Who needs backstory? Who needs resource-gathering? Diplomacy is so last year. Gratuitous Space Battles cuts right to the chase of sci-fi strategy games, and deals with large, completely unjustified space battles between huge opposing space fleets.
Recenzje użytkowników: W większości pozytywne (436)
Data wydania: 16 Lis, 2009

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Kup Gratuitous Space Battles

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$14.99
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Kup Gratuitous Battle Pack

Zestaw 2 produktów: Gratuitous Space Battles, Gratuitous Tank Battles

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Kup Gratuitous Space Battles - Complete Pack

Zestaw 6 produktów: Gratuitous Space Battles, Gratuitous Space Battles: Galactic Conquest, Gratuitous Space Battles: The Nomads, Gratuitous Space Battles: The Order, Gratuitous Space Battles: The Swarm, Gratuitous Space Battles: The Tribe

 

Rekomendowane przez kuratorów

"This is a fun game that I totally and horrifically suck at, but that's completely my fault and not the game's. :)"

O tej grze

Who needs backstory? Who needs resource-gathering? Diplomacy is so last year. Gratuitous Space Battles cuts right to the chase of sci-fi strategy games, and deals with large, completely unjustified space battles between huge opposing space fleets.
Gratuitous Space Battles combines the visual appeal of an RTS, with the addictive unit-placement and design gameplay from tower defense games. In GSB, the player does not control individual ships at all during battle. The ships fight to a pre-determined set of orders and formations given to them by you before the battles.
GSB casts you as supreme space admiral, tasked with the design of individual spaceships, and the composition of your fleet, as well as general orders of engagement. This is not a twitch-based real time arcade game like many an RTS, but a game of careful thought, planning and big-picture strategy. Huge space battles can be won or lost depending on just how cleverly you balanced the needs of defensive shielding and armor against the expensive punch of laser cannons and plasma torpedoes.
GSB also features an innovative multiplayer challenge system. You can upload your ultimate fleet to serve as the enemy to other players, and keep track of how many other players have won and lost against your challenge. That way, you will never run out of cunningly designed enemies to battle against!
  • 4 different unlockable player races
  • Over 40 different ship hulls
  • Over 120 spaceship modules
  • Choice of skirmish vs AI, never-ending survival mode or play against other player’s fleets with the online challenge system
  • Play with different rules as each battle has different spatial anomalies to deal with.

Wymagania systemowe

Windows
Mac OS X
    • OS: Windows XP or Vista
    • Processor: 1.5 GHz processor
    • Memory: 1GB
    • Graphics: 3D Card with 128MB video memory
    • DirectX®: 9.0c
    • Hard Drive: 300 MB
    • Sound: Any
    • System Operacyjny: OS X w wersji Leopard 10.5.8, Snow Leopard 10.6.3 lub nowszej.
    • Procesor: Intel 1 Ghz
    • Pamięć: 512 MB
    • Grafika: karta graficzna z 32 MB RAM-u
    • Dysk twardy: 75 MB
Pomocne recenzje klientów
9 z 12 osób (75%) uważa, że ta recenzja jest pomocna
64.4 godz. łącznie
Zamieszczono: 7 lipca
Played this one quite a bit. I really like the concept, but the execution is just slightly lacking. The ability to customize is fantastic, as is the ability to order around your fleets. The problems are:
  1. Differentiation between races and outfits is too slight. Huge swings in stats/price could lead to things getting unbalanced (and the one race that's the most different is unbalanced), but the gear on offer is just too similar to other entries in its category (of which there aren't that many). If you get a shield that's advertised as 'fast-recharge', but has a recharge rate just a tiny bit higher than the standard one, it's kind of disappointing. Likewise if you switch to a new faction to discover that aside from ship classes and small passive ability, their only advantage is a single racial outfit that's (again) almost identical to the standard one.
  2. A game that's essentially a management sim has to have decisions to make, tradeoffs between cost, power, weight, etc. This game has those in spades, except for the problem above. But, it also has to have careful balance, so no one linear strategy (always get the cheap/expensive stuff, just spam A, etc.) dominates. I would assert that the game fails this second test. Due to eccentricities in how damage is calculated, it's possible to build a 'tank' ship that's almost invulnerable to attack. Combine that with the prevalence of (arguably) the game's best weapon, a multi-warhead missile launcher with the best range and striking power available (and because of the multiple warheads, it handily defeats the point defense system options - and did I mention missiles have infinite ammo?), and you have a recipe for an intense stalemate. If you avoid such degenerate tactics, the game can be fun, but I would rather see exploitative things nerfed out of existence.
  3. Playing the campaign mode is the most enjoyable for me, once everything's unlocked. But the mac version is buggy, and I've been unable to get it to work properly. It'll play the standard campaign fine, but won't load up either of the other 2 maps. The whole point of any TBS style 4X game (which this expansion turns it into) is the variety in the randomized map and different factions, etc., but this game comes with exactly one galaxy map to try and conquer (later patched to 3, but that's still too few, and as noted, they don't work right). There is a user-created program that will make randomized maps, but only for the win version apparently.
  4. Oh, and lastly, combat is entirely non-interactive (you're basically watching a movie of how well your forces do), and it maxes out at 8x speed. Fine, except that your fleets start far enough apart and often move at such glacial speeds that it takes a minute or more of staring at wallpaper peeling until they make contact.
So, I wanted to like this more than I did. It's still good, but falls short of greatness.
Czy ta recenzja była pomocna? Tak Nie
4 z 5 osób (80%) uważa, że ta recenzja jest pomocna
59.1 godz. łącznie
Zamieszczono: 28 października
Very enjoyable watching my fleet destroying the enemy fleet. It takes a while to figure out the best way to play, and once you figure it out, the fun starts. Starting from this game, Positech became one of my favourite indie game devs.
Czy ta recenzja była pomocna? Tak Nie
3 z 4 osób (75%) uważa, że ta recenzja jest pomocna
295.1 godz. łącznie
Zamieszczono: 22 listopada
The number of hours I've logged in this game should give you an idea of how replayable this is IF you like this kind of game, which I obviously do :3

