"You are outgunned. You are massively outnumbered. You must win." These are your orders. Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few remaining human settlements are held captive in orbiting bubbles, and the AIs have turned their...
Análisis de usuarios:
Muy positivos (816 análisis) - El 86% de los 816 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 21 oct. 2009

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Comprar AI War: Fleet Command

Packs que incluyen este juego

Comprar AI War Bundle (2014)

Incluye 7 artículos: AI War: Ancient Shadows, AI War: Children of Neinzul, AI War: Destroyer of Worlds, AI War: Fleet Command, AI War: Light of the Spire, AI War: The Zenith Remnant, AI War: Vengeance Of The Machine


Actualizaciones recientes Ver todos (328)

7 de septiembre

AI War II Music Theme Teaser

Pablo getting prepped for the newly reorchestrated AI War II theme. The kickstarter for this sequel to AI War Classic is launching in the next 1-3 weeks.

  • Email arcengames at gmail dot com if you want to be notified when it goes live.
  • If you want to participate in discussions about the growing design document for the game, please visit our forums and join in!
Lots of stuff is happening fast, and we'll have more to share with you soon!


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2 de septiembre

AI War II: Design Document First Unveiling Is Now!

This is only the beginning.  The first 36 pages of the AI War II design document are in place.  I'm sure that folks on the forums will have a lot of commentary already about this.  I'm going to be out over the weekend, just to warn you, but I wanted to leave this with you to peruse before I left.

The largest segment so far is detailing the technical advancements of the sequel (most of which are already in place).  It's actually kind of insane to see how far things have come from where we left AI War "Classic" in 2014.  It was already quite long in the tooth by our standards then, being very rooted in a 2009-based code architecture that had been remodeled enough times that we couldn't really go further with that.


This document does start by going into the rationale behind ship squads, which are a change with major performance-boosting ramifications and that should be able to yield an increased feeling of giant space battles more along the lines of the pre-Unity battles in AI War Classic.  Feelings in this particular area may run a little strong since it is a pretty big shift (although familiar to many RTS games), so there's a lot of math and explanations there to hopefully make it clear just how freaking awesome this change is and why you should be happy about it.

The TLDR is that it will make your game run more smoothly even while we are able to do more complex things.

Multi-Part, But Not Modular Ships

This is the first example of something that is being changed that will have an impact on a lot of units in the game.  Based on discussions with players on the forum, we should basically have the best of what modular ships offered before (the multi-part bit), but without the fiddly interface for customizing them during the game.

Of course, given the moddable nature of the new game, you can customize ships to your heart's content anyway.  And there are space platforms that are a thing that have been designed but not yet written up, and those will also scratch that same itch...

Other Bits

There are a lot of other sections of the document that are just stubs for now, and they will be filled in next week.  First of all focusing on the largest structural changes, since those require the most discussion with players.  Then moving into smaller and smaller topics until we have a document that we feel is complete and correct.


Depending on how long it takes us to reach that "complete and correct" status with the design document, and how long some of our prototypes for a few things in the new game take, we will be heading to kickstarter with this in 2-4 weeks.  The game already has a remarkably complete base in terms of the multithreading, the networking (minus transport layer), and so on.  The status of items are noted in the document above, and quite a lot of the trickiest things are already in the "complete" camp.

That said, there's still a ton to do, so it's not like the game is going to be rolling into early access tomorrow.  But the goal is for us to be able to show you the vision for what this is (visually and otherwise), concretely show you what is planned (design document), and give you an accurate timeline for completion (with appropriate buffer).

If you're interested in hearing about the kickstarter when it goes live, you can always email us at arcengames at gmail dot com.

I'll see you all Monday!


Click here for the official forum thread on this post.

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"AI War rompe con muchas de las reglas del género. Y eso es lo que lo hace increíble... Este inesperado y apasionado proyecto de una sola persona es uno de los mejores juegos de estrategia de este año." - Análisis de PC Gamer UK, Noviembre de 2009

Acerca de este juego

"You are outgunned. You are massively outnumbered. You must win." These are your orders.

Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few remaining human settlements are held captive in orbiting bubbles, and the AIs have turned their attention outward, away from the galaxy, to alien threats or opportunities unknown.

This inattention is our only hope: a small resistance, too insignificant even to be noticed by the AI central command, has survived. These are the forces you will command. The AI subcommanders will fight you to the death when they see you -- but your glimmer of opportunity comes from quietly subduing those subcommanders without alerting central processing to the danger until it's too late.

You do have a few things going in your favor. Your ships are much faster. You have safe AI routines to automate defenses and mining outposts. You have production techniques that can churn out fully-outfitted unmanned fighters in seconds. There will never be more than a few thousand of your ships versus tens of thousands of theirs, but through careful strategy you must somehow reach and destroy the heavily-guarded AI cores.

Go forth into the galaxy, steal AI technology, recapture those planets you must in order to achieve your ends, and save what remains of humanity. But draw too much attention to yourself, and the full might of the AI overlords will come crashing down.

