Sword of the Stars: Complete Collection incluye los juegos originales de Sword of the Stars y las tres expansiones Born of Blood, A Murder of Crows y Argos Naval Yard. Es el año 2405 y científicos humanos han descubierto una nueva tecnología que permite realizar viajes interestelares a velocidades superiores a la de la luz.
Análisis de usuarios: Muy positivos (185 análisis)
Fecha de lanzamiento: 3 de oct. 2008

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Comprar Sword of the Stars I - Complete Collection

Packs que incluyen este juego

Comprar Sword of the Stars Collection

Incluye 2 artículos: Sword of the Stars II: Enhanced Edition, Sword of the Stars: Complete Collection

 

Críticas

"...Sword of the Stars mezcla una parte de los combates estratégicos en tiempo real al estilo de Homeworld con una porción idéntica del juego de construcción de imperios interestelares Master of Orion. El resultado no puede ser más satisfactorio, añadiendo una compleja capa de estrategia por turnos en las batallas espaciales en 3D y en tiempo real del juego."
— PC Gamer UK

"Tiene todo lo que esperas en una dominación estelar."
— Penny Arcade

Acerca de este juego

Sword of the Stars: Complete Collection incluye los juegos originales de Sword of the Stars y las tres expansiones Born of Blood, A Murder of Crows y Argos Naval Yard.

Es el año 2405 y científicos humanos han descubierto una nueva tecnología que permite realizar viajes interestelares a velocidades superiores a la de la luz. Pero ocurre una tragedia, la Tierra es arrasada por una fuerza alienígena. El nacimiento de una nueva era fue eclipsado por una triste y nueva realidad...

Sword of the Stars:
  • 4 razas diferentes - Humanos, Hiver, Tarkas y Liir
  • Un potente motor gráfico que proporciona gráficos que te dejarán sin aliento y un sólido estilo de juego
  • Cada raza tiene un singular modo de transporte entre los sistemas estelares, proporcionando estilos de juego muy diversos
  • Más de 150 tecnologías distintas a investigar en un árbol tecnológico dinámico
  • Más de 40 armas en seis diferentes clases
  • Los jugadores pueden diseñar y construir naves de tres tipos de tamaño - Destructor, Crucero y Dreadnought
  • Hasta 8 jugadores pueden jugar contra la IA y otro en LAN u online
  • Elige entre una variedad de escenarios de campaña para jugar solo o con amigos

Born of Blood:
  • Juega en la piel de los despiadados Esclavistas Zuul con más de 90 nuevas naves y su singular sistema de navegación – la Navegación de Túnel
  • Más de 25 tecnologías nuevas
  • 15 armas más que puedes añadir a tus naves
  • Nuevas naves para las cuatro razas originales, incluyendo: Guerra, Proyector, Embarque y un nuevo tipo de defensa satélite – la Plataforma de Defensa Torpedo
  • 4 encuentros galácticos adicionales, una nueva gran amenaza además de 3 escenarios únicos y 6 mapas originales
  • Nuevas características de juego, incluyendo Esclavitud, Rutas Comerciales y Comunicaciones Diplomáticas

A Murder of Crows:
  • Una Nueva Sexta raza – Los Morrigi
  • Nuevas Naves - Sobre una docena de naves nuevas
  • Singular Sistema de Navegación ‘Grav Flock’ para los Morrigi
  • 15 armas nuevas
  • 27 nuevas tecnologías y el nuevo árbol tecnológico Alienígena-Cultural y de Drones
  • Naves transportadoras de Drones disponibles en los tres tipos de tamaño
  • Naves constructoras, una variedad de estaciones orbitales, naves espías, naves de vigilancia policial y mucho más
  • Un completo conjunto de mejoras y nuevos elementos para la interfaz

Argos Naval Yard:
  • 19 nuevas tecnologías
  • Más de 75 nuevas naves que poder construir
  • 10 nuevas armas / 3 nuevos escenarios
  • Para un solo jugador / multijugador con mapas en cooperativo

Requisitos del sistema

    • Sistema Operativo: Microsoft® Windows® 2000 / XP / Vista
    • Procesador: Intel® Pentium® a 1.5 GHzo equivalente
    • Memoria: 1 GB de RAM (2 GB para Vista)
    • Disco Duro: 3 GB de espacio libre
    • Gráficos: Tarjeta gráfica compatible con DirectX® 9 y con 128 MB de VRAM
    • Sonido: Compatible con DirectX® 8.1 o posterior
    • Versión de DirectX®: DirectX® 9c
    • Conexión a Internet: Al menos un módem de 56 k
    • Requisitos del Multijugador: Clave Gamespy (proporcionada por el distribuidor)
Análisis útiles de usuarios
A 2 de 2 personas (100%) les ha sido útil este análisis
10.6 h registradas
Publicado: 4 de enero
Es un juego muy completo, y MUY complicado si no sabes muy bien que hacer. MUY recomendable leerse el manual en PDF que viene incluido en la carpeta del juego.

