Großflächige Schlachten sind ein Überbleibsel der Vergangenheit und erschöpfen Rohstoffe der kriegerischen Parteien. Siedlungen, in denen einst Wohlstand und Ordnung herrschten, sind nun Friedhöfe lebloser Schiffe und sind mit Piraten und Abenteurern bevölkert.
Nutzerreviews:
Insgesamt:
Ausgeglichen (258 Reviews) - 69 % der 258 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 2. März 2010

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Enthält 8 Artikel: Parkan 2, Space Rangers HD: A War Apart, Star Wolves, Star Wolves 2, Star Wolves 3: Civil War, The Tomorrow War, UFO: Aftermath, UFO: Aftershock

 

Über dieses Spiel

Großflächige Schlachten sind ein Überbleibsel der Vergangenheit und erschöpfen Rohstoffe der kriegerischen Parteien. Siedlungen, in denen einst Wohlstand und Ordnung herrschten, sind nun Friedhöfe lebloser Schiffe und sind mit Piraten und Abenteurern bevölkert. Komplett unkontrolliert blüht der Schwarzmarkthandel mit Waffen und Technologien, Anarchie und Willkür haben die Galaxie zu einem wirklich gefährlichen Ort verkommen lassen. Vorfälle in diesem Universum und die Auswirkungen auf die Bewohner hängen komplett von der Willkür und taktischen Aktionen der Spieler ab.
Star Wolves 3: Civil War ist die Fortsetzung zu dem beliebten Echtzeit-Strategiespiel mit RPG Elementen. Weitläufige Szenarien setzen den ersten Teil dieses intergalaktischen Epos fort und lassen den Spieler die Handlungsstränge in vielfältiger Weise beeinflussen. Freies Umherstreifen, freie Missionswahl, freie Teamformation – die Welt von Star Wolves wartet auf ihre Helden.
  • Riesige Welt: 110 hochdetaillierte Sternensysteme in verschiedenen Teilen der Galaxie.
  • Unvorhersehbare Geschichte: verschiedene Handlungsausgänge und zusätzliche Missionen erweitern ein komplettes Spieluniversum.
  • Neue Charaktere und Fähigkeiten: formieren Sie ein Team Ihrer Träume; lehren Sie Ihren Mitstreitern neue Fähigkeiten.
  • Neue Akteure im intergalaktischen Konflikt: die Raumflotte eines neuen Imperiums ist mit ganz eigenen Sternenschiffen ausgestattet.
  • Eine Anzahl neuer Basisschiffe und Kämpfer mit einzigartigen Spezifikationen und ureigenen Waffen und Ausrüstungsgegenständen.

Systemanforderungen

    Minimum:
    • Betriebssystem: Windows XP
    • Prozessor: Pentium IV 2.0 GHz oder AMD 2.0 GHz (Single Core)
    • Speicher: 512 MB
    • Grafik: nVidia GF FX5700 oder ATI Radeon 9600 mit 128 MB VideoRAM
    • DirectX®: DirectX 9.0
    • Festplatte: 5.5 GB
    • Sound: Soundkarte kompatibel mit DirectX 9.0
    Empfohlen:
    • Betriebssystem: Windows XP/Vista
    • Prozessor: Pentium IV 2.8 GHz; oder vergleichbarer AMD (Single Core) Prozessor
    • Speicher: 1 GB
    • Grafik: nVidia GF 6800 GT oder ATI Radeon 1900XT mit 512 MB VideoRAM
Nutzerreviews
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Insgesamt:
Ausgeglichen (258 Reviews)
Kürzlich verfasst
THE JOLLY KACATKA
( 25.9 Std. insgesamt )
Verfasst: 16. März
Wait, what? It has MIXED reviews ?!

Guys. I've played this game so much back when it went out, and I played it in steam for 25.9 hs. Maybe nostalgia, but I find the game to be really perfect in terms of deepness/arcadeness balance. I also kinda like the plot, and that you can have a completely different game if you choose a different faction.

The combat is fun, too. Actually, I am writing this review cause I was browsing steam for a game with similar type of space combat, like 3D but still 2D-ish.

Yeah, it is a liiil bit buggy and, say, empty. But I love it.
Hilfreich? Ja Nein Lustig
Vengrath
( 16.9 Std. insgesamt )
Verfasst: 13. März
Does not have wolves 0/10
Hilfreich? Ja Nein Lustig
LillyDarkFang
( 5.0 Std. insgesamt )
Verfasst: 10. März
Dont buy this crap game it sucks!!!!
Hilfreich? Ja Nein Lustig
kapi360
( 19.5 Std. insgesamt )
Verfasst: 7. März
what a ♥♥♥♥♥♥ game. Anybody who did this game should kill themselves
Hilfreich? Ja Nein Lustig
Akuma Inu
( 0.3 Std. insgesamt )
Verfasst: 6. März
I usually like space games, RTS, flight, whatever. But the beginning of this kept me from going further into it, why? It was way too on rails. Pick one wrong dialogue option, move too far, get blown to bits. It could be good, I just don't want to be led by a string.
Hilfreich? Ja Nein Lustig
jjman
( 9.2 Std. insgesamt )
Verfasst: 4. März
It has everything that it reasonably should for me to love this game, yet the game is unplayable. I have tried to play the game for over ten hours and am still unable to get past the prologue.

