在随机生成的城市中战斗、潜行,一路披荆斩棘。这款游戏就像是《废土之王》遇上《杀出重围》,再加上一点《侠盗猎车手》的无政府主义。Rogue-lite 风格结合模拟经营,然后彻底陷入疯狂。
最近评测:
特别好评 (123) - 过去 30 天内的 123 篇用户评测中有 91% 为好评。
全部评测:
好评如潮 (2,520) - 2,520 篇用户的游戏评测中有 95% 为好评。
发行日期:
2017年3月10日
开发商:
发行商:

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抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“Early Access allows players to help shape the game in a way that’s never been possible before -- and Streets of Rogue is EXACTLY the sort of game that can greatly benefit in this regard. The game's world is super goofy and chaotic, and lends itself to having a wide variety of weird and wacky content. This, combined with the open-ended nature of the gameplay, means that if anyone has a suggestion for something cool they want to see in the game (items, character types, playfield objects, etc.), there's a very good chance I'll be able to add it!

Streets of Rogue is already a living example of how games can benefit from early releases. The game was in free open alpha for almost a year and a half prior to its Steam release, and it really couldn’t have gone much better. Player response was fantastic, and very useful to me throughout the course of development.”

这款游戏的抢先体验状态大约持续多久?

“No solid release date has been set at the moment. The game is planned to graduate from Early Access in the Summer of 2018, though it’s impossible to say for certain. And remember that Streets of Rogue is the sort of game that can continue to grow even after an Early Access period!”

计划中的完整版本和抢先体验版本到底有多少不同?

“The full version will contain a lot more content than the Early Access version: Levels, characters, items, objects, music, etc. While the Early Access version has enough content to keep you busy for a long time (some players of the open alpha have reported 100+ hours), I have PLENTY more planned for the full version. I will also be putting a significant amount of effort into improving game balance.”

抢先体验版本的现状如何?

“The core game is extremely playable and polished. Though it may contain a few more bugs than I’d like, most of these aren’t the sort of bugs that will break your game. It’s more the “banana transforms into a stove for no reason” variety. Most of the major planned features are implemented and working, such as local and online coop, unlockables, and game mutators. Online coop will likely have more bugs than other game modes.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“The game will likely retain the same price point when it leaves Early Access, though this is potentially subject to change.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“Anyone can submit feedback through the forums, on our Discord channel, or through an in-game feedback form that ties directly to my email account. Community bug reports have proven to be invaluable during the game’s open alpha, and I am constantly jotting down players’ suggestions for game content.”
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购买 Streets of Rogue Collector's Edition

包含 2 件物品: Streets of Rogue, Soundtrack

 

最新更新 查看所有(44)

2月22日

Alpha 45 - 12 New Mutators

Well, 16 new mutators to be more accurate, but 5 of them are basically the same thing.

I actually spent the bulk of this update working on the level loading improvements that I started during the last update cycle, but most of my changes weren’t ready for public consumption, so I left them out of this build. I’ll start drip-feeding these changes slowly over future builds, since there is lots of potential for these to cause new bugs, and I don’t want to break TOO much at one time.

More Uptown content is still coming. I’ll be away for a few days over the weekend visiting my grandmother for her 100th (!) birthday, but hopefully I’ll get to spend most of the next update cycle focused on Uptown.

Also, speaking of mutators -- that is the topic of this week’s Fortnight Discussion!