Si no lo entiendes o no lo puedes leer, porque no sabes ingles... pues... tampoco entenderas el juego xD
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A 45 de 45 personas (100%) les ha sido útil este análisis
115.5 h registradas
Publicado: 4 de noviembre de 2014
This is one of the most underated 4X games ive played. Ive put way more than 112 hours into it before i had steam. The combat controls take a bit of getting used to but once you have those nailed this game will eat hours of your life.

Planet management and the tech tree are easy to understand but the tech still retains depth. After an 8 hour long game you will still have lots of tech still to discover.
Whilst the graphics are a little dated it really doesnt matter once you are playing and you are immersed. Combat is enjoyable to watch especially when you have 3 massive dreadnoughts trying to face off against an entire enemy fleet.



This is a really solid game one of my favourite random buys ever .Its worth every penny and if you see it in a sale definatly grab it!
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A 31 de 35 personas (89%) les ha sido útil este análisis
677.9 h registradas
Publicado: 29 de octubre de 2014
Classic game, runs great on older cpu's, and has almost infite replay value. Much better than newer games coming out.
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A 17 de 17 personas (100%) les ha sido útil este análisis
210.4 h registradas
Publicado: 14 de noviembre de 2014
A surprising favorite among 4X games. I've put 90% of my time into this game before getting it on Steam, and I still come back to it now and again. Everything about SotS is cut down to its best aspects; empire management is user friendly and simplified, but still a powerful way to gain an advantage, while combat is straight to the point and engaging. You will never spend twenty minutes meticulously planning your next turn. Instead you'll be rushing to make new designs and push production, scraping together fleets to push your advantage and stave off annihilation.

If this game had better publishing, it would rank among the classics. And once you think you've played it out, just try the ACM mod.
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A 6 de 6 personas (100%) les ha sido útil este análisis
66.7 h registradas
Publicado: 4 de diciembre de 2014
Basically Rome Total War in space. Only less buggy and you don't have to worry about ♥♥♥♥ing squalor(Diplomacy is still lacking, but who has time for that while commiting genocide on bird/fish/dog/ant/whateverthe♥♥♥♥tarkansare people?).

Combat plays kind of like Star Wars: Empire At War, only MUCH more in depth. You can pin point exactly where you want your ships to fire and with what weapons. Every weapon has it's own use and even your basic destroyer class ships still have their uses end game.

The research tree is race specific and semi-random, so although you do have a few technologies you can count on being there, don't always expect to get that Anti-Matter Missile Upgrade. However you can still salvage technology from enemy ships, so not all is lost. The tree itself is vast and makes you feel like you're playing pokemon(GOTTA LEARN THEM ALL!) for scientists. Unfortunately, finding out how something is effective requires either a google search or trial and error.

I play on a Dual Pentium 2.3 ghz laptop with an integrated graphics card(♥♥♥♥ you Intel), and yet so far I have yet to hit a spot where framerate becomes an issue. However once an AI controls a large territory they take longer to figure what they do(so I assume) and so you get a 30 sec to 1 min delay in turns. Which is extremely frustrating when you are just trying to skip turns.

I've played with the AI on normal difficulty and default economic settings and so far I've been able to take on empires twice my size(probably due to me beefing up my economy then research end game tech a little early and I did finish around 400-500 turns so not the quickest by any means). The time limit can be a curse when you are trying to comb the area for enemy units or simply trying to glass a planet.

