"You are outgunned. You are massively outnumbered. You must win." These are your orders. Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few remaining human settlements are held captive in orbiting bubbles, and the AIs have turned their...
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發售日: 2009 年 10 月 21 日

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購買 AI War: Fleet Command

整週特賣!特惠截止於 08 月 31 日

-30%
$9.99
$6.99

包含此遊戲的合集

購買 AI War Bundle (2014)

包含 7 個項目: AI War: Ancient Shadows, AI War: Children of Neinzul, AI War: Destroyer of Worlds, AI War: Fleet Command, AI War: Light of the Spire, AI War: The Zenith Remnant, AI War: Vengeance Of The Machine

整週特賣!特惠截止於 08 月 31 日

 

由多名鑑賞家所推薦

"RPS's 25th best strategy game ever"
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最近更新 檢視全部(326)

05 月 22 日

BundleStars: $3 USD for complete AI War bundle



AI War Facebook page
Arcen Games' Facebook page
Our community forums
Report bugs and suggestions on MantisBT
AI War web IRC / irc.appliedirc.com / #aiwar


It has been a long while since the last update, as the developers have been fully focused on pushing Stars Beyond Reach to release for July, but there's a bundle for the AI War collection over at BundleStars that includes the following:

- Base game
Expansions:
- Zenith Remnant
- Children of Neinzul
- Light of the Spire
- Ancient Machines
- Vengeance of the Machine
- Destroyer of Worlds

The sale lasts for a little over seven days from this posting, and for only $2.99 USD.

ːKissAssː

The Winter 2014 AI War Sortie Bulletin topic at the community hub is a place to find other players.

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評論

"AI War breaks most of the genre’s rules. Which is precisely why it’s incredible… This out-of-the-blue one-man passion project is one of this year’s finest strategy games."
- Alec Meer, PC Gamer UK, November 2009

It’s a balancing act, with your own strength on one side, and the AI’s opinion of you on the other. Piss it off before you’re ready to face it, and you’re going to get squashed. That moment, when you’re finally in a position to turn the tables, is about as glorious as gaming gets.
- Phill Cameron, Eurogamer, February 2011

I think I’ve stumbled across this year’s Really New Thing. There’s a lot of 2009 to go, but I’ll be surprised if anyone else twists the RTS formula this dramatically and this effectively. And I’m hoping it’ll be the Next Big Thing, because it’s big, different, entirely unprecedented and an exciting way to play an RTS.
- Tom Chick, Crispy Gamer, August 2009

Having played this title at two distinct points in its life cycle what really stands out is the incredible dedication of Arcen Games in keeping on top of how the game evolves and expands. Even though a great many features have been added and tweaked and refined, it was possible for me to drop back into AI War after more than a year away and not find it to be a confusing mish-mash of feature overload. The post-release support is, quite honestly, the best I’ve seen for any game.
- Peter Parrish, IncGamers, February 2011

AI War is, quite simply, the best experience you could have with co-op or single-player real-time strategy in this or any year. It combines grand strategy with emergent AI to form an excellent game perfect for parties and multiplayer. It is easily worth double the price that the developer is selling it at, and anyone with any affinity or taste for strategy games should not miss it. It may be daunting at first, but an excellent tutorial and amazing gameplay mechanics alleviate this into a game that almost anyone can - and should - play.
- James Murff, Big Download, November 2009

關於此遊戲

"You are outgunned. You are massively outnumbered. You must win." These are your orders.

Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few remaining human settlements are held captive in orbiting bubbles, and the AIs have turned their attention outward, away from the galaxy, to alien threats or opportunities unknown.

This inattention is our only hope: a small resistance, too insignificant even to be noticed by the AI central command, has survived. These are the forces you will command. The AI subcommanders will fight you to the death when they see you -- but your glimmer of opportunity comes from quietly subduing those subcommanders without alerting central processing to the danger until it's too late.

You do have a few things going in your favor. Your ships are much faster. You have safe AI routines to automate defenses and mining outposts. You have production techniques that can churn out fully-outfitted unmanned fighters in seconds. There will never be more than a few thousand of your ships versus tens of thousands of theirs, but through careful strategy you must somehow reach and destroy the heavily-guarded AI cores.

Go forth into the galaxy, steal AI technology, recapture those planets you must in order to achieve your ends, and save what remains of humanity. But draw too much attention to yourself, and the full might of the AI overlords will come crashing down.

