Sword of the Stars: Complete Collection comprend les jeux originaux Sword of the Stars et les 3 extensions Born of Blood, A Murder of Crows et Argos Naval Yard. Nous sommes en 2405, les scientifiques humains ont découvert une nouvelle technologie qui permet de voyager d'étoile en étoile encore plus rapidement que la vitesse lumière.
Évaluations des utilisateurs : Très positive (203 évaluation(s))
Date de parution: 3 oct 2008

Connectez-vous pour ajouter cet article à votre liste de souhaits, le suivre, ou indiquer que vous n'êtes pas intéressé

Acheter Sword of the Stars I - Complete Collection

Packages qui comprennent ce jeu

Acheter Sword of the Stars Collection

Inclut les 2 articles suivants : Sword of the Stars II: Enhanced Edition, Sword of the Stars: Complete Collection



"...strategy blender Sword of the Stars mixes one part Homeworld-style RTS combat with an equal portion of interstellar empire builder Master of Orion. The concoction works superbly, adding an intricate turn-based strategy layer to the signature 3D real-time space battles."
— PC Gamer UK

"Has the things you crave vis a vis stellar dominion."
— Penny Arcade

À propos de ce jeu

Sword of the Stars: Complete Collection comprend les jeux originaux Sword of the Stars et les 3 extensions Born of Blood, A Murder of Crows et Argos Naval Yard.

Nous sommes en 2405, les scientifiques humains ont découvert une nouvelle technologie qui permet de voyager d'étoile en étoile encore plus rapidement que la vitesse lumière. Mais, comble de la tragédie, la Terre est ravagée par les forces aliens. A l'aube d'une ère nouvelle, une autre réalité sinistre fait surface...

Sword of the Stars :
  • 4 races distinctes - Humain, Hiver, Tarkas et Liir
  • Un moteur puissant ultramoderne offre des graphiques à couper le souffle et une jouabilité à toute épreuve
  • Chaque race a un moyen de transport unique pour se déplacer entre systèmes stellaires, créant des styles de jeu complètement différents
  • Plus de 150 technologies distinctes à étudier sur un arbre des technologies dynamique
  • Plus de 40 armes parmi 6 classes différentes
  • Les joueurs peuvent créer et construire des vaisseaux selon 3 catégories de taille - Destroyer, Croiseur et Dreadnought
  • Jusqu'à 8 joueurs peuvent jouer contre l'IA et les uns contre les autres en LAN ou en ligne
  • Choisissez parmi une grande variété de scénarios de campagne pour jouer en solo ou avec des amis

Born of Blood :
  • Incarnez les impitoyables marchands d'esclaves Zuul, avec plus de 90 catégories nouvelles de vaisseaux et leur système de commandes uniques – le Tunnel Drive
  • Plus de 25 technologies additionnelles
  • 15 armes en plus à ajouter au design de vos vaisseaux
  • De nouvelles sections de vaisseaux pour les 4 races originelles, dont : War, Projector, Boarding et un nouveau genre de satellite de défense – la plateforme de défense Torpedo
  • 4 affrontements galactiques additionnels, une nouvelle grande menace, ainsi que 3 scénarios uniques et 6 cartes originales
  • De nouvelles caractéristiques de jeu, dont l'Esclavage, les Routes de commerce et les Communications Diplomatiques

A Murder of Crows :
  • Une sixième race apparait – Les Morrigi
  • De nouvelles pièces pour les vaisseaux - Plus d'une douzaine de nouvelles sections de vaisseaux
  • Un système d'entrainement unique, le ‘Grav Flock’, pour les Morrigi
  • 15 nouvelles armes
  • 27 nouvelles technologies et les nouveaux arbres technologiques Xeno-Cultural et Drones
  • Des vaisseaux transportant des Drones dans les 3 catégories de taille
  • Des vaisseaux de construction, une grande diversité de stations orbitales, des vaisseaux espions, des vaisseaux anti policiers et bien d'autres encore
  • Un nouvelle série d'améliorations et de nouveautés pour l'interface graphique

Argos Naval Yard :
  • 19 nouvelles technologies
  • Plus de 75 nouvelles sections de vaisseaux à construire
  • 10 nouvelles armes / 3 nouveaux scénarios
  • Modes solo / multijoueur avec des cartes et scénarios en coopération

Configuration requise

    • Interface : Microsoft® Windows® 2000/XP/Vista
    • Processeur : 1.5 Ghz Intel® Pentium® ou équivalent
    • Mémoire : 1 Go RAM (2 Go pour Vista)
    • Disque dur : 3 Go d'espace disque
    • Carte graphique : Carte vidéo avec 128Mo RAM compatible DirectX® 9
    • Carte son : DirectX® 8.1 ou meilleure compatible
    • DirectX® Version: DirectX® 9c
    • Connexion internet: au moins un modem 56k
    • Exigence Multijoueur : Clés Gamespy (fournies par l'éditeur)
Évaluations intéressantes des utilisateurs
13 personne(s) sur 13 (100%) ont trouvé cette évaluation utile
126.5 heures en tout
Posté le : 17 janvier
Talk about a hidden jewel. This game has it almast all to become a legend; too bad it has not a big name like EA for publisher.
You are missing some serious 4X fun if you pass this one. It has aged very well and is truly a benchmark on the genere. Don't believe me give it a shot and see for yourself.

For me THIS is the perfect 4X game along ROME:Total War.


