Qui a besoin d’un scénario bien ficelé ? Qui a besoin de récolter et de gérer des matières premières? La diplomatie c’est tellement dépassé. Gratuitous Space Battles vous plonge directement dans le bain des jeux de stratégie de science fiction,et présente des énormes batailles spatiales, complètement injustifiée entre deux grandes...
Évaluations des utilisateurs : Plutôt positive (432 évaluation(s))
Date de parution: 16 nov 2009

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"This is a fun game that I totally and horrifically suck at, but that's completely my fault and not the game's. :)"

À propos de ce jeu

Qui a besoin d’un scénario bien ficelé ? Qui a besoin de récolter et de gérer des matières premières? La diplomatie c’est tellement dépassé. Gratuitous Space Battles vous plonge directement dans le bain des jeux de stratégie de science fiction,et présente des énormes batailles spatiales, complètement injustifiée entre deux grandes flottes spatiales.
Gratuitous Space Battles combine l’aspect visuel d’un RTS, avec le placement stratégique et le gameplay d’un tower defense. Dans GSB, le joueur ne contrôle pas les vaisseaux pendant la bataille. Les vaisseaux suivent une suite d’ordre que vous avez déterminer avant la bataille.
GSB vous mets dans la peau d’un amiral spatial chargé du design de chaque vaisseau,et de la composition de votre flotte ainsi que les règles d’engagement. Ce n’est pas un jeu tordu en temps réel comme la plupart des RTS, mais un jeu ou il faut réfléchir planifier ses actions. Des énormes batailles spatiales peuvent être gagné ou perdues en fonction de combine vous dépensez en bouclier défensive et armure ou bien en coûteux canons lasers et torpilles a plasma.
GSB comporte aussi un système multijoueur novateur . Vous pouvez aussi mettre en ligne la flotte ultime pour que tout le monde en profite et regarder combien de joueurs vous avez battus. Ainsi vous ne serez jamais a cours d’adversaires a écraser!
  • 4 races différentes et jouables a débloquer
  • Plus de 40 coques de vaisseaux différentes
  • Plus de 120 modules de vaisseaux spatiaux
  • Plusieurs modes,contre l’IA,un mode:défense et un mode multijoueurs
  • Chaque partie possède ces propres règles et ces cataclysmes spatiaux.

Configuration requise

Windows
Mac OS X
    • Système d’exploitation : Windows XP ou Vista
    • Processeur : 1.5 GHz processeur cadencé à 1.5 Ghz
    • Mémoire Vive : 1 Go
    • Affichage : Carte 3D comportant 128 Mo de mémoire vidéo
    • DirectX® : 9.0c
    • Espace disque : 300 Mo d’espace disque diponible
    • Son : aucune recommandation particulière
    • Système d'exploitation : OS X version Leopard 10.5.8, Snow Leopard 10.6.3, ou postérieur.
    • Processeur : Intel 1 Ghz
    • Mémoire vive : 512 Mo
    • Affichage : Carte vidéo 32 Mo
    • Disque dur : 75 Mo
Évaluations intéressantes des utilisateurs
7 personne(s) sur 10 (70%) ont trouvé cette évaluation utile
64.4 heures en tout
Posté le : 7 juillet
Played this one quite a bit. I really like the concept, but the execution is just slightly lacking. The ability to customize is fantastic, as is the ability to order around your fleets. The problems are:
  1. Differentiation between races and outfits is too slight. Huge swings in stats/price could lead to things getting unbalanced (and the one race that's the most different is unbalanced), but the gear on offer is just too similar to other entries in its category (of which there aren't that many). If you get a shield that's advertised as 'fast-recharge', but has a recharge rate just a tiny bit higher than the standard one, it's kind of disappointing. Likewise if you switch to a new faction to discover that aside from ship classes and small passive ability, their only advantage is a single racial outfit that's (again) almost identical to the standard one.
  2. A game that's essentially a management sim has to have decisions to make, tradeoffs between cost, power, weight, etc. This game has those in spades, except for the problem above. But, it also has to have careful balance, so no one linear strategy (always get the cheap/expensive stuff, just spam A, etc.) dominates. I would assert that the game fails this second test. Due to eccentricities in how damage is calculated, it's possible to build a 'tank' ship that's almost invulnerable to attack. Combine that with the prevalence of (arguably) the game's best weapon, a multi-warhead missile launcher with the best range and striking power available (and because of the multiple warheads, it handily defeats the point defense system options - and did I mention missiles have infinite ammo?), and you have a recipe for an intense stalemate. If you avoid such degenerate tactics, the game can be fun, but I would rather see exploitative things nerfed out of existence.
  3. Playing the campaign mode is the most enjoyable for me, once everything's unlocked. But the mac version is buggy, and I've been unable to get it to work properly. It'll play the standard campaign fine, but won't load up either of the other 2 maps. The whole point of any TBS style 4X game (which this expansion turns it into) is the variety in the randomized map and different factions, etc., but this game comes with exactly one galaxy map to try and conquer (later patched to 3, but that's still too few, and as noted, they don't work right). There is a user-created program that will make randomized maps, but only for the win version apparently.
  4. Oh, and lastly, combat is entirely non-interactive (you're basically watching a movie of how well your forces do), and it maxes out at 8x speed. Fine, except that your fleets start far enough apart and often move at such glacial speeds that it takes a minute or more of staring at wallpaper peeling until they make contact.
So, I wanted to like this more than I did. It's still good, but falls short of greatness.
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
59.1 heures en tout
Posté le : 28 octobre
Very enjoyable watching my fleet destroying the enemy fleet. It takes a while to figure out the best way to play, and once you figure it out, the fun starts. Starting from this game, Positech became one of my favourite indie game devs.
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
295.1 heures en tout
Posté le : 22 novembre
The number of hours I've logged in this game should give you an idea of how replayable this is IF you like this kind of game, which I obviously do :3