The prologue is designed very poorly if you deviate even slighty your instantly killed and have to start from a point often at least half hour from were you were due to the fact that the auto saves are spaced far too far apart. This would be forgivable but there is also a ton of information missing from the tutorial. I thought I had missed something but I went through the tutorial 3 times to find the information that was missing. It was not there. I looked up a walk through and found a community post that is a walk through of the prologue. It was very helpful until I reached a point where it didn't tell me everything and I'm stick between several auto kill zones and can't find a way to continue.

This is an open world game but I am forced to follow a script that I dont have access to and can't read. So Im trying to blindly follow a script and if I go even slightly off course, I lose at leats 30 minutes of my time. I'm sure that after the prologue I would enjoy this game, but its not worth the less than two dollars I spent on the game to try to get past the prologue because it is the most frustrating gaming experience I have every had.
Hilfreich? Ja Nein Lustig
Stig
( 7.2 Std. insgesamt )
Verfasst: 2. Januar
supi
Hilfreich? Ja Nein Lustig
Jasper7798
( 2.4 Std. insgesamt )
Verfasst: 29. Dezember 2015
A great space rpg game if you like nail bitting action and tensions on your decision then this is the game for you .
Hilfreich? Ja Nein Lustig
WolandPL
( 173.2 Std. insgesamt )
Verfasst: 29. Dezember 2015
["Bad english corner" - please correct me if I made a mistake.]

Now I want to be 100% honest with you, guys - this game has some flaws. Some minor and unfortunately some major as well. Like in all previous games this one also has somewhat weird and uncomfortable controls, it will take time to get used to it. It can get very frustrating and hard when you realize that some missions spawn endless waves of enemies until you run out of skills, ideas and rockets (or at least until you figure out what you are supposed to do) or find out that during some quests you may encounter a scripted auto-deaths just because "Middle finger for gamers not playing our games as we want them to". There is ZERO voice acting in english version, you have to read every single line of dialogue. The AI - while singificantly improved than in previous games - is still buggy (occasionally you will see both allies and enemies entering a "U spin me round" state - small ships start spinning very quickly and moving in one direction until then hit something or die). And let's end this list by the biggest flaw of this game: extremely poor optimization on Windows 7. My computer was built one year ago as a "Ridiculous machine" and it can play newest games in full HD and 60 fps, but Star Wolves 3 can occasionally drop from 60 to 30 fps for absolutely no reason or even to 10-15 if there are large battles with dozens of ships on the screen. It seems that my graphics card is not even spinning up it's fans while my CPU is working it's butt off to make this game running, no idea why. Tried many things, nothing worked. You have to live with it.

So as you can see, you have to forgive this game A LOT. But I still think it's good and it has a lot to offer for it's price. Why you may ask? Well, let me give you the fast version:

It's entertaining, it has a decent non-linear plot with a mystery and some enjoyable twists. It has graphics that - while not stunning - often can surprise you with some great images and big explosions with rich particle effects. It has a dangerous open world consumed with civil war, with many systems to explore. It gives the player many options and possibilities, hundreds of items, ships and other equipment while still managing to keep things simple. You can go to abandoned systems and fight in maps filled with literally hundreds of pirates, then after all that hard work collect a stash hidden inside an asteroid with a blinking light on it, sell it for a ton of cash, give escape pods with pirates to star patrol and get even more money as a reward - then buy some colorful lasers, hard hitting plasma guns and tremendously powerful torpedos and head to the border sector in order to fight aliens with ridiculously durable shields. Or try to beat an entire fleet of berserkers - sentient machines, that rely on hundreds of small, poorly armored bots with extremely hard hitting weapons. What, you think that "quality over quantity" is always right? Well, it's not. You will learn that the hard way. When you finally become a space badass with a big mothership and strong, reliable team, you can then try to attack MSF's or NESF's warehouses which have latest, experimental equipment, but will immediately spawn a fleet of dreadnoughts to protect them. Go to no-man's land (space?) and visit a smuggler's station if you want to buy missiles based on alien tech, and then wipe out an entire wing of fighters with just a single one of these lethal gems.

I could go like that for hours. There is so much to do in this game. Every time I find something new. Something awesome. Even easter eggs - chek out the description of a X244 system in Border Sector. Very Dead Space-ish, I tell you :) So far I've put 160 hours into this game and I keep coming back to it when there's nothing new to play. It's just a really fun and solid game, what else can I say. If you like space strategies, give it a try. Who knows, you might have a lot of fun too.
Hilfreich? Ja Nein Lustig
Ade_the_Rare
( 98.8 Std. insgesamt )
Verfasst: 29. November 2015
This is a beautiful game, full of exploration, weapon/fighter/equipment/capital ship variety and garnished with awesomness.

Yes, it could be better, but it's for YOUR safety.

If it was a little more sandbox-ish and open-ended, with some sort of random-mission generation to add more variety, maybe some sort of transport/capital ship auction house, it'd make this game the best tactical space sim ever. I even *like* the voice acting.

