Theatre of War 2 : Africa 1943 couvre les opérations de 1943 en Tunisie et plus largement en Afrique du Nord. Après avoir subi une cuisante défaite à El-Alamein, Les troupes allemandes de l'Afrika Korps, maintenant épaulées par l'armée italienne, préparent leur contre-offensive.
Évaluations des utilisateurs : Variable (27 évaluation(s))
Date de parution: 24 avr 2009
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Acheter Theatre of War 2: Africa 1943

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Packages qui comprennent ce jeu

Acheter Theatre of War Collection

Inclut les 6 articles suivants : Theatre of War, Theatre of War 2 - Battle for Caen, Theatre of War 2: Africa 1943, Theatre of War 2: Centauro, Theatre of War 2: Kursk 1943, Theatre of War 3: Korea

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Acheter 1C War Games Collection

Inclut les 9 articles suivants : Men of War: Red Tide, Men of War: Vietnam, Men of War™, Real Warfare 1242, Real Warfare 2: Northern Crusades, Theatre of War, Theatre of War 2: Africa 1943, Theatre of War 3: Korea, XIII Century – Gold Edition

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Acheter World War II Collection by 1C

Inclut les 16 articles suivants : Faces of War, Men of War: Assault Squad, Men of War: Assault Squad - MP Supply Pack Alpha, Men of War: Assault Squad - MP Supply Pack Bravo, Men of War: Assault Squad - MP Supply Pack Charlie, Men of War: Assault Squad - Skirmish Pack, Men of War: Assault Squad - Skirmish Pack 2, Men of War: Condemned Heroes, Men of War: Red Tide, Men of War™, Soldiers: Heroes of World War II, Theatre of War, Theatre of War 2 - Battle for Caen, Theatre of War 2: Africa 1943, Theatre of War 2: Centauro, Theatre of War 2: Kursk 1943

SOLDES DES FÊTES ! Offre prend fin le 2 janvier

Acheter 1C Complete Collection

Inclut les 66 articles suivants : 7,62 High Calibre, A.I.M. Racing, A.I.M.2 Clan Wars, Ascension to the Throne, BorderZone, Brigade E5: New Jagged Union, Death to Spies, Death to Spies: Moment of Truth, Death Track®: Resurrection, El Matador, Elven Legacy, Elven Legacy: Magic, Elven Legacy: Ranger, Elven Legacy: Siege, Faces of War, Fairy Tale About Father Frost, Ivan and Nastya, Fantasy Wars, Freight Tycoon Inc., King's Bounty: Armored Princess, King's Bounty: Crossworlds, King's Bounty: Dark Side, King's Bounty: The Legend, King's Bounty: Warriors of the North, King's Bounty: Warriors of the North - Ice and Fire, Konung 2, Konung 3: Ties of the Dynasty, Men of War: Assault Squad, Men of War: Assault Squad - MP Supply Pack Alpha, Men of War: Assault Squad - MP Supply Pack Bravo, Men of War: Assault Squad - MP Supply Pack Charlie, Men of War: Assault Squad - Skirmish Pack, Men of War: Assault Squad - Skirmish Pack 2, Men of War: Assault Squad 2, Men of War: Assault Squad 2 - Deluxe Edition upgrade, Men of War: Condemned Heroes, Men of War: Red Tide, Men of War: Vietnam, Men of War: Vietnam Special Edition Upgrade Pack, Men of War™, NecroVision, NecrovisioN: Lost Company, Off-Road Drive, Parkan 2, Perimeter, Perimeter: Emperor's Testament, Planet Alcatraz, RC Cars, Real Warfare 1242, Real Warfare 2: Northern Crusades, Reign: Conflict of Nations, Rig n Roll, Soldiers: Heroes of World War II, Space Rangers HD: A War Apart, Star Wolves, Star Wolves 2, Star Wolves 3: Civil War, The Tomorrow War, Theatre of War, Theatre of War 2 - Battle for Caen, Theatre of War 2: Africa 1943, Theatre of War 2: Centauro, Theatre of War 2: Kursk 1943, Theatre of War 3: Korea, UFO: Aftermath, UFO: Aftershock, XIII Century – Gold Edition

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Recommandé par les curateurs

"Real time strategy set during the Second World War (N. Africa campaign). More tactically sophisticated that CoH. Hardcore rating: medium."

