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"You are outgunned. You are massively outnumbered. You must win." These are your orders. Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few remaining human settlements are held captive in orbiting bubbles, and the AIs have turned their...
Fecha de lanzamiento: 21 Oct 2009
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Comprar AI War: Fleet Command

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Comprar AI War Collection

Incluye 6 artículos: AI War: Fleet Command, AI War: The Zenith Remnant, AI War: Children of Neinzul, AI War: Light of the Spire, AI War: Ancient Shadows, AI War: Vengeance Of The Machine

Actualizaciones recientes Ver todos (308)

AI War Beta 7.045 - polishing and balancing

2 julio 2014


AI War Facebook page
Arcen Games' Facebook page
Tidalis Facebook page
A Valley Without Wind Facebook page
Our community forums
Report bugs and suggestions on MantisBT
AI War web IRC / irc.appliedirc.com / #aiwar

Please see the original post here

Changelog may be found here

This one is more polish work for the new expansion, and also for the rest of the game.

- Fallen Spire has been substantially rebalanced in favor of powerful capital ships (on the human side) and powerful FS exos (on the AI side), and away from its naturally high AIP causing runaway wave sizes (due to reinforcement redirection).

- The Galaxy Map Filters have been reorganized and improved somewhat; more work needed there but it’s a start.

- And a ton of miscellaneous stuff, notes linked above for the curious.

The Winter 2013 AI War Sortie Bulletin topic at the community hub is a place to find other players.

This is a standard update that you can download through the in-game updater itself, if you already have 6.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 6.000 or later, you can download that here.

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AI War 7.043-7.044 - minor bugfixes and balance changes

25 junio 2014


AI War Facebook page
Arcen Games' Facebook page
Tidalis Facebook page
A Valley Without Wind Facebook page
Our community forums
Report bugs and suggestions on MantisBT
AI War web IRC / irc.appliedirc.com / #aiwar

Please see the original post here

Changelog may be found here

This one is mainly bugfixes and balance work for the new expansion, but also some base game stuff.

Not a lot to say here except to read the above-linked release notes if you want to know the details. Partly just making this an update-with-blog-post (as opposed to yet another hotfix on the previous forum release thread) to make sure the new blogging system works, etc :)

Update: 7.044 is out to hotfix a bug in the pathfinding amendments (to make it not prefer nomads so much) that basically broke pathfinding in a lot of cases. Whoops!

The Winter 2013 AI War Sortie Bulletin topic at the community hub is a place to find other players.

This is a standard update that you can download through the in-game updater itself, if you already have 6.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 6.000 or later, you can download that here.

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Análisis

"AI War rompe con muchas de las reglas del género. Y eso es lo que lo hace increíble... Este inesperado y apasionado proyecto de una sola persona es uno de los mejores juegos de estrategia de este año." - Análisis de PC Gamer UK, Noviembre de 2009

Acerca del juego

"You are outgunned. You are massively outnumbered. You must win." These are your orders.

Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few remaining human settlements are held captive in orbiting bubbles, and the AIs have turned their attention outward, away from the galaxy, to alien threats or opportunities unknown.

This inattention is our only hope: a small resistance, too insignificant even to be noticed by the AI central command, has survived. These are the forces you will command. The AI subcommanders will fight you to the death when they see you -- but your glimmer of opportunity comes from quietly subduing those subcommanders without alerting central processing to the danger until it's too late.

You do have a few things going in your favor. Your ships are much faster. You have safe AI routines to automate defenses and mining outposts. You have production techniques that can churn out fully-outfitted unmanned fighters in seconds. There will never be more than a few thousand of your ships versus tens of thousands of theirs, but through careful strategy you must somehow reach and destroy the heavily-guarded AI cores.

Go forth into the galaxy, steal AI technology, recapture those planets you must in order to achieve your ends, and save what remains of humanity. But draw too much attention to yourself, and the full might of the AI overlords will come crashing down.

Requisitos del sistema (PC)

    • SO: Windows XP / Windows Vista / Windows 7
    • Procesador: 1.6 GHz (2.4 GHz recomendado, Dual Core recomendado encarecidamente para ser Anfitrión)
    • Memoria: 512 MB de RAM (1 GB recomendado)
    • Gráficos: Tarjeta gráfica que admita texturas de 1024x1024 (muchas tarjetas con 32 MB o más lo hacen), resolución de pantalla de 1024x768 o más (recomendado color de 32 bits)
    • DirectX®: 9.0c
    • Disco Duro: 300 MB de espacio libre

Requisitos del sistema (MAC)

    • SO: OS X versión Leopard 10.5.8, Snow Leopard 10.6.3 o posterior
    • Procesador: CPU a 1.6 GHz (2.4 GHz recomendado, Dual Core muy recomendado para el servidor)
    • Memoria: 1 GB de RAM (2 GB recomendado)
    • Gráficos: Tarjeta gráfica con soporte para texturas de 1024x1024 (la mayoría de las que tienen 32 MB o más sirven), 1024x768 o mejor (recomendado color de 32 bits)
    • Disco Duro: 300 MB de espacio libre
Análisis útiles de usuarios
A 1 de 4 personas (25%) les ha sido útil este análisis
3 productos en la cuenta
1 análisis
4.7 h registradas
Hola
Publicado: 19 junio 2014
¿Te ha sido útil este análisis? No
A 19 de 19 personas (100%) les ha sido útil este análisis
264 productos en la cuenta
22 análisis
233.8 h registradas
Do you like skirmishing against computer players in RTSes, but don't think they simulate humans enough? Great, you'll like AI War. It's asymmetric, about halfway between skirmish and campaign modes, and it doesn't try to act like a real human.

