Having searched Eastern and Western Europe for a missing heir, Kate Walker finally completed her long and arduous journey, obtaining the signature of Hans Voralberg and closing the automaton factory buyout. Mission accomplished?
Gebruikersrecensies:
Recent:
Grotendeels positief (19 recensies) - 73% of the 19 user reviews in the last 30 days are positive.
Totaal:
Erg positief (453 recensies) - 84% van de 453 gebruikersrecensies voor deze game is positief.
Releasedatum: 30 mrt 2004

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Syberia 2 kopen

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Syberia Bundle kopen

Bevat 2 items: Syberia, Syberia II

Microids 30th Anniversary Bundle kopen

Bevat 7 items: Return to Mysterious Island, Return to Mysterious Island 2, Still Life, Still Life 2, Subject 13, Syberia, Syberia II

 

Recente updates Alles weergeven (4)

22 februari

Special discount until 02/29/16!

If you still don't have the game, now is your chance since you can get Syberia 2 for 70% off!

But of course it won't last forever, this offer will only last until 02/29/16 so hurry up.

Syberia 2 is now translated in 7 languages so everbody can enjoy the game!

2 opmerkingen Meer informatie

18 februari

3 new languages now available

Hello Syberia fans!

Good news today since we just added 3 new languages to the game:
- Italian
- Japanese
- Polish

Syberia is still growing with these new languages and we hope you'll enjoy playing the game in your own language, thank you!

20 opmerkingen Meer informatie

Recensies

“If you loved the first one or thought that it would be excellent if only the puzzles were more challenging, this is a game you will not want to be without.”
80% – AdventureGamers
“Like the final part of 'The Lord of the Rings,' the completion of the journey of Hans and Kate deserves the highest marks.”
100% – Quandary
“It has a great storyline that grips you from the get-go. Superb graphics, sound and music push Syberia II above being good, and just short of being great.”
86% – IGN

Over dit spel

Having searched Eastern and Western Europe for a missing heir, Kate Walker finally completed her long and arduous journey, obtaining the signature of Hans Voralberg and closing the automaton factory buyout.
Mission accomplished? Not for this sophisticated New York lawyer…
An unlikely pair, young Kate Walker and old, eccentric Hans Voralberg now set off on a journey together: in search of the last of the fabled Syberian mammoths at the heart of a long and forgotten universe. The surreal quest Hans began alone several years ago will come to a final close as he and Kate face obstacles far more dangerous than ever before, testing their courage and determination.
Far and beyond, a mystical Syberia awaits their arrival…

Key Features

  • Original and captivating storyline
  • Rich and intriguing new characters with new, realistically detailed 3D environments
  • Completely integrated, original puzzles that test the players skill throughout the game

Systeemeisen

Windows
Mac OS X
    • OS: Windows XP/Vista/7
    • Processor: 1.5GHz CPU
    • Memory: 512MB
    • Hard Disk Space: 1.5GB
    • Video Card: DirectX compatible graphics card with 128 MB memory
    • DirectX®: 9.0c
    • Sound: Sound card with DirectX 9.0c support
    • Mac OS X 10.8
    • CPU Type: Intel Mac Only
    • CPU Speed: 1.5 GHz
    • System RAM: 512 MB
    • Drive Space: 2.5 GB
    • Video RAM: 128 MB
    • Video (ati): ATI Radeon HD 2400 XT *
    • Video (nvidia): NVIDIA GeForce 8600M GT *
    • Video (intel): Intel HD Graphics *
Klantenrecensies
Customer Review system updated! Learn more
Recent:
Grotendeels positief (19 recensies)
Totaal:
Erg positief (453 recensies)
Recentelijk geplaatst
Lehelovics Lóri
( 10.8 uur in totaal )
Geplaatst: 29 april
A very good followup for the first one, it has the same qualities. Cannot wait for chapter 3 !
Behulpzaam? Ja Nee Grappig
Staarfallz
( 9.6 uur in totaal )
Geplaatst: 24 april
Nice game, lots of story and puzzles to solve.. game completed much fun :)
Behulpzaam? Ja Nee Grappig
The Igor
( 36.4 uur in totaal )
Geplaatst: 9 april
Excellent game, but 800x600px resolution sux even by standards from 15 years ago when this game came out.
Behulpzaam? Ja Nee Grappig
Kell
( 4.7 uur in totaal )
Geplaatst: 2 april
Syberia 2 review