However, if they *did* put these things in, you'd lose friends fast. They'd ask you to come out, but this would mean less time playing SW3, so you'd make excuses not to, and eventually the calls and messages would stop. Then you'd forget to drink, eat and sleep, and eventually you would die.
Hilfreich? Ja Nein Lustig
Yowlin
( 41.2 Std. insgesamt )
Verfasst: 29. November 2015
Tough grindy space rpg. Experience gain rate is ridiculously low, but can be changed.

Flight directions can be annoying and buggy even when changing altitude.

The story is not very interesting, but the battles during missions are intense.

There are moments where the game feels too fast or too slow. The game gives you a choice to fast travel to a mission location (once per mission), but you can't fast travel to previously visited sectors. However, you can speed up the game up to 8x.

Docking anywhere is frustrating and time consuming. Docking into the mothership for repairs can be a pain in the middle of battles. I kept getting shot down during half minute long redocking.

Overall, this game is recommended to people who are looking for intense, challenging space battles... if you can work with the flaws.
Hilfreich? Ja Nein Lustig
Hej
( 20.1 Std. insgesamt )
Verfasst: 19. November 2015
Much like the first star wolves this is a fun tactical game where intermittent pauses are used to issue tactical orders to a squad. In this game the story is quite interactive and choosing which missions to take or decline influences the outcome of the game.

I enjoyed this game more than most most others and I'll probably reload from a save and try to find a different ending.
Hilfreich? Ja Nein Lustig
PaulDeathBringer
( 12.5 Std. insgesamt )
Verfasst: 18. November 2015
Had fun with this game but i Love any Space Type Game ^^
Hilfreich? Ja Nein Lustig
commander_0
( 1.2 Std. insgesamt )
Verfasst: 27. Oktober 2015
just bad....
Hilfreich? Ja Nein Lustig
Nerf Harder
( 7.3 Std. insgesamt )
Verfasst: 11. Oktober 2015
Yeah... Wander of the dev's given tracks. Cutscene. Game Over, Mothership destroyed.
Funk you too.
This has nothing to do with difficult, this is just a random shot to the nuts.
SW 1 and 2 had flaws, but I still liked them. This here is just ridiculous.
Hilfreich? Ja Nein Lustig
Jim
( 91.0 Std. insgesamt )
Verfasst: 5. Oktober 2015
Star Wolves 1 sold me this game even though it was short because I figured there would have been a bit more development. Well there was to an extent but I couldn't find a way to escape the Viper storyline because first, if your lion mothership is underpowered in a preceding mission, you die. So you get all the best sheilds and weapons on the lion. But then if you choose a mission fork and disobey Viper you get kicked out of the Lion that she brought to the battlespace and guess what to win the last mission with the hardest sheilds and turrets well you have to fight the Lion to escape and your new mothership is an unamoured unsheilded freighter with no weapons. Well I tried a lot of things but there was no way to beat the lion if you didn't want to go viper's way because if the sheilds were too low in the preceding mission you couldn't complete that and choose the fork. Thus I uninstalled the game in frustration which was sad really because it is a game that held so much promise it is fun collecting ships and resources and zipping about the galaxy but it is basically terribly scripted and assembled and it's basically a huge pia. Pain in the Auxiliary exhaust. Following that there is supposed to be in existence a 4th instalment that maybe some problems were fixed in but that is likely wishful thinking. & It's not the only game from this developer (1c) that seems to start well and end half-finished with rumors of patches fixes and whatever but nothing readily available? If I could spit acid and vitriol they would be suitably envenomed.
Hilfreich? Ja Nein Lustig
Greenwhite79
( 20.3 Std. insgesamt )
Verfasst: 24. September 2015
This is not a game for everyone. Play the first one if you have not yet, it's the best part of the series. If you like the gameplay then you can try this game afterwards.
If you decide to play this you should go the icc forums first & download the mods there (you can find a package with 3 good mods).
Keep also in mind that for normal players the difficulty levels are not labeled correctly. There is no easy setting! Easy = Normal / Normal = Hard / Hard = Insane.

If you're stucked and get killed all the time you can activate the god mode (=cheat). Navigate to your Star Wolves 3 game folder & find the Main.ini file. Search for the sectione [Game]. There you have to activate the DM (DebugMode=1). Now you can open the console ingame by hitting [Shift] + [^] or [Shift]+[~] etc. (depending on your keyboard layout) When you did everything right the green console screen becomes visible. Enter g_cheats 1 here. (On the german keyboard layout you have to press [Shift] + [ß] to get: _). Leave the console now. Back in game you can hit [Shift] + to activate the god mode.
Check the www for more useful hints if you have problems with the game.

I have to admit that I'm a big fan of the series and enjoyed all 3 games (but the 2nd one is really weak) and I hope there will be more games like this in the future.
Hilfreich? Ja Nein Lustig
Daegon (be back soon)
( 2.8 Std. insgesamt )
Verfasst: 11. September 2015
ooo
Hilfreich? Ja Nein Lustig
Malignant
( 0.1 Std. insgesamt )
Verfasst: 10. September 2015
Voice acting got better. Same terrible UI as previous titles. Unplayable.
Hilfreich? Ja Nein Lustig
Yella 🎓
( 3.4 Std. insgesamt )
Verfasst: 3. September 2015
Star Wolves 3: Civil War is a game that I recommend because:
- is a method to banish boredom
- have trading cards
- is a tactical game
- is RPG & Sci-fi

Enjoy!
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 180 Tagen
11 von 11 Personen (100 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
Empfohlen
173.2 Std. insgesamt
Verfasst: 29. Dezember 2015
["Bad english corner" - please correct me if I made a mistake.]

