Theatre of War 2: Africa 1943 covers the events of 1943 in Tunisia, North Africa. Recovering from their losses after the crushing defeat and subsequent retreat after the Second Battle of El-Alamein, the German Afrika Korps - reinforced and now supported by the Italian Army - prepare once more to put steel against steel with the Allies.
Uživatelské recenze: Smíšené (47 recenzí)
Datum vydání: 24. dub. 2009
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"Real time strategy set during the Second World War (N. Africa campaign). More tactically sophisticated that CoH. Hardcore rating: medium."

Informace o hře

Theatre of War 2: Africa 1943 covers the events of 1943 in Tunisia, North Africa. Recovering from their losses after the crushing defeat and subsequent retreat after the Second Battle of El-Alamein, the German Afrika Korps - reinforced and now supported by the Italian Army - prepare once more to put steel against steel with the Allies. The Axis forces, under the command of the legendary General Erwin Rommel, have an all too brief opportunity to seize victory from the clutches of their earlier failures. Players will lead Rommel’s Afrika Korps in their last full-scale military campaign and command the English and American armies as they try to push the Axis forces out of Africa once and for all.

The stage is set, it's time again to enter the Theatre of War!

  • House to house urban combat
  • Animated hand-to-hand fighting
  • Anti-air vehicles and stationary anti-aircraft mounts to control
  • Smoke screens
  • Different types of trenches, sand bags, road blocks and barbed wire emplacements are now available (to defending units only) and can be placed by the player before the battle starts
  • Advanced unit formations control
  • Improved soldier A.I. (e.g. soldiers will independently search for cover and share heavy weapons ammo)
  • Improved complex infantry damage system
  • New advanced visual spotting system accounts for observation angles and smoke screens
  • Online Game Server Browser
  • Improved visuals and sound, with new soldier and vehicle models, new sounds and music, and all new explosion effects and animations.
  • 15 missions in three campaigns – German, American and British - including famous battles such as Kasserine Pass, Sidi Bou Zid, Sbeitla and Tebessa.
  • Mission Editor to create your own scenarios
  • Interactive Tactical Battle Map
  • Over 50 different vehicle types
  • Over 30 new unique buildings

Systémové požadavky

    Minimum:

    • OS: Windows XP/Vista
    • Processor: Intel Pentium IV 3.0 GHz
    • Memory: 1 GB RAM
    • Hard Drive: 3.5 GB HDD
    • Graphics: nVidia GeForce 6600 or ATI Radeon X800
    • Sound: DirectX 9.0 compatible sound card
    • DirectX®: DirectX 9.0c

    Recommended:

    • Processor: Intel Core 2 Duo or AMD Athlon64 X2
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8800 or ATI Radeon HD 3850
    • Sound: SoundBlaster Audidgy 2 sound card
Užitečné recenze od zákazníků
2 z 2 osob (100%) ohodnotilo tuto recenzi jako užitečnou
10.2 hodin celkem
Přidáno: 29. května
This game is STILL incredibly good for it's time. I recently purchased the battlefront Combat missions black sea and red thunder, and to MY taste, I still like the theater of war games a little bit more. And yes, you can't beat the price on theater of war series, compared to the almost $100 I just paid for black sea and red thunder.
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20 z 22 osob (91%) ohodnotilo tuto recenzi jako užitečnou
1.4 hodin celkem
Přidáno: 30. prosince 2013
Might be a bit challenging for casual strategy players.. But the details on realism makes this game a pretty awesome !
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18 z 21 osob (86%) ohodnotilo tuto recenzi jako užitečnou
9.5 hodin celkem
Přidáno: 6. června 2013
This game is great. Good mix of Empire Total War (controlling AI), and CoH [Company of Heroes] (Independent AI). Good game for anyone who loves hardcore strategy, realism, or just having fun with history. Graphics are stunning and the realism is mindblowing, this game going all the way down to naming each and every bot, with non repeating names! Highly suggest for anyone, worth the money.
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9 z 9 osob (100%) ohodnotilo tuto recenzi jako užitečnou
15.2 hodin celkem
Přidáno: 2. listopadu 2014
The choice of deployable units is somewhat limited, the vehicle, terrain and building damage physics are pretty detailed (tanks can be disabled in a number of ways, buildings can be either partially or completely destroyed, aircraft bombs, artillery and tank rounds leave craters in the terrain), the only downside is the length of the campaign (there are quite a few campaign choices) but they're all less than 10 missions long. By far though this is a very decent game and i would recommend it to anyone who used to enjoy the close combat series of games.
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8 z 8 osob (100%) ohodnotilo tuto recenzi jako užitečnou
28.4 hodin celkem
Přidáno: 10. prosince 2014
This is the game to buy if you are a WW2 maniac like me. Though there isn't that much hardware that you can get your hands on the stuff that you do get is very well modelled. M3 medium tanks are my favorite because it's so fun to see them roll down a hill mowing down infantry with their MG turret, shooting an armored car with their 37mm, and shooting a pzIII with their 75mm. It is a shame that there aren't more vehicles. The only British vehicle that appears is the valentine (Only one that appears in campaign idk if more) but if you are expected to see the iconic british vehicles that ruled the desert like the churchhill, matilda, or the crusader, you will be kept waiting. Most American vehicles make an appearance including two variants of the M4. The only iconic vehicle missing from the germans garage are the spgs based off of the pzIII chasis like the stug. The Germans have by far the most complete arsenal as they have multiple variants of the pzIII&IV, multiple armored cars and apcs, and the famous Tiger.

GAMEPLAY
All combat is fully modelled. This is not COH where the max range of a tank gun is a 50 meters. In fact, most cannons can shoot across the entire map (though they won't penetrate armor very good that way). Any thing your units can see they can shoot assuming that their target is not outside their maximum range which will be a problem with smgs but will rarely happen with anything else. A tricky part of commanding is putting your assets in places where they have fields of fire. In most rts if a bump in the terrain or part of the crest a hill is blocking the fire the game will let the bullet travel though the obstruction. This is not a game where you can micro manage things other than the major assets. The major flaw in this game is control. It is how you say, not very good. For starters the default move order is a fire and move drill which is useful for tanks which don't have to stop to fire but will get your infantry killed all the time as they stop to fire for a few seconds, move a couple of meters, then repeat instead of just running into their trench. There is also an incredibly irritating latency to orders given to infantry and sometimes they simply ignore what you are telling them to do. Try to tell them to get in cover while they are in a fire animation? They will spend 3 seconds getting fired at before listening. The controls of the vehicles are passable at best. There is not way to tell vehicles to orient their armor without telling them to advance and sometimes they will stop firing for no reason or repeatedly fire at a target they have no hope of penetrating meanwhile infantry are right next to them lobbing AT grenades. The biggest negative is that there were FAAAR too many defense missions. More than 75% of the were defensive missions and half of those were pure defensive which means that you don't need to move your troops around at all. Some of them however required skillful use of vehicles to reinforce sectors and skillful placement of AT guns to maximize their effectiveness.
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