Sword of the Stars: Complete Collection is the original Sword of the Stars games and the three expansions Born of Blood, A Murder of Crows and Argos Naval Yard. It is the year 2405, and human scientists have discovered a new technology that allows travel from star to star at speeds faster than light.
Erg positief (262 recensies) - 91% van de 262 gebruikersrecensies voor deze game is positief.
Releasedatum: 3 okt 2008

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Bevat 2 items: Sword of the Stars II: Enhanced Edition, Sword of the Stars: Complete Collection



"...strategy blender Sword of the Stars mixes one part Homeworld-style RTS combat with an equal portion of interstellar empire builder Master of Orion. The concoction works superbly, adding an intricate turn-based strategy layer to the signature 3D real-time space battles."
— PC Gamer UK

"Has the things you crave vis a vis stellar dominion."
— Penny Arcade

Over dit spel

Sword of the Stars: Complete Collection is the original Sword of the Stars games and the three expansions Born of Blood, A Murder of Crows and Argos Naval Yard.

It is the year 2405, and human scientists have discovered a new technology that allows travel from star to star at speeds faster than light. But tragedy strikes, as Earth is ravaged by an alien force. The dawning of a new era was stymied by a grim, new reality...

Sword of the Stars:
  • 4 distinct races - Human, Hiver, Tarkas and Liir
  • A powerful state of the art engine delivers breathtaking graphics and robust game play
  • Each race has a unique mode of transport between star systems, creating very different styles of play
  • Over 150 distinct technologies to research on a dynamic tech tree
  • Over 40 weapons from six different weapon classes
  • Players can design and build ships from three size classes - Destroyer, Cruiser, and Dreadnought
  • Up to 8 players can play against the AI and one another over LAN or online
  • Choose from a variety of scenario campaigns to play alone or with friends

Born of Blood:
  • Play as the merciless Zuul Slavers with over 90 brand-new ship sections and their unique drive system – the Tunnel Drive
  • Over 25 additional technologies
  • 15 more weapons you can add to your ship designs
  • New ship sections for the original four races, including: War, Projector, Boarding, and a new type of defense satellite – the Torpedo Defense Platform
  • 4 additional galactic encounters, a new grand menace, plus 3 unique scenarios and 6 original maps
  • New game features, including Slavery, Trade Routes, and Diplomatic Communications

A Murder of Crows:
  • A New Sixth race – The Morrigi
  • New Ship Sections - Over a dozen new ship sections
  • Unique ‘Grav Flock’ Drive System for Morrigi
  • 15 new weapons
  • 27 new technologies and the new Xeno-Cultural and Drones tech tree
  • Drone carrying ships in all three size classes
  • Construction ships, a variety of orbital stations, spy ships, police cutters, and more
  • A whole new set of GUI enhancements and additions

Argos Naval Yard:
  • 19 new technologies
  • Over 75 new ship section to build
  • 10 new weapons / 3 New Scenarios
  • Single Player / Multi-player with co-op scenario maps


    • Operating System: Microsoft® Windows® 2000/XP/Vista
    • Processor: 1.5 Ghz Intel® Pentium® or equivalent
    • Memory: 1 GB RAM (2 GB for Vista)
    • Hard Disk Space: 3 GB Available
    • Video Card: DirectX® 9 compliant video card with 128MB RAM
    • Sound Card: DirectX® 8.1 or better compatible
    • DirectX® Version: DirectX® 9c
    • Internet Connection: at least 56k modem
    • Multiplayer Requirement: Gamespy key (provided by publisher)
Nuttige klantrecensies
13 van de 15 mensen (87%) vonden deze recensie nuttig
33.3 uur in totaal
Geplaatst: 28 november 2015
Not perfect, but well thought and good

The game Sword of the stars is a dated game. But even over time the shine of this jewel couldn't be dimmed.

First, it has all the basic stuff that a 4X game should have, Exploration, Exploitation, Expansion and Extermination.