Now I want to be 100% honest with you, guys - this game has some flaws. Some minor and unfortunately some major as well. Like in all previous games this one also has somewhat weird and uncomfortable controls, it will take time to get used to it. It can get very frustrating and hard when you realize that some missions spawn endless waves of enemies until you run out of skills, ideas and rockets (or at least until you figure out what you are supposed to do) or find out that during some quests you may encounter a scripted auto-deaths just because "Middle finger for gamers not playing our games as we want them to". There is ZERO voice acting in english version, you have to read every single line of dialogue. The AI - while singificantly improved than in previous games - is still buggy (occasionally you will see both allies and enemies entering a "U spin me round" state - small ships start spinning very quickly and moving in one direction until then hit something or die). And let's end this list by the biggest flaw of this game: extremely poor optimization on Windows 7. My computer was built one year ago as a "Ridiculous machine" and it can play newest games in full HD and 60 fps, but Star Wolves 3 can occasionally drop from 60 to 30 fps for absolutely no reason or even to 10-15 if there are large battles with dozens of ships on the screen. It seems that my graphics card is not even spinning up it's fans while my CPU is working it's butt off to make this game running, no idea why. Tried many things, nothing worked. You have to live with it.

So as you can see, you have to forgive this game A LOT. But I still think it's good and it has a lot to offer for it's price. Why you may ask? Well, let me give you the fast version:

It's entertaining, it has a decent non-linear plot with a mystery and some enjoyable twists. It has graphics that - while not stunning - often can surprise you with some great images and big explosions with rich particle effects. It has a dangerous open world consumed with civil war, with many systems to explore. It gives the player many options and possibilities, hundreds of items, ships and other equipment while still managing to keep things simple. You can go to abandoned systems and fight in maps filled with literally hundreds of pirates, then after all that hard work collect a stash hidden inside an asteroid with a blinking light on it, sell it for a ton of cash, give escape pods with pirates to star patrol and get even more money as a reward - then buy some colorful lasers, hard hitting plasma guns and tremendously powerful torpedos and head to the border sector in order to fight aliens with ridiculously durable shields. Or try to beat an entire fleet of berserkers - sentient machines, that rely on hundreds of small, poorly armored bots with extremely hard hitting weapons. What, you think that "quality over quantity" is always right? Well, it's not. You will learn that the hard way. When you finally become a space badass with a big mothership and strong, reliable team, you can then try to attack MSF's or NESF's warehouses which have latest, experimental equipment, but will immediately spawn a fleet of dreadnoughts to protect them. Go to no-man's land (space?) and visit a smuggler's station if you want to buy missiles based on alien tech, and then wipe out an entire wing of fighters with just a single one of these lethal gems.

I could go like that for hours. There is so much to do in this game. Every time I find something new. Something awesome. Even easter eggs - chek out the description of a X244 system in Border Sector. Very Dead Space-ish, I tell you :) So far I've put 160 hours into this game and I keep coming back to it when there's nothing new to play. It's just a really fun and solid game, what else can I say. If you like space strategies, give it a try. Who knows, you might have a lot of fun too.
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  Insgesamt
27 von 27 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
57.1 Std. insgesamt
Verfasst: 21. Februar 2014
Das Spiel welches StarWolves 2 hätte sein sollen. Wenn ihr vom zweiten Teil enttäuscht wurdet, das Setting, die Skills, Schiffe und Ausrüstungsmöglichkeiten aber zu schätzen wisst, oder zu schätzen wissen wollt, dann gebt dem dritten Teil eine Chance. Das Spiel ist ausgereift und alle Elemente des Spiels sind vorhanden (Nach StarWolves 2 leider keine Selbstverständlichkeit).

Das Spiel braucht am Anfang etwas Zeit um in Gang zu kommen, bietet dafür aber später interessante und zumeist anspruchsvolle Einsätze. Die Sektoren sind bei weitem lebendiger als im zweiten Teil und es gibt durchaus das Eine oder Andere abseits der Missionen zu entdecken. Dialoge sind i.d.R. nicht vertont, wer Interesse an den Hintergründen der Geschichte hat kann über verschieden Nachrichtenkanäle mehr über die Story und die Zusammenhänge erfahren.

Unterschiedliche Story Verläufe ermöglichen unterschiedliche Enden und führen euch teilweise durch komplett andere Abschnitte der Galaxy. Die Enden der Story sind nicht wirklich befriedigend, ist es doch eine Überleitung zu dem nie erschienenen Add-on "Ashes of Victory", liefert aber immerhin ein angemessenes Gefecht als Abschluss und weiß bis dahin gut zu unterhalten und zu motivieren.