系統需求

Windows
Mac OS X
SteamOS + Linux
    • OS: Windows XP SP2 or later
    • Processor: 1.6Ghz CPU (2.4 Ghz recommended, Dual Core strongly recommended for Host)
    • Memory: 2 GB RAM
    • Graphics: Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do), 1024x768 or greater (32 bit color recommended)
    • Hard Drive: 300MB
    • Multiplayer: Broadband Internet Connection or LAN required for multiplayer.
    • OS: Mac OSX Intel CPU and "Leopard" 10.5 or later.
    • Processor: 1.6Ghz CPU (2.4 Ghz recommended, Dual Core strongly recommended for Host)
    • Memory: 2 GB RAM
    • Graphics: Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do), 1024x768 or greater (32 bit color recommended)
    • Hard Drive: 300MB
    • Multiplayer: Broadband Internet Connection or LAN required for multiplayer.
    • OS: Ubuntu 10.10 or later, although other unsupported distros may very well work
    • Processor: 1.6Ghz CPU (2.4 Ghz recommended, Dual Core strongly recommended for Host)
    • Memory: 2 GB RAM
    • Graphics: Graphics card must support 1024x1024 textures (most 32MB and up graphics cards do), 1024x768 or greater (32 bit color recommended)
    • Hard Drive: 300MB
    • Multiplayer: Broadband Internet Connection or LAN required for multiplayer.
值得參考的用戶評論
202 人之中有 191 人(95%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
16.6 記錄時數
張貼於:03 月 28 日
So.. I started a game to test the enemy AI, with each of the game's two AI opponents set to the 'Entrenched Homeworlder' preset and 10/10 difficulty (10/10, out of a possible 17 settings)

To "make things fair" I gave myself a +300% boost to resources and limited the technology available for the round (no starships, no shields, couple other things..)

The "match" lasted 6:12.

Six minutes for me to set up my base.. I built a bank of 15 sniper turrets, and two semi-crescents of laser turrets, and piled minefields around the two warp points in my home system (and lightly along the path I was sure the devils would cut straight towards my base, as well..).

I crafted a fleet of 200 ships, 50 of each available at the time. Set up tachyon drones and reinforced my swarm of engineers.. I created a Mobile Builder in case tragedy happened, and was just about to waste time setting up tractor beam turrets when they arrived.

The ship types didn't matter. Nothing mattered.

135 mixed enemy ships showed up and tore through the minefields like they weren't there. It killed some, but it wasn't enough. The spear of sea-foam green demons flew directly for my colony, shrugging off sniper and laser fire.. As my fleet approached, they simply drove through them.

They didn't want the fleet.

They took two things, in that 12 seconds: my home colony (which earns you a pleasantly red text stating YOU HAVE LOST!), and my energy supply (throwing my entire setup into electrical brown-out).

Then they turned and left. I was reminded of an assassin, gently dispatching their hapless and hopeless victim with grace and ease, silent.. and leaving, without fanfare.
這篇評論值得參考嗎? 有趣
119 人之中有 118 人(99%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
15.0 記錄時數
張貼於:06 月 16 日
This game plots you against 2 super powerful AI's, and starts you with one planet, one base, and you must build up from there.

So my 2 other friends and i have a fleet of over 3000 ships. We have captured 12 combined planets, and we are doing amazingly, when we find the husk of an ancient ship.
It calls to us, and asks us to repair it.
We start repairing it with everything we had.
10 minutes later, it gets fixed, and we get a ship called the 'Exodian Blade.'
The Blade shoots a laser that instakills most ships in its path. However, it is super, super slow.
We become greedy, and we start capturing planets, with the Blade singlehandley defeating everything on it.

But when one of my scientists conducts a survey and finds a strange subspace signal, the AI gets mad, and launches a full scale assault.

Even with the Exodian Blade, we couldn't defend forever.

We had lost all but 2 of our planets; only our capital and a far-off isolated colony remained.
We had repositioned the 300 ships left from our 3000 ship fleet at the capital.
When suddenly, my friend completes a nuke.
He had been building it all game.

We use the nuke, completely destroying every ship and planet except for one AI's home and our captial.
We track down the AI home, and send the Exodian Blade there.

Meanwhile, a devourer golem appears, which slowly moves and instakills any ships next it, at my capital.

Fast forward, I had kited the golem away, and the Blade arrived at the AI home.
We were surprised to see that there were only 300 ships there. Nothing that we can't handle.

Then we realize that we needed to destroy 13 different shield generators around the planet that protected the AI core.

"We can do that! We have the most overpowered ship in the game! We can just instakill them all," we all exclaimed.

"The most overpowered ship in the game" looked like crap to what came in next.

A exogalactic wormhole appears, and through it come 3000 different max level ships, ships with missiles, ships with integrated shields, ships we have never evever seen before.

It took a minute for the Exodian Blade, with 200 million hitpoints, to die.

We hadn't destroyed a single thing on the AI home planet.

We had lost on difficulty 'very easy.'