À propos de ce jeu

Theatre of War 2 : Africa 1943 couvre les opérations de 1943 en Tunisie et plus largement en Afrique du Nord. Après avoir subi une cuisante défaite à El-Alamein, Les troupes allemandes de l'Afrika Korps, maintenant épaulées par l'armée italienne, préparent leur contre-offensive. Les forces de l'Axe, sous le commandement d'Erwin Rommel, vont avoir l'opportunité de saisir les conditions de la victoire. Les joueurs vont devoir la possibilité de commander les troupes de l'Axe comme celles des Alliés.

Les acteurs sont présents, il est temps de commencer la partie !

  • Combat urbain
  • Animations de combat à mains nues
  • Véhicules anti-aériens et stations anti-aviation
  • Écran de fumée
  • Différents types de tranchées, sacs de sable, postes de contrôle et barbelés sont maintenant disponibles et peuvent être placés par le joueur avant que la partie ne commence
  • Contrôle avancé des unités
  • Intelligence artificielle améliorée (par exemple les soldats chercheront à se mettre à couvert et à partager les munitions des armes lourdes)
  • Dommages fait à l'infanterie améliorés
  • Nouveau système visuel pour l'observation des angles et les écrans de fumée
  • Navigateur de serveurs de jeux en ligne
  • Graphismes et sons améliorés. Avec de nouveaux modèles des soldats et de véhicules. Nouvelles animations et explosions.
  • 15 missions réparties en trois campagnes : Allemande, Américaine et Britannique. Avec les batailles de Kasserine, Sidi Bou Zid, Sbeitla et Tebessa.
  • Éditeur de mission pour créer vos propres scénarios
  • Carte interactive de batailles tactiques
  • Plus de 50 types de véhicules différents
  • Plus de 30 constructions différentes

Configuration requise

    Minimum :

    • Interface : Windows XP/Vista
    • Processeur : Intel Pentium IV 3.0 GHz
    • Mémoire : 1 Go de RAM
    • Disque dur : 3.5 Go d'espace disque
    • Graphismes : nVidia GeForce 6600 ou ATI Radeon X800
    • Son : Carte son compatible DirectX 9.0
    • DirectX® : DirectX 9.0c

    Recommandée :

    • Processeur : Intel Core 2 Duo ou AMD Athlon64 X2
    • Mémoire : 2 Go de RAM
    • Graphismes : nVidia GeForce 8800 ou ATI Radeon HD 3850
    • Son : Carte son SoundBlaster Audidgy 2
Évaluations intéressantes des utilisateurs
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
69.0 heures en tout
Posté le : 13 novembre
Points forts :

- L'immersion
- Le théâtre d'opération
- La possibilité de récupérer l'armement et les vehicules
- Le système d'expérience à l'échelle du soldat (chaque combattant à ses carctéristiques)
- La variété des armes offre des choix tactiques étendus
- Le challenge
- L'approche simulation avec la vue "première personne"
- Le remorquage de l'artillerie
- L'encyclopédie (une bonne présentation des véhicules et troupes)
- L'éditeur de mission

Points faibles ;

- En vue "première personne" il aurait été judicieux d'avoir une fonction zoom ou lunettes d'approche (la reconnaissance sans lunettes?) ce qui aurait également renforcé l'approche simulation
- Le moral des troupes est prèsent mais il y a des lacunes ; l'adversaire fuit mais ne se rend jamais... pas de prisonniers, c'est parfois un massacre inutile.
- Fin de mission quelque fois absurde où l'on doit trouver le dernier char caché pour terminer par exemple
- Interface sommaire, il manque un peu de musique et des images ou vidéos d'archive notamment durant les campagnes

Conclusion :

La base du jeu est réellement excellente dommage que le facteur moral soit incomplet. Cela dit les batailles sont très prenantes et de longue haleine. Cette évaluation concerne le mode solo.
Cette évaluation vous a-t-elle été utile ? Oui Non
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
15.2 heures en tout
Posté le : 2 novembre
The choice of deployable units is somewhat limited, the vehicle, terrain and building damage physics are pretty detailed (tanks can be disabled in a number of ways, buildings can be either partially or completely destroyed, aircraft bombs, artillery and tank rounds leave craters in the terrain), the only downside is the length of the campaign (there are quite a few campaign choices) but they're all less than 10 missions long. By far though this is a very decent game and i would recommend it to anyone who used to enjoy the close combat series of games.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
6.0 heures en tout
Posté le : 24 décembre
I recommend this game for tank lovers (like me), and military history Fanatics.