WICHTIG für StarWolves-Neulinge:

-StarWolves lebt vom Anpassen und Aufwerten eurer Jäger, Piloten und eures Mutterschiffes. Unterschiedliche Jäger- und Ausrüstungs-Typen erlauben verschiedene Taktiken, während Spezial-Fähigkeiten ein gewisses maß an Timing verlangen.
-Ihr habt jeder Zeit die Möglichkeit zu pausieren und in Ruhe Befehle zu erteilen, genauso wie ihr auch die Zeit vorspulen könnt, wenn ihr nicht in Kämpfen verwickelt seid.

-Einzelne Jäger zu Geschwadern zusammen zu fassen macht nur wenig Sinn. Die Piloten bremsen sich während eines Gefechtes gegenseitig aus und ihre Effektivität nimmt ab. Löst eure Geschwader im Kampf einfach auf, so könnt ihr trotzdem die Vorteile der Gruppenreparatur und Gruppentarnung nutzen.

-Zu Beginn müsst ihr euch für einen Skilltree entscheiden, wählt beim höchsten Schwierigkeitsgrad den Raketen-Spezialisten! Das Spiel konfrontiert euch teilweise mit riesigen Jägerverbänden und schwer gepanzerten Schlachtschiffen, ohne Raketen, Torpedos und einem Piloten, der diese auch effektiv Einsätzen kann, seid ihr im schlimmsten Falle aufgeschmissen.

-Womit wir zu dem Grund kommen, weshalb die Serie nicht so beliebt ist, wie sie es eigentlich verdient hätte. Das Spiel wird mit euch ziemlich erbarmungslos sein. Ihr stolpert in einen Hinterhalt, trefft eine falsche Entscheidung, zieht den Kürzeren in einem Zweikampf, oder seit einfach nur zur falschen Zeit am falschen Ort. Das Wichtigste ist daher: Immer speichern! Bevor ihr einen neuen Sektor betretet, bevor ihr einen Kampf beginnt, bevor ihr ein Missionsziel erfüllt, immer Speichern! Legt mehrere Spielstände an und sorgt dafür, dass ihr bspw. in der nähe einer Station eure Ausrüstung ändern, oder Söldner anheuern könnt. Wenn ihr das beherzigt werdet ihr mit weitaus weniger Frust an die Sache rangehen können.

Wenn ihr euch jetzt also fragt, warum ihr euch dieses Spiel kaufen solltet, dann kann ich nur sagen, weil es sich lohnt. Die StarWolves-Serie bietet eine Mischung aus Weltraumkampf, RPG und Strategie, welche heutzutage recht einzigartig ist. Das Spiel ist nicht immer Fair und ab und zu ist man auch gefrustet, aber es ist wie mit Dark Souls: Umso schwerer man um den Sieg kämpfen muss, umso größer ist das Erfolgsgefühl, wenn man es doch schafft.
Abschließend möchte ich euch noch das Forum von 1c ans Herz legen. Das Forum selbst ist zwar tot, aber es gibt dort einige interessante Community-Mods und Updates, welche das Spiel nochmal etwas aufwerten.

Mit diesen Worten wünsche ich euch noch viel Spaß und hoffe, dass ich euch weiterhelfen konnte.
War dieses Review hilfreich? Ja Nein Lustig
11 von 14 Personen (79 %) fanden dieses Review hilfreich
Empfohlen
22.8 Std. insgesamt
Verfasst: 30. Dezember 2013
Für Kenner der ersten beiden Star Wolves - Spiele ist auch der dritte Teil einen Blick wert. Zwar hat SW 3 dieselben Schwächen wie die Vorgänger, aber dafür sind die Kämpfe wieder relativ anspruchsvoll.
War dieses Review hilfreich? Ja Nein Lustig
5 von 9 Personen (56 %) fanden dieses Review hilfreich
Nicht empfohlen
2.3 Std. insgesamt
Verfasst: 10. Februar 2014
Star Wolves 3 ist auf keinen Fall besser als seine Vorgänger, auch wenn es kaum unterschiede zu Star Wolves 2 gibt lässt die Story zu wünschen übrig.
War dieses Review hilfreich? Ja Nein Lustig
9 von 17 Personen (53 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
Nicht empfohlen
3.7 Std. insgesamt
Verfasst: 1. Oktober 2014
Schlechtes Spiel...

Als erstes Mal, ich hab das alte Star Wolves gemocht. Das war was lustiges recht innovatives, und hat auch spaß gemacht.
Wenn ich mir allerdings den dritten Teil anschaue - oha...

Beim ersten Star Wolves wurde man auf eine Karte gesetzt und hatte ein Ziel dass es irgendwie zu erreichen galt. Nehme ich jetzt schwere Jäger oder nicht? Mehr Raketen oder Geschütze? Greif ich erst den Außenposten im Norden der KArte an, oder Sturmangriff auf die Basis in der Mitte der Karte?

All die Entscheidungen hat man in SW3 nicht.
Warum?

