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Sword of the Stars: Complete Collection incluye los juegos originales de Sword of the Stars y las tres expansiones Born of Blood, A Murder of Crows y Argos Naval Yard. Es el año 2405 y científicos humanos han descubierto una nueva tecnología que permite realizar viajes interestelares a velocidades superiores a la de la luz.
Fecha de lanzamiento: 3 Oct 2008
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Comprar Sword of the Stars Collection

Incluye 2 artículos: Sword of the Stars: Complete Collection, Sword of the Stars II: Enhanced Edition

Análisis

"...Sword of the Stars mezcla una parte de los combates estratégicos en tiempo real al estilo de Homeworld con una porción idéntica del juego de construcción de imperios interestelares Master of Orion. El resultado no puede ser más satisfactorio, añadiendo una compleja capa de estrategia por turnos en las batallas espaciales en 3D y en tiempo real del juego."
— PC Gamer UK

"Tiene todo lo que esperas en una dominación estelar."
— Penny Arcade

Acerca del juego

Sword of the Stars: Complete Collection incluye los juegos originales de Sword of the Stars y las tres expansiones Born of Blood, A Murder of Crows y Argos Naval Yard.

Es el año 2405 y científicos humanos han descubierto una nueva tecnología que permite realizar viajes interestelares a velocidades superiores a la de la luz. Pero ocurre una tragedia, la Tierra es arrasada por una fuerza alienígena. El nacimiento de una nueva era fue eclipsado por una triste y nueva realidad...

Sword of the Stars:
  • 4 razas diferentes - Humanos, Hiver, Tarkas y Liir
  • Un potente motor gráfico que proporciona gráficos que te dejarán sin aliento y un sólido estilo de juego
  • Cada raza tiene un singular modo de transporte entre los sistemas estelares, proporcionando estilos de juego muy diversos
  • Más de 150 tecnologías distintas a investigar en un árbol tecnológico dinámico
  • Más de 40 armas en seis diferentes clases
  • Los jugadores pueden diseñar y construir naves de tres tipos de tamaño - Destructor, Crucero y Dreadnought
  • Hasta 8 jugadores pueden jugar contra la IA y otro en LAN u online
  • Elige entre una variedad de escenarios de campaña para jugar solo o con amigos

Born of Blood:
  • Juega en la piel de los despiadados Esclavistas Zuul con más de 90 nuevas naves y su singular sistema de navegación – la Navegación de Túnel
  • Más de 25 tecnologías nuevas
  • 15 armas más que puedes añadir a tus naves
  • Nuevas naves para las cuatro razas originales, incluyendo: Guerra, Proyector, Embarque y un nuevo tipo de defensa satélite – la Plataforma de Defensa Torpedo
  • 4 encuentros galácticos adicionales, una nueva gran amenaza además de 3 escenarios únicos y 6 mapas originales
  • Nuevas características de juego, incluyendo Esclavitud, Rutas Comerciales y Comunicaciones Diplomáticas

A Murder of Crows:
  • Una Nueva Sexta raza – Los Morrigi
  • Nuevas Naves - Sobre una docena de naves nuevas
  • Singular Sistema de Navegación ‘Grav Flock’ para los Morrigi
  • 15 armas nuevas
  • 27 nuevas tecnologías y el nuevo árbol tecnológico Alienígena-Cultural y de Drones
  • Naves transportadoras de Drones disponibles en los tres tipos de tamaño
  • Naves constructoras, una variedad de estaciones orbitales, naves espías, naves de vigilancia policial y mucho más
  • Un completo conjunto de mejoras y nuevos elementos para la interfaz

Argos Naval Yard:
  • 19 nuevas tecnologías
  • Más de 75 nuevas naves que poder construir
  • 10 nuevas armas / 3 nuevos escenarios
  • Para un solo jugador / multijugador con mapas en cooperativo

Requisitos del sistema

    • Sistema Operativo: Microsoft® Windows® 2000 / XP / Vista
    • Procesador: Intel® Pentium® a 1.5 GHzo equivalente
    • Memoria: 1 GB de RAM (2 GB para Vista)
    • Disco Duro: 3 GB de espacio libre
    • Gráficos: Tarjeta gráfica compatible con DirectX® 9 y con 128 MB de VRAM
    • Sonido: Compatible con DirectX® 8.1 o posterior
    • Versión de DirectX®: DirectX® 9c
    • Conexión a Internet: Al menos un módem de 56 k
    • Requisitos del Multijugador: Clave Gamespy (proporcionada por el distribuidor)
Análisis útiles de usuarios
A 18 de 19 personas (95%) les ha sido útil este análisis
120 productos en la cuenta
9 análisis
37.2 h registradas
I'd probably call this game a cult classic, but I don't even think the following it has would extend that far. Which is a shame, considering how epic this game is. Honestly I can say if you want a 4X space strategy game, get this, and ignore the sequel.

