¿Quién necesita una historia? ¿Quién necesita recolectar recursos? La diplomacia está tan pasada de moda... Gratuitous Space Battles te lleva al meollo de los juegos de estrategia de ciencia ficción, y se dedica a las batallas espaciales masivas y completamente injustificadas entre enormes flotas enemigas.
Análisis de usuarios: Mayormente positivos (517 análisis)
Fecha de lanzamiento: 16 nov. 2009

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Comprar Gratuitous Space Battles

Packs que incluyen este juego

Comprar Gratuitous Space Battles - Complete Pack

Incluye 6 artículos: Gratuitous Space Battles, Gratuitous Space Battles: Galactic Conquest, Gratuitous Space Battles: The Nomads, Gratuitous Space Battles: The Order, Gratuitous Space Battles: The Swarm, Gratuitous Space Battles: The Tribe

Comprar Gratuitous Battle Pack

Incluye 2 artículos: Gratuitous Space Battles, Gratuitous Tank Battles


Recomendado por mentores

"This is a fun game that I totally and horrifically suck at, but that's completely my fault and not the game's. :)"

Acerca de este juego

¿Quién necesita una historia? ¿Quién necesita recolectar recursos? La diplomacia está tan pasada de moda... Gratuitous Space Battles te lleva al meollo de los juegos de estrategia de ciencia ficción, y se dedica a las batallas espaciales masivas y completamente injustificadas entre enormes flotas enemigas.
Gratuitous Space Battles combina el atractivo visual de un RTS con la adictiva colocación de unidades y la organización de los juegos de defensa de torres. En GSB, el jugador no controlará en absoluto las naves individualmente durante la batalla. Las naves luchan siguiendo un conjunto predeterminado de órdenes y formaciones que les habrás asignado antes del comienzo de la batalla.
En GSB eres el almirante espacial supremo, y tu labor es diseñar naves espaciales individuales y organizar tu flota, además de dar las órdenes generales para la contienda. Este no es un arcade rápido en tiempo real como otros muchos RTS, sino un juego en el que hay pensar cuidadosamente, planificar y visualizar la estrategia a gran escala. Estas enormes batallas espaciales se pueden ganar o perder dependiendo de tu habilidad para equilibrar los recursos asignados tanto a los escudos defensivos y armadura como a los caros disparos de los cañones láser y los torpedos de plasma.
GSB también dispone de un innovador sistema de desafíos multijugador. Puedes subir tu flota definitiva para ser el enemigo de otros jugadores, y mantener un histórico de tus victorias y derrotas con otros jugadores que se hayan enfrentado a tu desafío. ¡De esta forma, nunca te faltarán enemigos ingeniosamente diseñados contra los que luchar!
  • 4 razas de jugador distintas desbloqueables
  • Más de 40 cascos de naves
  • Más de 120 módulos de naves
  • Elige entre escaramuza contra la IA, modo supervivencia infinito o jugar contra la flota de otros jugadores con el sistema de desafíos online
  • Juega con reglas diferentes puesto que cada batalla tendrá diferentes anomalías espaciales a las que te deberás enfrentar.

Requisitos del sistema

Mac OS X
    • SO: Windows XP / Vista
    • Procesador: 1.5 GHz
    • Memoria: 1 GB
    • Gráficos: Tarjeta 3D con 128 MB de VRAM
    • DirectX®: 9.0c
    • Disco Duro: 300 MB
    • Sonido: Cualquiera
    • SO: OS X versión Leopard 10.5.8, Snow Leopard 10.6.3 o posterior.
    • Procesador: Intel a 1 GHz
    • Memoria: 512 MB de RAM
    • Gráficos: Tarjeta con 32 MB
    • Disco Duro: 75 MB de espacio libre
Análisis útiles de usuarios
A 6 de 7 personas (86%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
6.6 h registradas
Publicado el 14 de marzo
5/10: Hands-off strategy game that takes patience to learn

+ Great visuals
+ Extremely broad variety of modules and possible strategies
+ Satisfying once you get the hang of it

- After you design your ships and place them on the battlefield, all you do is watch the battle play out (you can't control anything)
- If you are looking for a quick "pick-up-and-play" game, this is not it. It took me about 2 hours to understand how things worked
- Unlocking everything takes very little effort
- Pace of the game is quite slow, even when sped up to the maximum of x4 speed
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A 2 de 2 personas (100%) les ha sido útil este análisis
10.6 h registradas
Publicado el 24 de agosto
A couple of weeks ago I was in the mood for some strategic space combat - as I regularly am - and decided to revisit Gratuitous Space Battles. The game promises a straightforward brawl without the complications or delay presented by having any kind of story to get in the way.

