"Over? Oh it's not over until I teabag every last one of you alien mother f***ers" - Sam 'Serious' Stone, Serious Sam 3
The Serious Sam series has always been an antidote to the shooters which may or may not have a player character who kills off people who are different to them because they look different, sound different and speak different languages, in where you have a whole lot of aliens trying to trample and shoot you from all sides, just like the 4:17pm on December 24th. There weren't any key card quests, no escort missions, and no real story which was involing in any way. The gameplay may turn off hardcore Serious Sam fans for the first few levels. Few enemies will attack you systematically while you kill them off in a straight line. After you reach the Shpynx however, it starts to hit the fans and the aliens who outnumber the amount of Steam gamers with light wallets will charge and generally blow you to pieces. Just like the good old days.
Remember when you realised that you could play co-op on some of your favourite games? It was the dogs ♥♥♥♥♥♥♥♥ (Pretty satisfying) wasn't it? Whatever gamemode that has co-op elements in this kicks all kinds of alien ♥♥♥, and there's nothing more enjoyable than decapitating a demon which you woke from it's slumber with something that resembles a laser whip from Star Wars. Be it Beast Hunt, Coin Op or just straight out Classic Co-op, it will be a helluva good time, especially with the customisation involved in it.
Croteam, we love your level design. Serious Sam TFE and TSE were fantastic! We'll blame SS2 on the annoying child that kept pestering you on the next Serious Sam game who said that his father/older sibling played it and he wasn't allowed to. At least you regained your thing with the singleplayer in this. For the most part. The first few levels have you going through corridors killing off enemies not for fun, but simply because they're in the way. There is little reason to like the first few levels for many people, which will turn off some players. Later into the campaign you get cannons and miniguns and so on, so fourth, but here's a comparrison. In the first level of TFE, you get a rocket launcher, a double barralled shotgun, a single barralled shotgun, you fight off biomechs and witch harpies (If you find all the secrets at least). In the first level of TSE, you get a rocket launcher, both shotguns, a sniper, a chainsaw and a flamethrower while killing witch harpies, arachnids and lumberjacks with pumpkins for heads weilding chainsaws. And the best you find in BFE is a shotgun, some ammo for the assualt rifle and a few kleers and gnarrs? I know which I prefer. Also, a few mechanics like sprinting, aiming and reloading have been redundantly been introduced, but those are mostly optional, so not too bad.
Overall not a bad game. Worth getting on sale, but do not judge the game on the story and the singleplayer alone. If you get through to the sixth or seventh level, it will ramp things up a bit. And that's a promise.
-Any first person shooter from Id Software before 1999
-Painkiller and Serious Sam TSE
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Posted: November 25th, 2013