Nachdem sie Ost- und Westeuropa nach einem verschollenen Erben abgesucht hatte, beendete Kate Walker schließlich ihre lange und beschwerliche Reise, bei der sie die Unterschrift Hans Voralbergs erlangte und den Aufkauf der Automatenfabrik abschließen konnte. Mission erfüllt?
Nutzerreviews:
Insgesamt:
Sehr positiv (452 Reviews) - 84 % der 452 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 30. März 2004

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Enthält 2 Artikel: Syberia, Syberia II

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Enthält 7 Artikel: Return to Mysterious Island, Return to Mysterious Island 2, Still Life, Still Life 2, Subject 13, Syberia, Syberia II

 

Kürzliche Updates Alle anzeigen (4)

22. Februar

Special discount until 02/29/16!

If you still don't have the game, now is your chance since you can get Syberia 2 for 70% off!

But of course it won't last forever, this offer will only last until 02/29/16 so hurry up.

Syberia 2 is now translated in 7 languages so everbody can enjoy the game!

2 Kommentare Weiterlesen

18. Februar

3 new languages now available

Hello Syberia fans!

Good news today since we just added 3 new languages to the game:
- Italian
- Japanese
- Polish

Syberia is still growing with these new languages and we hope you'll enjoy playing the game in your own language, thank you!

20 Kommentare Weiterlesen

Reviews

“Wenn Sie den ersten Teil liebten oder meinten, dass er herausragend gewesen wäre, wenn damals nur die Puzzles herausfordernder wären, dann ist dies das Spiel, dass Sie nicht mehr missen möchten.”
80% – AdventureGamers
“Genau wie der letzte Teil von 'Der Herr der Ringe' verdient die Vollendung der Reise von Hans und Kate Bestnoten.”
100% – Quandary
“Eine großartige Geschichte, die Sie von Anfang an erfasst. Fantastische Grafik und herausragender Ton und Musik machen Syberia II mehr als einfach nur gut und es ist zeitweilen sogar schier großartig.”
86% – IGN

Über dieses Spiel

Nachdem sie Ost- und Westeuropa nach einem verschollenen Erben abgesucht hatte, beendete Kate Walker schließlich ihre lange und beschwerliche Reise, bei der sie die Unterschrift Hans Voralbergs erlangte und den Aufkauf der Automatenfabrik abschließen konnte.
Mission erfüllt? Nicht für diese erfahrene New Yorker Anwältin…
Ein ungleiches Paar, die junge Kate Walker und der alte, exzentrische Hans Voralberg, nun auf einer Reise zusammen: Auf der Suche nach den letzten Exemplaren der sagenumwobenen Mammuts von Syberia im Mittelpunkt eines langen und vergessenen Universums. Die unwirkliche Suche, die Hans vor einigen Jahren allein begann, wird nun zu einem endgültigen Abschluss kommen, bei dem er und Kate gefährlicheren Hindernisse denn je entgegentreten, die ihren Mut und ihre Entschlossenheit auf die Probe stellen.
In weiter Ferne erwartet das mysteriöse Syberia ihre Ankunft…

Hauptmerkmale

  • Originelle und fesselnde Story
  • Zahlreiche und faszinierende neue Charaktere in neuen, realistisch detaillierten 3D-Umgebungen
  • Vollständig integrierte, originelle Rätsel, die die Geschicklichkeit des Spielers während des ganzen Spieles auf die Probe stellen.

Systemanforderungen

Windows
Mac OS X
    • Betriebssystem: Windows XP/Vista/7
    • Prozessor: 1.5 GHz CPU
    • Speicher: 512 MB
    • Festplatte: 1.5 GB
    • Grafikkarte: DirectX kompatible Grafikkarte mit 128 MB Speicher
    • DirectX®: 9.0c
    • Sound: Soundkarte mit DirectX 9.0c Unterstützung
    • Mac OS X 10.8
    • CPU Type: Intel Mac Only
    • CPU Speed: 1.5 GHz
    • System RAM: 512 MB
    • Drive Space: 2.5 GB
    • Video RAM: 128 MB
    • Video (ati): ATI Radeon HD 2400 XT *
    • Video (nvidia): NVIDIA GeForce 8600M GT *
    • Video (intel): Intel HD Graphics *
Hilfreiche Kundenreviews
2 von 2 Personen (100 %) fanden dieses Review hilfreich
11.7 Std. insgesamt
Verfasst: 21. März
Wer den ersten Teil mochte, wird auch von Syberia II begeistert sein. Ein paar der Funktionen, die im Vorgänger noch den Spielspaß gestört haben, wurden verbessert - z.B. kann man Charaktere nur solange nach etwas fragen, wie sie auch etwas Neues dazu zu sagen haben. All die Dinge, die schon beim ersten Teil positiv aufgefallen sind - die ungewöhnliche Geschichte, die schrulligen Charaktere oder auch die wunderschönen Landschaften - sind aber beibehalten worden.
War dieses Review hilfreich? Ja Nein Lustig
22 von 23 Personen (96 %) fanden dieses Review hilfreich
27.4 Std. insgesamt
Verfasst: 14. Januar
Short version: 88%
Like the first game, Syberia II uses its slow pace and dreamlike atmosphere to immerse the player in its wonderful world of clockwork machinery and snowy landscapes. As an adventure game, it also turned up the puzzle difficulty, sometimes significantly.