How I would describe the game:

-a couple or handful of hours of campaign, which really equates to; getting you used to the game mechanics
-then you have custom campaigns, this is where all of my time has gone; the numerous combinations of ships to create your fleets are absolutely fantastic, there are tons of commands to program into the ships, tons of balancing to do while creating your ships, revisions, reasons for 'special mission' ships, and best of all you are going up against fleets created by other users

Quite obviously, I recommend this, but only for the people who love strategy (and the weapons/shields/ships have a very star trekky feel, which may influence some in one way or another.)
Czy ta recenzja była pomocna? Tak Nie
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
4.6 godz. łącznie
Zamieszczono: 17 lipca
Rating: 6.5

This game is about designing ships and upgrading them with new hulls, armors, weapons etc, using experience points gained on won battles throughout the campaign. Once your fleet is deployed you can only watch the fight in a non-interactive way, speed up execution and nothing else.

At the moment of this writing, price is a bit high: I would recommend waiting for a discount and then buy it if you like strategic games and if you are a patient person, because you'll end up planning and reading a lot.
Czy ta recenzja była pomocna? Tak Nie
4 z 7 osób (57%) uważa, że ta recenzja jest pomocna
21.0 godz. łącznie
Zamieszczono: 24 października
The game incorporates interesting ideas and concepts, but the presentation of those is lacking. Even though you got a lot of customizing options, your choice doesn't have a severe enough impact on the battle result. As soon as you figure out the best setup for each ship and how to combine them, the game is a sequence of repetitive space battles you watch in fast forward.
Czy ta recenzja była pomocna? Tak Nie
1 z 2 osób (50%) uważa, że ta recenzja jest pomocna
5.9 godz. łącznie
Zamieszczono: 27 lipca
nice idea of game =)
Czy ta recenzja była pomocna? Tak Nie
1 z 2 osób (50%) uważa, że ta recenzja jest pomocna
1.7 godz. łącznie
Zamieszczono: 27 czerwca
FUn game. Lots of variation for very gratuitous space battles.
Czy ta recenzja była pomocna? Tak Nie
1 z 2 osób (50%) uważa, że ta recenzja jest pomocna
5.1 godz. łącznie
Zamieszczono: 18 listopada
Wouldn't say it's worth full price of 15$, and it's disappointing that somehow the DLC isn't cross platform while the original game is.

In this game you can customize 3 classes of spaceships (fighters, frigates and cruisers) and change their weapons loadouts, armor thickness and shield strength (all about the tradeoffs). It comes with a few (10-ish) single player campaign missions and 3 races each with it's own set of ship hulls.

The learning curve is there but it's not steep, you can get away with skipping the tutorial. What you do in this game is you customize your ships, and on a budget with restricted amounts of pilots you deploy them into pre-determined battlezones, you customize the AI a little and then watch the battle ensue. You cannot manually control or micromanage ships while the battle is on-going, you must decide it all before the battle.