Pros

*Intensely detailed Units and Environment

*The most Realistic Tank Physics I've ever seen

*Has a lot of tactics and strategies to defend and attack

*Pretty Awesome graphics when maxxed out

*There is a map editor

Cons
*Lacks replayability, like skirmish maps

*Needs more players in Multiplayer

*Some infantry are wusses

Recommended price- If you can get it at 50% or below, buy it!

8.5/10
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16 personne(s) sur 18 (89%) ont trouvé cette évaluation utile
1.4 heures en tout
Posté le : 30 décembre 2013
Might be a bit challenging for casual strategy players.. But the details on realism makes this game a pretty awesome !
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13 personne(s) sur 15 (87%) ont trouvé cette évaluation utile
9.5 heures en tout
Posté le : 6 juin 2013
This game is great. Good mix of Empire Total War (controlling AI), and CoH [Company of Heroes] (Independent AI). Good game for anyone who loves hardcore strategy, realism, or just having fun with history. Graphics are stunning and the realism is mindblowing, this game going all the way down to naming each and every bot, with non repeating names! Highly suggest for anyone, worth the money.
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19 personne(s) sur 27 (70%) ont trouvé cette évaluation utile
10.3 heures en tout
Posté le : 21 mars
I reward this masterfully crafted piece of art, this top AAA-act, with the privileged "Seal of Ultimate Approval" - no doubts, no regrets!

Rating: 9,3/10
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5 personne(s) sur 9 (56%) ont trouvé cette évaluation utile
16.6 heures en tout
Posté le : 7 avril 2013
Love how you can try out some italian tanks ^^
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4 personne(s) sur 9 (44%) ont trouvé cette évaluation utile
16.2 heures en tout
Posté le : 19 novembre 2010
Very nice...
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0 personne(s) sur 1 (0%) ont trouvé cette évaluation utile
0.3 heures en tout
Posté le : 18 décembre
No soundtrack?? is this game still on beta?
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1 personne(s) sur 4 (25%) ont trouvé cette évaluation utile
0.2 heures en tout
Posté le : 26 septembre
graphics are pants, but gameplay is intuitive, no major bugs

recommended only for WWII maniacs, especially those interested in the African Theatre
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2 personne(s) sur 9 (22%) ont trouvé cette évaluation utile
2.5 heures en tout
Posté le : 21 décembre 2011
돈이아깝다 ♥♥♥♥♥♥ 개적화에다가 게임성도병맛이다 하지마세요
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4 personne(s) sur 17 (24%) ont trouvé cette évaluation utile
Posté le : 4 août 2012
toto
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22 personne(s) sur 64 (34%) ont trouvé cette évaluation utile
18.9 heures en tout
Posté le : 21 juillet
This game is bad, really really bad one of the worst strategy games I have every played. Let us talk about the selling points of the product
1. The AI
The ghost in Pac man probably are more complex than the AI in this game.
a. There is no path finding. For example units will not follow roads, even in cases where you start them on roads, but will head in a straight line to their destination unit they hit something and must turn. There is a stage where you fight on the road between high cliffs. When the AI travels it does not follow the road but hits a straight line until it gets stuck on a hill side that is to steep so it turns a bit and repeats the procedure. So if the road has a curve to it the unit does not follow the curve but makes a zig zag motion til it reaches its destination
b. AI allies are about worthless. There are stages where you fight and your re-enforcements are AI allies. Problem is the AI allies do not want to fight. Now most of the time they will fire on an enemy if they see him, but do nto expect them to go looking.
This really gets to be a a pain in missions where the ally AI is needed to win, in such cases its a 60/40 chance you are losing the mission
c. units disappear. You will have a unit walking then all of a sudden its gone. Not shot at or in combat just gone, it's like the rapture
d. Units movement. You spend a lot of your time trying to get units to move. Now most of the time they will move when ordered, but there are many times they act liek your not even around. I am not talking a unit that is scared or injured but just under normal cases they simply do not want to move.
2. Line of Sight
I would love to meet the person who designed this system. It appears combat in WW2 involved both sides playing pick a boo. You will have two units within 10 feet of stopped looking at each other, only to have the enemy disappear, then reappear in the same spot. I have seen whole tanks be surrounded by enemy units (infantry and tanks) disappear then re appear. This gets to be a pain in missions where you need to prevent the enemy from breaking through. it sucks to be firing at that last tank only to have it engage its cloaking device
Stage design
For some reason the developers decided not make the player guess on how to complete missions. Sure you are giving an overview on what you need to do but never told how to do it. I know you are thinking, why do you want the game to walk you through it? That's not what I mean, what I mean is the developers put hidden triggers that only they know in order to complete a mission. For example
You are to hold the line and defeat the enemy attack. Ok so you fight for a few minute and even get a "Mission accomplished" alert. Ok good, so some time goes by and your are still playing. Well this is where the fun begins, see the game said you had to defeat teh attack, what it didn't say is that in order to complete the mission you need to have an infantry unit in some random building.
Now if you are lucky it is just simple case of moving stuff around till you activate the trigger. If you are not so lucky the enemy keeps rescanning until you run out of men.

