I thought this was a horror game? ..." . It is. It's a terrifying journey in its own rights, from start to the end. But I can't help it, the atmosphere of Amnesia is one of the most, if not the most refined one I have ever witnessed in a video game. The Brennenburg Castle is a truly memorable place. During the first half of the game, you will be exploring the highly architectural, yet haunting chambers, familiarizing yourself with the gameplay mechanics, the story of the main character and the lore. I'm not going to go into lots of detail about the second half, but I'll just summarize this part with a quote that I think fits it best: "All good things come to an end.", as you will understand what the beautiful castle hides, buried deep within.

The story of Amnesia: The Dark Descent does not lack at all in quality, but nor is it the most intriguing or most interesting. However, you may have to give the game a second playthrough to fully understand the lore. You're playing as Daniel, an archaeologist. The plot spawns after Daniel retrieves a strange, mystical orb from a tomb in Algeria. From that moment on, he starts getting nightmares and the people he interacts with end up brutally killed sooner or later, by a strange force. He realizes he's being haunted by this orb and that, in the end, he will end up dead too, so he decides to follow the instructions from a strange letter he recieved, signed by Alexander, baron of Brennenburg. Most of the narrative will be brought to the player by finding notes and bits of Daniel's journal, scattered across the castle, but there are also occasional flashbacks, which will give you an insight into what happened in various places, throughout your journey. Story length's neither too small or big. Expect around 10-15 hours of playtime, if you also want to collect every journal fragment. It's worth noting, though, that this game suffers from the replay value factor. I don't see myself replaying it anytime soon as there's not any content to it besides the main story. Then, you may ask, why do so many people still play this game? The answer lies in the great implementation the devs added to the game: community made maps, aka custom stories. These are (for the most part) completely new settings created by various people, with new stories and environments (they're made using Amnesia's original assets, so it goes without saying: don't expect something as fresh as a brand new game). There are hundreds upon hundreds of them, fairly easy to find on the Internet and there are also Steam Guides regarding which ones are worth your time, or even how to create your own one!

Let's move on and talk about the sound quality. This is another element where Amnesia shines brightly. Music is fitting and the sound effects are top-notch. The monster's growl will make your skin crawl and when he spots you, a ghastly music will commence. But all in all, when there is nothing dangerous nearby, you will be surrounded by a charming melody, one that immaculately fits the game's vista.

Graphics of this game are quite impressive for such a small team (at that time?). Of course, they cannot compete with big name's engines, but nonetheless Amnesia does look good and the visuals have never been an immersion-breaker. The optimization suffers in certain areas, notably places with many sources of light, where the framedrops tend to flutter. I do not have a beast of a rig, but my specs highly surpass the recommended ones on the store page. It's nothing of a big issue to me, though, and the FPS never dropped below 30.

The gameplay is interesting, to say the least. I don't see often horror titles blending puzzles in such a non-intrusive way, like Amnesia does. The puzzle element is on point here, you will run quite often into trouble, doors needing keys to be unlocked, machinery that needs more power, escaping from narrow areas etc. The monsters are here to give you a hard time and will do their best to stop you from advancing. Unfortunately, one thing I did not like is that, for the most part, the enemies will unrender after a while. Thus, you may find a good place to hide and wait for the beast to just go away... I wish they would patrol the area instead.
However, the puzzles are intelligent and non-repetitive. Sometimes, the answer is not as obvious as it seems, or it requires the player to read some notes, advance some more in the story etc.
Another unique element here is the "sanity" system. Basically, staying in the dark for too long, looking at the monster or witnessing unexpected events will drain your lucidity, giving Daniel headaches and ultimately hallucinations, collapsing on the ground, allerting the monsters, along with different screen distortions. Always conserve your lantern oil, as most of the game takes place in dark surroundings. An interesting trivia, when your sanity is dangerously low, some elements of the game will change, such as Alexander's portrait on the wall paintings or some corpses appearing in various locations.