Do you like really long RTS matches, but don't like that they usually turn one-sided after the first half an hour? Great, you'll like AI War, it stays tense and balanced for the entire 5-20 hour struggle.

Do you like HARD games? Play AI War. The difficulty levels you can select start low but go up to truly legendary heights.

Do you like constant battle? AI War may not be for you. Yes it's real-time, but you will spend a fair amount of time thinking and plotting and planning. Anxiously.

Do you like games that you can finish in one sitting? Don't play AI War. Just don't.

Do you like an easy, relaxed gameplay experience? Probably don't play AI War. You can set the difficulty low, but it's boring...and the difficulty goes up as time goes on, not down. Unless you're playing way below your skill level, the endgame is always a brutal nailbiter and if you are careless you can get wiped out. AI War needs you to think about what you're doing for the whole game.

This game is not for everyone, and it takes a big time commitment. If you're sitting on the fence, I'd recommend avoiding it. There is no "let's sit down for half an hour and see how it is", it will take a lot of time no matter what. Also, you will absolutely want to sit down and play the tutorial, even though it takes a couple hours. It's basically just a short version of a full game that walks you through the unique strategies of AI War with kid gloves on. Playing this game like it was any other RTS is the biggest mistake you can possibly make.

As for what makes the strategy different? You have to pick your battles. The AI is generally not that aggressive, at least not in a planet-by-planet way, but every single time you expand it's like kicking a hornet's nest. Discretion is the better part of valor, and not just because you risk your current armies: In this setting, your opponent is much bigger than you, but it also has other interests much bigger than you. If you stay small and pick your targets carefully, you can keep from drawing too much ire, but if you try to take over the whole galaxy then your enemy will say "oh maybe these humans are a real threat" and stomp the hell out of you. Don't do that.

All in all, it's a truly unique entry in the RTS genre. If the above caveats don't scare you away, give it a shot. It might not be your favorite game, but it's a truly memorable one, and worth the time commitment to play a few games.
Publicado: 4 marzo 2014
¿Te ha sido útil este análisis? No
A 14 de 15 personas (93%) les ha sido útil este análisis
536 productos en la cuenta
5 análisis
28.2 h registradas
I love strategy games and I especially love some micromanagement and I have probably spent too much time in the strategy games that I do enjoy (it is surely a personality flaw). At first this game was a nightmare for me - the huge amounts of units that can be manufactured and fielded even within the smallest star maps can quickly feel overwhelming. Aside from that understanding the advantages and disadvantages of the many available units and upgrades can be intimidating and also the enemy AI can potentially be brutal in the extreme which in combination makes for a steep learning curve.

But stick with it and move past the initial shock and this makes for a surprisingly intuitive and fast-paced RTS. A huge amount of options are available to adapt your games to individual tastes and with or without (but especially with) the various DLC packs you get an amazing variety of AI opponents, bizarre technolgies, neutral factions and whatever else that mean you can play a lot of games without ever repeating similar scenarios or strategies.

Sound and graphics can be unimpressive and for a more expensive game the presentation could be easily criticised, but there is nothing wrong with the gameplay or the massive amount of content. This game has now been in several sales and indie bundles and at that price I have no hesitation in recommending it to anyone who enjoys strategy games - I can certainly say I have spent more money on similar games and not had anywhere near as much fun!
Publicado: 5 febrero 2014
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A 9 de 9 personas (100%) les ha sido útil este análisis
80 productos en la cuenta
3 análisis
4.3 h registradas
This is pretty slick, it seems complicated at first, till you get used to all of the build queue options and the map. You have to capture the space around planets by building bases and raising a fleet of ships to destroy the enemy ai. No pvp, but up to 8 player co-op I think. And the ai gets smarter the more people you have playing. But at it's heart, this is a game about making key choices, deciding whether or not to capture certain systems is a huge factor. the amount of units is stagggering and through the controled chaos, you can micro-manage every unit. Pretty solid RTS coming from someone who doesn't play them too much.
Publicado: 15 febrero 2014
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A 11 de 13 personas (85%) les ha sido útil este análisis
65 productos en la cuenta
1 análisis
30.6 h registradas
A really very interesting game.

It's fun if you like the concept of looking around and making your decisions carefuly. You may like this game if you played FTL a lot on pause, and wish you had more to think about while you were doing so.

The game is very complex, very hard, and very tough to win. I personally go between liking the game and not liking it, but only because I'm never a big fan of losing.

Overall, i'd recommend this game to some people, but not to others.
Publicado: 16 abril 2014
¿Te ha sido útil este análisis? No