Why? You might ask, surely the sequel is better! Wrong, it had a terrible, terrible launch, released in a bad unfinished state, to the point where even clicking the new game button would crash it. Which isn't the developers fault, i'd like to add, they suffered the same problem that plague's most games today, the publisher forced them to push it out the door.

But back to the original topic. SotS is addictive and more importantly, fun. Six races to choose from, each with their own quirks and style of play. You can set up a galaxy with a number of options, ranging from amount of stars, to the galaxy shape, the size of the stars themselves, the distance between them... basicaly you can create any game you like and choose who you want to play and play against.

It has a randomised research tree, every game. So don't get comfortable with those awesome beam weapons, come the next game, you might be unlucky and not get that tech. There are some essential techs that every race gets, every game, like the very basic laser or mass driver tree. But each race has different probabilities of getting access to the much more advanced technologies that are in the various trees.

The empire management is... basic, you colonise planets and they develop on their own, terraforming till they are suitable for your race, and building infrastructure. Some planets are so hostile that you can't even colonise them, although there are technologies that you might get access to that can improve the hazard they impose.

Ship design is another interesting and fun part of the experience, as you pick different sections and weapons to put on your ships. Maybe you'd like a ship fully loaded with missles? Sure, go ahead, just be mindful that if the AI has a lot of point defense, that ship will be nearly pointless. So a lot of designing can revolve around what gets thrown against you, or what you come up against.

Then, theres the random encounters... which is an option you can fiddle with in the game settings when you make the galaxy. Basically, it is what it says on the tin, a random encounter can range from a asteroid shower, which can wipe out a new colony, to getting attacked by slavers. But there are special types of encounters, which often turn out to be dangerous and can take massive fleets to stop. I'll give you an example of a grand menace I encountered in a game I played, The Peacekeeper. This dude comes into the map and travels to the center of the galaxy and makes a speech, telling you to stop all hostilities with each other and stop prodcution of war ships. Break these rules while he's on the map, and he attacks you. Sounds reasonable, right? Wrong, this guy is... holy mother of god frightening, he will literally tear your fleets to shreds, no matter what tech you have. Luckily, he doesn't discriminate and will love wailing on the AI as much as you if they step out of line.

All in all, Sword of the Stars is an impressive, and addictive game, that is starting to show it's age graphically, but the fun factor and replayability keeps me coming back to it. I deffinitely reccommend this title to any 4X fans, and especially to space strategy fans. It's an easy to pick up game, thats difficult to master.
Publicado: 14 febrero 2014
¿Te ha sido útil este análisis? No
A 12 de 13 personas (92%) les ha sido útil este análisis
551 productos en la cuenta
13 análisis
27.5 h registradas
+/+ Unique take on research.
+/+ Simple ship building UI.
+/+ First encounters with alien species is handled very well.
+/+ All six species have unique play styles and lore as well as provide unique opponents to fight.
+/+ Micromanagement decreases with game length.
+/+ full 3 dimensional star maps (with many choices included a ‘2D’ star map for those who prefer 2D).
+/+ Games are very customizable.

+/- Turn-based star map with real-time battles (kind of like Total War in space).
+/- Economy management is relatively simple.
+/- Graphics are nothing to write home about (not that important for a 4x strategy game IMO).

-/- SotS lacks a sufficient tutorial and the UI fails to present all relevant information.
-/- Sound effects range from average to bad. Some may even find them offensive.
-/- Lacks steam features.

Verdict: 8.8/10. SotS is a very impressive and unique take on the 4x genre. The developer managed to create a game design that scales the micromanagement with empire size. The ship design is one of the best I’ve seen in a 4x game (Star Ruler would be my only contender). The game has a steep learning curve and requires some forum reading/let’s plays to gain a moderate understanding of the underlying mechanics. If you are willing to invest the time, you will find a lot to love in Sword of the Stars.
Publicado: 21 abril 2014
¿Te ha sido útil este análisis? No
A 5 de 5 personas (100%) les ha sido útil este análisis
722 productos en la cuenta
15 análisis
0.1 h registradas
I had to buy this game again in order to review it. My hours played does not include the older Steam version that isn't sold anymore.

This is hands down my favourite game of all time. Therefore I am actually going to take time writing this review.

Ridiculously deep, engaging gameplay that can allow for 250+ hours for a single large game - a game filled with desperate struggles against merciless and highly adaptable AI in long late-night/early morning sessions. A very nice physics engine allows for some interesting RTS battles with completely customised ships bristling with esoteric weaponry - from the humble red laser to giant space revolvers that shoot asteroids that glass planets.