The horror aspect is top-notch, rarely has any game made my heart beat this fast when being chased by the enemy. In Amnesia, you have no means of defending yourself. Darkness can be your foe, but also your best friend when it comes to hiding. The monsters are much faster than you, they can break down doors and detect you if you stare at them for too long. They're also very susceptible of sounds, so don't attempt to run past them without being seen. And under the worst circumstances, you have to make a run for the nearest chamber and lock yourself inside, alternatively using elements from the environment to block the monster from reaching you.

Summary:

Pros: + Magnificent atmosphere, the Castle of Brennenburg is a spot that will stick with players for a long time;
+ Great and interesting puzzles, with original solutions;
+ Immersive music and sounds, mixing ambient noises with heart-pumping melody, accordingly;
+ Engaging storyline, may call for a 2nd playthrough in order to fully comprehend it;
+ Terrifying horror element, you are completely defenseless in front of the monsters, they can chase you down relatively quick and kill you in a small number of hits;
+ Unique system of Health+Sanity, in Amnesia you also have to take care of your brain status; witnessing unexpected events, staying in the darkness for too long will drag your sanity down and you will eventually collapse;
+ Difficulty is balanced, the game will not throw its most dangerous enemies at the player until he's prepared to face them;
+ Tons of user-made custom stories, that keep this game's player base alive and bring new, different concepts;

Neutral: +/- The lantern runs out of oil pretty fast, which might prove to be a bother for new players, leaving them facing the darkness for a long time;
+/- Dying has no real consequences; the game saves quite often and it will spawn you back in a safe chamber, along with the items you have retrieved;

Cons: - No replay value; after you understood the storyline, there's no real point in coming back to it (besides the custom stories, of course);
- Monsters disappear after a while, which massively takes away from the challenge factor;
- Occasional bugs and glitches, aswell as sound stutterings;

Amnesia: The Dark Descent is a king of horror genre and, by far, Frictional's peak game. Ultimately, we need more games like this.

Personal rating: 97/100 - Masterpiece
Hjælpsom? Ja Nej Sjov
Infernallect
( 9.8 timer bogført )
Indsendt: 25. juli
Produkt modtaget gratis
I guess you could say it's a pretty "descent" game.

HAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHHAHAHA

OK I'll go kill myself now.
Hjælpsom? Ja Nej Sjov
teeheeman™
( 7.0 timer bogført )
Indsendt: 25. juli
Pewdiepie simulator
Hjælpsom? Ja Nej Sjov
| Ninja6460 [Fin]
( 0.5 timer bogført )
Indsendt: 24. juli
1. Opens game
2. Tries to play it
3. Gets into the game
4. Hears creepy noises...
5. Pc Crashes and shuts down
6. I didn't get scared since the pc shutted down by itself..
11/10 I would buy
Hjælpsom? Ja Nej Sjov
★MVP
( 8.7 timer bogført )
Indsendt: 24. juli
Amnesia: The Dark Descent is a unique game that has mastered the eerie factor. Most "horror" games these days rely solely on petty jumpscares to scare you. Amnesia, on the other hand, gives you a creepy, eerie and downright scary feeling throughout the entire game - from beginning to end.

Some of the puzzles actually got me stuck and at the point of seeking help on the internet. (Achievement: I didn't.) The story is good and has several endings.

Overall, I think this is a fantastic game. The story was quite short, (I finished it in 8 hours) but definetly worth playing.
Hjælpsom? Ja Nej Sjov
michaelnewkirk37
( 142.5 timer bogført )
Indsendt: 23. juli
i like the games graphics and and the gameplay so cool but the parts with monsters i dont like the brute the design is good but that attack damage nearly kills the player however the grunt dosent nearly kill the player same for the waterlurkler also i found a glitch in the game that waterlurkler goes on land if you put it in an area with land and water he will go out of the water part or water areas also i think that the brute is scary but dont jugde me ok?
Hjælpsom? Ja Nej Sjov
Werewing
( 9.3 timer bogført )
Indsendt: 23. juli
A well built psychological horror. Performs the rare ability of becoming scarier the more you learn.
Hjælpsom? Ja Nej Sjov
Polis Ranger
( 8.1 timer bogført )
Indsendt: 23. juli
BEST HORROR GAME OF ALL TIME!
Hjælpsom? Ja Nej Sjov
AngeLys
( 0.9 timer bogført )
Indsendt: 23. juli
I like watching gameplays of this game. Unfortunately, even though I love the gameplay and everything, I am unable to play it as it causes motion sickness for me. I'm sad, but still would recommend the game to other people.
Hjælpsom? Ja Nej Sjov
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Anbefalet
3.3 timer bogført
Indsendt: 29. juni
1. Purchases game.
2. Feeling confident and fearless after watching so many Let's Plays. I got this...
3. Plays game for 2 hours; getting lost in the fantastic story, solving puzzles, evading monsters and fully absorbing the creepy, immersive atmosphere. Pshhh, nothing to it...
5. Falls into water area. Oh s***
6. A Wild Water Monster Appears!
7. Boards the express train to Nope.
8. Closes game, turns on all the lights and sits with back to a corner.