-Has a nice tutorial and manual; not a steep learning curve.
-Can appeal to a very broad audience; vets and newcomers alike.
-AI plays reasonably well.
-Races have it's strength and weaknesess very well represented.
-Incredible modding capabilities; this is a highly replay value few other games have.
-Most mods are available even today at the developer's forum and play smoothly.
-Easy to set up mods and get rid of them.
-Very stable; I had zero issues regarding system stability in Windows trhough XP to 8.
-Mods enable to work wonders regarding the playable races.
-Most 4X games are insanely difficult or plain dumb. This game can be configured to a healthy middle ground or not... your choice.
-Very nice fleet management.
-Some screenshots are awesome.
-Very fun close battles and just perfect Electronic Warfare for your ships.
-Has a depth you won't believe until you realize you spend a lot of time tinkering with the designs and fleet roster and you realize you enjoy it as much as the battles.
-A true and worthy successor to Master of Orion 2.
-Easily one of the most valued games judging by the price/quality ratio.
-Empire management is a BREEZE, efficient, elegant and comprehensive.
-Nice diplomatic stance and neutral roaming monsters (menaces).
-Research is absolutely perfect.
-The most polished and fluid UI alnost perfect.
-Massive scale? hell yeah. Even has custom maps for a quick skirmish type play.
-A game with some seriuos lore.
-Should you want the AI to simulate the battle it can do it nicely.
-Nice physics engine that won't "CLIP"or clump your units. Actually you can use size as an advantage; more nimble and small vessels can outmanover largar ships for a nice and devious tactics.
-Once you understand special weapons, intelligence and fleet layouts you are going to like it because it adds another depths to the tactical side that can cripple "stronger" empires.


-No campaign.
-AI can be seriously hampered by bad decisions, however this is rare.
-Very hard to aim your long range weapon in some cases when a planet is between you and the enemy fleets. (your ships oblitarate a target on range though not always the ideal target).
-Some designs are a little too restrictive, but you can manage with some creativity.
-Somewhat dated graphics and sound effects.
-Some weapons require manual launch and targeting but those weapons are very nice and nasty.

As you can see a nice old school game that will knock your socks off should you manage to give it a chance. The cons are only minor and certainly won't matter once you give it a shot. Highly recommended.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
9 personne(s) sur 9 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
11.4 heures en tout
Posté le : 24 janvier
The best space 4x game there is. Total War... in space! In the turn based strategy layer you explore and colonize worlds, research and build spaceships. When two fleets meet you get real time battles.
This game has great depth, where you have to manage refueling and repair, try to counter your opponents using techs on a tech tree that has random branches missing every game. You have to deal with random events and epic Grand Manaces and AI rebellions that can be far more dangerous than your opponents. The races are really different, each with its unique travelling method, strenths and weaknessess.
All this is presented in a faily easy and intuitive way. An epic game.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
7 personne(s) sur 7 (100%) ont trouvé cette évaluation utile
68.1 heures en tout
Posté le : 31 janvier
This is one of my favourite games. It's got so much variety that every race feels like a different game.

This game is definitely a 10/10 for me.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
7 personne(s) sur 8 (88%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
4.1 heures en tout
Posté le : 3 février
I can't recommend this enough. This is the most fun I've had with a 4x since Alpha Centauri. They implemented a lot of elegant solutions to reduce tedium and streamline management without losing depth or complexity. The UI is not intuitive largely because they kept it from being cluttered, as such the tutorials are highly recommended.

Ship design was done very well. It is very satisfying to come up against an overwhelming opposition, make a few minor adjustments to a design and alter its tactics and come back and win not because you had bigger boots but because you used an effective strategy. There is a lot of depth to design, and variety is rewarded.

Strategy in combat is very enjoyable as you are given plenty of useful tools. You can make a 2 tier setup with heavily fortified ships engaging close range and long range support keeping distance without having to constantly switch between the various groups to give orders. That might sound oversimplified, but it doesn't play itself. It simply gives tools that streamline basic tactics and the end result is a smarter and more fluid battle. Also, combat is simulated in engine, there are no behind the curtains dice rolls to verify hit and miss. If missiles get shot down, it's because anti-missile turrets hit their target. Furthermore, it is possible to target specific points on the enemy if you want to disable something specific, like getting behind the enemy and taking out their forward shields, or their engines. Combat is as tedious or simple as you choose to make it, and the end result is a rewarding experience.

Diplomacy is available, but rather than assume you want to be friendly with the neighbors, the default is war, with alliances and NAP's being something you have to work for if that’s what your into. It's there if you enjoy the challenge of diplomacy, but its assumed you want to blow things up. With that said, any time you encounter a new player or AI for the first time your ships are set to hold fire, so the game respects the possibility of peace, but you must research their language and diplomatic options for them to be available.

People say this is underrated, and I have to agree. I'm more than a little annoyed that I didn't find this gem until now.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
37.8 heures en tout
Posté le : 2 février
Prepare for a long game. If you only like short games, go away. If you like long games that can be replayed, even being forced to change your tactics because the tech tree isn't guaranteed to be fully available, yet remains fully viable, play this.

There's lots of replayability in this game. Some features only work with players because the AI isn't capable of using them (I'm looking specifically at joint science projects), but for the most part the AI is as capable as any human opponent. The different drive modes each race has at their dispoasl also results in tremendously different tactics based on race, which means just changing your race can give you a completely different experience. The ship design is also able to greatly change how your game experience will be, as default ship designs with default loadouts, while fine, can be varied to an incredible degree to better suit your personal playstyle. You prefer missiles, and lots of 'em? Load up with corrosive missiles, maybe. Lasers more your style? Battle bridge and blazer mission section. Small craft your thing? Use drones, especially if you have access to the C.O.L. upgrade to launch them straight at your foes at high speed.

But whatever you do, seriously, prepare for a long game, especially on the largest maps. Personally, I love that, but I know not everyone does, so be forewarned, we're talking a game in this runs more like a tournament in RTS.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante