싸워서 몰래 들어가 임의 생성된 도시를 공격하세요. Nuclear Throne은 무법천지 GTA와 Deus Ex가 혼합된 형태입니다. Rogue-lite가 몰입도 높은 캐릭터를 만나 너무 재미있습니다.
최근 평가:
매우 긍정적 (123) - 지난 30일 동안의 사용자 평가 123건 중 91% 가 긍정적입니다.
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압도적으로 긍정적 (2,520) - 이 게임에 대한 사용자 평가 2,520개 중 95% 가 긍정적입니다.
출시 날짜:
2017년 3월 10일
개발자:
배급사:

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앞서 해보는 게임

지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

알림: 앞서 해보는 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 현재 상태에서 이 게임에 흥미가 생기지 않는다면, 개발이 더 진행될 때까지 기다려보는 것도 좋습니다. 더 알아보기

개발자의 한마디:

왜 앞서 해보나요?

“Early Access allows players to help shape the game in a way that’s never been possible before -- and Streets of Rogue is EXACTLY the sort of game that can greatly benefit in this regard. The game's world is super goofy and chaotic, and lends itself to having a wide variety of weird and wacky content. This, combined with the open-ended nature of the gameplay, means that if anyone has a suggestion for something cool they want to see in the game (items, character types, playfield objects, etc.), there's a very good chance I'll be able to add it!

Streets of Rogue is already a living example of how games can benefit from early releases. The game was in free open alpha for almost a year and a half prior to its Steam release, and it really couldn’t have gone much better. Player response was fantastic, and very useful to me throughout the course of development.”

이 게임은 언제까지 앞서 해볼 수 있나요?

“No solid release date has been set at the moment. The game is planned to graduate from Early Access in the Summer of 2018, though it’s impossible to say for certain. And remember that Streets of Rogue is the sort of game that can continue to grow even after an Early Access period!”

정식 버전은 앞서 해보는 것과 어떻게 달라지나요?

“The full version will contain a lot more content than the Early Access version: Levels, characters, items, objects, music, etc. While the Early Access version has enough content to keep you busy for a long time (some players of the open alpha have reported 100+ hours), I have PLENTY more planned for the full version. I will also be putting a significant amount of effort into improving game balance.”

지금 앞서 해보기 버전은 어떤 상태인가요?

“The core game is extremely playable and polished. Though it may contain a few more bugs than I’d like, most of these aren’t the sort of bugs that will break your game. It’s more the “banana transforms into a stove for no reason” variety. Most of the major planned features are implemented and working, such as local and online coop, unlockables, and game mutators. Online coop will likely have more bugs than other game modes.”

앞서 해보는 동안, 또는 앞서 해본 이후 게임 가격이 다르게 매겨지나요?

“The game will likely retain the same price point when it leaves Early Access, though this is potentially subject to change.”

개발 과정에 어떻게 커뮤니티를 참여시킬 건가요?

“Anyone can submit feedback through the forums, on our Discord channel, or through an in-game feedback form that ties directly to my email account. Community bug reports have proven to be invaluable during the game’s open alpha, and I am constantly jotting down players’ suggestions for game content.”
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Streets of Rogue 구매

Streets of Rogue Collector's Edition 구매

2개 항목 포함: Streets of Rogue, Soundtrack

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최신 업데이트 모두 보기 (44)

2018년 2월 22일

Alpha 45 - 12 New Mutators

Well, 16 new mutators to be more accurate, but 5 of them are basically the same thing.

I actually spent the bulk of this update working on the level loading improvements that I started during the last update cycle, but most of my changes weren’t ready for public consumption, so I left them out of this build. I’ll start drip-feeding these changes slowly over future builds, since there is lots of potential for these to cause new bugs, and I don’t want to break TOO much at one time.

More Uptown content is still coming. I’ll be away for a few days over the weekend visiting my grandmother for her 100th (!) birthday, but hopefully I’ll get to spend most of the next update cycle focused on Uptown.

Also, speaking of mutators -- that is the topic of this week’s Fortnight Discussion!

