Sword of the Stars: Complete Collection is the original Sword of the Stars games and the three expansions Born of Blood, A Murder of Crows and Argos Naval Yard. It is the year 2405, and human scientists have discovered a new technology that allows travel from star to star at speeds faster than light.
用户评测: 特别好评 (223 篇评测) - 223 篇用户评测中有 91% 为好评。
发行日期: 2008年10月3日


购买 Sword of the Stars I - Complete Collection


购买 Sword of the Stars Collection

包含 2 件物品: Sword of the Stars II: Enhanced Edition, Sword of the Stars: Complete Collection

购买 Paradox - Space Bundle

包含 5 件物品: Ancient Space, Sword of the Stars II Soundtrack, Sword of the Stars II: Enhanced Edition, Sword of the Stars: Complete Collection, Teleglitch: Die More Edition



"...strategy blender Sword of the Stars mixes one part Homeworld-style RTS combat with an equal portion of interstellar empire builder Master of Orion. The concoction works superbly, adding an intricate turn-based strategy layer to the signature 3D real-time space battles."
— PC Gamer UK

"Has the things you crave vis a vis stellar dominion."
— Penny Arcade


Sword of the Stars: Complete Collection is the original Sword of the Stars games and the three expansions Born of Blood, A Murder of Crows and Argos Naval Yard.

It is the year 2405, and human scientists have discovered a new technology that allows travel from star to star at speeds faster than light. But tragedy strikes, as Earth is ravaged by an alien force. The dawning of a new era was stymied by a grim, new reality...

Sword of the Stars:
  • 4 distinct races - Human, Hiver, Tarkas and Liir
  • A powerful state of the art engine delivers breathtaking graphics and robust game play
  • Each race has a unique mode of transport between star systems, creating very different styles of play
  • Over 150 distinct technologies to research on a dynamic tech tree
  • Over 40 weapons from six different weapon classes
  • Players can design and build ships from three size classes - Destroyer, Cruiser, and Dreadnought
  • Up to 8 players can play against the AI and one another over LAN or online
  • Choose from a variety of scenario campaigns to play alone or with friends

Born of Blood:
  • Play as the merciless Zuul Slavers with over 90 brand-new ship sections and their unique drive system – the Tunnel Drive
  • Over 25 additional technologies
  • 15 more weapons you can add to your ship designs
  • New ship sections for the original four races, including: War, Projector, Boarding, and a new type of defense satellite – the Torpedo Defense Platform
  • 4 additional galactic encounters, a new grand menace, plus 3 unique scenarios and 6 original maps
  • New game features, including Slavery, Trade Routes, and Diplomatic Communications

A Murder of Crows:
  • A New Sixth race – The Morrigi
  • New Ship Sections - Over a dozen new ship sections
  • Unique ‘Grav Flock’ Drive System for Morrigi
  • 15 new weapons
  • 27 new technologies and the new Xeno-Cultural and Drones tech tree
  • Drone carrying ships in all three size classes
  • Construction ships, a variety of orbital stations, spy ships, police cutters, and more
  • A whole new set of GUI enhancements and additions

Argos Naval Yard:
  • 19 new technologies
  • Over 75 new ship section to build
  • 10 new weapons / 3 New Scenarios
  • Single Player / Multi-player with co-op scenario maps


    • Operating System: Microsoft® Windows® 2000/XP/Vista
    • Processor: 1.5 Ghz Intel® Pentium® or equivalent
    • Memory: 1 GB RAM (2 GB for Vista)
    • Hard Disk Space: 3 GB Available
    • Video Card: DirectX® 9 compliant video card with 128MB RAM
    • Sound Card: DirectX® 8.1 or better compatible
    • DirectX® Version: DirectX® 9c
    • Internet Connection: at least 56k modem
    • Multiplayer Requirement: Gamespy key (provided by publisher)
28 人中有 28 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
62.6 小时(记录在案的)
I think it's my favorite 4x game by far, and I'm playing it in 2015, the game still holds to modern standards and modding community is still active.
This game should serve as a reference for the space 4x genre, it gets everything right and does not try to push fancy and poorly made useless innovations like too many games.

