Batalhas em larga escala tornaram-se apenas vestígios do passado, esgotando os recursos das partes em conflito. Um espaço estabelecido, onde o bem-estar e a ordem reinavam, tornou-se um cemitério de naves abandonadas, lotado de piratas e aventureiros.
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"This is a fun game, with similar gameplay to the previous two, but it can get damned puzzly at times, which might frustrate some. "

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Batalhas em larga escala tornaram-se apenas vestígios do passado, esgotando os recursos das partes em conflito. Um espaço estabelecido, onde o bem-estar e a ordem reinavam, tornou-se um cemitério de naves abandonadas, lotado de piratas e aventureiros. Completa impunidade, um florescente mercado negro, onde o comércio de armas e tecnologia está em constante movimento, arbitrariedade e anarquia – a Galáxia tornou-se um lugar realmente perigoso. Os eventos no universo e o destino dos seus habitantes dependem somente das escolhas e das decisões táticas do jogador.
"Star Wolves 3: Civil War" é uma continuação do popular jogo de estratégia em tempo real com elementos de RPG. O cenário original em larga escala, intimamente ligado com a primeira parte do épico intergaláctico, auxilia o jogador a influenciar os eventos futuros e predestinar um dos muitos finais. Com liberdade de movimento, livre seleção de missões e criação de equipes da forma que desejar – o mundo de Star Wolves aguarda pelos seus heróis!
  • Mundo enorme: 110 sistemas estelares altamente detalhados em diferentes partes da Galáxia.
  • História não linear: vários finais e missões adicionais criam um universo completo.
  • Novos personagens e habilidades: forme a equipe dos seus sonhos; ensine aos seus companheiros novas habilidades.
  • Novo participante do conflito intergaláctico: a Frota Espacial de um Novo Império, equipada com as suas próprias naves espaciais.
  • Inúmeras naves e lutadores base novos, com especificações únicas e tipos de armas e equipamentos originais.

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    Minimum:
    • OS: Windows XP
    • Processor: Pentium IV 2.0 GHz or AMD 2.0Ghz (Single Core)
    • Memory: 512 MB
    • Graphics: nVidia GF FX5700 or ATI Radeon 9600 with 128MB VideoRAM
    • DirectX®: DirectX 9.0
    • Hard Drive: 5.5 GB
    • Sound: Sound card compatible with DirectX 9.0
    Recommended:
    • OS: Windows XP/Vista
    • Processor: Pentium IV 2.8 GHz; or analogous AMD (Single Core)
    • Memory: 1 GB
    • Graphics: nVidia GF 6800 GT or ATI Radeon 1900XT with 512MB VideoRAM
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Well, I played through this game and had a lot of fun, and a lot of frustration. There were times when I was excited and times when I was bored.

Pros:
  • The story is not the best I have read so far, but it keeps you on track, which is good (see con #2) It also let's you pick different solutions for missions, but not in every case (see con#3).
  • Ships can be equiped with a variety of different weapons, missiles, add-ons. I spend a good amount of time in the equipement screen to adjust my loadout to the upcoming missions.
  • Charakters can learn new abilities. From certain attack moves to maneuvers, from calling reinforcements to disabling enemy shield there are a lot of possible combinations.

Cons
  • The game assumes you have played a star wolves game before. That's why you really should use the tutorial. It tells you how to use waypoints and that is one heck of an important thing to know! But it does not tell you everything, and that's a pity. Wonder how you can assign points to perks? No information given (dock all fighters and dock at a station).
  • If you'd like an open world game: you're wrong here. The world opens after a few missions, but unfortunately there is pretty much nothing much to do than to hunt pirates. No random missions, nothing.
  • The scripting is my major con. In the first missions you need to do exactly what you are told to. Want to fly to another sector than told? Watch a cutscene where your ship is destroyed. Fly to a station you are not supposed to fly to? Watch another cutscene... The world opens after a while but until then it really can be a pain. And later in the story one of your crew members leaves. With the current ship and equipement you handpicked and were lucky to find. Later a ship of your crew member exlodes, which is part of the story, but you think, they were hit by a missile or something and start that situation over and over. Until you realize, it's a script...

Can I recommend buying the game anyway? Yes, now that you've been warned about some parts. If you have played the two others and had fun, you will like this very likely.
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Very good game for such a low price.
Made with love and enthusiasm.
Such a shame this franchise is no longer alive.
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Played SW:1 - really liked it.
Played SW:2 - a bit...did not enjoy it.
Played SW:3 - really liked it.