Alpha 45
Mutators
  • Added “Remove Levels” mutators for Slums, Industrial, Park, Downtown, and Uptown. These will remove the specified level theme from the game.
  • Added “Random Level Themes” which randomizes each level variety you enter (Slums, Industrial, etc.)
  • Added “Exploding Bodies”, which causes people to explode shortly after dying or being otherwise neutralized.
  • Added “No Cops”, which removes patrolling Cops, Supercops and Cop Bots from the game. Cops can still be found in Police Stations, and Supercops can still be called via Alarm Button.
  • Added “Full Health For All”, which calculates health for players and NPCs the same, rather than reducing NPC health by comparison
  • Added “Infinite Melee Durability”, which does what it says.
  • Added “Infinite Ammo”, which again, does what it says
  • Added “Infinite Ammo for Common Weapons”, which encompasses mostly bullet-based weapons like Pistol, Shotgun, etc.
  • Added “Random Mutators” where each level contains a new set of mutators
  • Added “Continue?”, which gives the player 2 Continues. This means that if the player dies, they can start at the beginning of that level, with everything reset to its original state. On the third death, the game is over. This doesn’t work in online multiplayer yet.
  • Added “Mixed-Up Environments”, which can result in Lakes appearing in the Slums, Manholes appearing in Industrial, Upper-Crusters appearing in the Park, etc.
  • Added “Quick Game” which makes the game 10 levels long instead of 15.
  • Extreme Time Limit renamed to Time Limit EXTREME to make it easier to find alphabetically amongst similar mutators
  • Fix for bug in New Character Every Level where the character’s special ability from the previous level could remain on the screen
  • In Rogue Vision mode, player can no longer use the cursor to highlight items that are not visible to the camera

Graphics
  • Fix for shadows appearing under certain objects in Rogue Vision mode when they were not supposed to
  • Fix for pink objects appearing on multiplayer client in Rogue Vision mode
  • Fix for shadows caused by walls near doors occasionally appearing in the wrong spot

UI / Controls
  • Fix for countdown timers not appearing on multiplayer client
  • Fix for multiplayer client not being able to auto-teleport to the Exit using the Ctrl key when all missions are completed
  • Fix for multiplayer chat log sometimes disappearing if it became too long. Older text is now removed manually if the log gets too big.

Playfield Objects
  • Fix for Mine Cart tracks sometime spawning in the wrong position on multiplayer client
  • Fix for Turret sometimes not activating when Security Cameras spotted the player when there were multiple Security Cams

Items
  • Cocaine is now known as Sugar, and Steroids are now known as Muscly Pills. These were the only real-world drug references in the game (except for cigarettes/nicotine, which is bad for you in the game), and I decided to replace these due to A. Parents finding these references a little jarring, B. ME finding them a little jarring since they don’t quite fit with the weird nonsense world of Streets of Rogue, and C. I feel like something like that could take the game from a T rating to an M rating when the ESRB eventually does its thing. Overall, it didn’t seem worth keeping this stuff in the game. Also, the idea that drug dealers sell bags of sugar to willing customers is pretty funny.
  • Musician no longer carries items that do not exist in the game code

Status Effects / Traits / Special Abilities
  • Modern Warfarer now works on NPCs

Sound
  • Fix for music not fading out properly at the end of levels
  • Fix for music sometimes not playing when reaching a new level

Missions
  • Soldier players will not receive missions that take place in Military Outposts

Level Generation
  • Various fixes to the new level loading system from the last build that should result in an overall decrease in weird bugs
  • Lockdown Walls can now be placed next to Fences

Text
  • Changed text descriptions for No Guns mutator to mention that all guns would be replaced with equivalent melee weapons. Did the same for No Melee mutator.
  • Added notification to “End Game” prompt that saved progress will be destroyed

Performance
  • Lots more work on level-loading performance, though most of these efforts aren’t bug-tested enough for me to activate them in a public build

Alpha 45b
  • Fix for Downtown levels (possibly others) sometimes not loading properly for multiplayer client
  • Fix for issue where the player could close the “select a trait” interface if it appeared directly after the player achieved an Unlock and the player clicked outside of the interface
  • Fix for Refrigerator sometimes running through walls and objects without destroying them

Alpha 45c (February 23)
  • “Remove Levels - Uptown” mutator is now unlocked at the end of 5-2. When 5-3 is actually made available, I will increase this to 5-3.
  • Fix for certain traits like Scientist Slayer and Blahd Basher not working properly on multiplayer client
  • Fix for NPCs attempting to path around Killer Plants that were destroyed
  • Fix for Cannibals not always facing the player when revealing themselves from bushes
  • Fix for timer sometimes appearing incorrectly between levels
댓글 60 개 더 읽어보기

2018년 2월 8일

Alpha 44 - Improved load times, Level 5-2

My work took a bit of an unexpected turn this update cycle. I had been planning to focus on content for Uptown, but I ended up making a pivot. I realized that it was sometimes taking upwards of 20 seconds to load Uptown levels on my PC, which isn’t really acceptable. I’ve also heard reports of other people having difficulty loading the Uptown levels without crashing.

