Theatre of War 2: Africa 1943 covers the events of 1943 in Tunisia, North Africa. Recovering from their losses after the crushing defeat and subsequent retreat after the Second Battle of El-Alamein, the German Afrika Korps - reinforced and now supported by the Italian Army - prepare once more to put steel against steel with the Allies.
Gebruikersrecensies: Verdeeld (25 recensies)
Releasedatum: 24 apr 2009
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Door curatoren aanbevolen

"Real time strategy set during the Second World War (N. Africa campaign). More tactically sophisticated that CoH. Hardcore rating: medium."

Over dit spel

Theatre of War 2: Africa 1943 covers the events of 1943 in Tunisia, North Africa. Recovering from their losses after the crushing defeat and subsequent retreat after the Second Battle of El-Alamein, the German Afrika Korps - reinforced and now supported by the Italian Army - prepare once more to put steel against steel with the Allies. The Axis forces, under the command of the legendary General Erwin Rommel, have an all too brief opportunity to seize victory from the clutches of their earlier failures. Players will lead Rommel’s Afrika Korps in their last full-scale military campaign and command the English and American armies as they try to push the Axis forces out of Africa once and for all.

The stage is set, it's time again to enter the Theatre of War!

  • House to house urban combat
  • Animated hand-to-hand fighting
  • Anti-air vehicles and stationary anti-aircraft mounts to control
  • Smoke screens
  • Different types of trenches, sand bags, road blocks and barbed wire emplacements are now available (to defending units only) and can be placed by the player before the battle starts
  • Advanced unit formations control
  • Improved soldier A.I. (e.g. soldiers will independently search for cover and share heavy weapons ammo)
  • Improved complex infantry damage system
  • New advanced visual spotting system accounts for observation angles and smoke screens
  • Online Game Server Browser
  • Improved visuals and sound, with new soldier and vehicle models, new sounds and music, and all new explosion effects and animations.
  • 15 missions in three campaigns – German, American and British - including famous battles such as Kasserine Pass, Sidi Bou Zid, Sbeitla and Tebessa.
  • Mission Editor to create your own scenarios
  • Interactive Tactical Battle Map
  • Over 50 different vehicle types
  • Over 30 new unique buildings

Systeemeisen

    Minimum:

    • OS: Windows XP/Vista
    • Processor: Intel Pentium IV 3.0 GHz
    • Memory: 1 GB RAM
    • Hard Drive: 3.5 GB HDD
    • Graphics: nVidia GeForce 6600 or ATI Radeon X800
    • Sound: DirectX 9.0 compatible sound card
    • DirectX®: DirectX 9.0c

    Recommended:

    • Processor: Intel Core 2 Duo or AMD Athlon64 X2
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8800 or ATI Radeon HD 3850
    • Sound: SoundBlaster Audidgy 2 sound card
Nuttige klantrecensies
4 van de 4 mensen (100%) vonden deze recensie nuttig
15.2 uur in totaal
Geplaatst: 2 november
The choice of deployable units is somewhat limited, the vehicle, terrain and building damage physics are pretty detailed (tanks can be disabled in a number of ways, buildings can be either partially or completely destroyed, aircraft bombs, artillery and tank rounds leave craters in the terrain), the only downside is the length of the campaign (there are quite a few campaign choices) but they're all less than 10 missions long. By far though this is a very decent game and i would recommend it to anyone who used to enjoy the close combat series of games.
Was deze recensie nuttig? Ja Nee
16 van de 18 mensen (89%) vonden deze recensie nuttig
1.4 uur in totaal
Geplaatst: 30 december 2013
Might be a bit challenging for casual strategy players.. But the details on realism makes this game a pretty awesome !
Was deze recensie nuttig? Ja Nee
13 van de 15 mensen (87%) vonden deze recensie nuttig
9.5 uur in totaal
Geplaatst: 6 juni 2013
This game is great. Good mix of Empire Total War (controlling AI), and CoH [Company of Heroes] (Independent AI). Good game for anyone who loves hardcore strategy, realism, or just having fun with history. Graphics are stunning and the realism is mindblowing, this game going all the way down to naming each and every bot, with non repeating names! Highly suggest for anyone, worth the money.
Was deze recensie nuttig? Ja Nee
19 van de 27 mensen (70%) vonden deze recensie nuttig
10.3 uur in totaal
Geplaatst: 21 maart
I reward this masterfully crafted piece of art, this top AAA-act, with the privileged "Seal of Ultimate Approval" - no doubts, no regrets!

Rating: 9,3/10
Was deze recensie nuttig? Ja Nee
5 van de 9 mensen (56%) vonden deze recensie nuttig
16.6 uur in totaal
Geplaatst: 7 april 2013
Love how you can try out some italian tanks ^^
Was deze recensie nuttig? Ja Nee
4 van de 9 mensen (44%) vonden deze recensie nuttig
16.2 uur in totaal
Geplaatst: 19 november 2010
Very nice...
Was deze recensie nuttig? Ja Nee
1 van de 4 mensen (25%) vonden deze recensie nuttig
0.2 uur in totaal
Geplaatst: 26 september
graphics are pants, but gameplay is intuitive, no major bugs

