Luttez, faufilez-vous et piratez pour progresser dans des villes générées aléatoirement. C'est comme si Nuclear Throne rencontrait Deus Ex, avec un peu du côté anarchiste de GTA. Quand un rogue-lite se prend d'affection pour un sim immersif, tout part de travers.
Évaluations des utilisateurs :
Récentes :
extrêmement positives (156 évaluation(s)) - 95% des 156 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
très positives (1,419 évaluation(s)) - 94% des 1,419 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 10 mars 2017

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Jeu en accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : ce jeu en Accès anticipé peut changer ou ne pas changer de façon significative. Si vous n'êtes pas enthousiasmé de jouer à ce jeu dans son état actuel, vous devriez peut-être attendre que le jeu se développe davantage. En savoir plus

Ce que les développeurs ont à dire :

Pourquoi l'Accès anticipé ?

“Early Access allows players to help shape the game in a way that’s never been possible before -- and Streets of Rogue is EXACTLY the sort of game that can greatly benefit in this regard. The game's world is super goofy and chaotic, and lends itself to having a wide variety of weird and wacky content. This, combined with the open-ended nature of the gameplay, means that if anyone has a suggestion for something cool they want to see in the game (items, character types, playfield objects, etc.), there's a very good chance I'll be able to add it!

Streets of Rogue is already a living example of how games can benefit from early releases. The game was in free open alpha for almost a year and a half prior to its Steam release, and it really couldn’t have gone much better. Player response was fantastic, and very useful to me throughout the course of development.”

Pendant environ combien de temps ce jeu sera en Accès anticipé ?

“No solid release date has been set at the moment. Hopefully, the game will graduate from Early Access in mid-Late 2017, but it’s impossible to say for certain. And remember that Streets of Rogue is the sort of game that can continue to grow even after an Early Access period!”

Comment sera la version finale de la version en Accès anticipé ?

“The full version will contain a lot more content than the Early Access version: Levels, characters, items, objects, music, etc. While the Early Access version has enough content to keep you busy for a long time (some players of the open alpha have reported 100+ hours), I have PLENTY more planned for the full version. I will also be putting a significant amount of effort into improving game balance.”

Quel est l'état actuel de la version en Accès anticipé ?

“The core game is extremely playable and polished. Though it may contain a few more bugs than I’d like, most of these aren’t the sort of bugs that will break your game. It’s more the “banana transforms into a stove for no reason” variety. Most of the major planned features are implemented and working, such as local and online coop, unlockables, and game mutators. Online coop will likely have more bugs than other game modes.”

Le jeu sera-t-il tarifé différemment pendant et après l'Accès anticipé ?

“The game will likely retain the same price point when it leaves Early Access, though this is potentially subject to change.”

Comment comptez-vous impliquer la Communauté dans le processus de développement ?

“Anyone can submit feedback through the forums, on our Discord channel, or through an in-game feedback form that ties directly to my email account. Community bug reports have proven to be invaluable during the game’s open alpha, and I am constantly jotting down players’ suggestions for game content.”
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Acheter Streets of Rogue

Acheter Streets of Rogue Collector's Edition

Comprend 2 article(s) : Streets of Rogue, Soundtrack

 

Mises à jour récentes Tout voir (27)

10 août

Alpha 31 - Character Creation Improvements

So first off: I released a version of Alpha 31 earlier today, prematurely. If you ran this version, all of your unlock progress may have been deleted. I'm very sorry about this, and I'll be taking more precautions in the future to make sure this sort of thing doesn't happen again. If your progress got deleted, send me an email (my email can be found at the bottom of streetsofrogue.com) and I'll send you a file with everything unlocked.

Pretty much every major thing that was wrong with the previous iteration of Character Creation has been fixed. Check the list below for the full details.

I’ve also started work on Floor 4 - Downtown. It won’t be done for another couple of update cycles (likely September 7th), so the next update (August 24th) will probably be on the light side. If you want to help out with this new area, you can discuss ideas in this week’s Fortnight Discussion.

I’ve also started work on porting the game to consoles. So yeah, that’s a thing now.