Alpha 45
Mutators
  • Added “Remove Levels” mutators for Slums, Industrial, Park, Downtown, and Uptown. These will remove the specified level theme from the game.
  • Added “Random Level Themes” which randomizes each level variety you enter (Slums, Industrial, etc.)
  • Added “Exploding Bodies”, which causes people to explode shortly after dying or being otherwise neutralized.
  • Added “No Cops”, which removes patrolling Cops, Supercops and Cop Bots from the game. Cops can still be found in Police Stations, and Supercops can still be called via Alarm Button.
  • Added “Full Health For All”, which calculates health for players and NPCs the same, rather than reducing NPC health by comparison
  • Added “Infinite Melee Durability”, which does what it says.
  • Added “Infinite Ammo”, which again, does what it says
  • Added “Infinite Ammo for Common Weapons”, which encompasses mostly bullet-based weapons like Pistol, Shotgun, etc.
  • Added “Random Mutators” where each level contains a new set of mutators
  • Added “Continue?”, which gives the player 2 Continues. This means that if the player dies, they can start at the beginning of that level, with everything reset to its original state. On the third death, the game is over. This doesn’t work in online multiplayer yet.
  • Added “Mixed-Up Environments”, which can result in Lakes appearing in the Slums, Manholes appearing in Industrial, Upper-Crusters appearing in the Park, etc.
  • Added “Quick Game” which makes the game 10 levels long instead of 15.
  • Extreme Time Limit renamed to Time Limit EXTREME to make it easier to find alphabetically amongst similar mutators
  • Fix for bug in New Character Every Level where the character’s special ability from the previous level could remain on the screen
  • In Rogue Vision mode, player can no longer use the cursor to highlight items that are not visible to the camera

Graphics
  • Fix for shadows appearing under certain objects in Rogue Vision mode when they were not supposed to
  • Fix for pink objects appearing on multiplayer client in Rogue Vision mode
  • Fix for shadows caused by walls near doors occasionally appearing in the wrong spot

UI / Controls
  • Fix for countdown timers not appearing on multiplayer client
  • Fix for multiplayer client not being able to auto-teleport to the Exit using the Ctrl key when all missions are completed
  • Fix for multiplayer chat log sometimes disappearing if it became too long. Older text is now removed manually if the log gets too big.

Playfield Objects
  • Fix for Mine Cart tracks sometime spawning in the wrong position on multiplayer client
  • Fix for Turret sometimes not activating when Security Cameras spotted the player when there were multiple Security Cams

Items
  • Cocaine is now known as Sugar, and Steroids are now known as Muscly Pills. These were the only real-world drug references in the game (except for cigarettes/nicotine, which is bad for you in the game), and I decided to replace these due to A. Parents finding these references a little jarring, B. ME finding them a little jarring since they don’t quite fit with the weird nonsense world of Streets of Rogue, and C. I feel like something like that could take the game from a T rating to an M rating when the ESRB eventually does its thing. Overall, it didn’t seem worth keeping this stuff in the game. Also, the idea that drug dealers sell bags of sugar to willing customers is pretty funny.
  • Musician no longer carries items that do not exist in the game code

Status Effects / Traits / Special Abilities
  • Modern Warfarer now works on NPCs

Sound
  • Fix for music not fading out properly at the end of levels
  • Fix for music sometimes not playing when reaching a new level

Missions
  • Soldier players will not receive missions that take place in Military Outposts

Level Generation
  • Various fixes to the new level loading system from the last build that should result in an overall decrease in weird bugs
  • Lockdown Walls can now be placed next to Fences

Text
  • Changed text descriptions for No Guns mutator to mention that all guns would be replaced with equivalent melee weapons. Did the same for No Melee mutator.
  • Added notification to “End Game” prompt that saved progress will be destroyed

Performance
  • Lots more work on level-loading performance, though most of these efforts aren’t bug-tested enough for me to activate them in a public build

Alpha 45b
  • Fix for Downtown levels (possibly others) sometimes not loading properly for multiplayer client
  • Fix for issue where the player could close the “select a trait” interface if it appeared directly after the player achieved an Unlock and the player clicked outside of the interface
  • Fix for Refrigerator sometimes running through walls and objects without destroying them

Alpha 45c (February 23)
  • “Remove Levels - Uptown” mutator is now unlocked at the end of 5-2. When 5-3 is actually made available, I will increase this to 5-3.
  • Fix for certain traits like Scientist Slayer and Blahd Basher not working properly on multiplayer client
  • Fix for NPCs attempting to path around Killer Plants that were destroyed
  • Fix for Cannibals not always facing the player when revealing themselves from bushes
  • Fix for timer sometimes appearing incorrectly between levels
60 条留言 了解更多

2月8日

Alpha 44 - Improved load times, Level 5-2

My work took a bit of an unexpected turn this update cycle. I had been planning to focus on content for Uptown, but I ended up making a pivot. I realized that it was sometimes taking upwards of 20 seconds to load Uptown levels on my PC, which isn’t really acceptable. I’ve also heard reports of other people having difficulty loading the Uptown levels without crashing.