Ich bin nun schon gut 90 Minuten dabei und fliege irgendwie nur Kreuzer oder Transportschiffe. Hin und wieder ein Dialog.
Entscheidungsfreiheit hab ich jedenfalls keine. WEnn man nicht macht, was grad auftrag ist, sitzen 5 m links und rechts vom weg den man nehmen 'soll' 3000 Piraten/Sicherheitskräfte und ballern einem das Schiff unterm Hintern weg.
Das hat nicht viel mit entscheidungsfreiheit zu tun, was das erste SW so gut gemacht hat. Das ist Railroaden - um mal einen Rollenspielbegriff für diesen Zustand zu nennen. Man könnt es auch gängeln nennen. Niemand wird gern gegängelt, genötigt oder sonst was.
Jedenfalls ärgert es mich maßlos, dass ich hier nicht spielen/selbst entscheiden darf, sondern nur die Klicks auszuführen habe, die man von mir erwartet. Da könnt man auch einen Film ablaufen lassen der mir die Handlung erklärt statt mich so zu nerven.
WEnn ich nicht nach links fliegen darf, wenn ich das will, ist das keine Entscheidungsfreiheit und damit kein Spaß.

Von daher, finger weg
War dieses Review hilfreich? Ja Nein Lustig
3 von 7 Personen (43 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Nicht empfohlen
3.5 Std. insgesamt
Verfasst: 13. Oktober 2014
Leider wird auch nach mehrmaligen probieren das Spiel zu starten mir immer wieder vom Antiviren-Programm angezeigt das ein Trojaner in irgendeiner Datei sei. Auch mit Ausnahmeregelungen beim Antivieren-Programm konnte ich das Spiel nur einmal Starten leider wird früher oder später das Spiel abgebrohen da.......... ja Richtig ein Trojaner gefunden wurde. Deswegen ein Daumen Runter..............

Schade
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8 von 36 Personen (22 %) fanden dieses Review hilfreich
4 Personen fanden dieses Review lustig
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1.3 Std. insgesamt
Verfasst: 13. September 2014
schon seit jahren draussen und immer noch kein deutsch Patch. Traurig
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73 von 81 Personen (90 %) fanden dieses Review hilfreich
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47.9 Std. insgesamt
Verfasst: 27. November 2013
Graphics/Aesthetics:
As dated as graphics may be nothing is out of place and everything is instantly recognisable. The ships and weapons all look different and each conveys their feel and performance. The best part about it is that everything looks great in its own place. The worst is that the game generally has a very low visibility range as objects fade out of view if too far away.

Sound/Music:
Generally all sound design is decent. Nothing too bad or obnoxious. These is a very obvious lack or any voice-over except a couple of cutscenes. The music tends to be somewhat repetitive but not too annoying so as make you turn it off.

Gameplay/Controls:
If you played Homeworld 2 the controls should be quite familiar. The game supports an organised and logical set of controls that almost always make sense. The map may appear featureless but it is actually very functional. There is a very handy Speed Time function which allows you to speed up time and the game also includes useful functions like "Pause of Enemy Detection". The biggest drawback is that you cannot rebind ANY functions, WASD doesn't work and i personally had to use an AutoHotKey macro for the "Speed Up" and "Speed Down" functions.

Progression: The game features a decent progression system but it is fairly linear in a general sense. You cannot choose your main ship outside of story missions but you have full freedom on how to outfit your fighters. Each character has its own progression talent trees and each usually focuses on a specific job (that guy is good at missiles, that girl is good at repairs). Ships can be customised with various support and combat systems such as extended radar, remote repair, stealth/cloak, anti-missile PD, missiles, torpedos, lasers, blasters, cannons, railguns, etc... Each particular item has about 3 to 5 tiers of variants, one more powerful (and expensive) than the next.

Story: Yes, this game features several endings that are actually quite different depending on which faction you chose to help. The story itself is quite decent but sometimes forces a gimmicky situation just to advance the plot - "My ship blew up for no reason because the plot is giving me a new one". The characters are interesting enough for immersion and you won't be disappointed, but don't expect any feats of writing.

Overall:
THIS IS NOT AN RTS, this is more of a "Dragon Age meets Space Rangers" with your hero and allies on an adventure. This is an older game so some of the things you may take for granted today may not be present here so expect some mixed reactions in the beginning.

4/5 for those interested in the genre and definetly a good choice for anyone interested in this type of game. Pretty good until the end and has good replayability if you're interested in the various endings by trying a different approach/loadout.

3/5 If you don't care about space strategy, the controls will annoy you and the mouse is quite sluggish. Not a waste of money but not the best introduction to the genre.
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48 von 52 Personen (92 %) fanden dieses Review hilfreich
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46.3 Std. insgesamt
Verfasst: 26. November 2014
Well, I played through this game and had a lot of fun, and a lot of frustration. There were times when I was excited and times when I was bored.

Pros:
  • The story is not the best I have read so far, but it keeps you on track, which is good (see con #2) It also let's you pick different solutions for missions, but not in every case (see con#3).
  • Ships can be equiped with a variety of different weapons, missiles, add-ons. I spend a good amount of time in the equipement screen to adjust my loadout to the upcoming missions.
  • Charakters can learn new abilities. From certain attack moves to maneuvers, from calling reinforcements to disabling enemy shield there are a lot of possible combinations.

