Indsendt: 21. juli 2014
This game is bad, really really bad one of the worst strategy games I have every played. Let us talk about the selling points of the product
1. The AI
The ghost in Pac man probably are more complex than the AI in this game.
a. There is no path finding. For example units will not follow roads, even in cases where you start them on roads, but will head in a straight line to their destination unit they hit something and must turn. There is a stage where you fight on the road between high cliffs. When the AI travels it does not follow the road but hits a straight line until it gets stuck on a hill side that is to steep so it turns a bit and repeats the procedure. So if the road has a curve to it the unit does not follow the curve but makes a zig zag motion til it reaches its destination
b. AI allies are about worthless. There are stages where you fight and your re-enforcements are AI allies. Problem is the AI allies do not want to fight. Now most of the time they will fire on an enemy if they see him, but do nto expect them to go looking.
This really gets to be a a pain in missions where the ally AI is needed to win, in such cases its a 60/40 chance you are losing the mission
c. units disappear. You will have a unit walking then all of a sudden its gone. Not shot at or in combat just gone, it's like the rapture
d. Units movement. You spend a lot of your time trying to get units to move. Now most of the time they will move when ordered, but there are many times they act liek your not even around. I am not talking a unit that is scared or injured but just under normal cases they simply do not want to move.
2. Line of Sight
I would love to meet the person who designed this system. It appears combat in WW2 involved both sides playing pick a boo. You will have two units within 10 feet of stopped looking at each other, only to have the enemy disappear, then reappear in the same spot. I have seen whole tanks be surrounded by enemy units (infantry and tanks) disappear then re appear. This gets to be a pain in missions where you need to prevent the enemy from breaking through. it sucks to be firing at that last tank only to have it engage its cloaking device
For some reason the developers decided not make the player guess on how to complete missions. Sure you are giving an overview on what you need to do but never told how to do it. I know you are thinking, why do you want the game to walk you through it? That's not what I mean, what I mean is the developers put hidden triggers that only they know in order to complete a mission. For example
You are to hold the line and defeat the enemy attack. Ok so you fight for a few minute and even get a "Mission accomplished" alert. Ok good, so some time goes by and your are still playing. Well this is where the fun begins, see the game said you had to defeat teh attack, what it didn't say is that in order to complete the mission you need to have an infantry unit in some random building.
Now if you are lucky it is just simple case of moving stuff around till you activate the trigger. If you are not so lucky the enemy keeps rescanning until you run out of men.
No doubt someone will come on here and claim I am not telling the truth. Well to them I say go look at the official reviews, most complain about the same issues. It is sad this is a great game when it works and could have been something if only the developers had the skills to deliver
This game is one of the worse thing to come out on computer. It is clear the publisher is trying to fight against software piracy by creating stuff that is so bad , people would not even want to steal it.