"You are outgunned. You are massively outnumbered. You must win." These are your orders. Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few remaining human settlements are held captive in orbiting bubbles, and the AIs have turned their...
ユーザーレビュー: 非常に肯定的 (395 件のレビュー)
リリース日: 2009年10月21日

このゲームをウィッシュリストに追加したり、興味なしとチェックするには、サインインしてください。

AI War: Fleet Command を購入する

このゲームが含まれるパッケージ

AI War Bundle (2014) を購入する

7 アイテムを同梱: AI War: Fleet Command, AI War: The Zenith Remnant, AI War: Children of Neinzul, AI War: Light of the Spire, AI War: Ancient Shadows, AI War: Vengeance Of The Machine, AI War: Destroyer of Worlds

 

最新の更新 全て表示(316)

9月16日

AI War Official 8.007-8.014 "Now With Moar" Released!

This one is the culmination of a couple of weeks of no-joke improvements to performance. Not only is the underlying timing for frames completely rewritten and improved, but the all-new sprite batching for our engine's render pipeline is now in place, too.

Just what does this mean to you, as a player? Well, even on fast machines there were previously some times where you'd get stuttering and slowness that wasn't warranted, based on heavy CPU load. That is now pretty much a thing of the past, and even really large battles run much faster. Additionally, really huge battles would previously tank pretty much everyone's graphics cards because it was just trying to render so darn much. Now it's incredibly efficient by comparison!

This is something that I've been wanting for a long time, so seeing how awesome the game runs now is really very satisfying.



Enjoy!

This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 4.000 or later, you can download that here.

Click here for the official forum thread for this update.

3 件のコメント 詳細を見る

8月25日

AI War Official 8.002-8.003 "Lock And Load " Released!

This one is our second post-8.0 update. It's another intentionally small one, as we're trying to wait and see if there are any serious things that crop up before going through other kinds of bugfixing or balancing.

In this particular case, some people experience slow loading times per image on their specific machine setup. This is apparently something to do with the WWW class in the unity engine, and strikes only some machines for the people that even experience (aka their high-powered desktop suffers from it, but their lesser laptop runs like a dream). In order to mitigate/remove the effect of this, there are some new options and default behaviors that help with loading concurrency. That way you don't wind up having to wait for things to load sequentially, all that time gets set next to itself. It's an unfortunate bug in the underlying unity engine, but this should really help to keep the problem to an absolute minimum impact for those few who are affected.

Update: 8.003 fixes a bug preventing the display of shots and explosions in the prior version, as well as making the max loading threads slider clearer and easier to use.

Enjoy!

This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 4.000 or later, you can download that here.

10 件のコメント 詳細を見る

レビュー

"AI War breaks most of the genre’s rules. Which is precisely why it’s incredible… This out-of-the-blue one-man passion project is one of this year’s finest strategy games."
- Alec Meer, PC Gamer UK, November 2009

It’s a balancing act, with your own strength on one side, and the AI’s opinion of you on the other. Piss it off before you’re ready to face it, and you’re going to get squashed. That moment, when you’re finally in a position to turn the tables, is about as glorious as gaming gets.
- Phill Cameron, Eurogamer, February 2011

I think I’ve stumbled across this year’s Really New Thing. There’s a lot of 2009 to go, but I’ll be surprised if anyone else twists the RTS formula this dramatically and this effectively. And I’m hoping it’ll be the Next Big Thing, because it’s big, different, entirely unprecedented and an exciting way to play an RTS.
- Tom Chick, Crispy Gamer, August 2009

Having played this title at two distinct points in its life cycle what really stands out is the incredible dedication of Arcen Games in keeping on top of how the game evolves and expands. Even though a great many features have been added and tweaked and refined, it was possible for me to drop back into AI War after more than a year away and not find it to be a confusing mish-mash of feature overload. The post-release support is, quite honestly, the best I’ve seen for any game.
- Peter Parrish, IncGamers, February 2011

AI War is, quite simply, the best experience you could have with co-op or single-player real-time strategy in this or any year. It combines grand strategy with emergent AI to form an excellent game perfect for parties and multiplayer. It is easily worth double the price that the developer is selling it at, and anyone with any affinity or taste for strategy games should not miss it. It may be daunting at first, but an excellent tutorial and amazing gameplay mechanics alleviate this into a game that almost anyone can - and should - play.
- James Murff, Big Download, November 2009

このゲームについて

"You are outgunned. You are massively outnumbered. You must win." These are your orders.

Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few remaining human settlements are held captive in orbiting bubbles, and the AIs have turned their attention outward, away from the galaxy, to alien threats or opportunities unknown.

This inattention is our only hope: a small resistance, too insignificant even to be noticed by the AI central command, has survived. These are the forces you will command. The AI subcommanders will fight you to the death when they see you -- but your glimmer of opportunity comes from quietly subduing those subcommanders without alerting central processing to the danger until it's too late.

You do have a few things going in your favor. Your ships are much faster. You have safe AI routines to automate defenses and mining outposts. You have production techniques that can churn out fully-outfitted unmanned fighters in seconds. There will never be more than a few thousand of your ships versus tens of thousands of theirs, but through careful strategy you must somehow reach and destroy the heavily-guarded AI cores.

Go forth into the galaxy, steal AI technology, recapture those planets you must in order to achieve your ends, and save what remains of humanity. But draw too much attention to yourself, and the full might of the AI overlords will come crashing down.

システム要件

Win
Mac
Linux
    • OS: Windows XP SP2 or later
    • Processor: 1.6Ghz CPU (2.4 Ghz recommended, Dual Core strongly recommended for Host)
    • Memory: 2 GB RAM
    • Graphics: Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do), 1024x768 or greater (32 bit color recommended)
    • Hard Drive: 300MB
    • Multiplayer: Broadband Internet Connection or LAN required for multiplayer.
    • OS: Mac OSX Intel CPU and "Leopard" 10.5 or later.
    • Processor: 1.6Ghz CPU (2.4 Ghz recommended, Dual Core strongly recommended for Host)
    • Memory: 2 GB RAM
    • Graphics: Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do), 1024x768 or greater (32 bit color recommended)
    • Hard Drive: 300MB
    • Multiplayer: Broadband Internet Connection or LAN required for multiplayer.
    • OS: Ubuntu 10.10 or later, although other unsupported distros may very well work
    • Processor: 1.6Ghz CPU (2.4 Ghz recommended, Dual Core strongly recommended for Host)
    • Memory: 2 GB RAM
    • Graphics: Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do), 1024x768 or greater (32 bit color recommended)
    • Hard Drive: 300MB
    • Multiplayer: Broadband Internet Connection or LAN required for multiplayer.
参考になったカスタマーレビュー
5 人中 5 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 16.0 時間
シンプルな対AI戦を楽しめるリアルタイムストラテジーです。
雰囲気が最高!そして何よりBGMですね・・・曲のためだけに買うぐらいの価値はあります。
ゲームフォルダ内に曲が置いてあるので是非!宇宙、そしてAI等、SFが好きな方にオススメ致します。

※尚、個人差はあります。安いのでオススメしてますが、合わない人も絶対いると思われますので、ご注意ください。
具体的には、ゲームシステムは簡単なのだが、英語で書かれている能力等を読み取る必要が大いにあるため、英語が苦手な方にはオススメできません。翻訳しながらでも!という方は、一度プレイ動画等を参考にして頂いたうえで、ご購入することをオススメするんだぜ!
投稿日: 8月18日
このレビューは参考になりましたか? はい いいえ
48 人中 46 人 (96%) がこのレビューが参考になったと投票しました
記録時間: 74.1 時間
AI War is a special game to me. To borrow a quote from Firefly:
"Live with a man 40 years. Share his house, his meals. Speak on every subject. Then tie him up, and hold him over the volcano's edge. And on that day, you will finally meet the man."
AI War lets you meet yourself. Some games you play until you can win, then you get bored. AI War is different. At difficulty 7 or below it's still challenging, easy to stumble on the long road to victory and not a sure thing. It'll take a while but you'll have a satisfying victory. But you won't stop there, once you can win the game then you'll feel free to turn up the heat. Walking through the labyrinth of options until, quite quickly, you find yourself standing on the volcano's edge, bound and tied by your own hands. But when you find yourself there it'll be with a smile on your face, saying quite happily: "Oh no! Oh no! Oh dear... I'm dead." And if you do manage to win at difficulty 10, it's a bug. Report it on the Arcen games forums... with pride.