Alpha 31
Character Creation (and related gameplay)
  • Custom characters can be used in multiplayer mode
  • Character data is now stored in the My Documents folder (or Mac/Linux equivalent)
  • It is now possible to change a character’s eye type and color, and add an accessory
  • Many balance changes made to point values
  • Character Creation interface has been prettied up
  • Added “Clear Slot” button
  • New selectable traits: Unstoppable-ish, Ultimate Butterfinger-er, Sausage Fingers, Scientist Slayer, Specist, Diminutive, Naked, Blahd Basher, Crepe Crusher, Zombify, Flesh Feast, Fair Game, Serve Drinks, Charismatic, Malodorous, Addict
  • New selectable items: Drink Mixer, Slave Helmet Remote, Steroids, Codpiece, Bacon Cheeseburger, Banana, Whiskey, First Aid Kit, Rock, Combat Helmet, Freeze Ray, Ghost Blaster, Shuriken, Axe, Translator
  • New selectable abilities: Enslave, Sharp Lunge
  • Traits and Abilities are now capable of canceling out other traits and abilities
  • Trait, Ability and Item descriptions may contain “Recommended” text to indicate other things that go along them
  • Custom characters can get Achievements and Unlocks.
  • No longer necessary to switch to Sandbox mode when using characters that exceed the point limit. However, players will be unable to get Achievements and Unlocks.
  • Placed caps on the number of Traits and Items that can be selected before the player exceeds limitations
  • Button added to allow alphabetical sorting in addition to point value sorting
  • Sorting takes “locked” status into account
  • When selecting characters from the Load menu, their information is displayed
  • Gamepad button prompts only appear when using a gamepad
  • Error message will appear if you try to give your character a name that is already taken by an existing character
  • Deleted characters are immediately removed from the Character Select screen
  • Fix for facial hair appearing as the wrong color in the big character select image
  • Pressing Start on the gamepad to save the game while inputting a character name will now save that name properly
  • Assorted fixes for gamepad navigation in character creation screen
  • Fixed more cases where “E_” text was appearing when performing certain formerly character-specific abilities
  • Fix for new custom characters sometimes starting with the wrong hair, skin color, etc.
  • Fix for custom characters who got zombified resurrecting with incorrect body type
  • Fix for custom characters with “The Law” not being able to see whether a person was guilty or innocent
  • Fix for custom characters with “The Law” not being aligned with Cops
  • Fix for Taser not being available to custom characters when No Guns mutator was active
  • Fixed bug where the last button on the Traits and Items lists was not appearing
  • Fix for “Killer” on Stats screen reading “E_Custom” at times
  • Fix for NPC custom characters not having wolf heads, robot heads, etc.
  • Fix for player not being able to change the color of wolf heads, robot heads, etc.
  • Fix for original head appearing behind wolf heads, robot heads, etc.
  • Fix for larger body types not being sized correctly on the Character Creation screen
  • Fixed timing of certain Character Creation screen sound effects

Sound
  • Around 100 new sound effects

Localization
  • Fix for fan translations not appearing properly when turned on until after the game was restarted
  • Fix for Chinese text not appearing on Linux build.

Graphics
  • Fix for accessories like Sunglasses sometimes appearing over hair when they weren’t supposed to

UI / Controls
  • Fix for pressing space to select random characters on Character Select working weird in Home Base with more than 1 player active

Status Effects / Traits / Special Abilities
  • Fix for Arresting animation not completing properly when arresting Slaves
  • Studious and Super Studious do not take effect when the player loses XP
  • Turf Warrior has been replaced with one trait for each gang: Blahd Basher and Crepe Crusher

Mutators
  • Sandbox mutator now allows you to do missions, but does not require them in order to get to the next level

Multiplayer
  • Fix for appearances of “purple worm man thing”

Engine
  • Updated Unity engine from 5.6.1f1 to 2017.1.0p2

Other
  • Updated 2D Toolkit plugin from 2.5.8.1 to 2.5.8.5
  • Updated Rewired plugin from 1.1.3.0 to 1.1.5.3
  • Updated Steamworks dot net from 9.0.0 to 10.0.0

Internal
  • Prep work for Downtown levels
  • Prep work for console versions

Alpha 31b
  • Fixed issue where character select wasn't working properly and people's unlocks were getting deleted

Alpha 31c
  • Fix for context buttons and store/chest items not being clickable.

Alpha 31d
  • Fix for clients not being able to select custom characters in password-protected games when joining the game via invite
  • Fix for not being able to select Slave Remote and Drink Mixer
  • Fix for sorting in Character Creation not always working properly
  • Fix for being able to gain Chicken Nuggets by switching off Abilities in Character Creation
  • Fixed gamepad cursor not immediately appearing over custom characters when the player dies and is returned to the Character Select screen
  • Fix for Zombify not infecting people when used with Bite
  • Fixed Zombify triggering people to run away instead of Fair Game
  • Fix for clock not counting down seconds during mutators and disasters

Alpha 31e (August 11)
  • Fix for Zombies not having yellow eyes
  • ‘Zombify’ trait name changed to ‘Zombiism’, and description changed to let players know that other zombies will not attack them
  • Changed Handcuffs description to indicate that these cannot be used on members of The Law
  • Can’t unlock elevator floors or the Shapeshifter by using custom characters
  • Added Safe-Cracking Tool to item list
  • Fix for certain status effects from Lakes not working properly on multiplayer clients
  • Fix for players still appearing to be underwater after dying in a Lake and respawning as a ghost
  • Fair Game cancels out Specist, Scientist Slayer, Blahd Bashes, Crepe Crusher, and Naked
  • Fixed Bloodlust canceling all special abilities instead of just Cannibalize
  • Fix for Bloodlust and probably a few others not working properly for multiplayer clients with custom characters (traits weren’t getting sent to the server properly)
  • Fix for mustache sometimes appearing at the side of custom characters’ faces
  • Fix for list of body type in character creator sometimes appearing as a white square, and not all body types appearing
  • Fix for Character Select menu sometimes getting stuck in multiplayer mode if a custom character was chosen and then the menu was closed and re-opened
  • Fixed Zombiism triggering people to run away after first level (only Fair Game should do this)

