Having searched Eastern and Western Europe for a missing heir, Kate Walker finally completed her long and arduous journey, obtaining the signature of Hans Voralberg and closing the automaton factory buyout. Mission accomplished?
Análises de utilizadores: Muito positivas (406 análises) - 84% das 406 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 30 Mar, 2004

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2 Fevereiro

Trading Cards are now available!

Hello Syberia fans!

You asked for them, so we listened to you!
Since February 1st, Steam trading cards are now available for Syberia II.

If you never played the game, now is a good time to start, and if you already did, it's also a good time to play it again ;)

We hope you'll like the cards, enjoy!

11 comentários Ler mais


“Se adorou o primeiro ou achou que seria excelente se os puzzles fossem mais difíceis, este é um jogo que não vai querer perder.”
80% – AdventureGamers
“Tal como a última parte de 'O Senhor dos Anéis', a conclusão da viagem de Hans e Kate merece a maior das notas.”
100% – Quandary
“Tem uma grande história que nos prende desde o início. Gráficos, sons e músicas brilhantes elevam Syberia II para além de bom e para muito perto de excelente.”
86% – IGN

Acerca deste jogo

Having searched Eastern and Western Europe for a missing heir, Kate Walker finally completed her long and arduous journey, obtaining the signature of Hans Voralberg and closing the automaton factory buyout.
Mission accomplished? Not for this sophisticated New York lawyer…
An unlikely pair, young Kate Walker and old, eccentric Hans Voralberg now set off on a journey together: in search of the last of the fabled Syberian mammoths at the heart of a long and forgotten universe. The surreal quest Hans began alone several years ago will come to a final close as he and Kate face obstacles far more dangerous than ever before, testing their courage and determination.
Far and beyond, a mystical Syberia awaits their arrival…

Key Features

  • Original and captivating storyline
  • Rich and intriguing new characters with new, realistically detailed 3D environments
  • Completely integrated, original puzzles that test the players skill throughout the game

Requisitos do Sistema

Mac OS X
    • SO: Windows XP/Vista/7
    • Processador: 1.5GHz CPU
    • Memória: 512MB
    • Espaço no Disco Rígido: 1.5GB
    • Placa Gráfica: Placa gráfica compatível com DirectX com 128MB de memória
    • DirectX®: 9.0c
    • Som: Placa de som com suporte a DirectX 9.0x
    • Mac OS X 10.8
    • CPU Type: Intel Mac Only
    • CPU Speed: 1.5 GHz
    • System RAM: 512 MB
    • Drive Space: 2.5 GB
    • Video RAM: 128 MB
    • Video (ati): ATI Radeon HD 2400 XT *
    • Video (nvidia): NVIDIA GeForce 8600M GT *
    • Video (intel): Intel HD Graphics *
Análises úteis de clientes
16 de 17 pessoas (94%) acharam esta análise útil
27.4 hrs em registo
Publicada: 14 Janeiro
Short version: 88%
Like the first game, Syberia II uses its slow pace and dreamlike atmosphere to immerse the player in its wonderful world of clockwork machinery and snowy landscapes. As an adventure game, it also turned up the puzzle difficulty, sometimes significantly.

Long version:
Syberia II is, from beginning to end, one large journey, continuing straight from the ending scene of the previous game. Once again, we participate in a long trip of the returning protagonist, Kate Walker and the mysterious heir she chased all the way through the first game, Hans Voralberg.

Syberia II is a sentimental tale, where the theme of the first game has matured into such questions as how long would someone go to fulfil their old dreams before their days run out, and how one can re-evaluate their purpose in life when they find a cause worthy enough to leave everything behind.
As with most stories full of allegories, it is very slow and very dreamlike. The scenery reflects how our protagonists gradually leave the edge of civilisation as the last post of humanity, a small post-Soviet barter town fades into the distance of the vast Russian tundra, where the end of the tracks may hold the answer in their search of the last resting place of the remaining mammoths, the mythical island called Syberia.

The game uses another tool to let the players immerse themselves in its world and atmosphere besides the slow pacing: the puzzles. They don’t use the warped point ‘n’ click logic that ruined many great games, but many of them rely on trial and error or constantly travelling from one end of a large gameplay area to another. The last third of the plot is especially notorious, where the difficulty quickly rises to almost legendary levels.
But all that hardship will be worth it. Worth it for one of the most bittersweet, wonderful endings we can witness in an adventure game.

You can also follow the Completing the Backlog Curator page for more reviews!
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8 de 10 pessoas (80%) acharam esta análise útil
3.9 hrs em registo
Publicada: 13 de Setembro de 2015
One of the best games I've played when I was a kid ... I'm waiting for the third one ... hope to play it soon
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2 de 2 pessoas (100%) acharam esta análise útil
8.4 hrs em registo
Publicada: 24 de Setembro de 2015
Steampunk style point-and-click with really nice graphics (just remember it was made in 2002) and quite good voice acting.

Again you will play as young New York lawyer, Kate Walker (by the way, you probably should complete Syberia I first or you might miss out on background story). You will visit poor steampunk villages, weird eskimo caves, plane wrecks and winter forests, all in search of mammoths.

"Syberia II" is good, has the same shortcomings as the first one: neverending stair or ladder climbing and some "fetch quests" that are just tedious walking through the same eleven screens again (unfortunately there is more of those than in the first game...). But there are exciting puzzles too. For example the "Lemming Tunnel Problem" :-) The game took me exactly the same time as Syberia I to complete.

AUDIO: 8/10
STORY: 9/10
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2 de 2 pessoas (100%) acharam esta análise útil
12.0 hrs em registo
Publicada: 11 de Novembro de 2015
Following its namesake, Syberia II features the American lawyer Kate Walker on her voyage alongside Hans Voralberg, an stunded genius and Oscar, their automaton train operator. Like its predecessor, the game is set in a post-Soviet backdrop of unspecified geography and features various locations ranging from a Russian mining town, a Monastery, and Subarctic forests, to Youkol settlements and even a dream-trance state of Valadilène (the town from the first game) through all of which the player guides Walker throguh many difficulties of their journey.

The plot, straightforward as it appears, features many details regarding Hans' obsessions, as well as Kate's former life, flesh out the storyline. There is an underlining theme of the Hans' quest comes across as one of almost prophetic proportions, which lends the game an odd mixture of magical realism tinged by the Art Nouveau-themes steampunk of many locations.

The user interface is slightly cluncky and direction arrows may get slightly confusing at times. The same applies for the interface on puzzles: the game features only one icon for interaction (a magnifying lens) regardless of the nature or the direction of the said interaction. While this doesn't prevent puzzles from being solved (as they're not impossibly difficult anyway), it does nonetheless lack intutivity.

Overall, Syberia II provides a fitting conclusion to Benoît Sokal's great duology (soon to be a trilogy, apparently). Its simple combination of a beautiful plot with elegant artwork makes Syberia II a necessary addition to adventure game collections even after more than a decade of its release.
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3 de 4 pessoas (75%) acharam esta análise útil
1 pessoa achou esta análise engraçada
7.2 hrs em registo
Publicada: 19 Janeiro
I finally understood why the main character is named Kate Walker. Because 15 out of the 20 hours necessary to finish this godawful game is spent on just walking.
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