recommended only for WWII maniacs, especially those interested in the African Theatre
Was deze recensie nuttig? Ja Nee
2 van de 9 mensen (22%) vonden deze recensie nuttig
2.5 uur in totaal
Geplaatst: 21 december 2011
돈이아깝다 ♥♥♥♥♥♥ 개적화에다가 게임성도병맛이다 하지마세요
Was deze recensie nuttig? Ja Nee
4 van de 16 mensen (25%) vonden deze recensie nuttig
Geplaatst: 4 augustus 2012
toto
Was deze recensie nuttig? Ja Nee
22 van de 63 mensen (35%) vonden deze recensie nuttig
18.9 uur in totaal
Geplaatst: 21 juli
This game is bad, really really bad one of the worst strategy games I have every played. Let us talk about the selling points of the product
1. The AI
The ghost in Pac man probably are more complex than the AI in this game.
a. There is no path finding. For example units will not follow roads, even in cases where you start them on roads, but will head in a straight line to their destination unit they hit something and must turn. There is a stage where you fight on the road between high cliffs. When the AI travels it does not follow the road but hits a straight line until it gets stuck on a hill side that is to steep so it turns a bit and repeats the procedure. So if the road has a curve to it the unit does not follow the curve but makes a zig zag motion til it reaches its destination
b. AI allies are about worthless. There are stages where you fight and your re-enforcements are AI allies. Problem is the AI allies do not want to fight. Now most of the time they will fire on an enemy if they see him, but do nto expect them to go looking.
This really gets to be a a pain in missions where the ally AI is needed to win, in such cases its a 60/40 chance you are losing the mission
c. units disappear. You will have a unit walking then all of a sudden its gone. Not shot at or in combat just gone, it's like the rapture
d. Units movement. You spend a lot of your time trying to get units to move. Now most of the time they will move when ordered, but there are many times they act liek your not even around. I am not talking a unit that is scared or injured but just under normal cases they simply do not want to move.
2. Line of Sight
I would love to meet the person who designed this system. It appears combat in WW2 involved both sides playing pick a boo. You will have two units within 10 feet of stopped looking at each other, only to have the enemy disappear, then reappear in the same spot. I have seen whole tanks be surrounded by enemy units (infantry and tanks) disappear then re appear. This gets to be a pain in missions where you need to prevent the enemy from breaking through. it sucks to be firing at that last tank only to have it engage its cloaking device
Stage design
For some reason the developers decided not make the player guess on how to complete missions. Sure you are giving an overview on what you need to do but never told how to do it. I know you are thinking, why do you want the game to walk you through it? That's not what I mean, what I mean is the developers put hidden triggers that only they know in order to complete a mission. For example
You are to hold the line and defeat the enemy attack. Ok so you fight for a few minute and even get a "Mission accomplished" alert. Ok good, so some time goes by and your are still playing. Well this is where the fun begins, see the game said you had to defeat teh attack, what it didn't say is that in order to complete the mission you need to have an infantry unit in some random building.
Now if you are lucky it is just simple case of moving stuff around till you activate the trigger. If you are not so lucky the enemy keeps rescanning until you run out of men.

Final thought
No doubt someone will come on here and claim I am not telling the truth. Well to them I say go look at the official reviews, most complain about the same issues. It is sad this is a great game when it works and could have been something if only the developers had the skills to deliver
This game is one of the worse thing to come out on computer. It is clear the publisher is trying to fight against software piracy by creating stuff that is so bad , people would not even want to steal it.
Was deze recensie nuttig? Ja Nee
26.4 uur in totaal
Geplaatst: 10 december
This is the game to buy if you are a WW2 maniac like me. Though there isn't that much hardware that you can get your hands on the stuff that you do get is very well modelled. M3 medium tanks are my favorite because it's so fun to see them roll down a hill mowing down infantry with their MG turret, shooting an armored car with their 37mm, and shooting a pzIII with their 75mm. It is a shame that there aren't more vehicles. The only British vehicle that appears is the valentine (Only one that appears in campaign idk if more) but if you are expected to see the iconic british vehicles that ruled the desert like the churchhill, matilda, or the crusader, you will be kept waiting. Most American vehicles make an appearance including two variants of the M4. The only iconic vehicle missing from the germans garage are the spgs based off of the pzIII chasis like the stug. The Germans have by far the most complete arsenal as they have multiple variants of the pzIII&IV, multiple armored cars and apcs, and the famous Tiger.

GAMEPLAY
All combat is fully modelled. This is not COH where the max range of a tank gun is a 50 meters. In fact, most cannons can shoot across the entire map (though they won't penetrate armor very good that way). Any thing your units can see they can shoot assuming that their target is not outside their maximum range which will be a problem with smgs but will rarely happen with anything else. A tricky part of commanding is putting your assets in places where they have fields of fire. In most rts if a bump in the terrain or part of the crest a hill is blocking the fire the game will let the bullet travel though the obstruction. This is not a game where you can micro manage things other than the major assets. The major flaw in this game is control. It is how you say, not very good. For starters the default move order is a fire and move drill which is useful for tanks which don't have to stop to fire but will get your infantry killed all the time as they stop to fire for a few seconds, move a couple of meters, then repeat instead of just running into their trench. There is also an incredibly irritating latency to orders given to infantry and sometimes they simply ignore what you are telling them to do. Try to tell them to get in cover while they are in a fire animation? They will spend 3 seconds getting fired at before listening. The controls of the vehicles are passable at best. There is not way to tell vehicles to orient their armor without telling them to advance and sometimes they will stop firing for no reason or repeatedly fire at a target they have no hope of penetrating meanwhile infantry are right next to them lobbing AT grenades. The biggest negative is that there were FAAAR too many defense missions. More than 75% of the were defensive missions and half of those were pure defensive which means that you don't need to move your troops around at all. Some of them however required skillful use of vehicles to reinforce sectors and skillful placement of AT guns to maximize their effectiveness.
Was deze recensie nuttig? Ja Nee
0.3 uur in totaal
Geplaatst: 18 december
No soundtrack?? is this game still on beta?
Was deze recensie nuttig? Ja Nee