Wer braucht schon eine Hintergrundgeschichte? Wer braucht schon Rohstoff-Management? Diplomatie ist so von gestern. Gratuitous Space Battles schneidet alte Sci-Fi Strategie-Zöpfe ab und bietet komplett willkürliche Schlachten zwischen riesigen, verfeindeten Raumschiffflotten.
Nutzerreviews: Größtenteils positiv (436 Reviews)
Veröffentlichung: 16. Nov. 2009

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Enthält 2 Artikel: Gratuitous Space Battles, Gratuitous Tank Battles

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Enthält 6 Artikel: Gratuitous Space Battles, Gratuitous Space Battles: Galactic Conquest, Gratuitous Space Battles: The Nomads, Gratuitous Space Battles: The Order, Gratuitous Space Battles: The Swarm, Gratuitous Space Battles: The Tribe


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"This is a fun game that I totally and horrifically suck at, but that's completely my fault and not the game's. :)"

Über dieses Spiel

Wer braucht schon eine Hintergrundgeschichte? Wer braucht schon Rohstoff-Management? Diplomatie ist so von gestern. Gratuitous Space Battles schneidet alte Sci-Fi Strategie-Zöpfe ab und bietet komplett willkürliche Schlachten zwischen riesigen, verfeindeten Raumschiffflotten.
Gratuitous Space Battles kombiniert die visuellen Reize eines RTS mit den süchtig machenden Spielmechaniken von Tower-Defense Spielen. In GSB steuert der Spieler nicht individuelle Schiffe in der Schlacht. Die Schiffe folgen einer vordefinierten Befehlskette und folgen Formationen, die Sie ihnen vor der Schlacht befehlen.
GSB lässt Sie als übermächtiger Weltraum-Admiral das Design Ihrer individuellen Schiffe und die Gesamtkomposition Ihrer Flotte, sowie die generelle Befehlsabfolge für die Schlacht beeinflussen. Dies ist keine Echtzeit-Arcade-Schlacht, sondern ein Spiel voller vorsichtiger Planung und umsichtiger Strategie. Riesige Weltraumschlachten können durch clevere Aufstellung und die richtige Balance von Angriff und Verteidigung gewonnen werden.
GSB bietet zudem einen innovatives Mehrspielersystem. Sie können Ihre ultimative Flotte hochladen und als Feind anderen Spielern entgegentreten und verfolgen, wie viele andere Spieler an Ihrer Aufstellung gescheitert sind. So werden Sie niemals lange nach einem ebenbürtigen Gegner suchen müssen!
  • 4 verschiedene, freischaltbare Spielerrassen
  • Über 40 verschiedene Schiffshüllen
  • Über 120 Schiffsmodule
  • Wahlweise Spiel gegen die KI , endloser Survival-Modus oder Spiel gegen Flotten anderer Spieler mit dem Online-Herausforderungssytem
  • Spielen Sie mit unterschiedlichen Regeln, da jede Schlacht unterschiedlichste räumliche Anomalien beherbergen kann.