Final thought
No doubt someone will come on here and claim I am not telling the truth. Well to them I say go look at the official reviews, most complain about the same issues. It is sad this is a great game when it works and could have been something if only the developers had the skills to deliver
This game is one of the worse thing to come out on computer. It is clear the publisher is trying to fight against software piracy by creating stuff that is so bad , people would not even want to steal it.
Cette évaluation vous a-t-elle été utile ? Oui Non
26.4 heures en tout
Posté le : 10 décembre
This is the game to buy if you are a WW2 maniac like me. Though there isn't that much hardware that you can get your hands on the stuff that you do get is very well modelled. M3 medium tanks are my favorite because it's so fun to see them roll down a hill mowing down infantry with their MG turret, shooting an armored car with their 37mm, and shooting a pzIII with their 75mm. It is a shame that there aren't more vehicles. The only British vehicle that appears is the valentine (Only one that appears in campaign idk if more) but if you are expected to see the iconic british vehicles that ruled the desert like the churchhill, matilda, or the crusader, you will be kept waiting. Most American vehicles make an appearance including two variants of the M4. The only iconic vehicle missing from the germans garage are the spgs based off of the pzIII chasis like the stug. The Germans have by far the most complete arsenal as they have multiple variants of the pzIII&IV, multiple armored cars and apcs, and the famous Tiger.

GAMEPLAY
All combat is fully modelled. This is not COH where the max range of a tank gun is a 50 meters. In fact, most cannons can shoot across the entire map (though they won't penetrate armor very good that way). Any thing your units can see they can shoot assuming that their target is not outside their maximum range which will be a problem with smgs but will rarely happen with anything else. A tricky part of commanding is putting your assets in places where they have fields of fire. In most rts if a bump in the terrain or part of the crest a hill is blocking the fire the game will let the bullet travel though the obstruction. This is not a game where you can micro manage things other than the major assets. The major flaw in this game is control. It is how you say, not very good. For starters the default move order is a fire and move drill which is useful for tanks which don't have to stop to fire but will get your infantry killed all the time as they stop to fire for a few seconds, move a couple of meters, then repeat instead of just running into their trench. There is also an incredibly irritating latency to orders given to infantry and sometimes they simply ignore what you are telling them to do. Try to tell them to get in cover while they are in a fire animation? They will spend 3 seconds getting fired at before listening. The controls of the vehicles are passable at best. There is not way to tell vehicles to orient their armor without telling them to advance and sometimes they will stop firing for no reason or repeatedly fire at a target they have no hope of penetrating meanwhile infantry are right next to them lobbing AT grenades. The biggest negative is that there were FAAAR too many defense missions. More than 75% of the were defensive missions and half of those were pure defensive which means that you don't need to move your troops around at all. Some of them however required skillful use of vehicles to reinforce sectors and skillful placement of AT guns to maximize their effectiveness.
Cette évaluation vous a-t-elle été utile ? Oui Non