A solid, but often frustrating, end to the Syberia saga.
The two Syberia games form a coherent, long-winded, beautiful journey, and they should be played together.
This game brings the Voralberg storyline to a pretty satisfying, if a little underwhelming, conclusion. I really grew fond of these characters, environments and Benoit Sokal's style of epic storytelling, and I was saddened to see it end. These games have some of the most memorable moments in adventure gaming history, even if the world feels a bit sterile.
The animation and the graphics are slightly improved over the first game. The gameplay is pretty much identical, however. My biggest gripes remain with the UI and the puzzles: 1) Finding "hot spots" is often like trying to find a needle in a haystack. Oftentimes you get stuck because you missed a doorway or a box of crates in some remote corner. Ugh. I really recommend keeping an FAQ at hand... 2) Especially because the puzzles can be really opaque and strange. Some of the puzzles are very logical and satisfaying. On the upside, the game is not trying to hold your hand. Everything is abstract and solvable. But unfortunately, on the downside, some of the solutions require a bit of psychotic tinkering.
(As far as a good FAQ is concerned, I highly recommend the spoiler-free (!) UHS hint system: http://www.uhs-hints.com/uhsweb/hints/syberia2/1.php)
Those who have invested time into the first game should definitely see the story to its conclusion. If the disappointing aspects of the gameplay - frustrating UI and obtuse puzzles - had been mitigated, this would have been a masterpiece.