SW:3 is rough around the edges. Laughable conversations and grammatical errors but who cares. The game is about doing some missions, blasting pirates and upgrading your weapons and systems.

Some of the missions verge on impossible. I play on normal difficulty.

I thought the graphics were good. Bugs were minimal.

Save often. Keep your missile bays full.

8/10
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this game is one of my oldest favorite

there are many different endings
the stories goes to different paths

sometimes, it is hard and this game is not sutiable for relaxing players
but it has its own unique gene and style

if you are a thinker, this game is for you
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<-Lotrek on the 1C forums. If you know me then you know how I feel and can stop here.

Love this game, got it when it came to steam as a buy this and get the first 2 free and enjoyed every one for different reasons. The gameplay is 3d isometric like Homeworld. The VA is so terribad it's good. The story has multiple endings so there is replay value in that. OVerall a fun romp that I have spent more hours than I care to mention playing. Reccomended.

There was a 4th game planned but never released sadly, maybe a wild kickstarter will appear.
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For me, it's a funny game, but not so good at gaming experience.
I have been attracted by the space opera RPG and strategic games, and Star Wolves 3 is perfect combined product. I was very happy that I don't need to operate the space ship by myself like the other space simulating games, because I'm not so good at action and simulate games. The SW3 space strategic game, It makes you to choose your targets, weapons and teammates, then they'll attack your enemy automatically. There are many kinds of ships and weapons for you to trade and discovery, that part brought me many fun.
But when I was following the story line to defeat enemy, suddenly the game was ended! I have traveled just only 1/10 of stars of SW3! The game were not so free for you to explore the whole world as I thought. Not so many kinds available missions for a sand box game. It really a DEFECT. I hope there will be a better SW4.
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I found this game to be incredibly addictive. imagine FTL, but in a 3-D form, and with the option to just roam around the galaxy at whim. there are a few things, like pathing not being completely optimal, but i only really encountered that in the huge fleet battles at the end of the game (no spoilers there, it was always gonna happen). basically, if you like flying ships around in space, blowing up pirates with missiles and lasers and plasma, then this game will give you a good few hours of that, and the campaign missions are just generally fun. a warning, the intro is slow, you start off with an unarmed ship and you basically get bullied through the first entire sector, but that gives you time to get to grips with the game and towards later game you can go toe-to-toe with just about anything, so your revenge will come!

Great game, customisable pilots, fighter ships, and mothership, plenty of explosions, and a large universe if you want to go wandering. 10/10
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This game has a very rough learning curve but It's so worth it. It has multiple endings and they are actualy different and worth finding. There are totaly brutal battles, if you don't like dying over and over again dont bother but if you like a challenge this game could be a new favorite.
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Fine space RPG/strategy. Advantages: nice combat mechanics with Dragon Age-style active pause; highly customisable ships; decent story. Disadvantages: apart from several choises, game is very linear; ending is somewhat disappointing, the story doesn't look finished.
I played original Russian version, so I don't know about quality of English translation and voice acting. Russian voice acting is good.
Conclusion: just another game about space combat. Buy it if it's on sale.
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Can't recommend this game. I haven't played much obviously but the camera is off centre, the voice acting is bad, the graphics are terrible and i just cant get through the opening cutscene, i cant say if the game is good or not because of my small playing time, but the amount ive seen is crap
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Graphics/Aesthetics:
As dated as graphics may be nothing is out of place and everything is instantly recognisable. The ships and weapons all look different and each conveys their feel and performance. The best part about it is that everything looks great in its own place. The worst is that the game generally has a very low visibility range as objects fade out of view if too far away.

Sound/Music:
Generally all sound design is decent. Nothing too bad or obnoxious. These is a very obvious lack or any voice-over except a couple of cutscenes. The music tends to be somewhat repetitive but not too annoying so as make you turn it off.

Gameplay/Controls:
If you played Homeworld 2 the controls should be quite familiar. The game supports an organised and logical set of controls that almost always make sense. The map may appear featureless but it is actually very functional. There is a very handy Speed Time function which allows you to speed up time and the game also includes useful functions like "Pause of Enemy Detection". The biggest drawback is that you cannot rebind ANY functions, WASD doesn't work and i personally had to use an AutoHotKey macro for the "Speed Up" and "Speed Down" functions.

