Sword of the Stars: Complete Collection incluye los juegos originales de Sword of the Stars y las tres expansiones Born of Blood, A Murder of Crows y Argos Naval Yard. Es el año 2405 y científicos humanos han descubierto una nueva tecnología que permite realizar viajes interestelares a velocidades superiores a la de la luz.
Análisis de usuarios: Muy positivos (137 análisis)
Fecha de lanzamiento: 3 de Oct, 2008

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Incluye 2 artículos: Sword of the Stars: Complete Collection, Sword of the Stars II: Enhanced Edition

 

Análisis

"...Sword of the Stars mezcla una parte de los combates estratégicos en tiempo real al estilo de Homeworld con una porción idéntica del juego de construcción de imperios interestelares Master of Orion. El resultado no puede ser más satisfactorio, añadiendo una compleja capa de estrategia por turnos en las batallas espaciales en 3D y en tiempo real del juego."
— PC Gamer UK

"Tiene todo lo que esperas en una dominación estelar."
— Penny Arcade

Acerca de este juego

Sword of the Stars: Complete Collection incluye los juegos originales de Sword of the Stars y las tres expansiones Born of Blood, A Murder of Crows y Argos Naval Yard.

Es el año 2405 y científicos humanos han descubierto una nueva tecnología que permite realizar viajes interestelares a velocidades superiores a la de la luz. Pero ocurre una tragedia, la Tierra es arrasada por una fuerza alienígena. El nacimiento de una nueva era fue eclipsado por una triste y nueva realidad...

Sword of the Stars:
  • 4 razas diferentes - Humanos, Hiver, Tarkas y Liir
  • Un potente motor gráfico que proporciona gráficos que te dejarán sin aliento y un sólido estilo de juego
  • Cada raza tiene un singular modo de transporte entre los sistemas estelares, proporcionando estilos de juego muy diversos
  • Más de 150 tecnologías distintas a investigar en un árbol tecnológico dinámico
  • Más de 40 armas en seis diferentes clases
  • Los jugadores pueden diseñar y construir naves de tres tipos de tamaño - Destructor, Crucero y Dreadnought
  • Hasta 8 jugadores pueden jugar contra la IA y otro en LAN u online
  • Elige entre una variedad de escenarios de campaña para jugar solo o con amigos

Born of Blood:
  • Juega en la piel de los despiadados Esclavistas Zuul con más de 90 nuevas naves y su singular sistema de navegación – la Navegación de Túnel
  • Más de 25 tecnologías nuevas
  • 15 armas más que puedes añadir a tus naves
  • Nuevas naves para las cuatro razas originales, incluyendo: Guerra, Proyector, Embarque y un nuevo tipo de defensa satélite – la Plataforma de Defensa Torpedo
  • 4 encuentros galácticos adicionales, una nueva gran amenaza además de 3 escenarios únicos y 6 mapas originales
  • Nuevas características de juego, incluyendo Esclavitud, Rutas Comerciales y Comunicaciones Diplomáticas

A Murder of Crows:
  • Una Nueva Sexta raza – Los Morrigi
  • Nuevas Naves - Sobre una docena de naves nuevas
  • Singular Sistema de Navegación ‘Grav Flock’ para los Morrigi
  • 15 armas nuevas
  • 27 nuevas tecnologías y el nuevo árbol tecnológico Alienígena-Cultural y de Drones
  • Naves transportadoras de Drones disponibles en los tres tipos de tamaño
  • Naves constructoras, una variedad de estaciones orbitales, naves espías, naves de vigilancia policial y mucho más
  • Un completo conjunto de mejoras y nuevos elementos para la interfaz

Argos Naval Yard:
  • 19 nuevas tecnologías
  • Más de 75 nuevas naves que poder construir
  • 10 nuevas armas / 3 nuevos escenarios
  • Para un solo jugador / multijugador con mapas en cooperativo