Cons
  • The game assumes you have played a star wolves game before. That's why you really should use the tutorial. It tells you how to use waypoints and that is one heck of an important thing to know! But it does not tell you everything, and that's a pity. Wonder how you can assign points to perks? No information given (dock all fighters and dock at a station).
  • If you'd like an open world game: you're wrong here. The world opens after a few missions, but unfortunately there is pretty much nothing much to do than to hunt pirates. No random missions, nothing.
  • The scripting is my major con. In the first missions you need to do exactly what you are told to. Want to fly to another sector than told? Watch a cutscene where your ship is destroyed. Fly to a station you are not supposed to fly to? Watch another cutscene... The world opens after a while but until then it really can be a pain. And later in the story one of your crew members leaves. With the current ship and equipement you handpicked and were lucky to find. Later a ship of your crew member exlodes, which is part of the story, but you think, they were hit by a missile or something and start that situation over and over. Until you realize, it's a script...

Can I recommend buying the game anyway? Yes, now that you've been warned about some parts. If you have played the two others and had fun, you will like this very likely.
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44 von 47 Personen (94 %) fanden dieses Review hilfreich
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61.9 Std. insgesamt
Verfasst: 30. November 2013
Original Star Wolves was an old school space tactics game, with a unique and challenging space fighter combat and a linear, but immersive story. You command a mothership with several fighters, which fly in 3d space, try to get on each other's tail and make attack runs, with real-time calculation of shell hits and importance of positioning. This one was made by the fan community of the first game, as the continuation of their highly appraised story mod. With all the consequences of a low-budget indie game, both good and bad.

pros:
- Immersive, highly branching story - if you loved the first game, or story mod, this one is even better. Long-waited ending to plot twists of original story mod. It's good to meet old characters and participate in their deeds.
- Game engine is improved to it's limits. Obsolete, but good-looking graphics; many new features were added like at last meaningful capital ships.
- Lovely attention to details.
- Combat is challenging, balance for the weaklings!)))

cons:
- Too heavily sripted. Though no game breaking bugs, quest logic could sometimes go hairy.
- No voice acting. Just plain walls of text.
- Outdated engine; some hardware/OS issues could arise.
- Combat is poorly balanced: it could be either difficult and unforgiving, or boring and tedious (thankfully, fast). Tactical options are fewer now - firepower is the winner.

Overall, it's really a gem, despite some possible problems. If you love space games, or games with well-crafted combat system and gameworld, with slow pace and high immersion - you should play it. I'd recommend play Star Wolves 1 first, to become acquainted with game world and characters; gameplay-wise, they are the same. *

* Though it's important to know that Star Wolves 1 ending or whole Star Wolves 2 story is not canon. Unfortunately, Empire Legacy story mod - the prequel to Civil War - was not translated to English.
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28 von 31 Personen (90 %) fanden dieses Review hilfreich
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69.2 Std. insgesamt
Verfasst: 28. November 2013
Awesome single player RPGesque squad based space strategy game with inventory, shops, loot, salvage, missions, skill trees, free roam huge universe and dynamic story/world which changes with each of your decisions and actions. Simply put. Awesome!
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18 von 20 Personen (90 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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20.3 Std. insgesamt
Verfasst: 24. September 2015
This is not a game for everyone. Play the first one if you have not yet, it's the best part of the series. If you like the gameplay then you can try this game afterwards.
If you decide to play this you should go the icc forums first & download the mods there (you can find a package with 3 good mods).
Keep also in mind that for normal players the difficulty levels are not labeled correctly. There is no easy setting! Easy = Normal / Normal = Hard / Hard = Insane.

If you're stucked and get killed all the time you can activate the god mode (=cheat). Navigate to your Star Wolves 3 game folder & find the Main.ini file. Search for the sectione [Game]. There you have to activate the DM (DebugMode=1). Now you can open the console ingame by hitting [Shift] + [^] or [Shift]+[~] etc. (depending on your keyboard layout) When you did everything right the green console screen becomes visible. Enter g_cheats 1 here. (On the german keyboard layout you have to press [Shift] + [ß] to get: _). Leave the console now. Back in game you can hit [Shift] + to activate the god mode.
Check the www for more useful hints if you have problems with the game.

I have to admit that I'm a big fan of the series and enjoyed all 3 games (but the 2nd one is really weak) and I hope there will be more games like this in the future.
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19 von 22 Personen (86 %) fanden dieses Review hilfreich
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128.5 Std. insgesamt
Verfasst: 20. Oktober 2014
Very good game for such a low price.
Made with love and enthusiasm.
Such a shame this franchise is no longer alive.
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17 von 20 Personen (85 %) fanden dieses Review hilfreich
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31.4 Std. insgesamt
Verfasst: 31. Mai 2014
Has BG/ BG2 pause system , but in space! Mothership acts as floating base for up to 6 fighters. ♥♥♥♥♥♥♥♥s of tech and pilot RPG elements. Kinda buggy save alot, lots of text so you may have to read, short story. As a saving grace it has a huge solor system with lots of factions and infighting.
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17 von 21 Personen (81 %) fanden dieses Review hilfreich
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88.5 Std. insgesamt
Verfasst: 30. November 2013
This game had so much potential and still has its in need of a revamp but the gameplay is adictive and fun, storyline is good but needs some patching overall getting this game was a good and i experianced a dam good time playing it and still do :)
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14 von 17 Personen (82 %) fanden dieses Review hilfreich
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58.7 Std. insgesamt
Verfasst: 28. November 2013
When i first decided i was gonna get star wolves 3 i thought i was gonna really lose my head and throw a fit, but after i put a few hours into the game i finally understood what the devs were aiming for. It has a feel of carrier command being able to deploy fighers to engage ur enemies, pilots have upgradeable and can pilot craft based on which skills u choose. i understand that this game boasted about free roam tho it is pretty scripted and linear, this kind of got me a bit upset as well as the unforgiving ai an tutorial, make the wrong decision and u will regret it. but i was soon able to make more logical choices due to learning from my mistakes and was rewarded for it.