Requisitos del sistema

Mac OS X
SteamOS + Linux
    • SO: Windows XP / Windows Vista / Windows 7
    • Procesador: 1.6 GHz (2.4 GHz recomendado, Dual Core recomendado encarecidamente para ser Anfitrión)
    • Memoria: 512 MB de RAM (1 GB recomendado)
    • Gráficos: Tarjeta gráfica que admita texturas de 1024x1024 (muchas tarjetas con 32 MB o más lo hacen), resolución de pantalla de 1024x768 o más (recomendado color de 32 bits)
    • DirectX®: 9.0c
    • Disco Duro: 300 MB de espacio libre
    • SO: OS X versión Leopard 10.5.8, Snow Leopard 10.6.3 o posterior
    • Procesador: CPU a 1.6 GHz (2.4 GHz recomendado, Dual Core muy recomendado para el servidor)
    • Memoria: 1 GB de RAM (2 GB recomendado)
    • Gráficos: Tarjeta gráfica con soporte para texturas de 1024x1024 (la mayoría de las que tienen 32 MB o más sirven), 1024x768 o mejor (recomendado color de 32 bits)
    • Disco Duro: 300 MB de espacio libre
    • OS: Ubuntu 10.10 or later, although other unsupported distros may very well work
    • Processor: 1.6Ghz CPU (2.4 Ghz recommended, Dual Core strongly recommended for Host)
    • Memory: 2 GB RAM
    • Graphics: Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do), 1024x768 or greater (32 bit color recommended)
    • Hard Drive: 300MB
    • Multiplayer: Broadband Internet Connection or LAN required for multiplayer.
Análisis de usuarios
Sistema de análisis de usuarios actualizado en septiembre de 2016. Más información.
Muy positivos (816 análisis)
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8 reviews match the filters above ( Mayormente positivos)
Análisis más útiles  Global
A 2 de 4 personas (50%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
49.8 h registradas
Publicado el 5 de julio
Antes de jugarlo:
(Before I played:)
\\ _
   \( ͡° ͜ʖ ͡°)
    < ⌒ヽ
   /   へ\
   /  / \\
   レ ノ   ヽ_つ
  / /
  / /|
 ( (ヽ
 | |、\
 | 丿 \ ⌒)
 | |  ) /
`ノ )  Lノ

Despues de jugarlo:
(After I played:)
/フフ         ム`ヽ
/ ノ)  ) ヽ
/ |  ( ͡° ͜ʖ ͡°)ノ⌒(ゝ._,ノ
/ ノ⌒7⌒ヽーく  \ /
丶_ ノ 。   ノ、 。|/
   `ヽ `ー-'_人`ーノ
    丶  ̄ _人'彡)
¿Te ha sido útil este análisis? No Divertido
A 2 de 5 personas (40%) les ha sido útil este análisis
1.2 h registradas
Publicado el 22 de enero de 2015
Nice, me encantaria jugarlo pero me quedan muchos juegos aun por terminar, lo jugare cuando acabe al menos la mitad.
¿Te ha sido útil este análisis? No Divertido
A 1 de 13 personas (8%) les ha sido útil este análisis
A 9 de 65 personas (14%) les ha sido útil este análisis
4.7 h registradas
Publicado el 19 de junio de 2014
¿Te ha sido útil este análisis? No Divertido
91.3 h registradas
Publicado el 18 de agosto de 2014
Muy buen juego, entretenido, increible la habilidad que se necesita para dominar este juego, a medida que se avanza se hace cada vez mas dificil, teniendo que cambiar tus tacticas cada cierto tiempo, la banda sonora es increible y no es tan repetitiva gracias a sus variados repertorios.

He jugado varias partidas con mas de 20 horas y aun asi las he perdido, juro que estuve tan cerca de ganar.

Lo unico que hace falta es jugarlo online, ya que via hamachi-LAN se me hace incomodo, pero no me arrepiento de haber comprado este juego, lo recomiendo 100%.
¿Te ha sido útil este análisis? No Divertido
No recomendado
1.5 h registradas
Publicado el 2 de diciembre de 2014
Juego de estrategia online en el que controlaremos ejércitos de naves y estaciones espaciales, conquistando y defendiendo planetas. Infinidad de opciones y posibilidades, pero muy poco intuitivo. Sólo en inglés
¿Te ha sido útil este análisis? No Divertido
22.8 h registradas
Publicado el 24 de diciembre de 2014
Un juego de estrategia muy entretenido. No obstante, es bastante hardcore, Al principio hay que jugarlo con nivel bajo de complejidad (menos naves, edificios, opciones y demás) y en dificultad baja porque es MUY complicado así de primeras.

En este juego, y eso se agradece en un RTS, el mogollón no otorga la victoria. Ir con 500 naves a un planeta, contra una fuerza teóricamente débil de 80 naves y unas cuantas torretas defensivas y que te fundan en menos de medio minuto es muy divertido. O no. Según se mire jaja. Las cualidades de las naves, sus fortalezas, sus debilidades y sus poderes especiales cuenta de una manera determinante. Lo dicho, un juego guay pero con un nivel de dificultad muy elevado.
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22.9 h registradas
Publicado el 28 de diciembre de 2015
Muy Si.
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56.9 h registradas
Publicado el 19 de febrero
Todavia no he completado mi primera partida.
¿Te ha sido útil este análisis? No Divertido