How I would describe the game:

-a couple or handful of hours of campaign, which really equates to; getting you used to the game mechanics
-then you have custom campaigns, this is where all of my time has gone; the numerous combinations of ships to create your fleets are absolutely fantastic, there are tons of commands to program into the ships, tons of balancing to do while creating your ships, revisions, reasons for 'special mission' ships, and best of all you are going up against fleets created by other users

Quite obviously, I recommend this, but only for the people who love strategy (and the weapons/shields/ships have a very star trekky feel, which may influence some in one way or another.)
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
4.6 heures en tout
Posté le : 17 juillet
Rating: 6.5

This game is about designing ships and upgrading them with new hulls, armors, weapons etc, using experience points gained on won battles throughout the campaign. Once your fleet is deployed you can only watch the fight in a non-interactive way, speed up execution and nothing else.

At the moment of this writing, price is a bit high: I would recommend waiting for a discount and then buy it if you like strategic games and if you are a patient person, because you'll end up planning and reading a lot.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
5.9 heures en tout
Posté le : 27 juillet
nice idea of game =)
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3 personne(s) sur 6 (50%) ont trouvé cette évaluation utile
0.1 heures en tout
Posté le : 23 août
To start my account.
This is the best game ever.
10+e19-10eemasogoodomy2323/10
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
1.7 heures en tout
Posté le : 27 juin
FUn game. Lots of variation for very gratuitous space battles.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
5.1 heures en tout
Posté le : 18 novembre
Wouldn't say it's worth full price of 15$, and it's disappointing that somehow the DLC isn't cross platform while the original game is.

In this game you can customize 3 classes of spaceships (fighters, frigates and cruisers) and change their weapons loadouts, armor thickness and shield strength (all about the tradeoffs). It comes with a few (10-ish) single player campaign missions and 3 races each with it's own set of ship hulls.

The learning curve is there but it's not steep, you can get away with skipping the tutorial. What you do in this game is you customize your ships, and on a budget with restricted amounts of pilots you deploy them into pre-determined battlezones, you customize the AI a little and then watch the battle ensue. You cannot manually control or micromanage ships while the battle is on-going, you must decide it all before the battle.

It's a unique but cool take on real time strategy. In space. You can expect to get anywhere between 3-10 hours from it depending on how fast you catch on to techniques for easy victories, and how much time you spend customizing your ships. For me, as soon as I'd unlocked all the modules and finished all the campaign missions, it was over. There wasn't even any lore to get into. I didn't have any interest in online play either.

Overall it was a decent and fun game, but I found it lacking in content (both mission quantity and amount of things to do for honor points. Once you've unlocked everything, there's no reward for winning battles any longer), not quite worth a 15$, but if you catch it on sale, it's worth at least one playthrough :)
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8 personne(s) sur 16 (50%) ont trouvé cette évaluation utile
1.2 heures en tout
Posté le : 7 novembre
To much long-term planning for my tastes. The main game loop involves you designing ships, deciding which ones to deploy, then assigning orders. Then you just wait and see if it works. If it doesn't work, then you have to try to figure out what went wrong and how to win. I just find that loop to not be very engaging and be more mentally exhausting than stimulating. The amount of thinking about tradeoffs and all the decisions the game wants you to make are more stressful than fun - it's pretty much everything I don't want to do in my free time (it's the same sort of mental exhaustion I encounter at work).
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
6.4 heures en tout
Posté le : 22 juin
Fun game, lots of options for play. I do enjoy this game, kinda big learning curve though.
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3 personne(s) sur 6 (50%) ont trouvé cette évaluation utile
21.0 heures en tout
Posté le : 24 octobre
The game incorporates interesting ideas and concepts, but the presentation of those is lacking. Even though you got a lot of customizing options, your choice doesn't have a severe enough impact on the battle result. As soon as you figure out the best setup for each ship and how to combine them, the game is a sequence of repetitive space battles you watch in fast forward.
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2 personne(s) sur 4 (50%) ont trouvé cette évaluation utile
39.6 heures en tout
Posté le : 10 octobre
Crunch number, win highscore.
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4 personne(s) sur 8 (50%) ont trouvé cette évaluation utile
3.5 heures en tout
Posté le : 29 juin
Build spaceships and send them into unconnected battle scenarios. Win the battle and get some money to unlock factions, hulls and equipment. Since you just watch the battle unfold, The game is in the ship designing and pre-battle planning stage. Watching the battles can be fun, But lack of an overall campaign would help give more meaning to the scenarios.