The way the game loads new level data has remained mostly the same for the past couple of years, and I figured this would be a good opportunity to apply some new techniques I’d been wanting to use. These are partially implemented in Alpha 44, and as a result, load times between levels should be about 40%-50% faster. Right now, this new loading method ONLY takes place when going from one level to the next, not when restarting the game or beginning a new game. Also, it’s not fully implemented yet, I’ve still got more to do before the full range of my work is ready for public consumption.

These new techniques will not only speed up load times, but make it more feasible for me to create large streaming worlds with this engine in the future (that’s a ways off, but I’m laying the groundwork right now). I’m also laying the groundwork for “level chunks” to be loaded in a new/better way, which will make a level editor more feasible in the future.

I haven’t added a whole lot of new stuff to Uptown for this build, but I did extend the game to be playable through 5-2. I probably won’t have a ton of time to work on Uptown content for Alpha 45 either, given my continued work on level loading. So I’ll likely make 5-3 available in Alpha 46. Maybe. I dunno, we’ll see :D

For this week's Fortnight Discussion, I'm going to do something a little different. I normally ask for ideas and suggestions on various areas of the game, but: Games Similar to Streets of Rogue.

Alpha 44
Levels
  • Game is now playable through 5-2

Music
  • New Track “Floor 5-2 Gonna Bust a Blood Vessel” added to soundtrack owners’ libraries

Graphics
  • Fixed shadow for Loadout-O-Matic when it is facing West

UI / Controls
  • Fix for player 2’s Skill Bar text not appearing when player gained XP in coop mode

Playfield Objects
  • More difficult for people to become stuck in Lockdown Walls

Items
  • Fix for EMP Grenades blowing holes in walls if they hit a Cop Bot or Killer Robot
  • Fix for Oil Container subtracting 2 ammo per tile instead of 1

Status Effects / Traits / Special Abilities
  • Certain Cop Bots can now rob the player of “non-Uptown-approved” weapons
  • Cop Bots’ security cam beam colors changed (yellow = Upper-Cruster check, purple = Drug/Alcohol check, Cyan = Weapon check)
  • Fix for Addict trait for Investment Banker not appearing on Character Select screen
  • Fix for player not gaining Upper Crusty when Possessing residents of Uptown
  • Fix for player retaining Withdrawal and Feelin’ Good after depossessing from Investment Banker

Missions
  • Fix for Cops sometimes not getting missions on a level

Level Generation
  • Fix for early-floor Hooligans not spawning in Uptown prison cells

Artificial Intelligence
  • Cop Bot no longer gets scared of people with Fair Game
  • Fix for Office Drone and Clerk not getting Annoyed at people with Malodorous or Naked
  • Clerks in Deportation Center do not get Annoyed at people with Suspicious, Malodorous or Naked
  • Fix for Cops not being Aligned with custom characters with The Law
  • When Comedian successfully tells a Joke to a Bouncer or Clerk at a Deportation Center, the effect is the same as if the Comedian had bribed them, so other people in the building will leave
  • the player alone
  • NPCs are better at using Flamethrower

Text
  • Modified “Promise I’ll Return It” text to clarify that it does not work with Pickpocket

Performance
  • Load times between levels improved by around 40%-50%, primarily due to the points below
  • Unity “scene” does not switch when player enters new levels, so certain elements like the interface are no longer regenerated
  • Walls are now pooled instead of being generated fresh each level
  • Higher frame rate during parts of the level load (though you won’t notice this)

Other
  • Updated Rewired plugin from 1.1.9.0 to 1.1.10.0

Internal
  • Added a new and better method for loading level chunks into the game, though it’s not currently used yet
  • Got another console version up and running. Still can’t say which one it is yet!