Progression: The game features a decent progression system but it is fairly linear in a general sense. You cannot choose your main ship outside of story missions but you have full freedom on how to outfit your fighters. Each character has its own progression talent trees and each usually focuses on a specific job (that guy is good at missiles, that girl is good at repairs). Ships can be customised with various support and combat systems such as extended radar, remote repair, stealth/cloak, anti-missile PD, missiles, torpedos, lasers, blasters, cannons, railguns, etc... Each particular item has about 3 to 5 tiers of variants, one more powerful (and expensive) than the next.

Story: Yes, this game features several endings that are actually quite different depending on which faction you chose to help. The story itself is quite decent but sometimes forces a gimmicky situation just to advance the plot - "My ship blew up for no reason because the plot is giving me a new one". The characters are interesting enough for immersion and you won't be disappointed, but don't expect any feats of writing.

Overall:
THIS IS NOT AN RTS, this is more of a "Dragon Age meets Space Rangers" with your hero and allies on an adventure. This is an older game so some of the things you may take for granted today may not be present here so expect some mixed reactions in the beginning.

4/5 for those interested in the genre and definetly a good choice for anyone interested in this type of game. Pretty good until the end and has good replayability if you're interested in the various endings by trying a different approach/loadout.

3/5 If you don't care about space strategy, the controls will annoy you and the mouse is quite sluggish. Not a waste of money but not the best introduction to the genre.
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Original Star Wolves was an old school space tactics game, with a unique and challenging space fighter combat and a linear, but immersive story. You command a mothership with several fighters, which fly in 3d space, try to get on each other's tail and make attack runs, with real-time calculation of shell hits and importance of positioning. This one was made by the fan community of the first game, as the continuation of their highly appraised story mod. With all the consequences of a low-budget indie game, both good and bad.

pros:
- Immersive, highly branching story - if you loved the first game, or story mod, this one is even better. Long-waited ending to plot twists of original story mod. It's good to meet old characters and participate in their deeds.
- Game engine is improved to it's limits. Obsolete, but good-looking graphics; many new features were added like at last meaningful capital ships.
- Lovely attention to details.
- Combat is challenging, balance for the weaklings!)))

cons:
- Too heavily sripted. Though no game breaking bugs, quest logic could sometimes go hairy.
- No voice acting. Just plain walls of text.
- Outdated engine; some hardware/OS issues could arise.
- Combat is poorly balanced: it could be either difficult and unforgiving, or boring and tedious (thankfully, fast). Tactical options are fewer now - firepower is the winner.

Overall, it's really a gem, despite some possible problems. If you love space games, or games with well-crafted combat system and gameworld, with slow pace and high immersion - you should play it. I'd recommend play Star Wolves 1 first, to become acquainted with game world and characters; gameplay-wise, they are the same. *

* Though it's important to know that Star Wolves 1 ending or whole Star Wolves 2 story is not canon. Unfortunately, Empire Legacy story mod - the prequel to Civil War - was not translated to English.
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Awesome single player RPGesque squad based space strategy game with inventory, shops, loot, salvage, missions, skill trees, free roam huge universe and dynamic story/world which changes with each of your decisions and actions. Simply put. Awesome!
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Has BG/ BG2 pause system , but in space! Mothership acts as floating base for up to 6 fighters. ♥♥♥♥♥♥♥♥s of tech and pilot RPG elements. Kinda buggy save alot, lots of text so you may have to read, short story. As a saving grace it has a huge solor system with lots of factions and infighting.
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This game had so much potential and still has its in need of a revamp but the gameplay is adictive and fun, storyline is good but needs some patching overall getting this game was a good and i experianced a dam good time playing it and still do :)
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When i first decided i was gonna get star wolves 3 i thought i was gonna really lose my head and throw a fit, but after i put a few hours into the game i finally understood what the devs were aiming for. It has a feel of carrier command being able to deploy fighers to engage ur enemies, pilots have upgradeable and can pilot craft based on which skills u choose. i understand that this game boasted about free roam tho it is pretty scripted and linear, this kind of got me a bit upset as well as the unforgiving ai an tutorial, make the wrong decision and u will regret it. but i was soon able to make more logical choices due to learning from my mistakes and was rewarded for it.

I didn't play the previous star wolf games so im not very big on the plot but in this u play as trader ship pilot who ends up becoming more a mercenary, taking on missions from different sources, he also meets pilots that became permanent crew. the story isn't one that very much appeals to me but i read on since i kinda like to know whats going on atm (yes sadly there's little to no dialogue, so prepare your reading glasses).

The combat seems pretty good as the fighters will use the lack of graviy in space to float by their opponents to open up with their missiles or machine guns. the focus of early combat in the game seems to be to keep enemy fighters off of your mothership since the destruction of it means gameover. making sure each fighter has some type of missile defence will also help u out in battle as well as keeping your missiles in ample supply. extra fire support comes from employing mercenaries from nearby spacestations for when your fighters are not enough to take the enemy, mercs will ask for continued payment when moving from sector to sector.

The rpg element in the game is ok as well, as your pilots take part in combat they gain points that you can later use on their specialization tree making them more effective in combat. choices u make in the game also have an a pretty significant effect for example, choosing between fighing through a team of mercs or paying them to guide u staight to a new mothership they were protecting.

WARNING this game is not for the impatient or for those who expect to command a legion of ships, this game will also requier for u to save often! but if u have a love for any type of space combat, or just like ordering around a squadron of fighters taking out pirates, then i think u might like this game. i dont really feel like i wasted my money on it either, im a dude that loves space games weather its rts, exploration, or just straight up action, its an ok space game i no there are other good ones but this one is pretty fun to me in my opinion. atm moment its on on sale, tho I've also been hearing that ppl were having problems starting and or playing the game, I took the risk and it works fine for me I'm using a laptop with a core i5, its really not that amazing a laptop but im able to play this game on high settings no problem.

Mothership tips: when your game pauses from combat, stop your mothership where it is, then engage the enemy squadron with your fighters before they notice you, then draw them closer to your mothership so it can provide some support to your fighters. this tactic works fairly well on the mission where you must attain a new mothership from a band of mercs, tis better to fight for it than it then buy it.
Your mothership is your home protect it no matter what, fighters can be replaced. if losing is unavoidable retreat to a different sector, repair, rearm and restrategize if your tactics keep failing.
Also before you enter your mission sector buy a pack of mercs, dont try to buy them in your mission sector unless you feel you can, but it never hurts to give it a shot.

Enjoy
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I was expecting a space sim like X3, where the learning curve is so deep, you'll spend 10-15 hours just learning how to play. Star Wolves 3 is more like a Bioware game, where there's a LOT of story.

I had a mission where I had to decide between delivering a spaceship to a science facility or saving a man's family from being blacklisted by the Empire. Oh, the spaceship I was delivering had a bomb stapped on it. But the man offered me a lot of money. The choices!

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This game is challenging. You start off weak and outnumbered, and it is unforgiving. You have to balance having cash available to replace a lost ship, or quicksaving/loading if that is your thing, with having the best available ships and equipment. Being unable to directly control any of the ships while in combat (you can't actually fliy the ships, just give them targets/goals/waypoints) can be a pain, as can basic maneuvering at times. So while it is possible to juggle your fighters to keep them alive, YOU WILL LOSE FIGHTERS. The skill system is not reversible, though you can get enough points to level up your chosen specialization fully, so which specialization you choose matters as do which skills you get and when. I personally enjoy this game quite a bit, though I can understand how some people may be frustrated with the mechanics.
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This game is not free of bugs. I will be blunt to tell you it falls apart from time to time and requires save quit reloads sometimes. This does not mean the game is un-playable, far from it. Once you get the hang of the somewhat simple tactical conrols of the fighters this game is very fun. It resembles most 4x style 3d space strategy games like Homeworld. Plenty of free roaming or not if you choose. The story is hard to follow and is filled with translation gaps because it is a foreighn game. It still has many great qualities that make it really fun to deck out your crew with good ships and skills and huge space battles that you can find glitches and cracks to beat the odds, even outnumbered. It is a fun game to play if you like sandbox gameplay and need a side distration this is a hoot to play.
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It has it's moments, but for the most part it's just frustrating.

Poor scripting, buggy encounters. There is no autosave worth mentioning (it happens once in a blue moon) so you can often lose hours of play if you forget to save often and in different slots.

The worst part though is the scripts are on such tight rails that even the slightest deviation means game over as your mothership inexplicably explodes.

In short: Lots of potential, mostly wasted. A frustrating and disappointing experience.