The way the game loads new level data has remained mostly the same for the past couple of years, and I figured this would be a good opportunity to apply some new techniques I’d been wanting to use. These are partially implemented in Alpha 44, and as a result, load times between levels should be about 40%-50% faster. Right now, this new loading method ONLY takes place when going from one level to the next, not when restarting the game or beginning a new game. Also, it’s not fully implemented yet, I’ve still got more to do before the full range of my work is ready for public consumption.

These new techniques will not only speed up load times, but make it more feasible for me to create large streaming worlds with this engine in the future (that’s a ways off, but I’m laying the groundwork right now). I’m also laying the groundwork for “level chunks” to be loaded in a new/better way, which will make a level editor more feasible in the future.

I haven’t added a whole lot of new stuff to Uptown for this build, but I did extend the game to be playable through 5-2. I probably won’t have a ton of time to work on Uptown content for Alpha 45 either, given my continued work on level loading. So I’ll likely make 5-3 available in Alpha 46. Maybe. I dunno, we’ll see :D

For this week's Fortnight Discussion, I'm going to do something a little different. I normally ask for ideas and suggestions on various areas of the game, but: Games Similar to Streets of Rogue.

Alpha 44
Levels
  • Game is now playable through 5-2

Music
  • New Track “Floor 5-2 Gonna Bust a Blood Vessel” added to soundtrack owners’ libraries

Graphics
  • Fixed shadow for Loadout-O-Matic when it is facing West

UI / Controls
  • Fix for player 2’s Skill Bar text not appearing when player gained XP in coop mode

Playfield Objects
  • More difficult for people to become stuck in Lockdown Walls

Items
  • Fix for EMP Grenades blowing holes in walls if they hit a Cop Bot or Killer Robot
  • Fix for Oil Container subtracting 2 ammo per tile instead of 1

Status Effects / Traits / Special Abilities
  • Certain Cop Bots can now rob the player of “non-Uptown-approved” weapons
  • Cop Bots’ security cam beam colors changed (yellow = Upper-Cruster check, purple = Drug/Alcohol check, Cyan = Weapon check)
  • Fix for Addict trait for Investment Banker not appearing on Character Select screen
  • Fix for player not gaining Upper Crusty when Possessing residents of Uptown
  • Fix for player retaining Withdrawal and Feelin’ Good after depossessing from Investment Banker

Missions
  • Fix for Cops sometimes not getting missions on a level

Level Generation
  • Fix for early-floor Hooligans not spawning in Uptown prison cells

Artificial Intelligence
  • Cop Bot no longer gets scared of people with Fair Game
  • Fix for Office Drone and Clerk not getting Annoyed at people with Malodorous or Naked
  • Clerks in Deportation Center do not get Annoyed at people with Suspicious, Malodorous or Naked
  • Fix for Cops not being Aligned with custom characters with The Law
  • When Comedian successfully tells a Joke to a Bouncer or Clerk at a Deportation Center, the effect is the same as if the Comedian had bribed them, so other people in the building will leave
  • the player alone
  • NPCs are better at using Flamethrower

Text
  • Modified “Promise I’ll Return It” text to clarify that it does not work with Pickpocket

Performance
  • Load times between levels improved by around 40%-50%, primarily due to the points below
  • Unity “scene” does not switch when player enters new levels, so certain elements like the interface are no longer regenerated
  • Walls are now pooled instead of being generated fresh each level
  • Higher frame rate during parts of the level load (though you won’t notice this)

Other
  • Updated Rewired plugin from 1.1.9.0 to 1.1.10.0

Internal
  • Added a new and better method for loading level chunks into the game, though it’s not currently used yet
  • Got another console version up and running. Still can’t say which one it is yet!