Great game, definitely something for those of you who want to conquer the galaxy, plenty of race variety and scenarios to make you replay this game.
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A 5 de 5 personas (100%) les ha sido útil este análisis
70.9 h registradas
Publicado: 15 de noviembre de 2014
Análisis de preestreno
Very fun game with random tech tree to spice up each playthrough. The combat is well paced going from simple to complex as you research new guns and toys for your ships. The trading feels a little overpowered.
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A 5 de 5 personas (100%) les ha sido útil este análisis
165.2 h registradas
Publicado: 22 de noviembre de 2014
This is a great 4x game. It has a few shortcommings, but overall its a highly enjoyable game worthy of many many playthoughs. One would figure that the sequal would be awesome... but this one is good.
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A 4 de 4 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
11.4 h registradas
Publicado: 24 de enero
The best space 4x game there is. Total War... in space! In the turn based strategy layer you explore and colonize worlds, research and build spaceships. When two fleets meet you get real time battles.
This game has great depth, where you have to manage refueling and repair, try to counter your opponents using techs on a tech tree that has random branches missing every game. You have to deal with random events and epic Grand Manaces and AI rebellions that can be far more dangerous than your opponents. The races are really different, each with its unique travelling method, strenths and weaknessess.
All this is presented in a faily easy and intuitive way. An epic game.
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A 4 de 4 personas (100%) les ha sido útil este análisis
4.1 h registradas
Publicado: 3 de febrero
I can't recommend this enough. This is the most fun I've had with a 4x since Alpha Centauri. They implemented a lot of elegant solutions to reduce tedium and streamline management without losing depth or complexity. The UI is not intuitive largely because they kept it from being cluttered, as such the tutorials are highly recommended.

Ship design was done very well. It is very satisfying to come up against an overwhelming opposition, make a few minor adjustments to a design and alter its tactics and come back and win not because you had bigger boots but because you used an effective strategy. There is a lot of depth to design, and variety is rewarded.

Strategy in combat is very enjoyable as you are given plenty of useful tools. You can make a 2 tier setup with heavily fortified ships engaging close range and long range support keeping distance without having to constantly switch between the various groups to give orders. That might sound oversimplified, but it doesn't play itself. It simply gives tools that streamline basic tactics and the end result is a smarter and more fluid battle. Also, combat is simulated in engine, there are no behind the curtains dice rolls to verify hit and miss. If missiles get shot down, it's because anti-missile turrets hit their target. Furthermore, it is possible to target specific points on the enemy if you want to disable something specific, like getting behind the enemy and taking out their forward shields, or their engines. Combat is as tedious or simple as you choose to make it, and the end result is a rewarding experience.

Diplomacy is available, but rather than assume you want to be friendly with the neighbors, the default is war, with alliances and NAP's being something you have to work for if that’s what your into. It's there if you enjoy the challenge of diplomacy, but its assumed you want to blow things up. With that said, any time you encounter a new player or AI for the first time your ships are set to hold fire, so the game respects the possibility of peace, but you must research their language and diplomatic options for them to be available.

People say this is underrated, and I have to agree. I'm more than a little annoyed that I didn't find this gem until now.
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A 2 de 2 personas (100%) les ha sido útil este análisis
68.1 h registradas
Publicado: 31 de enero
This is one of my favourite games. It's got so much variety that every race feels like a different game.


This game is definitely a 10/10 for me.
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A 2 de 2 personas (100%) les ha sido útil este análisis
123.4 h registradas
Publicado: 17 de enero
Talk about a hidden jewel. This game has it almast all to become a legend; too bad it has not a big name like EA for publisher.
You are missing some serious 4X fun if you pass this one. It has aged very well and is truly a benchmark on the genere. Don't believe me give it a shot and see for yourself.

For me THIS is the perfect 4X game along ROME:Total War.

PROS:

-Has a nice tutorial and manual; not a steep learning curve.
-Can appeal to a very broad audience; vets and newcomers alike.
-AI plays reasonably well.
-Races have it's strength and weaknesess very well represented.
-Incredible modding capabilities; this is a highly replay value few other games have.
-Most mods are available even today at the developer's forum and play smoothly.
-Easy to set up mods and get rid of them.
-Very stable; I had zero issues regarding system stability in Windows trhough XP to 8.
-Mods enable to work wonders regarding the playable races.
-Most 4X games are insanely difficult or plain dumb. This game can be configured to a healthy middle ground or not... your choice.
-Very nice fleet management.
-Some screenshots are awesome.
-Very fun close battles and just perfect Electronic Warfare for your ships.
-Has a depth you won't believe until you realize you spend a lot of time tinkering with the designs and fleet roster and you realize you enjoy it as much as the battles.
-A true and worthy successor to Master of Orion 2.
-Easily one of the most valued games judging by the price/quality ratio.
-Empire management is a BREEZE, efficient, elegant and comprehensive.
-Nice diplomatic stance and neutral roaming monsters (menaces).
-Research is absolutely perfect.
-The most polished and fluid UI alnost perfect.
-Massive scale? hell yeah. Even has custom maps for a quick skirmish type play.
-A game with some seriuos lore.
-Should you want the AI to simulate the battle it can do it nicely.
-Nice physics engine that won't "CLIP"or clump your units. Actually you can use size as an advantage; more nimble and small vessels can outmanover largar ships for a nice and devious tactics.
-Once you understand special weapons, intelligence and fleet layouts you are going to like it because it adds another depths to the tactical side that can cripple "stronger" empires.