Alpha 44b
  • Fix for issues with walls not always being solid
  • Fixed issue with game going haywire upon Possessing people or turning into Werewolf
  • Fix for game sometimes getting stuck on loading screen in coop mode
  • Fix for Endless mode not looping properly

Alpha 44c
  • Fix for certain disasters carrying over into the next level

Alpha 44d (February 10)
  • Fix for Safe Combinations and Keys sometimes not appearing in online multiplayer games, and other various related weirdness, such as destroying computers not unlocking doors and safes, and turrets not being connected to cameras
  • Fix for elements of Missions screen remaining after level ended
  • Potential fix for rare bug where players start a level with no items
  • Fix for walls and objects appearing too dark when Lighting is set to None
  • Added preventative measures to ensure lockdowns can’t last more than 40 seconds at a time
  • Music for level 1-1 and 1-2 has been altered slightly (soundtrack files included) to remove high-pitched effects from the tracks that were making some players insane
  • Expanded Gas collider radius slightly
  • (For real this time) Fix for Oil Container taking 2 ammo per tile instead of 1

Alpha 44e (February 13)
  • Fix for crash that could occur at 100% loaded if game was out of protips to display
  • Fix for crash that could occur at 62% loaded if something was spawned out of bounds of the gameplay area
  • Fix for traps like Crushers and floor switches appearing out of bounds of their building
댓글 57 개 더 읽어보기
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게임에 대해

Streets of Rogue는 플레이어 선택, 자유, 무법천지의 재미가 가미된 Rogue-lite입니다. 이 게임은 Binding of Isaac 및 Nuclear Throne 같은 빠른 속도의 톱다운 방식 Rogue-lite에서 영감을 얻었으며, Deus Ex RPG와 같은 자유 형식, 실험 중심, 신생 게임 플레이 요소가 추가되었습니다.

던전의 제한된 공간이 아닌, 기능적으로 절차적으로 생성된 도시를 배경으로 복잡한 AI가 주민들에게 일상적인 삶의 방식을 알려줍니다.

플레이어는 특별한 캐릭터의 특성, 아이템, 환경에 맞는 방식으로 특정 미션 목표를 완수합니다.



  • 먼저 쏘고 나중에 질문하는 스타일의 군인으로 플레이하시겠습니까?
  • 클로로프롬과 진정제 다트를 사용하여 상대방을 조용히 제압하는 은밀한 과학자?
  • 위압적인 경비병과 대화를 나눌 수 있는 다정한 바텐더?
  • 아니면 우리에 갇힌 고릴라를 구조하여 동원된 소규모 고릴라 군대를 만드는 매우 지능적인 고릴라는 어떤가요

강력한 기능 목록



  • 고유한 방식으로 게임을 플레이하세요! 아무도 죽이고 싶지 않나요? 멋진데요! 컴퓨터를 해킹하고 싶나요? 모두 가능합니다!
  • 임의의 월드 생성, 다양한 방식의 스릴 넘치는 게임 진행 덕분에 600시간 동안 연속으로 플레이해도 지루하지 않습니다. 이제 밖으로 나가보세요!!!
  • 허튼 소리를 참아내지 않을 최고급 인공 지능! 이러한 가상 인간을 뛰어넘고 컴퓨터보다 우월함을 느껴 보세요!
  • 20개 이상(그리고 점점 늘어나요!)의 매우 다양한 유형의 캐릭터로 플레이하세요! 바텐더, 과학자, 해커, 고릴라. 당신이 할 일이 여기에도 있을 거예요!
  • 완전 다양한 아이템! 수축 광선, 최면 장치, 붐박스, 베어 트랩, 음식물 처리기.. 오, 그리고 총도 있어요.
  • 4인 플레이어 온라인 및 로컬 협력 모드를 통해 고독한 전투에서 탈피할 수 있습니다.
  • 갱단을 이끌고, 노예를 해방시키고, 맥주를 마시고, 유령들을 지브에 넣고, 뱀파이어가 되고, 사람들을 위축시키고 짓밟으세요. 아주 새롭고 다채로운 게임이죠.

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    최소:
    • 운영체제: Windows 7 or Later
    • 프로세서: Dual-Core Intel or AMD processor
    • 메모리: 2 GB RAM
    • 그래픽: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
    • 저장공간: 300 MB 사용 가능 공간
    최소:
    • 운영체제: Mac OS X 10.9+
    • 프로세서: Intel Dual-Core
    • 메모리: 2 GB RAM
    • 그래픽: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
    • 저장공간: 300 MB 사용 가능 공간
    최소:
    • 운영체제: Ubuntu 12.04+
    • 프로세서: Intel Dual Core
    • 메모리: 2 GB RAM
    • 그래픽: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
    • 저장공간: 300 MB 사용 가능 공간

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