10/10 Totally worth the free panic attack. Will play again...eventually...maybe...
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Anbefalet
18.2 timer bogført
Indsendt: 25. juli
After spending days thinking about what to write in this review, I finally have come to the conclusion that mere words cannot summarize this gem of a game. I could write tremendously long essays describing what makes Amnesia: The Dark Descent an unique masterpiece, but it's to no avail. One would have to play the game in order to understand its beauty and its charm...

"Wait a second, I thought this was a horror game? ..." . It is. It's a terrifying journey in its own rights, from start to the end. But I can't help it, the atmosphere of Amnesia is one of the most, if not the most refined one I have ever witnessed in a video game. The Brennenburg Castle is a truly memorable place. During the first half of the game, you will be exploring the highly architectural, yet haunting chambers, familiarizing yourself with the gameplay mechanics, the story of the main character and the lore. I'm not going to go into lots of detail about the second half, but I'll just summarize this part with a quote that I think fits it best: "All good things come to an end.", as you will understand what the beautiful castle hides, buried deep within.

The story of Amnesia: The Dark Descent does not lack at all in quality, but nor is it the most intriguing or most interesting. However, you may have to give the game a second playthrough to fully understand the lore. You're playing as Daniel, an archaeologist. The plot spawns after Daniel retrieves a strange, mystical orb from a tomb in Algeria. From that moment on, he starts getting nightmares and the people he interacts with end up brutally killed sooner or later, by a strange force. He realizes he's being haunted by this orb and that, in the end, he will end up dead too, so he decides to follow the instructions from a strange letter he recieved, signed by Alexander, baron of Brennenburg. Most of the narrative will be brought to the player by finding notes and bits of Daniel's journal, scattered across the castle, but there are also occasional flashbacks, which will give you an insight into what happened in various places, throughout your journey. Story length's neither too small or big. Expect around 10-15 hours of playtime, if you also want to collect every journal fragment. It's worth noting, though, that this game suffers from the replay value factor. I don't see myself replaying it anytime soon as there's not any content to it besides the main story. Then, you may ask, why do so many people still play this game? The answer lies in the great implementation the devs added to the game: community made maps, aka custom stories. These are (for the most part) completely new settings created by various people, with new stories and environments (they're made using Amnesia's original assets, so it goes without saying: don't expect something as fresh as a brand new game). There are hundreds upon hundreds of them, fairly easy to find on the Internet and there are also Steam Guides regarding which ones are worth your time, or even how to create your own one!

Let's move on and talk about the sound quality. This is another element where Amnesia shines brightly. Music is fitting and the sound effects are top-notch. The monster's growl will make your skin crawl and when he spots you, a ghastly music will commence. But all in all, when there is nothing dangerous nearby, you will be surrounded by a charming melody, one that immaculately fits the game's vista.

Graphics of this game are quite impressive for such a small team (at that time?). Of course, they cannot compete with big name's engines, but nonetheless Amnesia does look good and the visuals have never been an immersion-breaker. The optimization suffers in certain areas, notably places with many sources of light, where the framedrops tend to flutter. I do not have a beast of a rig, but my specs highly surpass the recommended ones on the store page. It's nothing of a big issue to me, though, and the FPS never dropped below 30.