The Good: The visuals and music are absolutely wonderful; there is a better variety in puzzles which makes the game more challenging.
The Bad: There is slightly less character development than before; many of the cutscenes have very hammy dialogue ala the preview for the game.

The original Syberia was an excellent game that came at a time when great adventures were scarce at best. It told a rich and enthralling story that left fans wanting more. In the two years since the original’s release, the adventure community has been through many disappointments, leaving Kate Walker again the task of breathing a little life back into the genre. There are a few slip-ups on the way, but thankfully Syberia II withstands those enough to succeed at its task.

When we last saw our intrepid heroine, Kate Walker, she was jumping onto a train, essentially leaving her former life as a corporate yuppie lawyer behind to accompany the eccentric dreamer Hans Voralberg on his quest to find the land of Syberia. Syberia II picks up exactly where the first game left off, and in reality, this game should be looked at as more of a direct continuation of the first game, rather than a sequel that stands on its own. While there is a video recap of Syberia to assist new players, I don’t think that people who haven’t played the first game will care very much about the objective at hand. Therefore, I strongly recommend that if you have not played through the original Syberia yet, you should do so before taking on the sequel.

As the game begins, your train makes a stop in Romansburg -- the last bastion of civilization before the endless tundra. After the opening cutscene, you gain control of Kate, and you will quickly realize that the interface is exactly as before: very simple and streamlined. Everything is completely point & click, with hotspots indicating when an item can be picked up or manipulated. By right-clicking you can access the inventory screen to either use or view items. It is so simple that anyone could start this game and ease right into the gameplay without having to consult a manual. There really are no interface differences between this and the first game to speak of, which I see as a good thing; the original interface worked just fine and by keeping it the same it makes the two halves feel like a single larger whole.

The main complaint with Syberia was the short playing time and lack of challenging puzzles. It is obvious that the game developers took this criticism to heart, because the largest area of improvement in the game over its predecessor is indeed the puzzle design. The most impressive aspect of the game, to me, was the real effort to put a variety of puzzles into the game -- not just inventory-based puzzles as was the case before, but puzzles that run the gamut from the relatively simple inventory-based puzzles to more difficult logic-based ones -- you may even want to anticipate getting stuck for a while!(Something I never would have dreamed to happen in Syberia.) The addition of more varied puzzles that range in difficulty has helped lengthen the playing time to almost double that of the original game, giving the player much more bang for their buck.

What the game gains in puzzle design though, it loses somewhat in character development. Kate’s motivations are very murky. In the first game, much of her personality and character arc is explained through her interactions with other in-game characters and her conversations on her cell phone. But as Kate wanders further and further away from civilization, meaningful character interactions become less and less common. In response to general criticism, the use of the cell phone has been marginalized in the sequel; although I am in the minority, I never minded the use of the cell phone as a storytelling device in Syberia. In a journey where your character is by herself most of the time, the presence of the cell phone is often the only thing to give the player insight into Kate’s emotions and thought processes. By all but removing that device, the game suffers from lack of character exposition. The player is left to extrapolate possible motivations for Kate based on assumptions, not by material that is present in the game.