Mac OS X
    • Betriebssystem: Windows XP oder Vista
    • Prozessor: 1.5 GHz Prozessor
    • Speicher: 1GB
    • Grafik: 3D Karte mit 128 MB Grafikspeicher
    • DirectX®: 9.0c
    • Festplatte: 300 MB
    • Sound: Ja
    • Betriebssystem: OS X Version Leopard 10.5.8, Snow Leopard 10.6.3 oder besser.
    • Prozessor: Intel 1 GHz
    • Speicher: 512 MB
    • Grafik: 32 MB Grafikkarte
    • Festplatte: 75 MB
Hilfreiche Kundenreviews
9 von 12 Personen (75%) fanden dieses Review hilfreich
64.4 Std. insgesamt
Verfasst: 7. Juli
Played this one quite a bit. I really like the concept, but the execution is just slightly lacking. The ability to customize is fantastic, as is the ability to order around your fleets. The problems are:
  1. Differentiation between races and outfits is too slight. Huge swings in stats/price could lead to things getting unbalanced (and the one race that's the most different is unbalanced), but the gear on offer is just too similar to other entries in its category (of which there aren't that many). If you get a shield that's advertised as 'fast-recharge', but has a recharge rate just a tiny bit higher than the standard one, it's kind of disappointing. Likewise if you switch to a new faction to discover that aside from ship classes and small passive ability, their only advantage is a single racial outfit that's (again) almost identical to the standard one.
  2. A game that's essentially a management sim has to have decisions to make, tradeoffs between cost, power, weight, etc. This game has those in spades, except for the problem above. But, it also has to have careful balance, so no one linear strategy (always get the cheap/expensive stuff, just spam A, etc.) dominates. I would assert that the game fails this second test. Due to eccentricities in how damage is calculated, it's possible to build a 'tank' ship that's almost invulnerable to attack. Combine that with the prevalence of (arguably) the game's best weapon, a multi-warhead missile launcher with the best range and striking power available (and because of the multiple warheads, it handily defeats the point defense system options - and did I mention missiles have infinite ammo?), and you have a recipe for an intense stalemate. If you avoid such degenerate tactics, the game can be fun, but I would rather see exploitative things nerfed out of existence.
  3. Playing the campaign mode is the most enjoyable for me, once everything's unlocked. But the mac version is buggy, and I've been unable to get it to work properly. It'll play the standard campaign fine, but won't load up either of the other 2 maps. The whole point of any TBS style 4X game (which this expansion turns it into) is the variety in the randomized map and different factions, etc., but this game comes with exactly one galaxy map to try and conquer (later patched to 3, but that's still too few, and as noted, they don't work right). There is a user-created program that will make randomized maps, but only for the win version apparently.
  4. Oh, and lastly, combat is entirely non-interactive (you're basically watching a movie of how well your forces do), and it maxes out at 8x speed. Fine, except that your fleets start far enough apart and often move at such glacial speeds that it takes a minute or more of staring at wallpaper peeling until they make contact.
So, I wanted to like this more than I did. It's still good, but falls short of greatness.
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5 von 6 Personen (83%) fanden dieses Review hilfreich
59.1 Std. insgesamt
Verfasst: 28. Oktober
Very enjoyable watching my fleet destroying the enemy fleet. It takes a while to figure out the best way to play, and once you figure it out, the fun starts. Starting from this game, Positech became one of my favourite indie game devs.
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3 von 4 Personen (75%) fanden dieses Review hilfreich
295.1 Std. insgesamt
Verfasst: 22. November
The number of hours I've logged in this game should give you an idea of how replayable this is IF you like this kind of game, which I obviously do :3

How I would describe the game:

-a couple or handful of hours of campaign, which really equates to; getting you used to the game mechanics
-then you have custom campaigns, this is where all of my time has gone; the numerous combinations of ships to create your fleets are absolutely fantastic, there are tons of commands to program into the ships, tons of balancing to do while creating your ships, revisions, reasons for 'special mission' ships, and best of all you are going up against fleets created by other users

Quite obviously, I recommend this, but only for the people who love strategy (and the weapons/shields/ships have a very star trekky feel, which may influence some in one way or another.)
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1 von 1 Personen (100%) fanden dieses Review hilfreich
4.6 Std. insgesamt
Verfasst: 17. Juli
Rating: 6.5

This game is about designing ships and upgrading them with new hulls, armors, weapons etc, using experience points gained on won battles throughout the campaign. Once your fleet is deployed you can only watch the fight in a non-interactive way, speed up execution and nothing else.

At the moment of this writing, price is a bit high: I would recommend waiting for a discount and then buy it if you like strategic games and if you are a patient person, because you'll end up planning and reading a lot.
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4 von 7 Personen (57%) fanden dieses Review hilfreich
21.0 Std. insgesamt
Verfasst: 24. Oktober
The game incorporates interesting ideas and concepts, but the presentation of those is lacking. Even though you got a lot of customizing options, your choice doesn't have a severe enough impact on the battle result. As soon as you figure out the best setup for each ship and how to combine them, the game is a sequence of repetitive space battles you watch in fast forward.
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1 von 2 Personen (50%) fanden dieses Review hilfreich
5.9 Std. insgesamt
Verfasst: 27. Juli
nice idea of game =)
War dieses Review hilfreich? Ja Nein
1 von 2 Personen (50%) fanden dieses Review hilfreich
5.1 Std. insgesamt
Verfasst: 18. November
Wouldn't say it's worth full price of 15$, and it's disappointing that somehow the DLC isn't cross platform while the original game is.

In this game you can customize 3 classes of spaceships (fighters, frigates and cruisers) and change their weapons loadouts, armor thickness and shield strength (all about the tradeoffs). It comes with a few (10-ish) single player campaign missions and 3 races each with it's own set of ship hulls.

The learning curve is there but it's not steep, you can get away with skipping the tutorial. What you do in this game is you customize your ships, and on a budget with restricted amounts of pilots you deploy them into pre-determined battlezones, you customize the AI a little and then watch the battle ensue. You cannot manually control or micromanage ships while the battle is on-going, you must decide it all before the battle.

