Click for Gameplay Trailer - Review
+ partly destroyable environment
+ nice weather effects
- often detail-poor
+ impressive bosses
- humor is not the best
+ crunchy soundtrack
+ good sound effects
+ good english speakers
+ coop and survival mode
+ big areas
+ secrets hidden throughout levels
- few new monsters
+ KI different attack tactics
+ decimating hordes of foes can be satisfying
- action feels more like cleanup than combat
Serious Sam 3: BFE, a game that saw an opportunity and took it. In a generation full of military shooters and quirky gimmicks, "Serious" Sam Stone knows exactly what you need, and is more than happy to deliver.
As with the previous games, this is an FPS that prides itself on bedlam and ultraviolent, large-scale carnage versus tens of thousands of streaming, screaming monsters. It's defiantly old-school PC in tone.
Serious Sam 3 preserves the wave-based gameplay of past iterations, in which enemies spawn at a rapid rate and assault players in unremitting legions.
Once again, Sam's arsenal of weapons are fairly standard but wholly satisfying, with rocket launchers, sniping devastators and miniguns mercilessly chewing through the opposition. New to the series is an assault rifle with a sight scope -- perhaps the only concession to the modern shooter this game ever makes.
The violence and the aftereffects of that violence are deliciously nauseating. Bodies detonate wonderfully into wee little chunklets, blood flows more freely than flood water through a trailer park, and the raw carnage is authentic enough that moms and dads will be suitably angered and/or nauseous. Sadly, one of the best effects – explosion smoke – inevitably becomes an annoyance.
It simply obscures too much of what you need to see. We guarantee you'll die many deaths because you have no idea that behind that cloud of smoke is a whole whack of crazed creatures running straight at you. The more guns you acquire, the better, because there are seemingly endless hordes of aliens to kill. Lurching robo-humans, sprinting skeletons, one-eyed monsters, and chittering arthropods are the most prevalent threats early on, but later levels bring charging bulls, shrieking harpies, and a variety of unpleasant flesh-metal hybrids. Different weapons are better at killing certain types of enemies than others.
The latter are particularly obvious above the mayhem thanks to their rapidly approaching, unending screams. Each kind of enemy has its distinct movement and attack patterns, its own audio cues and weaknesses, and it's in prioritising the most dangerous – picking them out of a clattering bunch of 50 or 60 foes – that challenge lies. Of course, challenge also lies in the scarcity of ammo, the lack of regenerating health (on anything above the easiest two difficulty settings) and the unforgiving relentlessness with which its developers, Croteam, inundate you with angry creatures.
So hooray that the campaign is playable in anything up to 16 player co-op, and although the population of enemies is adjusted to match, the proceedings are decidedly more relaxed when played this way. You respawn on death, for example, rather than having to restart from your last save.
Alternative game modes allow you to enforce a lives limit if you want to maintain some risk of adversity. Either way, Serious Sam is at its most gratifying in co-op.
The jewel in the crown, however, is the survival mode, where Sam's brand of ultraviolence really comes into its own. Again playable with up to 15 companions, it's perhaps the purest distillation of the "dumb fun".
Sprinting around and blasting through thousands of enemies feels more like cleanup than combat, and the good audiovisual presentation can only add so much. Serious Sam 3 can still pack a punch. Its good but could have been better.
BUT overall: A hugely fun, mega-frenetic co-op shooter that embodies the soul, and depth, of ’90s twitch shooters.
Score: 72 / 100
Sorry for my bad english. This is my review account, because the low playtime.
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