Each of the races has their unique style of ship building and selection of Technology (which also might change slightly from playthrough to playthrough). Furthermore has each race their own needs of habitats, their own lore and most important, each has their strength and weakness. Keep those facts and specialities always in mind, because they will help you along the developement of your surpreme empire.

And yes, that is the true objective in the game: "Build your empire, expand it to the fringes of the galaxy and destroy all other races. If you involve random encounters be warned that they are quite challenging... and sometimes at an early level of developement travelling species can finish off your empire just at the start of the game.

One thing that ticks me off was, that the game actually cheats. When you are starting with some races you will encounter (if played by AI) SolForce fleets early, sometimes build up to very impossible sizes (at least to normal construction).

The other thing is the obvious non existence of diplomatic virtues, especially if you play with AI's against Humans are the most cheating, lying and betraying race of the game... (which actually might stem from reality... heheheheh).

  • Nice Tactical Spacefights, you can give orders sit back and watch your results... while feverishly looking how your dreadnaught just breaks up by an massive attack of cruisers... Darn...
  • The races are "unique", they are in depth described in the setup screen, with history, technology writeups and some lore.
  • The Techtrees are randomized at start of the session, thus you might not always have the same technologies when you start an new game, some techs are race specific, take care and read the descriptions carefully.
  • The game tends to cheat...
  • Diplomacy is mostly fruitless during AI sessions, at least I had real troubles with the reliability of pacts...


Even with the game cheating, you still can win - you just have to prepare yourself with all racial capabillities and industrial might. More anoying is the diplomacy, which is only fun during games with human foes in a multiplayer game. The options of what you can say to the other players can at first be quite stunning, but believe me - it's more easier than you might think. Also a bit on the off side, though not really something to be negative is the "one" world per System solution... There would have been other options, but this is not implemented...

Overall this is a playable fun game, which will bind you for a while on your computer, exploring the possibilities, the races and of course the technologies...

If you are searching for a game that offers you lore, tactical and strategical possibilities, 4Xing and marvelous tactical Spacefights... this game would be a game for you.
Was deze recensie nuttig? Ja Nee Grappig
9 van de 10 mensen (90%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
217.4 uur in totaal
Geplaatst: 25 november 2015
This game will always have a place in my heart!!! ohh the endless hours....
Was deze recensie nuttig? Ja Nee Grappig
9 van de 10 mensen (90%) vonden deze recensie nuttig
38.5 uur in totaal
Geplaatst: 18 november 2015
This one has aged VERY well. It's in the category of a "just one more turn" type of game

And I like it better than Sword Of The Stars 2. A lot better....quite a bit
Was deze recensie nuttig? Ja Nee Grappig
4 van de 4 mensen (100%) vonden deze recensie nuttig
34.8 uur in totaal
Geplaatst: 15 februari
Literally the single best RTS/Empire Builder game I have ever played.
Flawless Tactical and Strategic level mechanisms, AI that manage to not be Civ 5 levels of stupid, it goes on.
You can design and build you own units. In an RTS. If you don't think that's the tighest ♥♥♥♥, get out of my face.
It's ten bucks for the complete collection. Buy it.

Just uh, don't buy the sequel unless you enjoy a UI that makes Dwarf Fortress seem simple and user friendly by comparison.
Was deze recensie nuttig? Ja Nee Grappig
3 van de 3 mensen (100%) vonden deze recensie nuttig
47.4 uur in totaal
Geplaatst: 18 november 2015
Quite excellent.

In many ways weaker than MOO2. Less replayability, less interesting colony building and development, not just as nicely designed.

In some ways equal ... differences of races, variety of space-crafts, battle strategies, variety and importance of research.

In some ways better!! ... space craft management, size of map (much much bigger than the comparingly tiny MOO2 maps), space battle, ease of colonization progress, methods of space travel.

I might give MOO2 9/10 ... this one will get a solid 8/10.
Was deze recensie nuttig? Ja Nee Grappig