Also less prevalent in this game are the symbolisms that in part, made the first installment so interesting. The themes of life and death, spirituality vs. machinery, abandonment, loss, and faith are all still present, but they aren’t as tantalizingly de-constructible as before. What are very tantalizing, however, are the graphics. Once again, the Microids art department has outdone themselves. Everything is even more gorgeous this time around than the original, if that's possible. All of the cutscenes, the backgrounds, and the characters look beautiful and are all improved on in some way over the first game. The characters have better expressions, the backgrounds are more detailed, and the cutscenes are even more cinematic. You can tell that they put painstaking detail into everything seen on screen. There are also nice little realistic touches to each frame: birds can be seen flying, wind rustling in the trees, rushing water, animals scurrying across the snow and other things that may be unnecessary to the actual gameplay, but add indubitably to the atmosphere.

Equally as wonderful is the sound. Each locale of the game features a musical theme that is well-suited to the mood of that place. The score is very well done and my only complaint would be that I want to hear more of it; it really is beautiful. The voice acting is also much more solid all around than it was in the first game, and the dialogue remains strong throughout, with one small exception: it tends to get a bit heavy-handed and cheesy during the cutscenes -– very reminiscent of the dialogue in the trailer that was released for the game.

For many people, enjoying this game to the fullest will hinge on how much of a tradeoff they are willing to make between the story and the puzzles. Many of the original’s most vocal supporters loved it because of the storyline while many of its detractors criticized it for the lack of challenge. The developers took note of this and made a concerted effort to put in a greater variety of puzzles, but in doing so, the story -- in some respects -- falls by the wayside just a bit. However, the quality of the game as a whole is so outstanding that you will be willing to accept what is now a great story with improved puzzles, instead of what was a superb story with lackluster puzzles. Everyone should be able to find something -- most likely many things -- to admire about this game and I recommend it highly to everyone.
Behulpzaam? Ja Nee Grappig
lhossneth
( 7.0 uur in totaal )
Geplaatst: 2 april
played the game years ago picked it up again, and i have to admit the game is still great.
Behulpzaam? Ja Nee Grappig
Ice Bear
( 7.3 uur in totaal )
Geplaatst: 29 maart
I love this game. I played it with my dad years ago and I found it on Steam. Nostalgia came flooding back after just looking at the game's main menu. I love this game 10/10
Behulpzaam? Ja Nee Grappig
ScaryYapper
( 7.0 uur in totaal )
Geplaatst: 23 maart
I'm glad I played Syberia and Syberia II, since I missed them during their original releases, but would only recommend them for others lacking any nostalgic affection for them who appreciate playing older games for the academic exposure to earlier era gaming. The story is lacking and wastes a promising steampunk atmosphere, characters are comically imbecile and have horribly awkward dialogue, and the relatively small number of puzzles more tedious than challenging. I would recommend the first game over its sequel tenfold.
Behulpzaam? Ja Nee Grappig
artemystia
( 5.9 uur in totaal )
Geplaatst: 22 maart
This review is based on technical issues for Mac so may not apply to PC users.
Likely due to it being an older game just recently made available for Mac, I received no technical support. The tech support e-mail given by Steam is no longer operating (you get a returned email) and they don't respond via their website. Because it's an older game there isn't much help from other players through forums, either.
The bugs were significant enough to prevent me from playing at all (could not save game, for example, so I had to start at the beginning every time or leave the game running in the background). Since I bought this on sale for just a few dollars it's not a great loss, but I definitely wouldn't recommend taking the risk at full price.
Behulpzaam? Ja Nee Grappig
Flyingdingoman
( 42.5 uur in totaal )
Geplaatst: 20 maart
Great close to an interesting story. The ending bit was kind of weird, and it does depart from the original in a lot of ways, but overall worth a play if you enjoyed the orginal.
Behulpzaam? Ja Nee Grappig
Nyx
( 2.0 uur in totaal )
Geplaatst: 17 maart
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█▌███▓▓▓▓▓▓▓▓snow ▓▓███▓▓▓▄▀▐█
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http://steamcommunity.com/groups/CritiquingDoge
Behulpzaam? Ja Nee Grappig
Tawariell
( 5.7 uur in totaal )
Geplaatst: 9 maart
Just as amazing as the first game.

Fingers crossed for the third!
Behulpzaam? Ja Nee Grappig
Chumba Wumba
( 6.5 uur in totaal )
Geplaatst: 8 maart
+ improved controls over Syberia;
+ still has the amazing art style and soundtrack;
+ new and old characters to interact with;
+ the story is still enchanting and full of surprises;

- locations feel like they have less variety now.

Recommended.
Behulpzaam? Ja Nee Grappig
Bittle
( 6.2 uur in totaal )
Geplaatst: 6 maart
One of the most amazing point & click i've played so far, the story is amazing, good puzzles and great characters.
Behulpzaam? Ja Nee Grappig
TpKreeper2
( 16.8 uur in totaal )
Geplaatst: 2 maart
jeeesss....just as hard as the first one,loved it!!!
Behulpzaam? Ja Nee Grappig
Linda
( 8.1 uur in totaal )
Geplaatst: 1 maart
Gorgeous sequel to Syberia. It was everything I expected and more. The story ending was moving and answered all questions.

There were also some great gameplay improvements in relation to Syberia I. Quicker character movements, removal of dialogue options if you've exhausted them all- in comparison to repeatedly guessing in the first game as to whether or not you had asked all necessary questions, zero crashes, and SIGNIFICANT improvement in dialogue quality.

I HIGHLY suggest that you play Syberia I first, and play Syberia II as soon as you complete the first. Helps keep the game fresh and alive, and is necessary if you want to enjoy gameplay as much as possible.

Graphics are fantastic for the age of this game. It's rather like a child's fairytale book at times :) The adventures and gameplay locations are interesting and the characters are fun and blend well with the story. I thoroughly enjoyed Syberia II- and the ending was beautiful. Kate's journey to Syberia was just as much a journey of personal discovery. And it felt as though I was personally vested in seeing Hans live out his dream.

Two thumbs up. Definitely a must for anyone who enjoys adventure games with engaging stories.

I absolutely can't wait for the third installment coming out this year.
Behulpzaam? Ja Nee Grappig
Steph
( 3.7 uur in totaal )
Geplaatst: 9 februari
I liked the first one better. Should of named this one "Walking in Syberia."
Behulpzaam? Ja Nee Grappig
Petrance
( 8.8 uur in totaal )
Geplaatst: 7 februari
Very good old school game
Behulpzaam? Ja Nee Grappig
Phoenix
( 6.7 uur in totaal )
Geplaatst: 6 februari
Its and absolute garbage game never ever buy this
Behulpzaam? Ja Nee Grappig
Tommi
( 19.1 uur in totaal )
Geplaatst: 4 februari
Graphic is mostly same when in first Syberia game.
Same story continue in this game.
I recomend, if you play..play first Syberia and after Syberia II
Behulpzaam? Ja Nee Grappig
Cicalicious
( 8.7 uur in totaal )
Geplaatst: 3 februari
It's hard to tell which one is the better, this one or the first one. But hey, i love both of them.
Behulpzaam? Ja Nee Grappig
Meest behulpzame recensies  In de afgelopen 90 dagen
4 van de 4 mensen (100%) vonden deze recensie nuttig
Aanbevolen
4.7 uur in totaal
Geplaatst: 2 april
Syberia 2 review


The Good: The visuals and music are absolutely wonderful; there is a better variety in puzzles which makes the game more challenging.
The Bad: There is slightly less character development than before; many of the cutscenes have very hammy dialogue ala the preview for the game.

The original Syberia was an excellent game that came at a time when great adventures were scarce at best. It told a rich and enthralling story that left fans wanting more. In the two years since the original’s release, the adventure community has been through many disappointments, leaving Kate Walker again the task of breathing a little life back into the genre. There are a few slip-ups on the way, but thankfully Syberia II withstands those enough to succeed at its task.