Alpha 31f (August 12)
  • Fixed bug where custom characters could sometimes not be used in multiplayer games
  • Naked works properly for custom characters
  • Toss cancels Diminutive and Sausage Fingers, and The Law cancels Naked, Naked cancels Likeable
  • Changed Naked description to indicate that business owners want you to leave
  • Changed cost values of Safe-Cracking Tool and Safe Buster to better reflect their respective strengths
  • Fixed certain Character Creation menu sounds occurring on clients when played on host

Alpha 31g
  • It is now possible to play as Custom characters in non-password-protected multiplayer games, just not overpowered characters.
  • White hair color added, so that gorilla head, robot mask etc. (which are listed under hair types) could have their normal coloring.
  • Fix for Assassin not showing skin behind the mask on Character Select.
  • Fix for Debt amount sometimes not displaying properly for custom characters.

Alpha 31h
  • Fix for fan translations not working

Alpha 31i (August 13)
  • Fixed bug where custom characters could sometimes not be used in multiplayer games, FOR REAL THIS TIME (oh god I hope this is the last hotfix)

Alpha 31k (31j was borked) (August 14)
  • Spoke too soon! Fixed bug where it was impossible to select non-custom characters in non-password-protected internet games.
  • Fixed bug in the very-briefly-released 31j where unlocked data was not loading because the application data directory had been changed without my knowledge (thx Unity)
87 commentaires Lire la suite

10 août

Alpha 31 temporarily reverted to Alpha 30b1

So, I had updated to Alpha 31, but there were some technical issues, so I've reverted back. Alpha 31 coming later today! :p

If anyone's characters got locked again in the reversion, send me an email (email is on streetsofrogue.com) and I'll get you a save with everything unlocked later today
26 commentaires Lire la suite
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À propos de ce jeu

Streets of Rogue est un rogue-lite centré sur le choix des joueurs, la liberté et le plaisir anarchique. Le jeu s'inspire des meilleurs et des plus rapides rogue-lites, comme Binding of Isaac et Nuclear Throne, et ajoute la liberté, le système d'expérience et les situations complexes des RPG comme Deus Ex.

Vous n'allez pas évoluer dans un donjon mais dans une ville opérationnelle et procédurale dont les habitants, les vies et les activités quotidiennes sont gérés par une IA complexe.

Pour pouvoir avancer, le joueur doit remplir des objectifs bien précis en choisissant une des solutions possibles en fonction de ses traits, de ses objets et de l'environnement.



  • Allez-vous jouer un soldat qui tire d'abord et pose les questions plus tard (au mieux) ?
  • Un scientifique discret adepte du chloroforme et des tranquillisants pour neutraliser silencieusement l'opposition ?
  • Un barman génial capable de baratiner les gardes les plus intimidants ?
  • Ou un gorille super intelligent cherchant à libérer d'autres gorilles emprisonnés pour former une petite armée simienne ?

    La Puissante Table des Caractéristiques


    • Jouez à VOTRE jeu comme VOUS voulez ! Vous ne voulez tuer personne ? Pas de problème ! Pirater des ordinateurs, c'est votre truc ? C'est parti !
    • Le monde généré aléatoirement et l'EXTRÊME variété des styles de jeu signifient que vous pouvez rester accroché 600 heures et ne jamais vous ennuyer ! Pensez quand même à vous aérer !!!
    • Une intelligence artificielle super avancée qui ne laissera pas passer vos foutaises ! Déjouez les plans de ces humains virtuels et remportez une vraie victoire contre votre propre ordinateur !
    • Essayez plus de 20 (sans compter les futurs ajouts !) types de personnages complètement différents et barrés ! Barman, scientifique, pirate informatique, gorille. Hé, si ça se trouve votre boulot en fait déjà partie !
    • Une variété d'objets absurdement grande ! Rayons réducteurs, appareils d'hypnose, boomboxes, pièges à ours, conditionneurs de nourriture... Oh, et des flingues, bien sûr.
    • Modes coopératifs 4 joueurs en ligne ou en local, pour vous permettre de passer à tabac des hommes de main ET la solitude !
    • Dirigez un gang, libérez des esclaves, buvez de la bière, cassez du fantôme, devenez un vampire, rétrécissez des gens avant de les écraser... le jeu le plus incroyablement varié jamais fait.

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimale :
    • Système d'exploitation : Windows 7 or Later
    • Processeur : Dual-Core Intel or AMD processor
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
    • Espace disque : 300 MB d'espace disque disponible
    Minimale :
    • Système d'exploitation : Mac OS X 10.8+
    • Processeur : Intel Dual-Core
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
    • Espace disque : 300 MB d'espace disque disponible
    Minimale :
    • Système d'exploitation : Ubuntu 12.04+
    • Processeur : Intel Dual Core
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : DX9 (shader model 3.0) or DX11 with feature level 9.3 capabilities
    • Espace disque : 300 MB d'espace disque disponible

Ce que disent les curateurs

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