Alpha 44b
  • Fix for issues with walls not always being solid
  • Fixed issue with game going haywire upon Possessing people or turning into Werewolf
  • Fix for game sometimes getting stuck on loading screen in coop mode
  • Fix for Endless mode not looping properly

Alpha 44c
  • Fix for certain disasters carrying over into the next level

Alpha 44d (February 10)
  • Fix for Safe Combinations and Keys sometimes not appearing in online multiplayer games, and other various related weirdness, such as destroying computers not unlocking doors and safes, and turrets not being connected to cameras
  • Fix for elements of Missions screen remaining after level ended
  • Potential fix for rare bug where players start a level with no items
  • Fix for walls and objects appearing too dark when Lighting is set to None
  • Added preventative measures to ensure lockdowns can’t last more than 40 seconds at a time
  • Music for level 1-1 and 1-2 has been altered slightly (soundtrack files included) to remove high-pitched effects from the tracks that were making some players insane
  • Expanded Gas collider radius slightly
  • (For real this time) Fix for Oil Container taking 2 ammo per tile instead of 1

Alpha 44e (February 13)
  • Fix for crash that could occur at 100% loaded if game was out of protips to display
  • Fix for crash that could occur at 62% loaded if something was spawned out of bounds of the gameplay area
  • Fix for traps like Crushers and floor switches appearing out of bounds of their building
57 条留言 了解更多
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关于这款游戏

《Streets of Rogue》这款 Rogue-lite 类游戏能为玩家提供多种选择、广袤的自由度和无政府主义的乐趣。游戏灵感来自于快节奏、自上而下逐层探索的 Rogue-lite 游戏,例如《以撒的结合》和《废土之王》,并加入了《杀出重围》等 RPG 游戏的自由度、实验性和应变式游戏性等元素。

这款游戏并非发生在地下城中,而是设定在一个程序生成的正常城市中,其中有复杂的 AI 来通知各行各业的居民,后者只是在按部就班地完成日常活动。

要通关游戏,玩家需要不择手段完成特定的任务目标,包括利用特殊角色的技能、道具和环境。



  • 要不要扮演一个先开枪后问话的战士?
  • 还是化身一个使用氯仿和镇定剂悄悄干掉对手的潜行科学家?
  • 或者变身为一个亲切的酒保,靠着自己的口才说服最可怕的守卫?
  • 要不,试试扮演一只超级聪明的大猩猩,拯救其他被困的大猩猩来组建一支小型机动部队?

    功能:


    • 怎么玩,由你选!不想滥杀无辜?没问题!想入侵电脑?满足你!
    • 随机生成的世界和超高可玩性保证 600 小时的游戏时间,绝不会无聊!说真的,出门看看吧!!
    • 超先进人工智能,绝不容忍你的废话!用谋略战胜这些虚拟人类,羞辱你的电脑!
    • 扮演超过 20 个(而且还在不断增加)完全迥异的角色!酒保、科学家、黑客、大猩猩。嘿,说不定还有你的职业呢!
    • 种类极其繁多的道具!缩小射线、催眠器、手提音响、捕熊夹、食物处理器…….. 噢,还有枪当然,少不了各种枪械。
    • 4 人在线模式和本地合作模式,让你尽情蹂躏暴徒,告别孤独!
    • 带领黑帮、解放奴隶、大口喝酒、撕碎幽灵、变成吸血鬼,用道具将人类变小并践踏他们。这是史上最疯狂的多元化游戏。

系统需求

Windows
Mac OS X
SteamOS + Linux
    最低配置:
    • 操作系统: Windows 7 or Later
    • 处理器: Dual-Core Intel or AMD processor
    • 内存: 2 GB RAM
    • 图形: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
    • 存储空间: 需要 300 MB 可用空间
    最低配置:
    • 操作系统: Mac OS X 10.9+
    • 处理器: Intel Dual-Core
    • 内存: 2 GB RAM
    • 图形: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
    • 存储空间: 需要 300 MB 可用空间
    最低配置:
    • 操作系统: Ubuntu 12.04+
    • 处理器: Intel Dual Core
    • 内存: 2 GB RAM
    • 图形: DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
    • 存储空间: 需要 300 MB 可用空间
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