When we last saw our intrepid heroine, Kate Walker, she was jumping onto a train, essentially leaving her former life as a corporate yuppie lawyer behind to accompany the eccentric dreamer Hans Voralberg on his quest to find the land of Syberia. Syberia II picks up exactly where the first game left off, and in reality, this game should be looked at as more of a direct continuation of the first game, rather than a sequel that stands on its own. While there is a video recap of Syberia to assist new players, I don’t think that people who haven’t played the first game will care very much about the objective at hand. Therefore, I strongly recommend that if you have not played through the original Syberia yet, you should do so before taking on the sequel.

As the game begins, your train makes a stop in Romansburg -- the last bastion of civilization before the endless tundra. After the opening cutscene, you gain control of Kate, and you will quickly realize that the interface is exactly as before: very simple and streamlined. Everything is completely point & click, with hotspots indicating when an item can be picked up or manipulated. By right-clicking you can access the inventory screen to either use or view items. It is so simple that anyone could start this game and ease right into the gameplay without having to consult a manual. There really are no interface differences between this and the first game to speak of, which I see as a good thing; the original interface worked just fine and by keeping it the same it makes the two halves feel like a single larger whole.

The main complaint with Syberia was the short playing time and lack of challenging puzzles. It is obvious that the game developers took this criticism to heart, because the largest area of improvement in the game over its predecessor is indeed the puzzle design. The most impressive aspect of the game, to me, was the real effort to put a variety of puzzles into the game -- not just inventory-based puzzles as was the case before, but puzzles that run the gamut from the relatively simple inventory-based puzzles to more difficult logic-based ones -- you may even want to anticipate getting stuck for a while!(Something I never would have dreamed to happen in Syberia.) The addition of more varied puzzles that range in difficulty has helped lengthen the playing time to almost double that of the original game, giving the player much more bang for their buck.

What the game gains in puzzle design though, it loses somewhat in character development. Kate’s motivations are very murky. In the first game, much of her personality and character arc is explained through her interactions with other in-game characters and her conversations on her cell phone. But as Kate wanders further and further away from civilization, meaningful character interactions become less and less common. In response to general criticism, the use of the cell phone has been marginalized in the sequel; although I am in the minority, I never minded the use of the cell phone as a storytelling device in Syberia. In a journey where your character is by herself most of the time, the presence of the cell phone is often the only thing to give the player insight into Kate’s emotions and thought processes. By all but removing that device, the game suffers from lack of character exposition. The player is left to extrapolate possible motivations for Kate based on assumptions, not by material that is present in the game.

Also less prevalent in this game are the symbolisms that in part, made the first installment so interesting. The themes of life and death, spirituality vs. machinery, abandonment, loss, and faith are all still present, but they aren’t as tantalizingly de-constructible as before. What are very tantalizing, however, are the graphics. Once again, the Microids art department has outdone themselves. Everything is even more gorgeous this time around than the original, if that's possible. All of the cutscenes, the backgrounds, and the characters look beautiful and are all improved on in some way over the first game. The characters have better expressions, the backgrounds are more detailed, and the cutscenes are even more cinematic. You can tell that they put painstaking detail into everything seen on screen. There are also nice little realistic touches to each frame: birds can be seen flying, wind rustling in the trees, rushing water, animals scurrying across the snow and other things that may be unnecessary to the actual gameplay, but add indubitably to the atmosphere.

Equally as wonderful is the sound. Each locale of the game features a musical theme that is well-suited to the mood of that place. The score is very well done and my only complaint would be that I want to hear more of it; it really is beautiful. The voice acting is also much more solid all around than it was in the first game, and the dialogue remains strong throughout, with one small exception: it tends to get a bit heavy-handed and cheesy during the cutscenes -– very reminiscent of the dialogue in the trailer that was released for the game.