The gameplay is interesting, to say the least. I don't see often horror titles blending puzzles in such a non-intrusive way, like Amnesia does. The puzzle element is on point here, you will run quite often into trouble, doors needing keys to be unlocked, machinery that needs more power, escaping from narrow areas etc. The monsters are here to give you a hard time and will do their best to stop you from advancing. Unfortunately, one thing I did not like is that, for the most part, the enemies will unrender after a while. Thus, you may find a good place to hide and wait for the beast to just go away... I wish they would patrol the area instead.
However, the puzzles are intelligent and non-repetitive. Sometimes, the answer is not as obvious as it seems, or it requires the player to read some notes, advance some more in the story etc.
Another unique element here is the "sanity" system. Basically, staying in the dark for too long, looking at the monster or witnessing unexpected events will drain your lucidity, giving Daniel headaches and ultimately hallucinations, collapsing on the ground, allerting the monsters, along with different screen distortions. Always conserve your lantern oil, as most of the game takes place in dark surroundings. An interesting trivia, when your sanity is dangerously low, some elements of the game will change, such as Alexander's portrait on the wall paintings or some corpses appearing in various locations.

The horror aspect is top-notch, rarely has any game made my heart beat this fast when being chased by the enemy. In Amnesia, you have no means of defending yourself. Darkness can be your foe, but also your best friend when it comes to hiding. The monsters are much faster than you, they can break down doors and detect you if you stare at them for too long. They're also very susceptible of sounds, so don't attempt to run past them without being seen. And under the worst circumstances, you have to make a run for the nearest chamber and lock yourself inside, alternatively using elements from the environment to block the monster from reaching you.

Summary:

Pros: + Magnificent atmosphere, the Castle of Brennenburg is a spot that will stick with players for a long time;
+ Great and interesting puzzles, with original solutions;
+ Immersive music and sounds, mixing ambient noises with heart-pumping melody, accordingly;
+ Engaging storyline, may call for a 2nd playthrough in order to fully comprehend it;
+ Terrifying horror element, you are completely defenseless in front of the monsters, they can chase you down relatively quick and kill you in a small number of hits;
+ Unique system of Health+Sanity, in Amnesia you also have to take care of your brain status; witnessing unexpected events, staying in the darkness for too long will drag your sanity down and you will eventually collapse;
+ Difficulty is balanced, the game will not throw its most dangerous enemies at the player until he's prepared to face them;
+ Tons of user-made custom stories, that keep this game's player base alive and bring new, different concepts;

Neutral: +/- The lantern runs out of oil pretty fast, which might prove to be a bother for new players, leaving them facing the darkness for a long time;
+/- Dying has no real consequences; the game saves quite often and it will spawn you back in a safe chamber, along with the items you have retrieved;

Cons: - No replay value; after you understood the storyline, there's no real point in coming back to it (besides the custom stories, of course);
- Monsters disappear after a while, which massively takes away from the challenge factor;
- Occasional bugs and glitches, aswell as sound stutterings;

Amnesia: The Dark Descent is a king of horror genre and, by far, Frictional's peak game. Ultimately, we need more games like this.

Personal rating: 97/100 - Masterpiece
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25 af 27 brugere (93%) fandt denne anmeldelse brugbar
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Anbefalet
5.7 timer bogført
Indsendt: 29. juni
Unplayably frightening ...it's just gets right under your skin from the first loading screen.
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Anbefalet
4.0 timer bogført
Indsendt: 29. juni
A horror masterpiece.

No game has made me scared in years. I totally recommend this game!

10/10
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Anbefalet
7.3 timer bogført
Indsendt: 25. juni
Produkt modtaget gratis
Very nice game, not like those jumpscare games.
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Anbefalet
4.7 timer bogført
Indsendt: 25. juni
Produkt modtaget gratis
We're currently going through an age where the horror genre is dying out as they're getting repetitive, at least for horror games that occupy the Steam market and Steam Greenlight. However, when people thought that there was no hope, Amnesia: The Dark Descent decided to come on in and show everybody how a horror game should be done.