CONS:

-No campaign.
-AI can be seriously hampered by bad decisions, however this is rare.
-Very hard to aim your long range weapon in some cases when a planet is between you and the enemy fleets. (your ships oblitarate a target on range though not always the ideal target).
-Some designs are a little too restrictive, but you can manage with some creativity.
-Somewhat dated graphics and sound effects.
-Some weapons require manual launch and targeting but those weapons are very nice and nasty.

As you can see a nice old school game that will knock your socks off should you manage to give it a chance. The cons are only minor and certainly won't matter once you give it a shot. Highly recommended.
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A 1 de 1 personas (100%) les ha sido útil este análisis
6.3 h registradas
Publicado: 12 de marzo
Wayyyyyy better than Civ Beyond Earth

1/5 the price of Beyond Earth (not even counting Steam sales)

3D maps in all directions instead of, you know, hexagons (Instead of individual planets, you're conquering planets iiiin spaaaace)

Live-action battles! Yeah, you command that fleet, champ! Set thrusters to overdrive, baby!

Randomized research trees! Your builds are going to be like your childhood homes: never the same one twice!

Sooooo many options for a custom game! Racist against Hivers? They don't have to exist in your world! Are you lame and want space to be flat? There's an option for that, and you lost my respect! Want to give yourself an unfair advantage? It's okay, the AI can't complain! (Your friends might)

All in all, a cool game for if you always wanted to become a galaxial tyrant, but don't have the stomach for killing real aliens (or humans, but that is so vanilla)
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A 1 de 1 personas (100%) les ha sido útil este análisis
37.8 h registradas
Publicado: 2 de febrero
Prepare for a long game. If you only like short games, go away. If you like long games that can be replayed, even being forced to change your tactics because the tech tree isn't guaranteed to be fully available, yet remains fully viable, play this.

There's lots of replayability in this game. Some features only work with players because the AI isn't capable of using them (I'm looking specifically at joint science projects), but for the most part the AI is as capable as any human opponent. The different drive modes each race has at their dispoasl also results in tremendously different tactics based on race, which means just changing your race can give you a completely different experience. The ship design is also able to greatly change how your game experience will be, as default ship designs with default loadouts, while fine, can be varied to an incredible degree to better suit your personal playstyle. You prefer missiles, and lots of 'em? Load up with corrosive missiles, maybe. Lasers more your style? Battle bridge and blazer mission section. Small craft your thing? Use drones, especially if you have access to the C.O.L. upgrade to launch them straight at your foes at high speed.

But whatever you do, seriously, prepare for a long game, especially on the largest maps. Personally, I love that, but I know not everyone does, so be forewarned, we're talking a game in this runs more like a tournament in RTS.
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A 1 de 1 personas (100%) les ha sido útil este análisis
25.3 h registradas
Publicado: 2 de enero
A great 4x game.
Very focused on ship development and space combat.
Races are interesting and each dictates a different approach to many aspects of the game.
Surprisingly atmoshpheric.
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A 3 de 5 personas (60%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.3 h registradas
Publicado: 25 de diciembre de 2014
I have no idea how to play this game but i like it
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A 7 de 13 personas (54%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
15.2 h registradas
Publicado: 7 de diciembre de 2014
i like it make another *throws glass*
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A 43 de 43 personas (100%) les ha sido útil este análisis
2.9 h registradas
Publicado: 21 de julio de 2014
I had to buy this game again in order to review it. My hours played does not include the older Steam version that isn't sold anymore.

This is hands down my favourite game of all time. Therefore I am actually going to take time writing this review.

Ridiculously deep, engaging gameplay that can allow for 250+ hours for a single large game - a game filled with desperate struggles against merciless and highly adaptable AI in long late-night/early morning sessions. A very nice physics engine allows for some interesting RTS battles with completely customised ships bristling with esoteric weaponry - from the humble red laser to giant space revolvers that shoot asteroids that glass planets.

With a quasi-randomised tech tree system and 6 different races that each play completely differently, it is easy to spend thousands of hours on this game and still not experience everything it has to offer. Multiplayer is just as good - coordinate with a friend or compete against them in 4X/RTT combined gameplay. If you thought multiplayer games of Sins of a Solar Empire or Civ were long, this game is somewhat longer, but rewards you with deep satisfaction during and after play.