Also, it has co-op multiplayer. So you can tie your friends up and hold them over the volcano's edge... though you'll probably both be a little singed. (Fighting Scorched Earth AI's and... Mimes! NB: Scorched earth destroys planets rather than letting you take control, never set both AI types to that if you want to win. Mimes mimic the ships you used against it, you'll think... “So what happens if I use...” and the answer: You die.)

Lastly, the developers are kind, polite and extraordinarily hard working. The game has evolved with constant developments for year after year after year. They read people's after action reports, watch the lets plays, answer questions on the forums and are just plain nice. Not a dull nice, but a sweet, genuine, sharp and creative nice... rather like shaving a birthday cake into a beard. Or sneaking into the office to digitise old files to save you time.

They've got a touch of magic, love and creativity that I want to watch, and I hope that other people will have a chance to see it too. So yeah, it's just a game, the graphics are a little dated and the learning curve is a little steep... it isn't really magic and it doesn't grant any wishes. But I like it. I'm glad I bought it. I hope you'll set aside a few hours and give it a solid try. Then some more hours when you drag a friend to play a co-op game.
投稿日: 8月15日
このレビューは参考になりましたか? はい いいえ
55 人中 44 人 (80%) がこのレビューが参考になったと投票しました
記録時間: 30.6 時間
A really very interesting game.

It's fun if you like the concept of looking around and making your decisions carefuly. You may like this game if you played FTL a lot on pause, and wish you had more to think about while you were doing so.

The game is very complex, very hard, and very tough to win. I personally go between liking the game and not liking it, but only because I'm never a big fan of losing.

Overall, i'd recommend this game to some people, but not to others.
投稿日: 4月16日
このレビューは参考になりましたか? はい いいえ
21 人中 19 人 (90%) がこのレビューが参考になったと投票しました
記録時間: 0.5 時間
There is an intuitive and intelligent game to be found, it just takes quite a bit of patience, learning and experience to find it.
投稿日: 9月27日
このレビューは参考になりましたか? はい いいえ
14 人中 14 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 33.1 時間
I have owned the game for something like three or four years.. for each of those years I have played the tutorial, tried to understand the game and to be able to play it to win.. and I've failed every time.

This year for the fourth time I tried again. and this time I succeeded. And WOW... suddenly the game unfolds like a flower .. or perhaps a supernova.
I expect it will be another four years before I win a game, but I will enjoy the game on and off for the rest of my life I think.

Astonishing depth hidden behind a horrible (but learnable) interface.
投稿日: 6月25日
このレビューは参考になりましたか? はい いいえ
31 人中 30 人 (97%) がこのレビューが参考になったと投票しました
記録時間: 283.2 時間
攻めはRTS、守りはタワーディフェンス風の宇宙ストラテジー。
とにかく最初にルールを理解するまでが大変だったのですけど、それを越えたら様々な革新的な要素が奇跡的に絡まっているように感じられました。

概要:
AIに占拠された宇宙。人類は数隻のわずかな戦力からスタートして、何万何十万隻という戦力を持つAIに反撃を試みる。ゲーム目標はAI(敵)拠点のある星系の制圧。人類(プレイヤー)の拠点が落とされると敗北。