  • easy to play, hard to master, has much more depth than it appears at the beginning
  • focusses on what really matters and does not annoy you with useless micromanagement just for the sake of complexity.
  • interesting real time tactical combat phases where both how you command your fleet and how you designed them matters.
  • very well designed UI which allows you to play quickly and efficiently.
  • just enough ship customization, lets you design them for your intended strategy, does not require you to spend hours fine-tuning them.
  • 3D galaxy map which adds real strategic interest and variety to the games.
  • varied and balanced races with very different travelling methods.
  • interesting and challenging research tree, partially randomized for every game and player, with random technologies that you may not be allowed to research at all for this game, but have some chance to steal from an enemy.
  • smart and challenging AI which properly uses diplomacy, however not so good within tactical combat phases.
  • still active modding community, great mods available to enhance visuals and improve game balance (check my Steam guide ;) ).
  • the game seems very polished and you will have many pleasant surprises, few bad ones.
  • straightforward videos + text transcription tutorials, easy to skip parts or quickly read the text if you are in a hurry ...

  • ... but lacks explanations for advanced things, which you need to look up online, such as how planet size, resources and hazard works, how population, industrial output, and income impact each other, detailed game mechanics and weapon damage values, or some useful key bindings (pausing combat, making waypoints in strategic map, speeding up combat, rotating fleet formation, etc.).
  • RNG can be potentially ruin your game (if you activated random events).
  • no ship refitting (but that did not bother me that much)
  • trading system is not great, it requires you to build A LOT of freighters at some point in the game, and when you upgrade the freighter technology you need to rebuild them all. However by becoming at some point the backbone of your economy it becomes of great strategic value and improves the dynamic of the game.

TL;DR: Best space 4x game without aimless overcomplicated features, way better than recently released ones.
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17 人中有 16 人(94%)觉得这篇评测有价值
281.7 小时(记录在案的)
Okay, so I'm a decade late to the party, reviewing a game released back when I was in highschool. But I'll be damned if it isn't fun!

The differences between the playable factions in the game are more than just the typical cosmetic or minor-boon types you find in many 4X games; every single faction has a wildly different playstyle because they all employ different forms of interstellar travel, and have different spreads of tech trees. There are a lot of random factors to the game that make every game different; planet hazard ratings, available techs, encounters, and star locations.

But it is where there is NO randomness that makes the game stand out: Combat is done entirely in real-time with actual ballistics and NO die rolls - the only randomness comes from weapon spread cones. Population growth is predictable, travel speeds behave the same every time, and weapon damage is fixed. This perfect balance of where to have randomness and where not to is what makes SotS so enjoyable; despite the random factors, skill and tactics will always have the final say in victory.

Toss in the amazingly detailed lore by Arinn Dembo, and you get a 4X game with a surprisingly engaging setting. The alien designs avert the usual boring "bipedal humanoid recolors" that plagues sci-fi; you've got clever reptilians, long bird-dragon-things, sentient insectoids, telekinetic cetaceans and rabid marsupials.

Pity about the sequel, though. At least the spinoffs (The Pit, Ground Pounders, and Freehold) make up for it!
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10 人中有 9 人(90%)觉得这篇评测有价值
10.5 小时(记录在案的)
The best 4x space game ever. Still great years later.

- Turn based strategy layer
- Pauseable realtime combat
- Extremely detailed combat engine, you can target specific points on ships.
- Simple ship designer
- Tech tree varies by game and race
- Each race plays differently

As a veteran 4x player, including the entire Civilization and Master of Orion series, this is by far the best 4x game I have ever played.
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7 人中有 7 人(100%)觉得这篇评测有价值
10.3 小时(记录在案的)
Sword of the Stars is the greatest Epic star conquest game ever made. The battles are fantastic (although they can run forever as you have to search for that last ship!). I really like the music and voice acting during the battles. The technology tree is awesome.

Never mind my play time = I played for a huge number of hours long before Steam came along with this game.

The random events can be a little harsh, however, so be careful. I especially hate the Star Crusher event as I have never been able to defeat it. It destroys a whole star system.

I really liked this game. My Steam version was a gift although I had the regular copy as well.

This game is Epic. I mean HUGE. You get to design ships, build ships and colonize new worlds. By the way, don't go overboard colonizing too many bad planets early = it costs upkeep to keep poor environment wolrds colonized and takes time to get those worlds better.

There are many different races to play, each with their own star drive types. The Humans are actually the easiest to run for beginners since they use star lanes.

Anyway, I hope you get emitters and ship armor in your tech tree = it makes the game easier. The technology tree is randomized each time you play.

Sword of the Stars 1 is a great game.
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5 人中有 5 人(100%)觉得这篇评测有价值
8.3 小时(记录在案的)
Still my favorite 4x game, ship design, rnd and real time fleet control.

Woudl be nice if there was a SOTS 1.5 released by merging graphics from SOTS2 with the gameplay of SOTS 1.......
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