Overall it is similar to the Master of Orion series of games if you remember those, but also feels akin to Total War with the RTT combined with turn-based strategy, and the depth of control available during battles. Most of the time you are trying to expand, tech up and survive in a turn-based 4X type strategic map.

However, if one of your ships encounters something hostile, you are given the option to fight manually; this is often very rewarding, you are able to visually assess the ships, including tech level and weaponry, and to also destroy them with extreme prejudice (or not if you prefer). The RTT game engine allows polygon targeting, allowing you to aim shots at precise parts of their ships - snipe off their turrets or shoot out their engines so their inertia causes them to crash into a planet. The level of detail simulated allows for incredibly fun and often unpredictable fights. This is not like Sins, where ships have simple health bars and succumb after a set number of hits; exactly what and where you hit things is of great importance - hit a tanker in the fuel tanks hard enough and be rewarded with a satisfying secondary explosion, sometimes disintegrating the ship and everything small within a large radius.

Visually, it is quite dated now, something that they tried to fix in the sequel, which is somewhat buggy and sometimes broken. However, this original is very well polished, and I would highly recommend this gem of a game to anyone with half a brain and some patience.

If you do end up enjoying it as much as I have, the sequel may be worth trying, but be prepared for a general feeling of lack of completeness that is absent in this original. I wouldn't fault the devs too much for that, Paradox wanted them to release at an incomplete point and it was do-or-die for the studio. It has come a long way since release but the devs aimed a bit too high and fell short. This does not mean it is terrible, much fun is to be had, with a lot of new things to be tried - if you have the patience and an SSD to cope with the *occasional* CTD - (occasional is a relative term).

TL;DR: this is a very good and underrated game, buy it (it is also cheap), play it. Don't buy the second one if you are new to the series unless you are a masochist with too much money.
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A 36 de 38 personas (95%) les ha sido útil este análisis
83.0 h registradas
Publicado: 18 de enero de 2014
So my friend introduced me to this game as he wanted more friends to play with. It was an old game (relatively) and I expected a few laughs and not much else. I didn't ask for this. I didn't ask for Civilization in space. I didn't ask for all the lore and all the different races and ships. I didn't ask for interesting space combat and with ship by ship construction and pretty high level strategy. They even forced multiple maps down my throat with a tech tree that is randomly generated from game to game! It was horrible. Terrible. I didn't want this.

On a more serious note. The game is fun, as usual especially with friends. Has a pretty good learning curve, interesting races with tons of lore to read. Every race plays different and is interesting in what they are good and not good at. Good mechanics and has actual space battle where you control the ships in 3d space. It can be a bit daunting at times and for some people it might get boring if things get slow. However I very much liked this game. Certainly gave me some sleepless nights staying up to play it. Graphics are solid. No real complaints, though games do tend to go very long.
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A 29 de 30 personas (97%) les ha sido útil este análisis
27.5 h registradas
Publicado: 21 de abril de 2014
+/+ Unique take on research.
+/+ Simple ship building UI.
+/+ First encounters with alien species is handled very well.
+/+ All six species have unique play styles and lore as well as provide unique opponents to fight.
+/+ Micromanagement decreases with game length.
+/+ full 3 dimensional star maps (with many choices included a ‘2D’ star map for those who prefer 2D).
+/+ Games are very customizable.

+/- Turn-based star map with real-time battles (kind of like Total War in space).
+/- Economy management is relatively simple.
+/- Graphics are nothing to write home about (not that important for a 4x strategy game IMO).

-/- SotS lacks a sufficient tutorial and the UI fails to present all relevant information.
-/- Sound effects range from average to bad. Some may even find them offensive.
-/- Lacks steam features.

Verdict: 8.8/10. SotS is a very impressive and unique take on the 4x genre. The developer managed to create a game design that scales the micromanagement with empire size. The ship design is one of the best I’ve seen in a 4x game (Star Ruler would be my only contender). The game has a steep learning curve and requires some forum reading/let’s plays to gain a moderate understanding of the underlying mechanics. If you are willing to invest the time, you will find a lot to love in Sword of the Stars.
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A 25 de 26 personas (96%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
23.8 h registradas
Publicado: 3 de octubre de 2014
If you like space battles featuring fleets of custom ships, buy this game.
If you like colonizing, conquering, and converting other factions or races, buy this game!
If you have ever wanted to be the undying sage presence that guides an ancient race of space-faring birds as they subjugate the far reaches of the abyss, tearing through the galaxy on the quest to restore their empire to it's former glory, BUY THIS GAME!
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