AIの戦力は非常に強力なため正面突破は不可能で、ひたすら敵の攻撃に耐えながらチャンスに少しずつ敵星系を攻略していく展開になる。星系は標準マップで80個あり、1つ獲得すればその分自軍を強化できるのだが同時にAIの能力補正も強化される。AI補正が強力なので全ての星系を獲得するのは難しく、AI拠点への侵攻ルートは吟味しないといけない。自軍を強化しないと侵攻できないし、侵攻するとよりAIが強化される…というジレンマが、AI母星での最終決戦時にピークを迎える絶妙のバランスになっている。

攻撃時の自由なルート選択に悩んでいる間に、「AIがxx分後に○○星系を攻撃してきます」という予告が入ると守備の時間。対象の星系にユニットを集結させたり砲台を設置したりして侵攻に備えることになる。防衛戦はタワーディフェンス的で、きっちり準備すれば、時間通りに突入してくるAI艦隊を全自動で一網打尽にできる。ただし半端な防御ではあっさり突破されてしまうし、そこにあまりにリソースを割くと前線が崩壊したり二箇所同時に予告が入ったときに対処できなくなったりする。こちらのバランスも絶妙…というより、失敗するとロードするしかなくなるのだが、ロードして予告のあたりから正しく準備しなおせばなんとか対処できる程度のバランスになっている。細かいセーブ&ロードはほぼ必須(オートセーブは優秀)。

+
・上述のAIへの補正によるゲームバランスが非常に良い。ラストに近付けば近付くほどより厳しい状況になり、それを突破した時の達成感も高まっていく。
・中だるみしづらいゲーム性。テンポのよい戦闘にAIによる攻撃予告システムがマッチしていて、「次の侵攻を乗り切ったら…」という”あと1ターンだけ”な状態がずっと続く(逆にそれが疲れることもあるけれど)。
・操作性が良い。一万隻以上の艦隊戦も発生するが、大半の操作は自動化されているので操作量はほとんど必要とされない。
・動作が軽い。2Dグラフィックのおかげか動作は非常に軽快で、大艦隊も一体一体描画され迫力がある上に見通しも良い。ゲームの起動やセーブ&ロードなども速い。
・オプション設定がきめ細かい。マップや難易度、AIの能力などのゲームの外枠から、自動化の程度やショートカットキーなどゲーム内の様々な部分まで自分好みに設定できる。
・音楽が抜群に良い。

-
・あらゆる点におけるゲーム内での解説不足。ユニットだけでも膨大な種類になるが、それらの特徴をゲーム内で把握できない(ツールチップは表示されるが全ての解説が長文な上にそれでも全然情報量が足りない)。公式wikiで関連項目を調べる必要がある(wiki自体は凄まじく充実している)。日本語化も不可能。
・内政要素はほとんど無く大半が自動化されているとはいえ、最終盤になるとある程度状況把握や管理が面倒になる。

+/-
・難易度が非常に高く、セーブ&ロードを駆使しても何度も同じような敗北を繰り返すことになったりする。
・1プレイにかかる時間が長い。ユニット生産に時間が必要、かつ何万隻も用意しないといけないため、かなりの待機時間が発生する。

感想:
AIと戦うという舞台設定を含めて、登場するあらゆる要素が見事に絡まった素晴らしいゲームデザインだと思います。多くのストラテジーがAIにより人間らしい戦略を取らせようと(時にはチートも使いつつ)苦心している中、AI Warの敵AIには人間味がひとかけらも無いのですが、それゆえに手強くゲームとして面白く仕上がっています。動作速度や操作性などにストレスを感じないのも没入感を上げています。戦闘は激しいものの操作量は少ないし、ポーズ主体に戦略を考えていくかなりスローなゲーム進行なので、地図を見ながら侵攻ルートをじっくり考える戦略ゲームが好きな人、腰をすえて骨太の作りこまれたゲームをやりたい人におすすめです。
投稿日: 1月2日
このレビューは参考になりましたか? はい いいえ