For many people, enjoying this game to the fullest will hinge on how much of a tradeoff they are willing to make between the story and the puzzles. Many of the original’s most vocal supporters loved it because of the storyline while many of its detractors criticized it for the lack of challenge. The developers took note of this and made a concerted effort to put in a greater variety of puzzles, but in doing so, the story -- in some respects -- falls by the wayside just a bit. However, the quality of the game as a whole is so outstanding that you will be willing to accept what is now a great story with improved puzzles, instead of what was a superb story with lackluster puzzles. Everyone should be able to find something -- most likely many things -- to admire about this game and I recommend it highly to everyone.
Was deze recensie nuttig? Ja Nee Grappig
3 van de 3 mensen (100%) vonden deze recensie nuttig
Aanbevolen
8.1 uur in totaal
Geplaatst: 1 maart
Gorgeous sequel to Syberia. It was everything I expected and more. The story ending was moving and answered all questions.

There were also some great gameplay improvements in relation to Syberia I. Quicker character movements, removal of dialogue options if you've exhausted them all- in comparison to repeatedly guessing in the first game as to whether or not you had asked all necessary questions, zero crashes, and SIGNIFICANT improvement in dialogue quality.

I HIGHLY suggest that you play Syberia I first, and play Syberia II as soon as you complete the first. Helps keep the game fresh and alive, and is necessary if you want to enjoy gameplay as much as possible.

Graphics are fantastic for the age of this game. It's rather like a child's fairytale book at times :) The adventures and gameplay locations are interesting and the characters are fun and blend well with the story. I thoroughly enjoyed Syberia II- and the ending was beautiful. Kate's journey to Syberia was just as much a journey of personal discovery. And it felt as though I was personally vested in seeing Hans live out his dream.

Two thumbs up. Definitely a must for anyone who enjoys adventure games with engaging stories.

I absolutely can't wait for the third installment coming out this year.
Was deze recensie nuttig? Ja Nee Grappig
2 van de 2 mensen (100%) vonden deze recensie nuttig
Aanbevolen
6.2 uur in totaal
Geplaatst: 6 maart
One of the most amazing point & click i've played so far, the story is amazing, good puzzles and great characters.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
Aanbevolen
6.5 uur in totaal
Geplaatst: 8 maart
+ improved controls over Syberia;
+ still has the amazing art style and soundtrack;
+ new and old characters to interact with;
+ the story is still enchanting and full of surprises;

- locations feel like they have less variety now.

Recommended.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
Aanbevolen
7.0 uur in totaal
Geplaatst: 2 april
played the game years ago picked it up again, and i have to admit the game is still great.
Was deze recensie nuttig? Ja Nee Grappig
Meest behulpzame recensies  In de afgelopen 180 dagen
22 van de 23 mensen (96%) vonden deze recensie nuttig
Aanbevolen
27.4 uur in totaal
Geplaatst: 14 januari
Short version: 88%
Like the first game, Syberia II uses its slow pace and dreamlike atmosphere to immerse the player in its wonderful world of clockwork machinery and snowy landscapes. As an adventure game, it also turned up the puzzle difficulty, sometimes significantly.

Long version:
Syberia II is, from beginning to end, one large journey, continuing straight from the ending scene of the previous game. Once again, we participate in a long trip of the returning protagonist, Kate Walker and the mysterious heir she chased all the way through the first game, Hans Voralberg.

Syberia II is a sentimental tale, where the theme of the first game has matured into such questions as how long would someone go to fulfil their old dreams before their days run out, and how one can re-evaluate their purpose in life when they find a cause worthy enough to leave everything behind.
As with most stories full of allegories, it is very slow and very dreamlike. The scenery reflects how our protagonists gradually leave the edge of civilisation as the last post of humanity, a small post-Soviet barter town fades into the distance of the vast Russian tundra, where the end of the tracks may hold the answer in their search of the last resting place of the remaining mammoths, the mythical island called Syberia.