First, you design your ships. There's a great deal of customization options available, but many are locked when you first begin the game. In order to unlock them, you'll need to play through the missions (more of "combat scenarios" as there is no story behind any of them). It's rather frustrating, almost feeling like the developer decided there needed to be some sense of progression in the game since there would be no story, but I found it to simply get in the way.

Once you've designed your ships, you select your scenario and plan out your ship deployment. Many times you will see the enemy deployment, but on harder difficulties the enemy deployment will be a mystery. After finalizing your deployment, you press play. And here lies the second central conceit of GSB - the battle plays out in front of you without any control. After starting the scenario, your ships fight the enemy on their own, based on the starting deployment and fairly detailed movement and targeting parameters you can give each ship in the planning phase.

I've found the AI to be - at times - frustratingly stupid, which can cripple your careful deployment. There is an option to retain manual control over your ships, allowing the game to play much more like a traditional RTS, and often times I resorted to that so that I could quickly change targets as the situation warranted. This feels like a concession, though, to unhappy players, as the game is clearly designed to be played in a manner where you set up all the pieces and then see what happens when you press start.

Still, with the ship design and deployment phase leading to you sitting back and watching your work unfold, it's very satisfying when everything works together just the way you envisioned it. GSB does a respectable job capturing what it would be like to be a fleet admiral who set the battle plan but had no direct control over the course of the fight (with the one caveat that the fleet admiral would be able to give orders throughout the fight as necessary).

The main problem I had, though, is that it just didn't hold my interest. While the lack of any story to get in the way of the action may be appealing to some, I found that there was no real reason to keep playing. Stories allow you to become invested in the game world, to identify with a character or a faction. Sometimes the story is just the experience of having explored the map and built your bases - you've invested time and effort into the game world. Here, there is nothing even like that.

Sure, there are some vague hints about the game universe in the faction descriptions, but the scenarios become a matter of simple trial and error. If one ship design doesn't work, just go back to the drawing board and pump out another design. There's no penalty if you fail, and there's no way that you can lead your navy to victory once the tide begins to turn against them...you just have to watch them die.

To be fair, an expansion has been released that adds in a Galactic Conquest mode, where you actually have a persistent campaign. But I'm not going to buy an expansion for a game unless I'm interested in seeing more, and GSB wasn't compelling enough for me to want more.

Also listed on my website.
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A 3 de 5 personas (60%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.3 h registradas
Publicado el 15 de marzo
Simple but brilliant. I can't believe I've left it until now to realise how much fun there is to be had here.

Build your fleets, battles will auto-resolve (unless you take 'direct control') and then use your 'honour' payment (an amount that reduces the more units you field) to unlock new modules to fit better/different fleets.

Made by one person! The sequel is now in early-alpha too.
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A 0 de 14 personas (0%) les ha sido útil este análisis
4.2 h registradas
Publicado el 5 de febrero de 2014
és una porqueria, no sé com treuen jocs com akest
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A 31 de 41 personas (76%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
3.3 h registradas
Publicado el 22 de noviembre de 2013
Oh god I love this game.

This game's style is build and run. You design ships, pretty detailed in that. You go into battle against a fleet of enemy ships. You place your ships in a layout. You program orders. You click start. You wait.

If you wipe out the enemies you win.

Great game mechanics there, and a pretty extensive customization range. Didn't knew this would've been this fun.

Great visuals too for a 2D game.

Lots of strategies involved, and I haven't even scratched the surface yet.

If what I told you is something that tickles your pickles you might want to take a look at this game.
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