Long version:
Syberia II is, from beginning to end, one large journey, continuing straight from the ending scene of the previous game. Once again, we participate in a long trip of the returning protagonist, Kate Walker and the mysterious heir she chased all the way through the first game, Hans Voralberg.

Syberia II is a sentimental tale, where the theme of the first game has matured into such questions as how long would someone go to fulfil their old dreams before their days run out, and how one can re-evaluate their purpose in life when they find a cause worthy enough to leave everything behind.
As with most stories full of allegories, it is very slow and very dreamlike. The scenery reflects how our protagonists gradually leave the edge of civilisation as the last post of humanity, a small post-Soviet barter town fades into the distance of the vast Russian tundra, where the end of the tracks may hold the answer in their search of the last resting place of the remaining mammoths, the mythical island called Syberia.

The game uses another tool to let the players immerse themselves in its world and atmosphere besides the slow pacing: the puzzles. They don’t use the warped point ‘n’ click logic that ruined many great games, but many of them rely on trial and error or constantly travelling from one end of a large gameplay area to another. The last third of the plot is especially notorious, where the difficulty quickly rises to almost legendary levels.
But all that hardship will be worth it. Worth it for one of the most bittersweet, wonderful endings we can witness in an adventure game.
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5 von 5 Personen (100 %) fanden dieses Review hilfreich
12.0 Std. insgesamt
Verfasst: 11. November 2015
Following its namesake, Syberia II features the American lawyer Kate Walker on her voyage alongside Hans Voralberg, an stunded genius and Oscar, their automaton train operator. Like its predecessor, the game is set in a post-Soviet backdrop of unspecified geography and features various locations ranging from a Russian mining town, a Monastery, and Subarctic forests, to Youkol settlements and even a dream-trance state of Valadilène (the town from the first game) through all of which the player guides Walker throguh many difficulties of their journey.

The plot, straightforward as it appears, features many details regarding Hans' obsessions, as well as Kate's former life, flesh out the storyline. There is an underlining theme of the Hans' quest comes across as one of almost prophetic proportions, which lends the game an odd mixture of magical realism tinged by the Art Nouveau-themes steampunk of many locations.

The user interface is slightly cluncky and direction arrows may get slightly confusing at times. The same applies for the interface on puzzles: the game features only one icon for interaction (a magnifying lens) regardless of the nature or the direction of the said interaction. While this doesn't prevent puzzles from being solved (as they're not impossibly difficult anyway), it does nonetheless lack intutivity.

Overall, Syberia II provides a fitting conclusion to Benoît Sokal's great duology (soon to be a trilogy, apparently). Its simple combination of a beautiful plot with elegant artwork makes Syberia II a necessary addition to adventure game collections even after more than a decade of its release.
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4 von 4 Personen (100 %) fanden dieses Review hilfreich
7.6 Std. insgesamt
Verfasst: 12. November 2015
A beautiful ending to the first story arc.
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3 von 3 Personen (100 %) fanden dieses Review hilfreich
4.7 Std. insgesamt
Verfasst: 2. April
Syberia 2 review


The Good: The visuals and music are absolutely wonderful; there is a better variety in puzzles which makes the game more challenging.
The Bad: There is slightly less character development than before; many of the cutscenes have very hammy dialogue ala the preview for the game.

The original Syberia was an excellent game that came at a time when great adventures were scarce at best. It told a rich and enthralling story that left fans wanting more. In the two years since the original’s release, the adventure community has been through many disappointments, leaving Kate Walker again the task of breathing a little life back into the genre. There are a few slip-ups on the way, but thankfully Syberia II withstands those enough to succeed at its task.