The game uses another tool to let the players immerse themselves in its world and atmosphere besides the slow pacing: the puzzles. They don’t use the warped point ‘n’ click logic that ruined many great games, but many of them rely on trial and error or constantly travelling from one end of a large gameplay area to another. The last third of the plot is especially notorious, where the difficulty quickly rises to almost legendary levels.
But all that hardship will be worth it. Worth it for one of the most bittersweet, wonderful endings we can witness in an adventure game.
Was deze recensie nuttig? Ja Nee Grappig
5 van de 5 mensen (100%) vonden deze recensie nuttig
Aanbevolen
12.0 uur in totaal
Geplaatst: 11 november 2015
Following its namesake, Syberia II features the American lawyer Kate Walker on her voyage alongside Hans Voralberg, an stunded genius and Oscar, their automaton train operator. Like its predecessor, the game is set in a post-Soviet backdrop of unspecified geography and features various locations ranging from a Russian mining town, a Monastery, and Subarctic forests, to Youkol settlements and even a dream-trance state of Valadilène (the town from the first game) through all of which the player guides Walker throguh many difficulties of their journey.

The plot, straightforward as it appears, features many details regarding Hans' obsessions, as well as Kate's former life, flesh out the storyline. There is an underlining theme of the Hans' quest comes across as one of almost prophetic proportions, which lends the game an odd mixture of magical realism tinged by the Art Nouveau-themes steampunk of many locations.

The user interface is slightly cluncky and direction arrows may get slightly confusing at times. The same applies for the interface on puzzles: the game features only one icon for interaction (a magnifying lens) regardless of the nature or the direction of the said interaction. While this doesn't prevent puzzles from being solved (as they're not impossibly difficult anyway), it does nonetheless lack intutivity.

Overall, Syberia II provides a fitting conclusion to Benoît Sokal's great duology (soon to be a trilogy, apparently). Its simple combination of a beautiful plot with elegant artwork makes Syberia II a necessary addition to adventure game collections even after more than a decade of its release.
Was deze recensie nuttig? Ja Nee Grappig
4 van de 4 mensen (100%) vonden deze recensie nuttig
Aanbevolen
7.6 uur in totaal
Geplaatst: 12 november 2015
A beautiful ending to the first story arc.
Was deze recensie nuttig? Ja Nee Grappig
1 van de 1 mensen (100%) vonden deze recensie nuttig
Aanbevolen
19.1 uur in totaal
Geplaatst: 4 februari
Graphic is mostly same when in first Syberia game.
Same story continue in this game.
I recomend, if you play..play first Syberia and after Syberia II
Was deze recensie nuttig? Ja Nee Grappig
2 van de 3 mensen (67%) vonden deze recensie nuttig
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0.1 uur in totaal
Geplaatst: 30 november 2015
I want to live in this game. It's very comfy and the snow is incredible. I wish there was a syberia 3. But, anyway the game is incredible. Buy it if you want to be relaxed and solve puzzles.
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5 van de 9 mensen (56%) vonden deze recensie nuttig
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7.2 uur in totaal
Geplaatst: 19 januari
I finally understood why the main character is named Kate Walker. Because 15 out of the 20 hours necessary to finish this godawful game is spent on just walking.
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88 van de 112 mensen (79%) vonden deze recensie nuttig
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7.8 uur in totaal
Geplaatst: 22 februari 2014
It suffers from the same issues as the first Syberia (the puzzles aren't great, lots of running back and forth across empty screens) but the story goes to some interesting places and the environments are quite beautiful. I went through it with a walkthrough and enjoyed it.
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56 van de 70 mensen (80%) vonden deze recensie nuttig
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8.4 uur in totaal
Geplaatst: 28 november 2013
This game is a lovely little adventure. Travel around the world searching for clues to unravel a mystery. It's a puzzle-style game, where you "point and click" to interact with your environment and items in your backpack. Beautifully written and engaging story, with stylized backdrops for you to explore just long enough to enjoy them without ever getting bored. This game picks up just a little while after the first Syberia ends. So probably play that one first, then start this one.
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51 van de 69 mensen (74%) vonden deze recensie nuttig
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7.5 uur in totaal
Geplaatst: 24 juni 2014
I'll just copy/paste my review of Syberia here because you will want to play this if you liked the first one.