I played thru 6 out 12 scenarios using the tutorial ships given to you at the beginning of the game. So, I never felt the need to design my own ships. I'll stop here, File it under Play Again? And look into the campaign game expansion. Or wait for Gratuitous Space Battles 2.
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6 personne(s) sur 12 (50%) ont trouvé cette évaluation utile
93.6 heures en tout
Posté le : 6 août
By far the worst thing about this game is the way the developer tried to nickel-and-dime (or five-dollar-bill) us to death with minor, overpriced expansion packs that you pretty much needed to get if you wanted to keep participating in all the community had to offer. Now you can get the "Complete Pack" which is not a bad deal for newcomers but you don't want THIS one, which is the basic game.

The concept was actually fun and I got some good enjoyment out of it but unless I hear he's dropped his stupid revenue model, I don't plan to buy Gratuitous Space Battles 2. I got a bad enough taste in my mouth with how he handled the first one (if you bought every pack you'd end up paying like $15 for the base game + $42 for the DLC, so basically $57 for a game that is worth maybe $20 all total, relative to other Steam offerings. Those expansions do not contain $6 worth of new content.)
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5 personne(s) sur 10 (50%) ont trouvé cette évaluation utile
10.7 heures en tout
Posté le : 13 octobre
As a standalone game (without DLC), Gratuitous Space Battles is mostly just an excercise in optimization - it isn't especially difficult to beat most of the missions with a generic all-around fleet, but you are only really rewarded for doing it with the least amount of cash.

The issue is, the feedback on how well you are doing is... lacking. There isn't a sandbox mode to quickly test fleets against each other, the after-battle graphs are impenetrably thick and there's no explanation I found for what "most effective" means, especially considering different weapons will have different uses (e.g. anti-fighter versus anti-shield versus anti-hull).

It's frankly a bit more of a mess than it needs to be.
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30 personne(s) sur 38 (79%) ont trouvé cette évaluation utile
3.3 heures en tout
Posté le : 22 novembre 2013
Oh god I love this game.

This game's style is build and run. You design ships, pretty detailed in that. You go into battle against a fleet of enemy ships. You place your ships in a layout. You program orders. You click start. You wait.

If you wipe out the enemies you win.

Great game mechanics there, and a pretty extensive customization range. Didn't knew this would've been this fun.

Great visuals too for a 2D game.

Lots of strategies involved, and I haven't even scratched the surface yet.

If what I told you is something that tickles your pickles you might want to take a look at this game.
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18 personne(s) sur 22 (82%) ont trouvé cette évaluation utile
2.2 heures en tout
Posté le : 30 mars
It's hard. If there's one undeniable thing about this game, is that it's hard. Luckily, it's not "have an actual degree in rocket science" hard, so you'll manage. Especially since it's so beautiful (2D is really the best choice here and I love the style), you'll try and try again. The combat effects are probably the prettiest I've seen and attack ships on the shoulder of Orion didn't look as good when they were on fire.

Although I wish it had some plot. Maybe one day.
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28 personne(s) sur 41 (68%) ont trouvé cette évaluation utile
4.6 heures en tout
Posté le : 15 décembre 2013
Too many DLCs for a too large a price. What is offered in those DLCs, other games ask about 2 bucks for it. Base game entertains you for an hour per session tops. After that you come back to see if you haven't missed anything only to conclude that you haven't. Buy on sale or in an Indie bundle if you really want this game.
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64 personne(s) sur 107 (60%) ont trouvé cette évaluation utile
Posté le : 18 décembre 2011
out of all the games i own according to steam, this is one of like 10 that i have downloaded, and of those 10 i've played about 3. this is not one of those 3
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43 personne(s) sur 70 (61%) ont trouvé cette évaluation utile
13.8 heures en tout
Posté le : 12 décembre 2013
A fun if repetitive game that was ruined for me by the decision to dole out new playable factions one by one for $6 a piece... and if you want campaign mode, that'll be an extra $7. More like a Gratuitous Rip-Off, amirite?
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