With a quasi-randomised tech tree system and 6 different races that each play completely differently, it is easy to spend thousands of hours on this game and still not experience everything it has to offer. Multiplayer is just as good - coordinate with a friend or compete against them in 4X/RTT combined gameplay. If you thought multiplayer games of Sins of a Solar Empire or Civ were long, this game is somewhat longer, but rewards you with deep satisfaction during and after play.

Overall it is similar to the Master of Orion series of games if you remember those, but also feels akin to Total War with the RTT combined with turn-based strategy, and the depth of control available during battles. Most of the time you are trying to expand, tech up and survive in a turn-based 4X type strategic map.

However, if one of your ships encounters something hostile, you are given the option to fight manually; this is often very rewarding, you are able to visually assess the ships, including tech level and weaponry, and to also destroy them with extreme prejudice (or not if you prefer). The RTT game engine allows polygon targeting, allowing you to aim shots at precise parts of their ships - snipe off their turrets or shoot out their engines so their inertia causes them to crash into a planet. The level of detail simulated allows for incredibly fun and often unpredictable fights. This is not like Sins, where ships have simple health bars and succumb after a set number of hits; exactly what and where you hit things is of great importance - hit a tanker in the fuel tanks hard enough and be rewarded with a satisfying secondary explosion, sometimes disintegrating the ship and everything small within a large radius.

Visually, it is quite dated now, something that they tried to fix in the sequel, which is somewhat buggy and sometimes broken. However, this original is very well polished, and I would highly recommend this gem of a game to anyone with half a brain and some patience.

If you do end up enjoying it as much as I have, the sequel may be worth trying, but be prepared for a general feeling of lack of completeness that is absent in this original. I wouldn't fault the devs too much for that, Paradox wanted them to release at an incomplete point and it was do-or-die for the studio. It has come a long way since release but the devs aimed a bit too high and fell short. This does not mean it is terrible, much fun is to be had, with a lot of new things to be tried - if you have the patience and an SSD to cope with the *occasional* CTD - (occasional is a relative term).

TL;DR: this is a very good and underrated game, buy it (it is also cheap), play it. Don't buy the second one if you are new to the series unless you are a masochist with too much money.
Publicado: 21 julio 2014
¿Te ha sido útil este análisis? No
A 5 de 6 personas (83%) les ha sido útil este análisis
58 productos en la cuenta
1 análisis
127.5 h registradas
A galactic civilization sim with fleet combat and multi system resource management. For an older game it holds up amazingly well in its detail and the gravity of the battles. I especially recommend the complete collection for the variety of races and the ships relative to their race. Various scenarios and challenge levels and even third party gallactic threats loom when enough time passes.
Internet multiplayer is down so hamachi or another LAN program will be needed. Oh, there's also simultaneous turns where the rounds progress when everyone concludes their turn as opposed to waiting for other players to finish before ever starting.

There's even a wiki for the races if you're into that kinda additional info.
Publicado: 27 junio 2014
¿Te ha sido útil este análisis? No
A 2 de 2 personas (100%) les ha sido útil este análisis
41 productos en la cuenta
4 análisis
28.8 h registradas
HOOOLY CRAP THIS GAME IS AWESOME. If you love a deep backstory, chalenging gameplay, but simple and easy-to-use interface, then GET THIS GAME. I've only played the tutorial and I'm drowning my computer in moneyz, but nothing is happening. I recomend this, just flat out, this may be one of the best games ever made.
Publicado: 22 julio 2014
¿Te ha sido útil este análisis? No
A 32 de 34 personas (94%) les ha sido útil este análisis
55 productos en la cuenta
1 análisis
82.0 h registradas
So my friend introduced me to this game as he wanted more friends to play with. It was an old game (relatively) and I expected a few laughs and not much else. I didn't ask for this. I didn't ask for Civilization in space. I didn't ask for all the lore and all the different races and ships. I didn't ask for interesting space combat and with ship by ship construction and pretty high level strategy. They even forced multiple maps down my throat with a tech tree that is randomly generated from game to game! It was horrible. Terrible. I didn't want this.

On a more serious note. The game is fun, as usual especially with friends. Has a pretty good learning curve, interesting races with tons of lore to read. Every race plays different and is interesting in what they are good and not good at. Good mechanics and has actual space battle where you control the ships in 3d space. It can be a bit daunting at times and for some people it might get boring if things get slow. However I very much liked this game. Certainly gave me some sleepless nights staying up to play it. Graphics are solid. No real complaints, though games do tend to go very long.
Publicado: 18 enero 2014
¿Te ha sido útil este análisis? No

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