This is one of those games that is hard to take a break from. You want to know what's next in the story.
Well written and entertaining.
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20 van de 20 mensen (100%) vonden deze recensie nuttig
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6.5 uur in totaal
Geplaatst: 17 mei 2015
Syberia II, the sequel to Kate Walker's adventure in Syberia picks up right where the first game left off, both Syberia games are to date some of the best point & click adventure games I've played, reach story, amazingly written characters, good graphic for it's time, great voice acting and overall an amazing game.

Syberia III is actually being developed and I can't wait to see how it will continue the story.
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24 van de 28 mensen (86%) vonden deze recensie nuttig
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Geplaatst: 10 augustus 2013
The game full of soul. Causes feelings as after reading a good book.
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21 van de 23 mensen (91%) vonden deze recensie nuttig
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12.3 uur in totaal
Geplaatst: 16 oktober 2014
Excellent storyline defines this game's playability. Although the theme of the story doesn't seem special at all, the developer must be complimented for building a haunting gameplay upon it. Elements of longing, mysticism, fantasy, and mystery are well-blended, and will make you want to play further and further. Dialogues are well-written and entertaining. Visuals are dated and nothing special. While playing it on a 24" 1080p monitor wasn't a great experience – the blurry edges around all objects were quite visible – my enjoyment of the game wasn't impeded in any sense. Puzzles are quite straight-forward, and don't require any critical thinking skills; just be alert to your surroundings at all times, and pay special attention to all objects that your character can interact with, for be assured, such objects will have some use in the game.

The only irritant – a big one – in the game is its tedious gameplay. Your character will need to walk around a lot in order to solve puzzles and find things and NPCs. All that could've easily been bypassed by making the character appear at the location of interest with a single click. But no! The sadistic game designers make you watch as the character meanders her way to the desired location, which will make you terribly impatient and peeved, and you might even turn-off the game in anger...only to return a few hours later :).

SCORE: 7/10 (3 points deducted for tedious gameplay, average visuals, and unintelligent game design)

PS: To play the complete story, you will need to play this game after Syberia, the first episode that sells as a separate game. However, if, for some reason, you decide to play this game only, you will be briefed about what happened in the first episode via an option in the main menu. My recommendation is that you play both parts in order. This is a really good, no non-sense game, and its story will stay with you forever.
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22 van de 27 mensen (81%) vonden deze recensie nuttig
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8.6 uur in totaal
Geplaatst: 14 april 2014
One of the best Adventures I ever played. The story is awesome and the game is logical. You dont have to quess.
Many turning points and very very nice characters.
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20 van de 24 mensen (83%) vonden deze recensie nuttig
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9.8 uur in totaal
Geplaatst: 20 november 2014
OMG. Just completed this game and I'm SO HAPPY I got this game (from kangarooster)!
The game is a click game with alot of clues and puzzles. I must confess that I did sometimes follow a walkthrough because I couldn't be arsed to think for myself, but it does NOT destroy the experience since the story is so amazing. Actually got teary eyes at the end.

This is a game worth playing for just the story itself and I completed it in just over 6,5 hours, so just enough for this sort of game. PLAY IT! <3
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14 van de 14 mensen (100%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
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8.9 uur in totaal
Geplaatst: 4 januari 2015
The ending is as fulfilling as I wished it to be. Syberia made me love and discover more point and clicks. Such a good voice acting. Everything about the series is precious to me. The music that starts playing whenever you're on the right track. I became attached to the characters as a kid. For instance, whenever Kate's mother would call (or her friend\husbando\boss), I was like "heck, who wants to go back home when such adventure awaits?"

Much freedom, such adventure, wowza. Waitin' for the third game.
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