Requisitos del sistema

    • Sistema Operativo: Microsoft® Windows® 2000 / XP / Vista
    • Procesador: Intel® Pentium® a 1.5 GHzo equivalente
    • Memoria: 1 GB de RAM (2 GB para Vista)
    • Disco Duro: 3 GB de espacio libre
    • Gráficos: Tarjeta gráfica compatible con DirectX® 9 y con 128 MB de VRAM
    • Sonido: Compatible con DirectX® 8.1 o posterior
    • Versión de DirectX®: DirectX® 9c
    • Conexión a Internet: Al menos un módem de 56 k
    • Requisitos del Multijugador: Clave Gamespy (proporcionada por el distribuidor)
Análisis útiles de usuarios
A 3 de 3 personas (100%) les ha sido útil este análisis
17.5 h registradas
Publicado: 3 de Octubre
If you like space battles featuring fleets of custom ships, buy this game.
If you like colonizing, conquering, and converting other factions or races, buy this game!
If you have ever wanted to be the undying sage presence that guides an ancient race of space-faring birds as they subjugate the far reaches of the abyss, tearing through the galaxy on the quest to restore their empire to it's former glory, BUY THIS GAME!
¿Te ha sido útil este análisis? No
4.7 h registradas
Publicado: 21 de Octubre
El menu de juego y el movimiento por el mapa son muy ortopedicos. Los combates te convierten en un aburrido espectador, y los gráficos dejan mucho que desear.
¿Te ha sido útil este análisis? No
171.8 h registradas
Publicado: 18 de Octubre
A truely epic space 4X game. Turn based, but with real time combat inbetween turns. Find your way through a huge tech tree that changes with each race and play through.
¿Te ha sido útil este análisis? No
647.1 h registradas
Publicado: 2 de Octubre
I have played this game for a very long time, it is a good game.
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17.4 h registradas
Publicado: 3 de Octubre
old school
in depth
Space Strategy
FUN

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20.9 h registradas
Publicado: 4 de Octubre
Pros:

A very deep strategy game combining slow paced turn based strategy with battles handled in a tactically rich real-time, so fans of either should find something to enjoy. Gameplay is smooth, Intuitive, and mostly bug-free at this point.There is seemingly limitless customization with a wealth of ship designs and weapons systems to implement all with their own strengths and weaknesses, countless tech options allowing you to customize your playstyle depending on what research you choose to specialize in, along with each playable race feeling truly unique in their playstyle. Multiple scenarios to play through with differing victory condition based on your race and/or faction within that race.

Cons:

The sheer amount of information on the screen and choices to make can be a little mind boggling at first but is fairly intuitive and doesn't take too long to learn. Graphics are a bit dated at this time but certainly acceptable. Music is forgettable but maintains a pleasant atmosphere in the game. The AI doesnt scale particularly well however often remaining pretty easy on any difficulty but you can offset that with handicaps while setting up the match. RNG tech availability can leave a game terribly unbalanced if you're extremely unlucky. Lack of a true 'story mode' may turn off some players.

Overall a solid game that has given me hundreds of hours of entertainment long before it was available on steam,
¿Te ha sido útil este análisis? No
123.6 h registradas
Publicado: 3 de Octubre
Best space 4x game I have ever played. Each race travels differently. Every game has a different research tree. Awesome random events. Only issue is automating battles with drones and balance of some weapons.
¿Te ha sido útil este análisis? No
619.8 h registradas
Publicado: 29 de Octubre
Classic game, runs great on older cpu's, and has almost infite replay value. Much better than newer games coming out.
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A 15 de 15 personas (100%) les ha sido útil este análisis
2.9 h registradas
Publicado: 21 de Julio
I had to buy this game again in order to review it. My hours played does not include the older Steam version that isn't sold anymore.

This is hands down my favourite game of all time. Therefore I am actually going to take time writing this review.

Ridiculously deep, engaging gameplay that can allow for 250+ hours for a single large game - a game filled with desperate struggles against merciless and highly adaptable AI in long late-night/early morning sessions. A very nice physics engine allows for some interesting RTS battles with completely customised ships bristling with esoteric weaponry - from the humble red laser to giant space revolvers that shoot asteroids that glass planets.

With a quasi-randomised tech tree system and 6 different races that each play completely differently, it is easy to spend thousands of hours on this game and still not experience everything it has to offer. Multiplayer is just as good - coordinate with a friend or compete against them in 4X/RTT combined gameplay. If you thought multiplayer games of Sins of a Solar Empire or Civ were long, this game is somewhat longer, but rewards you with deep satisfaction during and after play.

Overall it is similar to the Master of Orion series of games if you remember those, but also feels akin to Total War with the RTT combined with turn-based strategy, and the depth of control available during battles. Most of the time you are trying to expand, tech up and survive in a turn-based 4X type strategic map.