It's a unique but cool take on real time strategy. In space. You can expect to get anywhere between 3-10 hours from it depending on how fast you catch on to techniques for easy victories, and how much time you spend customizing your ships. For me, as soon as I'd unlocked all the modules and finished all the campaign missions, it was over. There wasn't even any lore to get into. I didn't have any interest in online play either.

Overall it was a decent and fun game, but I found it lacking in content (both mission quantity and amount of things to do for honor points. Once you've unlocked everything, there's no reward for winning battles any longer), not quite worth a 15$, but if you catch it on sale, it's worth at least one playthrough :)
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8 von 16 Personen (50%) fanden dieses Review hilfreich
1.2 Std. insgesamt
Verfasst: 7. November
To much long-term planning for my tastes. The main game loop involves you designing ships, deciding which ones to deploy, then assigning orders. Then you just wait and see if it works. If it doesn't work, then you have to try to figure out what went wrong and how to win. I just find that loop to not be very engaging and be more mentally exhausting than stimulating. The amount of thinking about tradeoffs and all the decisions the game wants you to make are more stressful than fun - it's pretty much everything I don't want to do in my free time (it's the same sort of mental exhaustion I encounter at work).
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2 von 4 Personen (50%) fanden dieses Review hilfreich
39.6 Std. insgesamt
Verfasst: 10. Oktober
Crunch number, win highscore.
War dieses Review hilfreich? Ja Nein
4 von 8 Personen (50%) fanden dieses Review hilfreich
3.5 Std. insgesamt
Verfasst: 29. Juni
Build spaceships and send them into unconnected battle scenarios. Win the battle and get some money to unlock factions, hulls and equipment. Since you just watch the battle unfold, The game is in the ship designing and pre-battle planning stage. Watching the battles can be fun, But lack of an overall campaign would help give more meaning to the scenarios.

I played thru 6 out 12 scenarios using the tutorial ships given to you at the beginning of the game. So, I never felt the need to design my own ships. I'll stop here, File it under Play Again? And look into the campaign game expansion. Or wait for Gratuitous Space Battles 2.
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6 von 12 Personen (50%) fanden dieses Review hilfreich
93.6 Std. insgesamt
Verfasst: 6. August
By far the worst thing about this game is the way the developer tried to nickel-and-dime (or five-dollar-bill) us to death with minor, overpriced expansion packs that you pretty much needed to get if you wanted to keep participating in all the community had to offer. Now you can get the "Complete Pack" which is not a bad deal for newcomers but you don't want THIS one, which is the basic game.

The concept was actually fun and I got some good enjoyment out of it but unless I hear he's dropped his stupid revenue model, I don't plan to buy Gratuitous Space Battles 2. I got a bad enough taste in my mouth with how he handled the first one (if you bought every pack you'd end up paying like $15 for the base game + $42 for the DLC, so basically $57 for a game that is worth maybe $20 all total, relative to other Steam offerings. Those expansions do not contain $6 worth of new content.)
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5 von 10 Personen (50%) fanden dieses Review hilfreich
10.7 Std. insgesamt
Verfasst: 13. Oktober
As a standalone game (without DLC), Gratuitous Space Battles is mostly just an excercise in optimization - it isn't especially difficult to beat most of the missions with a generic all-around fleet, but you are only really rewarded for doing it with the least amount of cash.

The issue is, the feedback on how well you are doing is... lacking. There isn't a sandbox mode to quickly test fleets against each other, the after-battle graphs are impenetrably thick and there's no explanation I found for what "most effective" means, especially considering different weapons will have different uses (e.g. anti-fighter versus anti-shield versus anti-hull).

It's frankly a bit more of a mess than it needs to be.
War dieses Review hilfreich? Ja Nein
2 von 2 Personen (100%) fanden dieses Review hilfreich
35.5 Std. insgesamt
Verfasst: 6. Februar
Ein grandioses Strategiespiel indem sich der Perfektionist und Tüftler so richtig ausleben kann. Aber ich muss auch deutlich sagen, dass nicht jeder Gefallen daran findet.
Das Spiel besteht darin, eine in ihren Ressourcen limitierte Flotte auszurüsten und gegen einen Gegner aufzustellen. Man kann dabei jegliche Art an Modulen z.B. Schilde, Projektilwaffen, Plasmawaffen, Panzerplatten, Raketenwerfern, Flugdecks, Generatoren etc. auf verschiedene Schiffsrümpfe bauen. Diese können dann in verschiedenen Formationen und Aufträgen auf dem Schlachtfeld platziert werden. Sobald die Schlacht beginnt, kann nur noch begrenzt eingegriffen werden. Die Kunst besteht nun darin, dass laufende Gefecht zu analysieren und Schwächen bzw. Stärken des Gegners herauszufinden. In den folgenden Neuanläufen kann nun die Flotte besser abgestimmt werden. Je weniger Ressourcen man einsetzt, desto höher ist die Score. Mit einer hohen Score können wiederum neue und bessere Module freigeschaltet werden.
War dieses Review hilfreich? Ja Nein
2 von 2 Personen (100%) fanden dieses Review hilfreich
25.7 Std. insgesamt
Verfasst: 24. Oktober 2010
Ein Spiel Ideal für Taktiker
War dieses Review hilfreich? Ja Nein
30 von 38 Personen (79%) fanden dieses Review hilfreich
3.3 Std. insgesamt
Verfasst: 22. November 2013
Oh god I love this game.