I cant even imagine what the highest difficulty level is like.

This game is the only game that can make you go from amazing to crap so quickly, and still be fun.
This game is the only game that makes losing fun.
This game is the spawn of Satan.
But it might have well been a gift from heaven.
這篇評論值得參考嗎? 有趣
34 人之中有 33 人(97%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
91.9 記錄時數
張貼於:04 月 1 日
AI War: Fleet Command is one the best strategy games out there on the market. With it's excellent gameplay and lore, this is a must buy for any strategy or space lover.

*PROS*
-Amazing Strategy; down to the finest details.
-A variety of unit types.
-Co op!
-Good lore
-AMAZING AI! I cannot stress how good this AI is!
-Instead of giving the enemy AI more benifits on harder difficulties, this game insteads actually increases the smarts of it!
-Well thought-out game mechanics, like massive nukes to destroy a base, or a travel planner for a selected group of units.

*CONS*
-The Multiplayer matchmaking system is non-existent, meaning you cannot easily find a public server to join. Instead, you or one of your friends has to host it.
-Graphics are barebones. A little boost to these wouldn't hurt, though I understand that when you have thousands of units onscreen at once it can be a little lagging.
-Horrible tutorial. It is existent, but when I started the game, the tutorial didn't really help me, thus I had to go the youtube for assistance. This may not apply to everyone, but if you're not a fast learner, you will have to go to youtube or some other website.
-Steep learning curve. This kinda relates to the horrible tutorial thing, but it still is hard to learn once you've started the game. However, after a while you kind of get the hang of things.

*VERDICT*
This is one of the best strategy games on the market, and is a must buy for anyone. Really, everyone.
這篇評論值得參考嗎? 有趣
27 人之中有 24 人(89%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
28.3 記錄時數
張貼於:04 月 24 日
You essentially play as a tick trying to drain the AI dry of resources until he is weak enough (and you strong enough) to kill. He can end you at any point if you get too greedy. Guerrilla warfare in space.
這篇評論值得參考嗎? 有趣
17 人之中有 14 人(82%)認為這篇評論值得參考
8.9 記錄時數
張貼於:03 月 19 日
This game is somewhat special. It is not about Conquering and general area control. It is almost exactly the opposite. It's about maximum Efficiency. And it is Hard.

Be prepared to loose the first real game. If you are not used to total surgical strikes and ignoring almost everything around you, prioritizing like hell and cutting out areas which you would like to strike, because something there would be nice to control - you will lose. Because it will become very hard to stop THE AI.

The game picked me off with a lot of tension. You are not allowed ever to relax your guard. The AI will ruthlessly counter any Unit build and Defense build you specialize in. (dont specialize - just Defend properly... ha - ha.) You relax your guard, you loose your Home Base. You loose your Home Base, you loose the game.

There are some tower defense elements, as far as i have seen yet, and i have not played by far enough to be able to tell if i simply overlooked some things. But if i played it correctly it is all about surgical strikes and not very much about classical tower defense. Only take what you need. THE AI will retaliate for everything you take. The more you take, the stronger the retaliation strike. It gets harder the closer you come to your goal, exterminating the Home System of the AI (or several AIs) but you will also be obliged to take some systems and make the AI mad at you - because the Home System is protected by Shield generators, and you need to take a planetary system from the AI to destroy the generators there...



Things you should not be afraid of:

Loosing after 8 hours of playing - by being overwhelmed by a supreme AI strike force
Struggling with your defenses and getting wiped by a single strike
Loosing out-of-nowhere, because "you forgot something"...
A game that gets even harder the closer you get to the Final moment of victory - if you ever reach it
stumbling across some new evil mechanic the AI throws at you, capable of bringing you into a tight spot
having a game (campaign) against the AI for more then 12 hours
not having a PVP mode (a player that would play the AI probably would realize the real thread and simply eradicate it - or be unable to manage the other tasks which the AI has - who knows what other tasks such an AI still has to do?)
playing in some kind of "Iron man"-mode - a lost campaign is a lost one. Deal with it. Go for a new one instead.

Nothing is more satisfiying then winning the final onslaught - after 14 hours of combat, defense, scouting and deep-striking. You will need the time. It can also go against your ego if you loose the game after 12 hours of combat... You CAN beat the game. If you beat it, you did not turn it hard enough. Make it harder, it becomes more fun and satisfiying.

I had a lot of fun as someone who loves hardcore-games. If you consider yourself a real hardcore-strategican, this game could be a challenge you are looking for. Easy to learn (as basic control and principles), hard to master (beat 2 AIs level 10, without modificators? Seriously as an achievement? Yeah, right.)
這篇評論值得參考嗎? 有趣