However, if one of your ships encounters something hostile, you are given the option to fight manually; this is often very rewarding, you are able to visually assess the ships, including tech level and weaponry, and to also destroy them with extreme prejudice (or not if you prefer). The RTT game engine allows polygon targeting, allowing you to aim shots at precise parts of their ships - snipe off their turrets or shoot out their engines so their inertia causes them to crash into a planet. The level of detail simulated allows for incredibly fun and often unpredictable fights. This is not like Sins, where ships have simple health bars and succumb after a set number of hits; exactly what and where you hit things is of great importance - hit a tanker in the fuel tanks hard enough and be rewarded with a satisfying secondary explosion, sometimes disintegrating the ship and everything small within a large radius.

Visually, it is quite dated now, something that they tried to fix in the sequel, which is somewhat buggy and sometimes broken. However, this original is very well polished, and I would highly recommend this gem of a game to anyone with half a brain and some patience.

If you do end up enjoying it as much as I have, the sequel may be worth trying, but be prepared for a general feeling of lack of completeness that is absent in this original. I wouldn't fault the devs too much for that, Paradox wanted them to release at an incomplete point and it was do-or-die for the studio. It has come a long way since release but the devs aimed a bit too high and fell short. This does not mean it is terrible, much fun is to be had, with a lot of new things to be tried - if you have the patience and an SSD to cope with the *occasional* CTD - (occasional is a relative term).

TL;DR: this is a very good and underrated game, buy it (it is also cheap), play it. Don't buy the second one if you are new to the series unless you are a masochist with too much money.
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A 8 de 9 personas (89%) les ha sido útil este análisis
136.8 h registradas
Publicado: 27 de Junio
A galactic civilization sim with fleet combat and multi system resource management. For an older game it holds up amazingly well in its detail and the gravity of the battles. I especially recommend the complete collection for the variety of races and the ships relative to their race. Various scenarios and challenge levels and even third party gallactic threats loom when enough time passes.
Internet multiplayer is down so hamachi or another LAN program will be needed. Oh, there's also simultaneous turns where the rounds progress when everyone concludes their turn as opposed to waiting for other players to finish before ever starting.

There's even a wiki for the races if you're into that kinda additional info.
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A 2 de 2 personas (100%) les ha sido útil este análisis
17.5 h registradas
Publicado: 26 de Julio
Simply put one of my Favorite 4X strategy games to date, why you ask? well the game has a very large MoO3 feel to it and that game took up alot of my childhood,,,and i didnt even know what i was doing. The tech tree is also rather intruiging as it doesnt stay the same. sometimes you can research a tech and sometimes sometimes you cant which gives the game a little more challenge. the combat is also pretty interesting although i do feel like they are a bit too strict about the amount of units you can have fighting as it seems a little too few even with the Command and Control ships.

as for the diplomacy i think this is one of the more interesting takes on it. after all it makes sense to have to research an alien language before you can speak it, that being said they do tend to decline or betray a little often. lastly the races (as far as i can tell so far) are reasonably balanced and there is no "pick this race and win" but the randomised tech tree can make it seem so.

TL;DR version: The game is good and not trying it when you claim to like 4X games gets your cookies conviscated
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A 3 de 4 personas (75%) les ha sido útil este análisis
100.0 h registradas
Publicado: 22 de Julio
HOOOLY CRAP THIS GAME IS AWESOME. If you love a deep backstory, chalenging gameplay, but simple and easy-to-use interface, then GET THIS GAME. I've only played the tutorial and I'm drowning my computer in moneyz, but nothing is happening. I recomend this, just flat out, this may be one of the best games ever made.
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A 1 de 1 personas (100%) les ha sido útil este análisis
15.7 h registradas
Publicado: 15 de Julio
One of my favourite strategy games of all time, this 4X game allows for great replayability with signifigant depth. The randomised tech tree means no two games are the same, and each race being truely unique allows for signifigant characterisation and favourites to be developed. I've owned this game as a boxed copy for years and still replay it - a game i'd recommend to anyone who likes strategy games (real time or turn based).
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A 1 de 2 personas (50%) les ha sido útil este análisis
6.8 h registradas
Publicado: 14 de Junio
It is a good game and I want to thank Cyber for getting it for me.
¿Te ha sido útil este análisis? No
A 0 de 1 personas (0%) les ha sido útil este análisis
463.2 h registradas
Publicado: 22 de Junio
After MOO2, best space 4x game.
¿Te ha sido útil este análisis? No
1.8 h registradas
Publicado: 8 de Junio
Unexpectedly good. The graphics are a bit dated but good enough for me and it runs like a dream with max hard A.I. players. The races have interesting lore and the randomized tech tree stuff is pretty cool. The strategic play is turn based like any 4x game. Nothing too special there (though my largest pet peeve about the game is how annoying it is to move around. You can only do so by selecting something and zooming towards it. No arrow keys or mouse movements over the map. After a while you get used to it though). It has some fairly straightforward mechanics for a complex game which is always a plus. It took me about six hours without any tutorials to get used to it.