It's a unique but cool take on real time strategy. In space. You can expect to get anywhere between 3-10 hours from it depending on how fast you catch on to techniques for easy victories, and how much time you spend customizing your ships. For me, as soon as I'd unlocked all the modules and finished all the campaign missions, it was over. There wasn't even any lore to get into. I didn't have any interest in online play either.

Overall it was a decent and fun game, but I found it lacking in content (both mission quantity and amount of things to do for honor points. Once you've unlocked everything, there's no reward for winning battles any longer), not quite worth a 15$, but if you catch it on sale, it's worth at least one playthrough :)
Czy ta recenzja była pomocna? Tak Nie
8 z 16 osób (50%) uważa, że ta recenzja jest pomocna
1.2 godz. łącznie
Zamieszczono: 7 listopada
To much long-term planning for my tastes. The main game loop involves you designing ships, deciding which ones to deploy, then assigning orders. Then you just wait and see if it works. If it doesn't work, then you have to try to figure out what went wrong and how to win. I just find that loop to not be very engaging and be more mentally exhausting than stimulating. The amount of thinking about tradeoffs and all the decisions the game wants you to make are more stressful than fun - it's pretty much everything I don't want to do in my free time (it's the same sort of mental exhaustion I encounter at work).
Czy ta recenzja była pomocna? Tak Nie
2 z 4 osób (50%) uważa, że ta recenzja jest pomocna
39.6 godz. łącznie
Zamieszczono: 10 października
Crunch number, win highscore.
Czy ta recenzja była pomocna? Tak Nie
4 z 8 osób (50%) uważa, że ta recenzja jest pomocna
3.5 godz. łącznie
Zamieszczono: 29 czerwca
Build spaceships and send them into unconnected battle scenarios. Win the battle and get some money to unlock factions, hulls and equipment. Since you just watch the battle unfold, The game is in the ship designing and pre-battle planning stage. Watching the battles can be fun, But lack of an overall campaign would help give more meaning to the scenarios.

I played thru 6 out 12 scenarios using the tutorial ships given to you at the beginning of the game. So, I never felt the need to design my own ships. I'll stop here, File it under Play Again? And look into the campaign game expansion. Or wait for Gratuitous Space Battles 2.
Czy ta recenzja była pomocna? Tak Nie
6 z 12 osób (50%) uważa, że ta recenzja jest pomocna
93.6 godz. łącznie
Zamieszczono: 6 sierpnia
By far the worst thing about this game is the way the developer tried to nickel-and-dime (or five-dollar-bill) us to death with minor, overpriced expansion packs that you pretty much needed to get if you wanted to keep participating in all the community had to offer. Now you can get the "Complete Pack" which is not a bad deal for newcomers but you don't want THIS one, which is the basic game.

The concept was actually fun and I got some good enjoyment out of it but unless I hear he's dropped his stupid revenue model, I don't plan to buy Gratuitous Space Battles 2. I got a bad enough taste in my mouth with how he handled the first one (if you bought every pack you'd end up paying like $15 for the base game + $42 for the DLC, so basically $57 for a game that is worth maybe $20 all total, relative to other Steam offerings. Those expansions do not contain $6 worth of new content.)
Czy ta recenzja była pomocna? Tak Nie
5 z 10 osób (50%) uważa, że ta recenzja jest pomocna
10.7 godz. łącznie
Zamieszczono: 13 października
As a standalone game (without DLC), Gratuitous Space Battles is mostly just an excercise in optimization - it isn't especially difficult to beat most of the missions with a generic all-around fleet, but you are only really rewarded for doing it with the least amount of cash.

The issue is, the feedback on how well you are doing is... lacking. There isn't a sandbox mode to quickly test fleets against each other, the after-battle graphs are impenetrably thick and there's no explanation I found for what "most effective" means, especially considering different weapons will have different uses (e.g. anti-fighter versus anti-shield versus anti-hull).

It's frankly a bit more of a mess than it needs to be.
Czy ta recenzja była pomocna? Tak Nie
30 z 38 osób (79%) uważa, że ta recenzja jest pomocna
3.3 godz. łącznie
Zamieszczono: 22 listopada, 2013
Oh god I love this game.

This game's style is build and run. You design ships, pretty detailed in that. You go into battle against a fleet of enemy ships. You place your ships in a layout. You program orders. You click start. You wait.

If you wipe out the enemies you win.

Great game mechanics there, and a pretty extensive customization range. Didn't knew this would've been this fun.

Great visuals too for a 2D game.