In Amnesia: The Dark Descent, the main thing that makes it a truly great horror experience is the fact that it makes you defenseless as you have nothing to defend yourself against the horrors that may lie inside the castle. All you have is your trusty oil lantern, which keeps on running out of oil and forces you to find more. Your only way of truly escaping these monsters is to hide from them by using the darkness and the hiding places to your advantage. However, if you spend too long in the darkenss, it can affect your sanity, so you can't spend too long in the darkness. This is a great way to experience true horror, making you feel defenceless against the monsters that litter the castle, that are rigorously trying to hunt you down. It's rare you feel this sort of way in horror games nowadays, which is why it's so refreshing to see it being taken into effect in this game. There are also some puzzles that are thrown at the player, none of these puzzles are difficult per say as long as you've been paying attention to the notes and hints that have been left around for you, however some of these puzzles feel a bit tedious and unnecessary to add in.

The story of Amnesia is that you play as Daniel who has woken in the castle with no recolection of anything at all, you as the player must tread through the castle, picking up notes, piecing back together Daniel's memory, avoiding the enemies around the castle and foiling a maniacal scheme that is set to be carried out. I always like the sort of games that throw this sort of plot at the player because it makes you feel immersedin the role as the main character knows as much as the player does and he learns along with the player. However besides the set up of it, the rest of the plot doesn't feel that special and, I'm not going to revela spoilers here or anything, but by the time I reached the end of the game, I fealt like I had more questions than answers and for the last 20 minutes, due to the story, I fealt like I wasn't really playing the game I thought I was going to be playing when I first started it up, if you know what I mean.

This is an indie development company and I was amazed by the graphics when the game started. They went into lots of detail when designing the game. The lighting work that is done on the windows of the castle is great, the walls look really god and detailed, even the monster look quite good. The only complaint I have is that some of the creatures that scatter across the ground at times look like they were made of an ugly blob, but that's just nitpicking.

The sound in this game is brilliant. The noises that occupy the castle sound terrifyingly real, especially with headphones, it really helps you immerse yourself in the world that this game is creating.

I really enjoyed my time with Amnesia: The Dark Descent as it took risks that other horror games dare not take and did it with a terrific pay off

Pros
+ Terrifying
+ Good gameplay elements
+ Good graphics
+ Great sounds
+ Pretty good story

Cons
- Tedious puzzles
- Got a bit sci-fi near the end

Final verdict: 9/10

My Steam curator group: http://steamcommunity.com/groups/MellowReviews
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Anbefalet
0.2 timer bogført
Indsendt: 17. juli
Produkt modtaget gratis
-Opened game
-Heard creepy noises
-Door opens on it's own
-Hides in wardrobe
-Closes and uninstalls
-10/10
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Anbefalet
2.3 timer bogført
Indsendt: 26. juni
Must haves when playing Amnesia:
1: A laptop/computer with Amnesia and sound
2: A nice place to sit
3: A dark room
4: A boyfriend (or girlfriend) who won't mind you screaming/grabing their arm (but be careful not to stab their arms with your nails).
5: If you don't have a boyfriend (or girlfriend) or you do but they don't want to play, then use a stuffed animal or a friend or anything that makes you feel safe. Or force/pay your boyfriend or girlfriend to play. Either way is good.
How to play
1: Sit somewhere with your boyfriend or girlfriend or something and start game.
2: Get scared and (if you have a boyfriend or girlfriend) grab their arm or grab whatever you have.
3: Enjoy!
10/10 Great game. Hope my review helped/you enjoyed it!
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7 af 7 brugere (100%) fandt denne anmeldelse brugbar
Anbefalet
9.9 timer bogført
Indsendt: 15. juli
What makes "Amnesia: The Dark Descent" so scary and spooky is the environment combined with sinister background music that changes depending on your mental state. Playing around with the physics of almost any object ingame is one of the main features in this game and I enjoy it quite a lot. You can't fight back in this game but you can hide and block doors with any moveable objects. There is also a bonus chapter which is pretty well done imo.

If you ever manage to complete the game you can try out some custom stories from the community. There are quite a lot of them and some of them are scary as hell... Your journey to the dark site has just begun my friend!
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Anbefalet
3.2 timer bogført
Indsendt: 20. juli
i tried to open a door and it screamed at me. 10/10 would be screamed at by a door again.
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