The game is great because of the ship customization and tactical combat. With three ship classes with a few dozen different modifications for the three ship sections you can create hundreds of different unique ships. The tactical play is RTS and is generally quite fun. The only annoying part is how the ships A.I. sometimes don't account for one another and you get friendly fire. However the need for fuel makes moving fleets a tricky business and I genuinely feel like I'm running a large scale military campaign when I play this game.

I'd definitely recommend it to anyone who might like a space strategy game with RTS elements or turn based strategy. As long as you don't mind some rather odd controls and dated graphics then it's an excellent and easy to run game. Just do not ever get the second one.
¿Te ha sido útil este análisis? No
38.2 h registradas
Publicado: 30 de Junio
One of the best 4X games, you ever can find. You can't build dirrectly on planets, that's all minus you have. All everything - hungreds of awesome 4X things, you could immagine. Trading, warfare, different type of warfare, technologies, special research, menace, politics, intel... and so on.
¿Te ha sido útil este análisis? No
59.7 h registradas
Publicado: 25 de Junio
Super fun game, even against AI. Even better when you're playing against friends >:D
¿Te ha sido útil este análisis? No
130.4 h registradas
Publicado: 27 de Junio
Sword of the Stars has its flaws, but makes up for its steep learning curve and odd interface with a unique brand of charm and creativity.

The universe of Sword of the Stars is such a mad, varied place that all kinds of space opera scenarios wind up playing out over the course of a game. Any given game you stand a solid chance of triggering ancient space traps, fending off enslaving space marsupials or watching in horror as your robot workers become sentient and begins a crusade across the galaxy. And those are some of the more likely scenarios. There are stranger, and more difficult things that might occur over the course of a game that can change the usual free-for-all to a set of uneasy alliances engaged in a bitter struggle to survive a common, devastating threat.

The game itself plays out as a turn-based strategy game on a 3D starmap. Battles are either autoresolved or played as real-time skirmishes, with decisions and research made on the turn-based map impacting the capabilities of the ships in the battle. Ship design is a major gameplay element, and works quite well for the most part. Research into command and control technologies will add more elements to the real-time battles like sensor coverage, reinforcement ordering and larger fleets.

The different species in Sword of the Stars have major differences in gameplay, which leads to oft-amusing and unique scenarios in every game. Every side has its own method of movement, desired planet type and research priorities, giving what could have been a straightforward conquer-or-be-conquered game a bit more depth and intrigue. There is surprisingly fleshed-out lore, and the actual faction species are creative and varied. There are hyper-destructive space possums, Latin-speaking, fast expanding space humans, telekinetic space whales with a penchant for genocidal bioweapons and intensely slow, tough, monarchic space insects among the playable factions.

There are plenty of issues: the interface is complex and unintuitive, the amount of randomness to the game can be frustrating, and the voice acting straddles the line between charmingly bad and ear-grating. Most of the unit portraits and loading screen art is amateurish at best, and the base game isn't the prettiest thing to come out. There is a solid core of inventive ideas and decent gameplay though, and the game lends itself well to replayability. The multiplayer worked quite well, but the internet multiplayer was done through Gamespy, so games have to be set up through a virtual LAN like Hamatchi right now. It's worth playing if you enjoy stuff like galactic civlizations and distant worlds.
¿Te ha sido útil este análisis? No
331.2 h registradas
Publicado: 28 de Junio
An excellent space-based 4X game. Not as micro-heavy as the Total War series and a lot of similar games in the genre, which may turn some people off, but if the micro has been what kept you away from such games, Sword of the Stars may well be for you! It manages to simplify a lot of things while still maintaining a great deal of depth, such as the ship design function and planet colonization.

That being said, you will want to have a look online for a walkthrough/FAQ/similar to understand a lot of the game mechanics, because the tutorial is incredibly barebones and doesn't tell you very much, and plenty of stuff that is important is left unmentioned. For instance, do not ever just send one colony ship. You want at least 5 if you have Stasis Pods, or roughly 5 times as many if you don't have that tech. Don't colonize every planet you come across at first, be picky and look for ones with 200 or less planet hazard. That sort of thing.

Overall though, once you figure out how stuff works, which is made a lot easier with the internet, it's extraordinarily fun. And given the price, it's worth picking up even if you're not 100% sure.
¿Te ha sido útil este análisis? No