When we last saw our intrepid heroine, Kate Walker, she was jumping onto a train, essentially leaving her former life as a corporate yuppie lawyer behind to accompany the eccentric dreamer Hans Voralberg on his quest to find the land of Syberia. Syberia II picks up exactly where the first game left off, and in reality, this game should be looked at as more of a direct continuation of the first game, rather than a sequel that stands on its own. While there is a video recap of Syberia to assist new players, I don’t think that people who haven’t played the first game will care very much about the objective at hand. Therefore, I strongly recommend that if you have not played through the original Syberia yet, you should do so before taking on the sequel.

As the game begins, your train makes a stop in Romansburg -- the last bastion of civilization before the endless tundra. After the opening cutscene, you gain control of Kate, and you will quickly realize that the interface is exactly as before: very simple and streamlined. Everything is completely point & click, with hotspots indicating when an item can be picked up or manipulated. By right-clicking you can access the inventory screen to either use or view items. It is so simple that anyone could start this game and ease right into the gameplay without having to consult a manual. There really are no interface differences between this and the first game to speak of, which I see as a good thing; the original interface worked just fine and by keeping it the same it makes the two halves feel like a single larger whole.

The main complaint with Syberia was the short playing time and lack of challenging puzzles. It is obvious that the game developers took this criticism to heart, because the largest area of improvement in the game over its predecessor is indeed the puzzle design. The most impressive aspect of the game, to me, was the real effort to put a variety of puzzles into the game -- not just inventory-based puzzles as was the case before, but puzzles that run the gamut from the relatively simple inventory-based puzzles to more difficult logic-based ones -- you may even want to anticipate getting stuck for a while!(Something I never would have dreamed to happen in Syberia.) The addition of more varied puzzles that range in difficulty has helped lengthen the playing time to almost double that of the original game, giving the player much more bang for their buck.

What the game gains in puzzle design though, it loses somewhat in character development. Kate’s motivations are very murky. In the first game, much of her personality and character arc is explained through her interactions with other in-game characters and her conversations on her cell phone. But as Kate wanders further and further away from civilization, meaningful character interactions become less and less common. In response to general criticism, the use of the cell phone has been marginalized in the sequel; although I am in the minority, I never minded the use of the cell phone as a storytelling device in Syberia. In a journey where your character is by herself most of the time, the presence of the cell phone is often the only thing to give the player insight into Kate’s emotions and thought processes. By all but removing that device, the game suffers from lack of character exposition. The player is left to extrapolate possible motivations for Kate based on assumptions, not by material that is present in the game.

Also less prevalent in this game are the symbolisms that in part, made the first installment so interesting. The themes of life and death, spirituality vs. machinery, abandonment, loss, and faith are all still present, but they aren’t as tantalizingly de-constructible as before. What are very tantalizing, however, are the graphics. Once again, the Microids art department has outdone themselves. Everything is even more gorgeous this time around than the original, if that's possible. All of the cutscenes, the backgrounds, and the characters look beautiful and are all improved on in some way over the first game. The characters have better expressions, the backgrounds are more detailed, and the cutscenes are even more cinematic. You can tell that they put painstaking detail into everything seen on screen. There are also nice little realistic touches to each frame: birds can be seen flying, wind rustling in the trees, rushing water, animals scurrying across the snow and other things that may be unnecessary to the actual gameplay, but add indubitably to the atmosphere.

Equally as wonderful is the sound. Each locale of the game features a musical theme that is well-suited to the mood of that place. The score is very well done and my only complaint would be that I want to hear more of it; it really is beautiful. The voice acting is also much more solid all around than it was in the first game, and the dialogue remains strong throughout, with one small exception: it tends to get a bit heavy-handed and cheesy during the cutscenes -– very reminiscent of the dialogue in the trailer that was released for the game.

For many people, enjoying this game to the fullest will hinge on how much of a tradeoff they are willing to make between the story and the puzzles. Many of the original’s most vocal supporters loved it because of the storyline while many of its detractors criticized it for the lack of challenge. The developers took note of this and made a concerted effort to put in a greater variety of puzzles, but in doing so, the story -- in some respects -- falls by the wayside just a bit. However, the quality of the game as a whole is so outstanding that you will be willing to accept what is now a great story with improved puzzles, instead of what was a superb story with lackluster puzzles. Everyone should be able to find something -- most likely many things -- to admire about this game and I recommend it highly to everyone.
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