I didn't play the previous star wolf games so im not very big on the plot but in this u play as trader ship pilot who ends up becoming more a mercenary, taking on missions from different sources, he also meets pilots that became permanent crew. the story isn't one that very much appeals to me but i read on since i kinda like to know whats going on atm (yes sadly there's little to no dialogue, so prepare your reading glasses).

The combat seems pretty good as the fighters will use the lack of graviy in space to float by their opponents to open up with their missiles or machine guns. the focus of early combat in the game seems to be to keep enemy fighters off of your mothership since the destruction of it means gameover. making sure each fighter has some type of missile defence will also help u out in battle as well as keeping your missiles in ample supply. extra fire support comes from employing mercenaries from nearby spacestations for when your fighters are not enough to take the enemy, mercs will ask for continued payment when moving from sector to sector.

The rpg element in the game is ok as well, as your pilots take part in combat they gain points that you can later use on their specialization tree making them more effective in combat. choices u make in the game also have an a pretty significant effect for example, choosing between fighing through a team of mercs or paying them to guide u staight to a new mothership they were protecting.

WARNING this game is not for the impatient or for those who expect to command a legion of ships, this game will also requier for u to save often! but if u have a love for any type of space combat, or just like ordering around a squadron of fighters taking out pirates, then i think u might like this game. i dont really feel like i wasted my money on it either, im a dude that loves space games weather its rts, exploration, or just straight up action, its an ok space game i no there are other good ones but this one is pretty fun to me in my opinion. atm moment its on on sale, tho I've also been hearing that ppl were having problems starting and or playing the game, I took the risk and it works fine for me I'm using a laptop with a core i5, its really not that amazing a laptop but im able to play this game on high settings no problem.

Mothership tips: when your game pauses from combat, stop your mothership where it is, then engage the enemy squadron with your fighters before they notice you, then draw them closer to your mothership so it can provide some support to your fighters. this tactic works fairly well on the mission where you must attain a new mothership from a band of mercs, tis better to fight for it than it then buy it.
Your mothership is your home protect it no matter what, fighters can be replaced. if losing is unavoidable retreat to a different sector, repair, rearm and restrategize if your tactics keep failing.
Also before you enter your mission sector buy a pack of mercs, dont try to buy them in your mission sector unless you feel you can, but it never hurts to give it a shot.

Enjoy
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13 von 16 Personen (81 %) fanden dieses Review hilfreich
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29.4 Std. insgesamt
Verfasst: 16. November 2014
Played SW:1 - really liked it.
Played SW:2 - a bit...did not enjoy it.
Played SW:3 - really liked it.

SW:3 is rough around the edges. Laughable conversations and grammatical errors but who cares. The game is about doing some missions, blasting pirates and upgrading your weapons and systems.

Some of the missions verge on impossible. I play on normal difficulty.

I thought the graphics were good. Bugs were minimal.

Save often. Keep your missile bays full.

8/10
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12 von 15 Personen (80 %) fanden dieses Review hilfreich
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7.9 Std. insgesamt
Verfasst: 5. April 2014
I was expecting a space sim like X3, where the learning curve is so deep, you'll spend 10-15 hours just learning how to play. Star Wolves 3 is more like a Bioware game, where there's a LOT of story.

I had a mission where I had to decide between delivering a spaceship to a science facility or saving a man's family from being blacklisted by the Empire. Oh, the spaceship I was delivering had a bomb stapped on it. But the man offered me a lot of money. The choices!

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31 von 53 Personen (58 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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37.5 Std. insgesamt
Verfasst: 14. Februar 2014
It has it's moments, but for the most part it's just frustrating.

Poor scripting, buggy encounters. There is no autosave worth mentioning (it happens once in a blue moon) so you can often lose hours of play if you forget to save often and in different slots.

The worst part though is the scripts are on such tight rails that even the slightest deviation means game over as your mothership inexplicably explodes.

In short: Lots of potential, mostly wasted. A frustrating and disappointing experience.
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6 von 7 Personen (86 %) fanden dieses Review hilfreich
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193.6 Std. insgesamt
Verfasst: 6. Dezember 2013
This game is challenging. You start off weak and outnumbered, and it is unforgiving. You have to balance having cash available to replace a lost ship, or quicksaving/loading if that is your thing, with having the best available ships and equipment. Being unable to directly control any of the ships while in combat (you can't actually fliy the ships, just give them targets/goals/waypoints) can be a pain, as can basic maneuvering at times. So while it is possible to juggle your fighters to keep them alive, YOU WILL LOSE FIGHTERS. The skill system is not reversible, though you can get enough points to level up your chosen specialization fully, so which specialization you choose matters as do which skills you get and when. I personally enjoy this game quite a bit, though I can understand how some people may be frustrated with the mechanics.
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