Lots of strategies involved, and I haven't even scratched the surface yet.

If what I told you is something that tickles your pickles you might want to take a look at this game.
Czy ta recenzja była pomocna? Tak Nie
18 z 22 osób (82%) uważa, że ta recenzja jest pomocna
2.2 godz. łącznie
Zamieszczono: 30 marca
It's hard. If there's one undeniable thing about this game, is that it's hard. Luckily, it's not "have an actual degree in rocket science" hard, so you'll manage. Especially since it's so beautiful (2D is really the best choice here and I love the style), you'll try and try again. The combat effects are probably the prettiest I've seen and attack ships on the shoulder of Orion didn't look as good when they were on fire.

Although I wish it had some plot. Maybe one day.
Czy ta recenzja była pomocna? Tak Nie
28 z 41 osób (68%) uważa, że ta recenzja jest pomocna
4.6 godz. łącznie
Zamieszczono: 15 grudnia, 2013
Too many DLCs for a too large a price. What is offered in those DLCs, other games ask about 2 bucks for it. Base game entertains you for an hour per session tops. After that you come back to see if you haven't missed anything only to conclude that you haven't. Buy on sale or in an Indie bundle if you really want this game.
Czy ta recenzja była pomocna? Tak Nie
64 z 108 osób (59%) uważa, że ta recenzja jest pomocna
Zamieszczono: 18 grudnia, 2011
out of all the games i own according to steam, this is one of like 10 that i have downloaded, and of those 10 i've played about 3. this is not one of those 3
Czy ta recenzja była pomocna? Tak Nie
43 z 70 osób (61%) uważa, że ta recenzja jest pomocna
13.8 godz. łącznie
Zamieszczono: 12 grudnia, 2013
A fun if repetitive game that was ruined for me by the decision to dole out new playable factions one by one for $6 a piece... and if you want campaign mode, that'll be an extra $7. More like a Gratuitous Rip-Off, amirite?
Czy ta recenzja była pomocna? Tak Nie
10 z 10 osób (100%) uważa, że ta recenzja jest pomocna
23.6 godz. łącznie
Zamieszczono: 16 lipca, 2013
GSB is basically a sandbox game where you design ships and set them to battle other fleets and watch the outcome. The idea is to create a force that can win the battle wtih minimum amount of force (resources) and with minimum amount of casualties, usually by exploting a particular enemy's formation, weapons, shields, fleet composition, and so on. You have 3 classes of ships: fighters, frigates, and cruisers. Each needs to be fitted with engine, powerplant, shield(s), armor, weapons, crew, and other equipment (scanners, jammers, and more). Different weapons have different stats. Some are good against shields, others against armor. Some cycle faster but are weaker, while others may load slowly but punch hard. Cruisers may be vulnerable to swarm of fighters getting inside its shields, while frigates are usually pounded into pieces by cruiesrs, but are usually death to frighters (if armed with the right weapons). You also control the fleet's placement on the map and can give specific orders, like "primarily engage fighters".

There are dozens of preset scenarios (battles), 10 different races (each with unique combination of ship designs and special weapons), as well as ability to challenge other players (can you do better than my battle?) and fleet vs. fleet machups.

Once you set your formation and fleet, just hit "start the battle" and watch your ships fight it out based on the orders you've given, to the best of their ability.

As you win battles, you gain prestige points which are used to unlock more advanced equipments and ship hull designs.

All in all, GSB is an interesting toy that feels at times like a huge puzzle, But it is so addictive, much like setting two ant farms together and have them fight. Give it a try, despite its two-D presentation. You may end up liking it a lot and can't stop playing.
Czy ta recenzja była pomocna? Tak Nie
37 z 60 osób (62%) uważa, że ta recenzja jest pomocna
3.0 godz. łącznie
Zamieszczono: 28 listopada, 2013
GSB is okay as a game. However, it is not a complete game in itself. The campaign is quite small and it does not go far enough with its technological 'skill tree' progression.

The gameplay is purely strategic and very hands-off. You build a fleet of ships, with the resources available, and you send them on their way. You have minimal control over how battles pan out, and there is no gameplay beyond the battles. Additionally, the interface is somewhat slow and unnecessary time consuming to navigate.

The most disappointing aspect of GSB is its blatant premium content model. After you have purchased the game, you will be required to purchase a number of nominally priced DLC packs to get the full game content. By buying this game, you are essentially only buying part of a game.

I give Gratuitous Space Battles 3/10 flaming spaceship hulls.
Czy ta recenzja była pomocna? Tak Nie