This game's style is build and run. You design ships, pretty detailed in that. You go into battle against a fleet of enemy ships. You place your ships in a layout. You program orders. You click start. You wait.

If you wipe out the enemies you win.

Great game mechanics there, and a pretty extensive customization range. Didn't knew this would've been this fun.

Great visuals too for a 2D game.

Lots of strategies involved, and I haven't even scratched the surface yet.

If what I told you is something that tickles your pickles you might want to take a look at this game.
War dieses Review hilfreich? Ja Nein
18 von 22 Personen (82%) fanden dieses Review hilfreich
2.2 Std. insgesamt
Verfasst: 30. März
It's hard. If there's one undeniable thing about this game, is that it's hard. Luckily, it's not "have an actual degree in rocket science" hard, so you'll manage. Especially since it's so beautiful (2D is really the best choice here and I love the style), you'll try and try again. The combat effects are probably the prettiest I've seen and attack ships on the shoulder of Orion didn't look as good when they were on fire.

Although I wish it had some plot. Maybe one day.
War dieses Review hilfreich? Ja Nein
28 von 41 Personen (68%) fanden dieses Review hilfreich
4.6 Std. insgesamt
Verfasst: 15. Dezember 2013
Too many DLCs for a too large a price. What is offered in those DLCs, other games ask about 2 bucks for it. Base game entertains you for an hour per session tops. After that you come back to see if you haven't missed anything only to conclude that you haven't. Buy on sale or in an Indie bundle if you really want this game.
War dieses Review hilfreich? Ja Nein
64 von 108 Personen (59%) fanden dieses Review hilfreich
Verfasst: 18. Dezember 2011
out of all the games i own according to steam, this is one of like 10 that i have downloaded, and of those 10 i've played about 3. this is not one of those 3
War dieses Review hilfreich? Ja Nein
43 von 70 Personen (61%) fanden dieses Review hilfreich
13.8 Std. insgesamt
Verfasst: 12. Dezember 2013
A fun if repetitive game that was ruined for me by the decision to dole out new playable factions one by one for $6 a piece... and if you want campaign mode, that'll be an extra $7. More like a Gratuitous Rip-Off, amirite?
War dieses Review hilfreich? Ja Nein
10 von 10 Personen (100%) fanden dieses Review hilfreich
23.6 Std. insgesamt
Verfasst: 16. Juli 2013
GSB is basically a sandbox game where you design ships and set them to battle other fleets and watch the outcome. The idea is to create a force that can win the battle wtih minimum amount of force (resources) and with minimum amount of casualties, usually by exploting a particular enemy's formation, weapons, shields, fleet composition, and so on. You have 3 classes of ships: fighters, frigates, and cruisers. Each needs to be fitted with engine, powerplant, shield(s), armor, weapons, crew, and other equipment (scanners, jammers, and more). Different weapons have different stats. Some are good against shields, others against armor. Some cycle faster but are weaker, while others may load slowly but punch hard. Cruisers may be vulnerable to swarm of fighters getting inside its shields, while frigates are usually pounded into pieces by cruiesrs, but are usually death to frighters (if armed with the right weapons). You also control the fleet's placement on the map and can give specific orders, like "primarily engage fighters".

There are dozens of preset scenarios (battles), 10 different races (each with unique combination of ship designs and special weapons), as well as ability to challenge other players (can you do better than my battle?) and fleet vs. fleet machups.

Once you set your formation and fleet, just hit "start the battle" and watch your ships fight it out based on the orders you've given, to the best of their ability.

As you win battles, you gain prestige points which are used to unlock more advanced equipments and ship hull designs.

All in all, GSB is an interesting toy that feels at times like a huge puzzle, But it is so addictive, much like setting two ant farms together and have them fight. Give it a try, despite its two-D presentation. You may end up liking it a lot and can't stop playing.
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